Struct rosu_v2::model::GameMods

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pub struct GameMods { /* private fields */ }
Expand description

Enum for all game modifications. Implemented as bitflags.

Example

use rosu_v2::model::GameMods;
use std::str::FromStr;

let nomod = GameMods::default();
assert_eq!(nomod, GameMods::NoMod);

// Bitwise creating, or from u32
let hdhr_1 = GameMods::HardRock | GameMods::Hidden;
let hdhr_2 = GameMods::from_bits(8 + 16).unwrap();
assert_eq!(hdhr_1, hdhr_2);

// contains, intersects, and a few more methods from bitflags
let ezhdpf = GameMods::Easy | GameMods::Hidden | GameMods::Perfect;
assert!(!ezhdpf.contains(GameMods::HardRock));
let hdpf = GameMods::Hidden | GameMods::Perfect;
assert!(ezhdpf.intersects(hdpf));

// Try converting from &str
let hdhrdt = GameMods::from_str("dthdhr").unwrap();
assert_eq!(hdhrdt.bits(), 8 + 16 + 64);
// Implements fmt::Display
assert_eq!(hdhrdt.to_string(), "HDHRDT".to_string());

// Iterator
let mut mod_iter = GameMods::from_bits(536871512).unwrap().iter();
assert_eq!(mod_iter.next(), Some(GameMods::Hidden));
assert_eq!(mod_iter.next(), Some(GameMods::HardRock));
assert_eq!(mod_iter.next(), Some(GameMods::NightCore));
assert_eq!(mod_iter.next(), Some(GameMods::ScoreV2));
assert_eq!(mod_iter.next(), None);

Implementations§

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impl GameMods

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pub const NoMod: Self = _

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pub const NoFail: Self = _

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pub const Easy: Self = _

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pub const TouchDevice: Self = _

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pub const Hidden: Self = _

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pub const HardRock: Self = _

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pub const SuddenDeath: Self = _

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pub const DoubleTime: Self = _

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pub const Relax: Self = _

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pub const HalfTime: Self = _

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pub const NightCore: Self = _

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pub const Flashlight: Self = _

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pub const SpunOut: Self = _

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pub const Perfect: Self = _

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pub const FadeIn: Self = _

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pub const ScoreV2: Self = _

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pub const Mirror: Self = _

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pub const Key1: Self = _

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pub const Key2: Self = _

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pub const Key3: Self = _

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pub const Key4: Self = _

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pub const Key5: Self = _

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pub const Key6: Self = _

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pub const Key7: Self = _

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pub const Key8: Self = _

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pub const Key9: Self = _

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pub const KeyCoop: Self = _

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pub const Autoplay: Self = _

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pub const Autopilot: Self = _

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pub const Cinema: Self = _

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pub const Random: Self = _

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pub const Target: Self = _

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pub const fn empty() -> Self

Returns an empty set of flags.

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pub const fn all() -> Self

Returns the set containing all flags.

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pub const fn bits(&self) -> u32

Returns the raw value of the flags currently stored.

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pub const fn from_bits(bits: u32) -> Option<Self>

Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.

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pub const fn from_bits_truncate(bits: u32) -> Self

Convert from underlying bit representation, dropping any bits that do not correspond to flags.

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pub const unsafe fn from_bits_unchecked(bits: u32) -> Self

Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).

Safety

The caller of the bitflags! macro can chose to allow or disallow extra bits for their bitflags type.

The caller of from_bits_unchecked() has to ensure that all bits correspond to a defined flag or that extra bits are valid for this bitflags type.

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pub const fn is_empty(&self) -> bool

Returns true if no flags are currently stored.

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pub const fn is_all(&self) -> bool

Returns true if all flags are currently set.

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pub const fn intersects(&self, other: Self) -> bool

Returns true if there are flags common to both self and other.

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pub const fn contains(&self, other: Self) -> bool

Returns true if all of the flags in other are contained within self.

