Struct rusoto_gamelift::StartMatchmakingInput[][src]

pub struct StartMatchmakingInput {
    pub configuration_name: String,
    pub players: Vec<Player>,
    pub ticket_id: Option<String>,
}

Represents the input for a request action.

Fields

Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same region as this request.

Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.

Unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.

Trait Implementations

impl Default for StartMatchmakingInput
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Returns the "default value" for a type. Read more

impl Debug for StartMatchmakingInput
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Formats the value using the given formatter. Read more

impl Clone for StartMatchmakingInput
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for StartMatchmakingInput
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations