Struct rusoto_gamelift::UpdateBuildInput [−][src]
pub struct UpdateBuildInput { pub build_id: String, pub name: Option<String>, pub version: Option<String>, }
Represents the input for a request action.
Fields
build_id: String
Unique identifier for a build to update.
name: Option<String>
Descriptive label that is associated with a build. Build names do not need to be unique.
version: Option<String>
Version that is associated with this build. Version strings do not need to be unique.
Trait Implementations
impl Default for UpdateBuildInput
[src]
impl Default for UpdateBuildInput
fn default() -> UpdateBuildInput
[src]
fn default() -> UpdateBuildInput
Returns the "default value" for a type. Read more
impl Debug for UpdateBuildInput
[src]
impl Debug for UpdateBuildInput
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for UpdateBuildInput
[src]
impl Clone for UpdateBuildInput
fn clone(&self) -> UpdateBuildInput
[src]
fn clone(&self) -> UpdateBuildInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for UpdateBuildInput
[src]
impl PartialEq for UpdateBuildInput
fn eq(&self, other: &UpdateBuildInput) -> bool
[src]
fn eq(&self, other: &UpdateBuildInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &UpdateBuildInput) -> bool
[src]
fn ne(&self, other: &UpdateBuildInput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for UpdateBuildInput
impl Send for UpdateBuildInput
impl Sync for UpdateBuildInput
impl Sync for UpdateBuildInput