Struct rusoto_gamelift::GameSessionDetail [−][src]
pub struct GameSessionDetail { pub game_session: Option<GameSession>, pub protection_policy: Option<String>, }
A game session's properties plus the protection policy currently in force.
Fields
game_session: Option<GameSession>
Object that describes a game session.
protection_policy: Option<String>
Current status of protection for the game session.
-
NoProtection -- The game session can be terminated during a scale-down event.
-
FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Trait Implementations
impl Default for GameSessionDetail
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impl Default for GameSessionDetail
fn default() -> GameSessionDetail
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fn default() -> GameSessionDetail
Returns the "default value" for a type. Read more
impl Debug for GameSessionDetail
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impl Debug for GameSessionDetail
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for GameSessionDetail
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impl Clone for GameSessionDetail
fn clone(&self) -> GameSessionDetail
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fn clone(&self) -> GameSessionDetail
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for GameSessionDetail
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impl PartialEq for GameSessionDetail
fn eq(&self, other: &GameSessionDetail) -> bool
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fn eq(&self, other: &GameSessionDetail) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &GameSessionDetail) -> bool
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fn ne(&self, other: &GameSessionDetail) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for GameSessionDetail
impl Send for GameSessionDetail
impl Sync for GameSessionDetail
impl Sync for GameSessionDetail