Struct sdl2_sys::SDL_TextInputEvent
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#[repr(C)]pub struct SDL_TextInputEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub text: [c_char; 32], }
\brief Keyboard text input event structure (event.text.*)
Fields
type_: Uint32
< ::SDL_TEXTINPUT
timestamp: Uint32
windowID: Uint32
< The window with keyboard focus, if any
text: [c_char; 32]
< The input text