Struct rpgffi::HeapTupleData
[−]
[src]
#[repr(C)]pub struct HeapTupleData { pub t_len: uint32, pub t_self: ItemPointerData, pub t_tableOid: Oid, pub t_data: HeapTupleHeader, }
Fields
t_len: uint32
t_self: ItemPointerData
t_tableOid: Oid
t_data: HeapTupleHeader