Struct rusoto_gamelift::ScalingPolicy[][src]

pub struct ScalingPolicy {
    pub comparison_operator: Option<String>,
    pub evaluation_periods: Option<i64>,
    pub fleet_id: Option<String>,
    pub metric_name: Option<String>,
    pub name: Option<String>,
    pub scaling_adjustment: Option<i64>,
    pub scaling_adjustment_type: Option<String>,
    pub status: Option<String>,
    pub threshold: Option<f64>,
}

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

Fleet-related operations include:

Fields

Comparison operator to use when measuring a metric against the threshold value.

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

Unique identifier for a fleet that is associated with this scaling policy.

Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.

  • ActivatingGameSessions -- number of game sessions in the process of being created (game session status = ACTIVATING).

  • ActiveGameSessions -- number of game sessions currently running (game session status = ACTIVE).

  • CurrentPlayerSessions -- number of active or reserved player sessions (player session status = ACTIVE or RESERVED).

  • AvailablePlayerSessions -- number of player session slots currently available in active game sessions across the fleet, calculated by subtracting a game session's current player session count from its maximum player session count. This number does include game sessions that are not currently accepting players (game session PlayerSessionCreationPolicy = DENY_ALL).

  • ActiveInstances -- number of instances currently running a game session.

  • IdleInstances -- number of instances not currently running a game session.

Descriptive label that is associated with a scaling policy. Policy names do not need to be unique.

Amount of adjustment to make, based on the scaling adjustment type.

Type of adjustment to make to a fleet's instance count (see FleetCapacity):

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

  • ExactCapacity -- set the instance count to the scaling adjustment value.

  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.

Current status of the scaling policy. The scaling policy is only in force when in an ACTIVE status.

  • ACTIVE -- The scaling policy is currently in force.

  • UPDATEREQUESTED -- A request to update the scaling policy has been received.

  • UPDATING -- A change is being made to the scaling policy.

  • DELETEREQUESTED -- A request to delete the scaling policy has been received.

  • DELETING -- The scaling policy is being deleted.

  • DELETED -- The scaling policy has been deleted.

  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

Metric value used to trigger a scaling event.

Trait Implementations

impl Default for ScalingPolicy
[src]

Returns the "default value" for a type. Read more

impl Debug for ScalingPolicy
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Formats the value using the given formatter. Read more

impl Clone for ScalingPolicy
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for ScalingPolicy
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations