[−][src]Struct rosu::model::GameMods
Enum for all game modifications. Implemented as bitflags.
Example
use rosu::model::GameMods; use std::str::FromStr; let nomod = GameMods::default(); assert_eq!(nomod, GameMods::NoMod); // Bitwise creating, or from u32 let hdhr_1 = GameMods::HardRock | GameMods::Hidden; let hdhr_2 = GameMods::from_bits(8 + 16).unwrap(); assert_eq!(hdhr_1, hdhr_2); // contains, intersects, and a few more methods from bitflags let ezhdpf = GameMods::Easy | GameMods::Hidden | GameMods::Perfect; assert!(!ezhdpf.contains(GameMods::HardRock)); let hdpf = GameMods::Hidden | GameMods::Perfect; assert!(ezhdpf.intersects(hdpf)); // Try converting from &str let hdhrdt = GameMods::from_str("dthdhr").unwrap(); assert_eq!(hdhrdt.bits(), 8 + 16 + 64); // Implements fmt::Display assert_eq!(hdhrdt.to_string(), "HDHRDT".to_string()); // Iterator let mut mod_iter = GameMods::from_bits(536871512).unwrap().iter(); assert_eq!(mod_iter.next(), Some(GameMods::Hidden)); assert_eq!(mod_iter.next(), Some(GameMods::HardRock)); assert_eq!(mod_iter.next(), Some(GameMods::NightCore)); assert_eq!(mod_iter.next(), Some(GameMods::ScoreV2)); assert_eq!(mod_iter.next(), None);
Implementations
impl GameMods
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pub const NoMod: GameMods
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pub const NoFail: GameMods
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pub const Easy: GameMods
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pub const TouchDevice: GameMods
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pub const Hidden: GameMods
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pub const HardRock: GameMods
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pub const SuddenDeath: GameMods
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pub const DoubleTime: GameMods
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pub const Relax: GameMods
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pub const HalfTime: GameMods
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pub const NightCore: GameMods
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pub const Flashlight: GameMods
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pub const SpunOut: GameMods
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pub const Perfect: GameMods
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pub const FadeIn: GameMods
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pub const ScoreV2: GameMods
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pub const Mirror: GameMods
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pub const Key1: GameMods
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pub const Key2: GameMods
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pub const Key3: GameMods
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pub const Key4: GameMods
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pub const Key5: GameMods
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pub const Key6: GameMods
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pub const Key7: GameMods
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pub const Key8: GameMods
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pub const Key9: GameMods
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pub const KeyCoop: GameMods
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pub const Autoplay: GameMods
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pub const Autopilot: GameMods
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pub const Cinema: GameMods
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pub const Random: GameMods
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pub const Target: GameMods
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pub const fn empty() -> GameMods
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Returns an empty set of flags
pub const fn all() -> GameMods
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Returns the set containing all flags.
pub const fn bits(&self) -> u32
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Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u32) -> Option<GameMods>
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Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> GameMods
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Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u32) -> GameMods
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Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn is_empty(&self) -> bool
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Returns true
if no flags are currently stored.
pub const fn is_all(&self) -> bool
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Returns true
if all flags are currently set.
pub const fn intersects(&self, other: GameMods) -> bool
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Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: GameMods) -> bool
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Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: GameMods)
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Inserts the specified flags in-place.
pub fn remove(&mut self, other: GameMods)
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Removes the specified flags in-place.
pub fn toggle(&mut self, other: GameMods)
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Toggles the specified flags in-place.
pub fn set(&mut self, other: GameMods, value: bool)
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Inserts or removes the specified flags depending on the passed value.
impl GameMods
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pub fn has_key_mod(self) -> Option<GameMods>
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Method that checks whether GameMods
contains one of osu!mania's key mods.
Examples
use rosu::model::GameMods; let mods = GameMods::Hidden | GameMods::Key4; assert_eq!(mods.has_key_mod(), Some(GameMods::Key4)); assert_eq!(GameMods::Hidden.has_key_mod(), None);
pub fn score_multiplier(self, mode: GameMode) -> f32
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Calculate the multiplier of the mods which will
influence a Score
's playscore
Example
use rosu::model::{GameMods, GameMode}; let ezhd = GameMods::from_bits(2 + 8).unwrap(); assert_eq!(ezhd.score_multiplier(GameMode::STD), 0.53); assert_eq!(ezhd.score_multiplier(GameMode::MNA), 0.5);
pub fn increases_score(self, mode: GameMode) -> bool
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Check if a Score
's playscore will be increased
Example
use rosu::model::{GameMods, GameMode}; let hrso = GameMods::HardRock | GameMods::SpunOut; assert!(!hrso.increases_score(GameMode::STD)); assert!(GameMods::DoubleTime.increases_score(GameMode::TKO));
pub fn decreases_score(self, mode: GameMode) -> bool
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Check if a Score
's playscore will be decreased
Example
use rosu::model::{GameMods, GameMode}; let hrso = GameMods::HardRock | GameMods::SpunOut; assert!(hrso.decreases_score(GameMode::STD)); assert!(!GameMods::DoubleTime.decreases_score(GameMode::TKO));
pub fn changes_stars(self, mode: GameMode) -> bool
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Check if a Beatmap
's star rating for the given GameMode
will be influenced.
Example
use rosu::model::{GameMode, GameMods}; let hdhr = GameMods::Hidden | GameMods::HardRock; assert!(hdhr.changes_stars(GameMode::STD)); assert!(!hdhr.changes_stars(GameMode::MNA)); let nc = GameMods::NightCore; assert!(nc.changes_stars(GameMode::MNA));
pub fn iter(self) -> IntoIter
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Returns an iterator. Alias of into_iter
.
Example
use rosu::model::GameMods; let mods = GameMods::from_bits(8 + 16 + 64 + 128).unwrap(); let mut mod_iter = mods.iter(); assert_eq!(mod_iter.next(), Some(GameMods::Hidden)); assert_eq!(mod_iter.next(), Some(GameMods::HardRock)); assert_eq!(mod_iter.next(), Some(GameMods::DoubleTime)); assert_eq!(mod_iter.next(), Some(GameMods::Relax)); assert_eq!(mod_iter.next(), None);
pub fn len(self) -> usize
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Returns the amount of contained mods.
Example
use rosu::model::GameMods; assert_eq!(GameMods::NoMod.len(), 0); let mods = GameMods::from_bits(8 + 16 + 64 + 128).unwrap(); assert_eq!(mods.len(), 4);
Trait Implementations
impl Binary for GameMods
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impl BitAnd<GameMods> for GameMods
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type Output = GameMods
The resulting type after applying the &
operator.
pub fn bitand(self, other: GameMods) -> GameMods
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Returns the intersection between the two sets of flags.
impl BitAndAssign<GameMods> for GameMods
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pub fn bitand_assign(&mut self, other: GameMods)
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Disables all flags disabled in the set.
impl BitOr<GameMods> for GameMods
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type Output = GameMods
The resulting type after applying the |
operator.
pub fn bitor(self, other: GameMods) -> GameMods
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Returns the union of the two sets of flags.
impl BitOrAssign<GameMods> for GameMods
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pub fn bitor_assign(&mut self, other: GameMods)
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Adds the set of flags.
impl BitXor<GameMods> for GameMods
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type Output = GameMods
The resulting type after applying the ^
operator.
pub fn bitxor(self, other: GameMods) -> GameMods
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Returns the left flags, but with all the right flags toggled.
impl BitXorAssign<GameMods> for GameMods
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pub fn bitxor_assign(&mut self, other: GameMods)
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Toggles the set of flags.
impl Clone for GameMods
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impl Copy for GameMods
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impl Debug for GameMods
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impl Default for GameMods
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impl<'de> Deserialize<'de> for GameMods
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pub fn deserialize<D: Deserializer<'de>>(d: D) -> Result<Self, D::Error>
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impl Display for GameMods
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impl Eq for GameMods
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impl Extend<GameMods> for GameMods
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pub fn extend<T: IntoIterator<Item = GameMods>>(&mut self, iterator: T)
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pub fn extend_one(&mut self, item: A)
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pub fn extend_reserve(&mut self, additional: usize)
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impl FromIterator<GameMods> for GameMods
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pub fn from_iter<T: IntoIterator<Item = GameMods>>(iterator: T) -> GameMods
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impl FromStr for GameMods
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type Err = OsuError
The associated error which can be returned from parsing.
pub fn from_str(s: &str) -> Result<Self, Self::Err>
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impl Hash for GameMods
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pub fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Into<u32> for GameMods
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impl IntoIterator for GameMods
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type Item = GameMods
The type of the elements being iterated over.
type IntoIter = IntoIter
Which kind of iterator are we turning this into?
pub fn into_iter(self) -> IntoIter
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impl LowerHex for GameMods
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impl Not for GameMods
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type Output = GameMods
The resulting type after applying the !
operator.
pub fn not(self) -> GameMods
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Returns the complement of this set of flags.
impl Octal for GameMods
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impl Ord for GameMods
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pub fn cmp(&self, other: &GameMods) -> Ordering
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#[must_use]pub fn max(self, other: Self) -> Self
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#[must_use]pub fn min(self, other: Self) -> Self
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#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<GameMods> for GameMods
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impl PartialOrd<GameMods> for GameMods
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pub fn partial_cmp(&self, other: &GameMods) -> Option<Ordering>
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pub fn lt(&self, other: &GameMods) -> bool
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pub fn le(&self, other: &GameMods) -> bool
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pub fn gt(&self, other: &GameMods) -> bool
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pub fn ge(&self, other: &GameMods) -> bool
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impl Serialize for GameMods
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impl StructuralEq for GameMods
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impl StructuralPartialEq for GameMods
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impl Sub<GameMods> for GameMods
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type Output = GameMods
The resulting type after applying the -
operator.
pub fn sub(self, other: GameMods) -> GameMods
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Returns the set difference of the two sets of flags.
impl SubAssign<GameMods> for GameMods
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pub fn sub_assign(&mut self, other: GameMods)
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Disables all flags enabled in the set.
impl TryFrom<u32> for GameMods
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type Error = OsuError
The type returned in the event of a conversion error.
pub fn try_from(m: u32) -> Result<Self, Self::Error>
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impl UpperHex for GameMods
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Auto Trait Implementations
impl RefUnwindSafe for GameMods
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impl Send for GameMods
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impl Sync for GameMods
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impl Unpin for GameMods
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impl UnwindSafe for GameMods
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
pub fn equivalent(&self, key: &K) -> bool
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,