Struct rpgffi::SortState
[−]
[src]
#[repr(C)]pub struct SortState { pub ss: ScanState, pub randomAccess: bool_, pub bounded: bool_, pub bound: int64, pub sort_Done: bool_, pub bounded_Done: bool_, pub bound_Done: int64, pub tuplesortstate: *mut c_void, }
Fields
ss: ScanState
randomAccess: bool_
bounded: bool_
bound: int64
sort_Done: bool_
bounded_Done: bool_
bound_Done: int64
tuplesortstate: *mut c_void