Struct rusoto_gamelift::FleetUtilization [−][src]
pub struct FleetUtilization { pub active_game_session_count: Option<i64>, pub active_server_process_count: Option<i64>, pub current_player_session_count: Option<i64>, pub fleet_id: Option<String>, pub maximum_player_session_count: Option<i64>, }
Current status of fleet utilization, including the number of game and player sessions being hosted.
Fleet-related operations include:
-
Describe fleets:
-
Update fleets:
-
Manage fleet capacity:
-
PutScalingPolicy (automatic scaling)
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DescribeScalingPolicies (automatic scaling)
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DeleteScalingPolicy (automatic scaling)
Fields
active_game_session_count: Option<i64>
Number of active game sessions currently being hosted on all instances in the fleet.
active_server_process_count: Option<i64>
Number of server processes in an ACTIVE
status currently running across all instances in the fleet
current_player_session_count: Option<i64>
Number of active player sessions currently being hosted on all instances in the fleet.
fleet_id: Option<String>
Unique identifier for a fleet.
maximum_player_session_count: Option<i64>
Maximum players allowed across all game sessions currently being hosted on all instances in the fleet.
Trait Implementations
impl Default for FleetUtilization
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impl Default for FleetUtilization
fn default() -> FleetUtilization
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fn default() -> FleetUtilization
Returns the "default value" for a type. Read more
impl Debug for FleetUtilization
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impl Debug for FleetUtilization
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for FleetUtilization
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impl Clone for FleetUtilization
fn clone(&self) -> FleetUtilization
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fn clone(&self) -> FleetUtilization
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for FleetUtilization
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impl PartialEq for FleetUtilization
fn eq(&self, other: &FleetUtilization) -> bool
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fn eq(&self, other: &FleetUtilization) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &FleetUtilization) -> bool
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fn ne(&self, other: &FleetUtilization) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for FleetUtilization
impl Send for FleetUtilization
impl Sync for FleetUtilization
impl Sync for FleetUtilization