Struct rpgffi::AppendState
[−]
[src]
#[repr(C)]pub struct AppendState { pub ps: PlanState, pub appendplans: *mut *mut PlanState, pub as_nplans: c_int, pub as_whichplan: c_int, }
Fields
ps: PlanState
appendplans: *mut *mut PlanState
as_nplans: c_int
as_whichplan: c_int