Struct rpgffi::CreateSeqStmt
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[src]
#[repr(C)]pub struct CreateSeqStmt { pub type_: NodeTag, pub sequence: *mut RangeVar, pub options: *mut List, pub ownerId: Oid, pub if_not_exists: bool_, }
Fields
type_: NodeTag
sequence: *mut RangeVar
options: *mut List
ownerId: Oid
if_not_exists: bool_