Struct rusoto_gamelift::ListBuildsInput [−][src]
pub struct ListBuildsInput { pub limit: Option<i64>, pub next_token: Option<String>, pub status: Option<String>, }
Represents the input for a request action.
Fields
limit: Option<i64>
Maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages.
next_token: Option<String>
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value.
status: Option<String>
Build status to filter results by. To retrieve all builds, leave this parameter empty.
Possible build statuses include the following:
-
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
-
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
-
FAILED -- The game build upload failed. You cannot create new fleets for this build.
Trait Implementations
impl Default for ListBuildsInput
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impl Default for ListBuildsInput
fn default() -> ListBuildsInput
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fn default() -> ListBuildsInput
Returns the "default value" for a type. Read more
impl Debug for ListBuildsInput
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impl Debug for ListBuildsInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for ListBuildsInput
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impl Clone for ListBuildsInput
fn clone(&self) -> ListBuildsInput
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fn clone(&self) -> ListBuildsInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for ListBuildsInput
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impl PartialEq for ListBuildsInput
fn eq(&self, other: &ListBuildsInput) -> bool
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fn eq(&self, other: &ListBuildsInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &ListBuildsInput) -> bool
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fn ne(&self, other: &ListBuildsInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for ListBuildsInput
impl Send for ListBuildsInput
impl Sync for ListBuildsInput
impl Sync for ListBuildsInput