use image::{
codecs::hdr::{HdrDecoder, HdrMetadata},
Rgb,
};
use std::fs::File;
use std::io::{prelude::*, BufReader, Cursor, SeekFrom};
use std::time::Instant;
use tempfile::tempfile;
use zip::ZipArchive;
use rpt::*;
fn load_pegasus() -> color_eyre::Result<Mesh> {
let mut buf = Vec::new();
File::open("examples/pegasus.zip")?.read_to_end(&mut buf)?;
let mut archive = ZipArchive::new(Cursor::new(buf))?;
let mut make_tempfile = |name| {
let mut buf = Vec::new();
archive.by_name(name)?.read_to_end(&mut buf)?;
let mut file = tempfile()?;
file.write_all(&buf)?;
file.seek(SeekFrom::Start(0))?;
Ok::<_, color_eyre::Report>(file)
};
let obj_file = make_tempfile("pegasus.obj")?;
load_obj(obj_file).map_err(|e| e.into())
}
fn rgb_to_color(rgb: Rgb<f32>) -> Color {
glm::vec3(rgb.0[0] as f64, rgb.0[1] as f64, rgb.0[2] as f64)
}
fn load_hdr(url: &str) -> color_eyre::Result<Hdri> {
let reader = ureq::get(url).call()?.into_reader();
let decoder = HdrDecoder::new(BufReader::new(reader))?;
let HdrMetadata { width, height, .. } = decoder.metadata();
let pix = decoder.read_image_hdr()?;
Ok(Hdri::new(
width,
height,
pix.into_iter().map(rgb_to_color).collect(),
))
}
fn main() -> color_eyre::Result<()> {
color_eyre::install()?;
let hdri = load_hdr("https://hdrihaven.com/files/hdris/birchwood_8k.hdr")?;
let pegasus = load_pegasus()?;
let ice = Material::transparent(hex_color(0xF8F8FF), 1.31, 0.2);
let mut scene = Scene::new();
scene.add(Object::new(pegasus.scale(&glm::vec3(1.4, 1.4, 1.4))).material(ice));
scene.add(
Object::new(polygon(&[
glm::vec3(2.0, -0.01, 2.0),
glm::vec3(2.0, -0.01, -2.0),
glm::vec3(-2.0, -0.01, -2.0),
glm::vec3(-2.0, -0.01, 2.0),
]))
.material(Material::diffuse(hex_color(0xDDDDDD))),
);
scene.environment = Environment::Hdri(hdri);
let camera = Camera::look_at(
glm::vec3(0.0, 1.5, 3.1),
glm::vec3(0.0, 1.0, 0.0),
glm::vec3(0.0, 1.0, 0.0),
std::f64::consts::FRAC_PI_4,
);
let mut time = Instant::now();
Renderer::new(&scene, camera)
.width(1200)
.height(1200)
.exposure_value(-1.5)
.max_bounces(8)
.num_samples(10)
.iterative_render(1, |iteration, buffer| {
let millis = time.elapsed().as_millis();
println!(
"Finished iteration {}, took {} ms, variance: {}",
iteration,
millis,
buffer.variance()
);
buffer
.image()
.save(format!("output_{:03}.png", iteration - 1))
.expect("Failed to save image");
time = Instant::now();
});
Ok(())
}