Struct rusoto_gamelift::InstanceAccess [−][src]
pub struct InstanceAccess { pub credentials: Option<InstanceCredentials>, pub fleet_id: Option<String>, pub instance_id: Option<String>, pub ip_address: Option<String>, pub operating_system: Option<String>, }
Information required to remotely connect to a fleet instance. Access is requested by calling GetInstanceAccess.
Fields
credentials: Option<InstanceCredentials>
Credentials required to access the instance.
fleet_id: Option<String>
Unique identifier for a fleet containing the instance being accessed.
instance_id: Option<String>
Unique identifier for an instance being accessed.
ip_address: Option<String>
IP address assigned to the instance.
operating_system: Option<String>
Operating system that is running on the instance.
Trait Implementations
impl Default for InstanceAccess
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impl Default for InstanceAccess
fn default() -> InstanceAccess
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fn default() -> InstanceAccess
Returns the "default value" for a type. Read more
impl Debug for InstanceAccess
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impl Debug for InstanceAccess
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for InstanceAccess
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impl Clone for InstanceAccess
fn clone(&self) -> InstanceAccess
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fn clone(&self) -> InstanceAccess
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for InstanceAccess
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impl PartialEq for InstanceAccess
fn eq(&self, other: &InstanceAccess) -> bool
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fn eq(&self, other: &InstanceAccess) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &InstanceAccess) -> bool
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fn ne(&self, other: &InstanceAccess) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for InstanceAccess
impl Send for InstanceAccess
impl Sync for InstanceAccess
impl Sync for InstanceAccess