[][src]Struct roulette::Roulette

pub struct Roulette<T> { /* fields omitted */ }

An efficient implementation of roulette wheel selection. This can be used to simulate a loaded die.

Implementations

impl<T> Roulette<T>[src]

pub fn new(probabilities: Vec<(T, f64)>) -> Roulette<T>[src]

Creates a Roulette with the given probabilities for a set of elements. Note that the probabilities don't have to sum to 1; they will be normalized automatically.

Panics if the probabilities are all zero or if any are negative.

pub fn sample<R: Rng>(&self, rng: &mut R) -> &T[src]

Returns a random element; each element's chance of being returned is proportional to the probability specified in the parameter to Roulette::new.

Auto Trait Implementations

impl<T> RefUnwindSafe for Roulette<T> where
    T: RefUnwindSafe

impl<T> Send for Roulette<T> where
    T: Send

impl<T> Sync for Roulette<T> where
    T: Sync

impl<T> Unpin for Roulette<T> where
    T: Unpin

impl<T> UnwindSafe for Roulette<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,