Struct rusoto_gamelift::EC2InstanceCounts[][src]

pub struct EC2InstanceCounts {
    pub active: Option<i64>,
    pub desired: Option<i64>,
    pub idle: Option<i64>,
    pub maximum: Option<i64>,
    pub minimum: Option<i64>,
    pub pending: Option<i64>,
    pub terminating: Option<i64>,
}

Current status of fleet capacity. The number of active instances should match or be in the process of matching the number of desired instances. Pending and terminating counts are non-zero only if fleet capacity is adjusting to an UpdateFleetCapacity request, or if access to resources is temporarily affected.

Fleet-related operations include:

Fields

Actual number of active instances in the fleet.

Ideal number of active instances in the fleet.

Number of active instances in the fleet that are not currently hosting a game session.

Maximum value allowed for the fleet's instance count.

Minimum value allowed for the fleet's instance count.

Number of instances in the fleet that are starting but not yet active.

Number of instances in the fleet that are no longer active but haven't yet been terminated.

Trait Implementations

impl Default for EC2InstanceCounts
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Returns the "default value" for a type. Read more

impl Debug for EC2InstanceCounts
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Formats the value using the given formatter. Read more

impl Clone for EC2InstanceCounts
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for EC2InstanceCounts
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations