Struct rusoto_gamelift::StartMatchmakingInput
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pub struct StartMatchmakingInput { pub configuration_name: String, pub players: Vec<Player>, pub ticket_id: Option<String>, }
Represents the input for a request action.
Fields
configuration_name: String
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same region as this request.
players: Vec<Player>
Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
ticket_id: Option<String>
Unique identifier for a matchmaking ticket. Use this identifier to track the matchmaking ticket status and retrieve match results.
Trait Implementations
impl Default for StartMatchmakingInput
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fn default() -> StartMatchmakingInput
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Returns the "default value" for a type. Read more
impl Debug for StartMatchmakingInput
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for StartMatchmakingInput
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fn clone(&self) -> StartMatchmakingInput
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more