Struct rusoto_gamelift::InstanceAccess
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pub struct InstanceAccess { pub credentials: Option<InstanceCredentials>, pub fleet_id: Option<FleetId>, pub instance_id: Option<InstanceId>, pub ip_address: Option<IpAddress>, pub operating_system: Option<OperatingSystem>, }
Information required to remotely connect to a fleet instance. Access is requested by calling GetInstanceAccess.
Fields
credentials: Option<InstanceCredentials>
Credentials required to access the instance.
fleet_id: Option<FleetId>
Unique identifier for a fleet containing the instance being accessed.
instance_id: Option<InstanceId>
Unique identifier for an instance being accessed.
ip_address: Option<IpAddress>
IP address assigned to the instance.
operating_system: Option<OperatingSystem>
Operating system that is running on the instance.
Trait Implementations
impl Default for InstanceAccess
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fn default() -> InstanceAccess
Returns the "default value" for a type. Read more
impl Debug for InstanceAccess
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impl Clone for InstanceAccess
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fn clone(&self) -> InstanceAccess
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more