pub enum AnySyncStateEvent {
Show 21 variants PolicyRuleRoom(SyncStateEvent<PolicyRuleRoomEventContent>), PolicyRuleServer(SyncStateEvent<PolicyRuleServerEventContent>), PolicyRuleUser(SyncStateEvent<PolicyRuleUserEventContent>), RoomAliases(SyncStateEvent<RoomAliasesEventContent>), RoomAvatar(SyncStateEvent<RoomAvatarEventContent>), RoomCanonicalAlias(SyncStateEvent<RoomCanonicalAliasEventContent>), RoomCreate(SyncStateEvent<RoomCreateEventContent>), RoomEncryption(SyncStateEvent<RoomEncryptionEventContent>), RoomGuestAccess(SyncStateEvent<RoomGuestAccessEventContent>), RoomHistoryVisibility(SyncStateEvent<RoomHistoryVisibilityEventContent>), RoomJoinRules(SyncStateEvent<RoomJoinRulesEventContent>), RoomMember(SyncStateEvent<RoomMemberEventContent>), RoomName(SyncStateEvent<RoomNameEventContent>), RoomPinnedEvents(SyncStateEvent<RoomPinnedEventsEventContent>), RoomPowerLevels(SyncStateEvent<RoomPowerLevelsEventContent>), RoomServerAcl(SyncStateEvent<RoomServerAclEventContent>), RoomThirdPartyInvite(SyncStateEvent<RoomThirdPartyInviteEventContent>), RoomTombstone(SyncStateEvent<RoomTombstoneEventContent>), RoomTopic(SyncStateEvent<RoomTopicEventContent>), SpaceChild(SyncStateEvent<SpaceChildEventContent>), SpaceParent(SyncStateEvent<SpaceParentEventContent>), // some variants omitted
}
Available on crate feature events only.
Expand description

Any state event.

Variants§

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PolicyRuleRoom(SyncStateEvent<PolicyRuleRoomEventContent>)

m.policy.rule.room

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PolicyRuleServer(SyncStateEvent<PolicyRuleServerEventContent>)

m.policy.rule.server

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PolicyRuleUser(SyncStateEvent<PolicyRuleUserEventContent>)

m.policy.rule.user

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RoomAliases(SyncStateEvent<RoomAliasesEventContent>)

m.room.aliases

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RoomAvatar(SyncStateEvent<RoomAvatarEventContent>)

m.room.avatar

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RoomCanonicalAlias(SyncStateEvent<RoomCanonicalAliasEventContent>)

m.room.canonical_alias

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RoomCreate(SyncStateEvent<RoomCreateEventContent>)

m.room.create

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RoomEncryption(SyncStateEvent<RoomEncryptionEventContent>)

m.room.encryption

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RoomGuestAccess(SyncStateEvent<RoomGuestAccessEventContent>)

m.room.guest_access

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RoomHistoryVisibility(SyncStateEvent<RoomHistoryVisibilityEventContent>)

m.room.history_visibility

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RoomJoinRules(SyncStateEvent<RoomJoinRulesEventContent>)

m.room.join_rules

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RoomMember(SyncStateEvent<RoomMemberEventContent>)

m.room.member

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RoomName(SyncStateEvent<RoomNameEventContent>)

m.room.name

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RoomPinnedEvents(SyncStateEvent<RoomPinnedEventsEventContent>)

m.room.pinned_events

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RoomPowerLevels(SyncStateEvent<RoomPowerLevelsEventContent>)

m.room.power_levels

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RoomServerAcl(SyncStateEvent<RoomServerAclEventContent>)

m.room.server_acl

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RoomThirdPartyInvite(SyncStateEvent<RoomThirdPartyInviteEventContent>)

m.room.third_party_invite

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RoomTombstone(SyncStateEvent<RoomTombstoneEventContent>)

m.room.tombstone

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RoomTopic(SyncStateEvent<RoomTopicEventContent>)

m.room.topic

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SpaceChild(SyncStateEvent<SpaceChildEventContent>)

m.space.child

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SpaceParent(SyncStateEvent<SpaceParentEventContent>)

m.space.parent

Implementations§

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impl AnySyncStateEvent

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pub fn event_type(&self) -> StateEventType

Returns the type of this event.

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pub fn original_content(&self) -> Option<AnyStateEventContent>

Returns the content for this event if it is not redacted, or None if it is.

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pub fn content(&self) -> AnyFullStateEventContent

Returns the content of this state event.

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pub fn origin_server_ts(&self) -> MilliSecondsSinceUnixEpoch

Returns this event’s origin_server_ts field.

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pub fn event_id(&self) -> &EventId

Returns this event’s event_id field.

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pub fn sender(&self) -> &UserId

Returns this event’s sender field.

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pub fn state_key(&self) -> &str

Returns this event’s state_key field.

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pub fn transaction_id(&self) -> Option<&TransactionId>

Returns this event’s transaction_id from inside unsigned, if there is one.

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pub fn relations(&self) -> &BundledRelations

Returns this event’s relations from inside unsigned.

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impl AnySyncStateEvent

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pub fn into_full_event(self, room_id: OwnedRoomId) -> AnyStateEvent

Convert this sync event into a full event (one with a room_id field).

Trait Implementations§

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impl Clone for AnySyncStateEvent

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fn clone(&self) -> AnySyncStateEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AnySyncStateEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AnySyncStateEvent

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fn deserialize<D>(
    deserializer: D
) -> Result<AnySyncStateEvent, <D as Deserializer<'de>>::Error>where
    D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<AnyStateEvent> for AnySyncStateEvent

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fn from(event: AnyStateEvent) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<AnySyncStateEvent> for AnySyncTimelineEvent

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fn from(c: AnySyncStateEvent) -> AnySyncTimelineEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<PolicyRuleRoomEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<PolicyRuleRoomEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<PolicyRuleServerEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<PolicyRuleServerEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<PolicyRuleUserEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<PolicyRuleUserEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomAliasesEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomAliasesEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomAvatarEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomAvatarEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomCanonicalAliasEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomCanonicalAliasEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomCreateEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomCreateEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomEncryptionEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomEncryptionEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomGuestAccessEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomGuestAccessEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomHistoryVisibilityEventContent>> for AnySyncStateEvent

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fn from(
    c: SyncStateEvent<RoomHistoryVisibilityEventContent>
) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomJoinRulesEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomJoinRulesEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomMemberEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomMemberEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomNameEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomNameEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomPinnedEventsEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomPinnedEventsEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomPowerLevelsEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomPowerLevelsEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomServerAclEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomServerAclEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomThirdPartyInviteEventContent>> for AnySyncStateEvent

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fn from(
    c: SyncStateEvent<RoomThirdPartyInviteEventContent>
) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomTombstoneEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomTombstoneEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<RoomTopicEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<RoomTopicEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<SpaceChildEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<SpaceChildEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.
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impl From<SyncStateEvent<SpaceParentEventContent>> for AnySyncStateEvent

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fn from(c: SyncStateEvent<SpaceParentEventContent>) -> AnySyncStateEvent

Converts to this type from the input type.

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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type Owned = T

The resulting type after obtaining ownership.
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