Struct rusoto_gamelift::CreateGameSessionInput [] [src]

pub struct CreateGameSessionInput {
    pub alias_id: Option<AliasId>,
    pub creator_id: Option<NonZeroAndMaxString>,
    pub fleet_id: Option<FleetId>,
    pub game_properties: Option<GamePropertyList>,
    pub game_session_id: Option<IdStringModel>,
    pub idempotency_token: Option<IdStringModel>,
    pub maximum_player_session_count: WholeNumber,
    pub name: Option<NonZeroAndMaxString>,
}

Represents the input for a request action.

Fields

Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.

Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.

Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.

Set of developer-defined properties for a game session. These properties are passed to the server process hosting the game session.

This parameter is no longer preferred. Please use IdempotencyToken instead. Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ID has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.)

Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ID has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.)

Maximum number of players that can be connected simultaneously to the game session.

Descriptive label that is associated with a game session. Session names do not need to be unique.

Trait Implementations

impl Default for CreateGameSessionInput
[src]

Returns the "default value" for a type. Read more

impl Debug for CreateGameSessionInput
[src]

Formats the value using the given formatter.

impl Clone for CreateGameSessionInput
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more