Struct rpgffi::SpinDelayStatus
[−]
[src]
#[repr(C)]pub struct SpinDelayStatus { pub spins: c_int, pub delays: c_int, pub cur_delay: c_int, pub file: *const c_char, pub line: c_int, pub func: *const c_char, }
Fields
spins: c_int
delays: c_int
cur_delay: c_int
file: *const c_char
line: c_int
func: *const c_char