Struct rpgffi::_xsave_hdr
[−]
[src]
#[repr(C)]pub struct _xsave_hdr { pub xstate_bv: __uint64_t, pub reserved1: [__uint64_t; 2], pub reserved2: [__uint64_t; 5], }
Fields
xstate_bv: __uint64_t
reserved1: [__uint64_t; 2]
reserved2: [__uint64_t; 5]