Struct rusoto_gamelift::FleetUtilization[][src]

pub struct FleetUtilization {
    pub active_game_session_count: Option<i64>,
    pub active_server_process_count: Option<i64>,
    pub current_player_session_count: Option<i64>,
    pub fleet_id: Option<String>,
    pub maximum_player_session_count: Option<i64>,
}

Current status of fleet utilization, including the number of game and player sessions being hosted.

Fleet-related operations include:

Fields

Number of active game sessions currently being hosted on all instances in the fleet.

Number of server processes in an ACTIVE status currently running across all instances in the fleet

Number of active player sessions currently being hosted on all instances in the fleet.

Unique identifier for a fleet.

Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.

Trait Implementations

impl Default for FleetUtilization
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Returns the "default value" for a type. Read more

impl Debug for FleetUtilization
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Formats the value using the given formatter. Read more

impl Clone for FleetUtilization
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl PartialEq for FleetUtilization
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations