Struct rusoto_gamelift::ResourceCreationLimitPolicy
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pub struct ResourceCreationLimitPolicy { pub new_game_sessions_per_creator: Option<i64>, pub policy_period_in_minutes: Option<i64>, }
Policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".
The policy is evaluated when a player tries to create a new game session. For example, with a policy of 10 new game sessions and a time period of 60 minutes, on receiving a CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
) has created fewer than 10 game sessions in the past 60 minutes.
Fields
new_game_sessions_per_creator: Option<i64>
Maximum number of game sessions that an individual can create during the policy period.
policy_period_in_minutes: Option<i64>
Time span used in evaluating the resource creation limit policy.
Trait Implementations
impl Default for ResourceCreationLimitPolicy
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fn default() -> ResourceCreationLimitPolicy
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Returns the "default value" for a type. Read more
impl Debug for ResourceCreationLimitPolicy
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl Clone for ResourceCreationLimitPolicy
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fn clone(&self) -> ResourceCreationLimitPolicy
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more