Struct rpgffi::TidScanState
[−]
[src]
#[repr(C)]pub struct TidScanState { pub ss: ScanState, pub tss_tidquals: *mut List, pub tss_isCurrentOf: bool_, pub tss_NumTids: c_int, pub tss_TidPtr: c_int, pub tss_TidList: *mut ItemPointerData, pub tss_htup: HeapTupleData, }
Fields
ss: ScanState
tss_tidquals: *mut List
tss_isCurrentOf: bool_
tss_NumTids: c_int
tss_TidPtr: c_int
tss_TidList: *mut ItemPointerData
tss_htup: HeapTupleData