Struct rusoto_gamelift::PlayerSession[][src]

pub struct PlayerSession {
    pub creation_time: Option<f64>,
    pub fleet_id: Option<String>,
    pub game_session_id: Option<String>,
    pub ip_address: Option<String>,
    pub player_data: Option<String>,
    pub player_id: Option<String>,
    pub player_session_id: Option<String>,
    pub port: Option<i64>,
    pub status: Option<String>,
    pub termination_time: Option<f64>,
}

Properties describing a player session. Player session objects are created either by creating a player session for a specific game session, or as part of a game session placement. A player session represents either a player reservation for a game session (status RESERVED) or actual player activity in a game session (status ACTIVE). A player session object (including player data) is automatically passed to a game session when the player connects to the game session and is validated.

When a player disconnects, the player session status changes to COMPLETED. Once the session ends, the player session object is retained for 30 days and then removed.

Player-session-related operations include:

Fields

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Unique identifier for a fleet that the player's game session is running on.

Unique identifier for the game session that the player session is connected to.

IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

Unique identifier for a player that is associated with this player session.

Unique identifier for a player session.

Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number.

Current status of the player session.

Possible player session statuses include the following:

  • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

  • ACTIVE -- The player has been validated by the server process and is currently connected.

  • COMPLETED -- The player connection has been dropped.

  • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

Time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Trait Implementations

impl Default for PlayerSession
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Returns the "default value" for a type. Read more

impl Debug for PlayerSession
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Formats the value using the given formatter. Read more

impl Clone for PlayerSession
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for PlayerSession
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations