Struct sdl2_sys::SDL_TextEditingEvent
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#[repr(C)]pub struct SDL_TextEditingEvent { pub type_: Uint32, pub timestamp: Uint32, pub windowID: Uint32, pub text: [c_char; 32], pub start: Sint32, pub length: Sint32, }
\brief Keyboard text editing event structure (event.edit.*)
Fields
type_: Uint32
< ::SDL_TEXTEDITING
timestamp: Uint32
windowID: Uint32
< The window with keyboard focus, if any
text: [c_char; 32]
< The editing text
start: Sint32
< The start cursor of selected editing text
length: Sint32
< The length of selected editing text