Struct ruscii::gui::FPSCounter

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pub struct FPSCounter { /* private fields */ }
Expand description

A struct that provides access to the application’s framerate.

This FPS counter does not update automatically. FPSCounter::update should be called to update the FPS for every frame, i.e., in the frame_action function parameter of App::run.

The FPS value can be obtained by calling FPSCounter::count.

Example


let mut app = App::default();
let mut fps_counter = FPSCounter::default();

app.run(|app_state: &mut State, window: &mut Window| {
    fps_counter.update();  // Updates the FPS

    let mut pencil = Pencil::new(window.canvas_mut());
    pencil.draw_text(
        &format!("FPS: {}", fps_counter.count()),  // Draws the FPS
        Vec2::xy(1, 0)
    );
});

Implementations§

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impl FPSCounter

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pub fn update(&mut self)

Retrieves the framerate and updates the FPSCounter.

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pub fn count(&self) -> u32

Returns the framerate.

Trait Implementations§

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impl Default for FPSCounter

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fn default() -> FPSCounter

Returns the “default value” for a type. Read more

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type Error = <U as TryFrom<T>>::Error

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