Struct rpgffi::BitmapIndexScanState
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[src]
#[repr(C)]pub struct BitmapIndexScanState { pub ss: ScanState, pub biss_result: *mut TIDBitmap, pub biss_ScanKeys: ScanKey, pub biss_NumScanKeys: c_int, pub biss_RuntimeKeys: *mut IndexRuntimeKeyInfo, pub biss_NumRuntimeKeys: c_int, pub biss_ArrayKeys: *mut IndexArrayKeyInfo, pub biss_NumArrayKeys: c_int, pub biss_RuntimeKeysReady: bool_, pub biss_RuntimeContext: *mut ExprContext, pub biss_RelationDesc: Relation, pub biss_ScanDesc: IndexScanDesc, }
Fields
ss: ScanState
biss_result: *mut TIDBitmap
biss_ScanKeys: ScanKey
biss_NumScanKeys: c_int
biss_RuntimeKeys: *mut IndexRuntimeKeyInfo
biss_NumRuntimeKeys: c_int
biss_ArrayKeys: *mut IndexArrayKeyInfo
biss_NumArrayKeys: c_int
biss_RuntimeKeysReady: bool_
biss_RuntimeContext: *mut ExprContext
biss_RelationDesc: Relation
biss_ScanDesc: IndexScanDesc