1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129

use crate::types::*;
use crate::errors::*;
use uuid::Uuid;




/// Describes a game
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct Game {
  #[doc(hidden)]
  #[serde(rename(serialize = "@type", deserialize = "@type"))]
  td_name: String,
  #[doc(hidden)]
  #[serde(rename(serialize = "@extra", deserialize = "@extra"))]
  extra: Option<String>,
  /// Game ID
  id: isize,
  /// Game short name. To share a game use the URL https://t.me/{bot_username}?game={game_short_name}
  short_name: String,
  /// Game title
  title: String,
  /// Game text, usually containing scoreboards for a game
  text: FormattedText,
  /// Describes a game
  description: String,
  /// Game photo
  photo: Photo,
  /// Game animation; may be null
  animation: Option<Animation>,
  
}

impl RObject for Game {
  #[doc(hidden)] fn td_name(&self) -> &'static str { "game" }
  #[doc(hidden)] fn extra(&self) -> Option<String> { self.extra.clone() }
  fn to_json(&self) -> RTDResult<String> { Ok(serde_json::to_string(self)?) }
}



impl Game {
  pub fn from_json<S: AsRef<str>>(json: S) -> RTDResult<Self> { Ok(serde_json::from_str(json.as_ref())?) }
  pub fn builder() -> RTDGameBuilder {
    let mut inner = Game::default();
    inner.td_name = "game".to_string();
    inner.extra = Some(Uuid::new_v4().to_string());
    RTDGameBuilder { inner }
  }

  pub fn id(&self) -> isize { self.id }

  pub fn short_name(&self) -> &String { &self.short_name }

  pub fn title(&self) -> &String { &self.title }

  pub fn text(&self) -> &FormattedText { &self.text }

  pub fn description(&self) -> &String { &self.description }

  pub fn photo(&self) -> &Photo { &self.photo }

  pub fn animation(&self) -> &Option<Animation> { &self.animation }

}

#[doc(hidden)]
pub struct RTDGameBuilder {
  inner: Game
}

impl RTDGameBuilder {
  pub fn build(&self) -> Game { self.inner.clone() }

   
  pub fn id(&mut self, id: isize) -> &mut Self {
    self.inner.id = id;
    self
  }

   
  pub fn short_name<T: AsRef<str>>(&mut self, short_name: T) -> &mut Self {
    self.inner.short_name = short_name.as_ref().to_string();
    self
  }

   
  pub fn title<T: AsRef<str>>(&mut self, title: T) -> &mut Self {
    self.inner.title = title.as_ref().to_string();
    self
  }

   
  pub fn text<T: AsRef<FormattedText>>(&mut self, text: T) -> &mut Self {
    self.inner.text = text.as_ref().clone();
    self
  }

   
  pub fn description<T: AsRef<str>>(&mut self, description: T) -> &mut Self {
    self.inner.description = description.as_ref().to_string();
    self
  }

   
  pub fn photo<T: AsRef<Photo>>(&mut self, photo: T) -> &mut Self {
    self.inner.photo = photo.as_ref().clone();
    self
  }

   
  pub fn animation<T: AsRef<Animation>>(&mut self, animation: T) -> &mut Self {
    self.inner.animation = Some(animation.as_ref().clone());
    self
  }

}

impl AsRef<Game> for Game {
  fn as_ref(&self) -> &Game { self }
}

impl AsRef<Game> for RTDGameBuilder {
  fn as_ref(&self) -> &Game { &self.inner }
}