Struct rusoto_gamelift::DescribeMatchmakingConfigurationsInput [−][src]
pub struct DescribeMatchmakingConfigurationsInput { pub limit: Option<i64>, pub names: Option<Vec<String>>, pub next_token: Option<String>, pub rule_set_name: Option<String>, }
Represents the input for a request action.
Fields
limit: Option<i64>
Maximum number of results to return. Use this parameter with NextToken
to get results as a set of sequential pages. This parameter is limited to 10.
names: Option<Vec<String>>
Unique identifier for a matchmaking configuration(s) to retrieve. To request all existing configurations, leave this parameter empty.
next_token: Option<String>
Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value.
rule_set_name: Option<String>
Unique identifier for a matchmaking rule set. Use this parameter to retrieve all matchmaking configurations that use this rule set.
Trait Implementations
impl Default for DescribeMatchmakingConfigurationsInput
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impl Default for DescribeMatchmakingConfigurationsInput
fn default() -> DescribeMatchmakingConfigurationsInput
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fn default() -> DescribeMatchmakingConfigurationsInput
Returns the "default value" for a type. Read more
impl Debug for DescribeMatchmakingConfigurationsInput
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impl Debug for DescribeMatchmakingConfigurationsInput
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for DescribeMatchmakingConfigurationsInput
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impl Clone for DescribeMatchmakingConfigurationsInput
fn clone(&self) -> DescribeMatchmakingConfigurationsInput
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fn clone(&self) -> DescribeMatchmakingConfigurationsInput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl PartialEq for DescribeMatchmakingConfigurationsInput
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impl PartialEq for DescribeMatchmakingConfigurationsInput
fn eq(&self, other: &DescribeMatchmakingConfigurationsInput) -> bool
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fn eq(&self, other: &DescribeMatchmakingConfigurationsInput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &DescribeMatchmakingConfigurationsInput) -> bool
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fn ne(&self, other: &DescribeMatchmakingConfigurationsInput) -> bool
This method tests for !=
.