pub enum Item<'a> {
    Action {
        name: &'a str,
        hotkey: Option<char>,
        exp: Option<&'a str>,
    },
    SubMenu {
        name: &'a str,
        hotkey: Option<char>,
        exp: Option<&'a str>,
        items: Vec<Item<'a>>,
    },
}
Expand description

Anything that can be listed in a menu.

Variants

Action

Fields

name: &'a str

Action name.

hotkey: Option<char>

Assigning a hotkey to the item is optional. The hotkey is displayed in yellow.

exp: Option<&'a str>

An optional explanation in gray color next to the item.

A menu item to execute an action.

SubMenu

Fields

name: &'a str

Sub menu name. It can be distinguished by the + character before it.

hotkey: Option<char>

Assigning a hotkey to the item is optional. The hotkey is displayed in yellow.

exp: Option<&'a str>

An optional explanation in gray color next to the item.

items: Vec<Item<'a>>

Sub menu items should be a vector.

A menu item to enter branch menus.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.