Struct ruma_events::room::name::NameEvent
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pub struct NameEvent { pub content: NameEventContent, pub event_id: EventId, pub event_type: EventType, pub prev_content: Option<NameEventContent>, pub room_id: RoomId, pub state_key: String, pub unsigned: Option<Value>, pub user_id: UserId, }
A human-friendly room name designed to be displayed to the end-user.
Fields
content: NameEventContent
The event's content.
event_id: EventId
The unique identifier for the event.
event_type: EventType
The type of the event.
prev_content: Option<NameEventContent>
The previous content for this state key, if any.
room_id: RoomId
The unique identifier for the room associated with this event.
state_key: String
A key that determines which piece of room state the event represents.
unsigned: Option<Value>
Additional key-value pairs not signed by the homeserver.
user_id: UserId
The unique identifier for the user associated with this event.
Trait Implementations
impl Clone for NameEvent
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fn clone(&self) -> NameEvent
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Debug for NameEvent
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impl Event for NameEvent
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type Content = NameEventContent
The event-type-specific payload this event carries.
fn content(&self) -> &NameEvent::Content
The event's content.
fn event_type(&self) -> &EventType
The type of the event.
fn extra_content(&self) -> Option<Value>
Extra top-level key-value pairs specific to this event type, but that are not under the content
field. Read more
impl RoomEvent for NameEvent
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fn event_id(&self) -> &EventId
The unique identifier for the event.
fn room_id(&self) -> &RoomId
The unique identifier for the room associated with this event.
fn unsigned(&self) -> Option<&Value>
Additional key-value pairs not signed by the homeserver.
fn user_id(&self) -> &UserId
The unique identifier for the user associated with this event.
impl StateEvent for NameEvent
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fn prev_content(&self) -> Option<&Self::Content>
The previous content for this state key, if any.
fn state_key(&self) -> &str
A key that determines which piece of room state the event represents.