Struct rusoto_gamelift::CreatePlayerSessionsOutput [−][src]
pub struct CreatePlayerSessionsOutput { pub player_sessions: Option<Vec<PlayerSession>>, }
Represents the returned data in response to a request action.
Fields
player_sessions: Option<Vec<PlayerSession>>
Collection of player session objects created for the added players.
Trait Implementations
impl Default for CreatePlayerSessionsOutput
[src]
impl Default for CreatePlayerSessionsOutput
fn default() -> CreatePlayerSessionsOutput
[src]
fn default() -> CreatePlayerSessionsOutput
Returns the "default value" for a type. Read more
impl Debug for CreatePlayerSessionsOutput
[src]
impl Debug for CreatePlayerSessionsOutput
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl Clone for CreatePlayerSessionsOutput
[src]
impl Clone for CreatePlayerSessionsOutput
fn clone(&self) -> CreatePlayerSessionsOutput
[src]
fn clone(&self) -> CreatePlayerSessionsOutput
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl PartialEq for CreatePlayerSessionsOutput
[src]
impl PartialEq for CreatePlayerSessionsOutput
fn eq(&self, other: &CreatePlayerSessionsOutput) -> bool
[src]
fn eq(&self, other: &CreatePlayerSessionsOutput) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &CreatePlayerSessionsOutput) -> bool
[src]
fn ne(&self, other: &CreatePlayerSessionsOutput) -> bool
This method tests for !=
.
Auto Trait Implementations
impl Send for CreatePlayerSessionsOutput
impl Send for CreatePlayerSessionsOutput
impl Sync for CreatePlayerSessionsOutput
impl Sync for CreatePlayerSessionsOutput