pub struct Ray {
pub o: Point3f,
pub d: Vector3f,
pub t_max: Cell<Float>,
pub time: Float,
pub medium: Option<Arc<Medium>>,
pub differential: Option<RayDifferential>,
}
Fields
o: Point3f
origin
d: Vector3f
direction
t_max: Cell<Float>
limits the ray to a segment along its infinite extent
time: Float
used for animations
medium: Option<Arc<Medium>>
differential: Option<RayDifferential>
in C++: ‘class RayDifferential : public Ray’
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Ray
impl Send for Ray
impl !Sync for Ray
impl Unpin for Ray
impl UnwindSafe for Ray
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more