[][src]Struct ruckus::graphics::Mesh

pub struct Mesh {
    pub transform: Transform,
    pub buffer: VertexBuffer,
    pub indices: Option<ElementBuffer>,
    pub texture: Option<Texture>,
    pub shader: Option<Shader>,
}

Fields

transform: Transformbuffer: VertexBufferindices: Option<ElementBuffer>texture: Option<Texture>shader: Option<Shader>

Implementations

impl Mesh[src]

pub fn new(buffer: VertexBuffer) -> Self[src]

pub fn new_quad(usage: DrawUsage) -> Self[src]

pub fn indices(&self) -> &ElementBuffer[src]

pub fn texture(&self) -> &Texture[src]

pub fn shader(&self) -> &Shader[src]

Trait Implementations

impl Drop for Mesh[src]

Auto Trait Implementations

impl RefUnwindSafe for Mesh

impl Send for Mesh

impl Sync for Mesh

impl Unpin for Mesh

impl UnwindSafe for Mesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.