Struct sdl2_sys::SDL_PixelFormat
[−]
[src]
#[repr(C)]pub struct SDL_PixelFormat { pub format: Uint32, pub palette: *mut SDL_Palette, pub BitsPerPixel: Uint8, pub BytesPerPixel: Uint8, pub padding: [Uint8; 2], pub Rmask: Uint32, pub Gmask: Uint32, pub Bmask: Uint32, pub Amask: Uint32, pub Rloss: Uint8, pub Gloss: Uint8, pub Bloss: Uint8, pub Aloss: Uint8, pub Rshift: Uint8, pub Gshift: Uint8, pub Bshift: Uint8, pub Ashift: Uint8, pub refcount: c_int, pub next: *mut SDL_PixelFormat, }
\note Everything in the pixel format structure is read-only.
Fields
format: Uint32
palette: *mut SDL_Palette
BitsPerPixel: Uint8
BytesPerPixel: Uint8
padding: [Uint8; 2]
Rmask: Uint32
Gmask: Uint32
Bmask: Uint32
Amask: Uint32
Rloss: Uint8
Gloss: Uint8
Bloss: Uint8
Aloss: Uint8
Rshift: Uint8
Gshift: Uint8
Bshift: Uint8
Ashift: Uint8
refcount: c_int
next: *mut SDL_PixelFormat