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pub fn insert(&mut self, other: Self)

Inserts the specified flags in-place.

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pub fn remove(&mut self, other: Self)

Removes the specified flags in-place.

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pub fn toggle(&mut self, other: Self)

Toggles the specified flags in-place.

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pub fn set(&mut self, other: Self, value: bool)

Inserts or removes the specified flags depending on the passed value.

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pub const fn intersection(self, other: Self) -> Self

Returns the intersection between the flags in self and other.

Specifically, the returned set contains only the flags which are present in both self and other.

This is equivalent to using the & operator (e.g. ops::BitAnd), as in flags & other.

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pub const fn union(self, other: Self) -> Self

Returns the union of between the flags in self and other.

Specifically, the returned set contains all flags which are present in either self or other, including any which are present in both (see Self::symmetric_difference if that is undesirable).

This is equivalent to using the | operator (e.g. ops::BitOr), as in flags | other.

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pub const fn difference(self, other: Self) -> Self

Returns the difference between the flags in self and other.

Specifically, the returned set contains all flags present in self, except for the ones present in other.

It is also conceptually equivalent to the “bit-clear” operation: flags & !other (and this syntax is also supported).

This is equivalent to using the - operator (e.g. ops::Sub), as in flags - other.

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pub const fn symmetric_difference(self, other: Self) -> Self

Returns the symmetric difference between the flags in self and other.

Specifically, the returned set contains the flags present which are present in self or other, but that are not present in both. Equivalently, it contains the flags present in exactly one of the sets self and other.

This is equivalent to using the ^ operator (e.g. ops::BitXor), as in flags ^ other.

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pub const fn complement(self) -> Self

Returns the complement of this set of flags.

Specifically, the returned set contains all the flags which are not set in self, but which are allowed for this type.

Alternatively, it can be thought of as the set difference between Self::all() and self (e.g. Self::all() - self)

This is equivalent to using the ! operator (e.g. ops::Not), as in !flags.

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impl GameMods

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pub fn has_key_mod(self) -> Option<GameMods>

Method that checks whether the GameMods contain one of osu!mania’s key mods.

Examples
use rosu_v2::model::GameMods;

let mods = GameMods::Hidden | GameMods::Key4;
assert_eq!(mods.has_key_mod(), Some(GameMods::Key4));
assert_eq!(GameMods::Hidden.has_key_mod(), None);
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pub fn score_multiplier(self, mode: GameMode) -> f32

Calculate the multiplier of the mods which will influence a Score’s playscore

Example
use rosu_v2::model::{GameMods, GameMode};

let ezhd = GameMods::from_bits(2 + 8).unwrap();
assert_eq!(ezhd.score_multiplier(GameMode::Osu), 0.53);
assert_eq!(ezhd.score_multiplier(GameMode::Mania), 0.5);
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pub fn increases_score(self, mode: GameMode) -> bool

Check if a Score’s playscore will be increased

Example
use rosu_v2::model::{GameMods, GameMode};

let hrso = GameMods::HardRock | GameMods::SpunOut;
assert!(!hrso.increases_score(GameMode::Osu));
assert!(GameMods::DoubleTime.increases_score(GameMode::Taiko));
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pub fn decreases_score(self, mode: GameMode) -> bool

Check if a Score’s playscore will be decreased

Example
use rosu_v2::model::{GameMods, GameMode};

let hrso = GameMods::HardRock | GameMods::SpunOut;
assert!(hrso.decreases_score(GameMode::Osu));
assert!(!GameMods::DoubleTime.decreases_score(GameMode::Taiko));
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pub fn changes_stars(self, mode: GameMode) -> bool

Check if a Beatmap’s star rating for the given GameMode will be influenced.

Example
use rosu_v2::model::{GameMode, GameMods};

let hdhr = GameMods::Hidden | GameMods::HardRock;
assert!(hdhr.changes_stars(GameMode::Osu));
assert!(!hdhr.changes_stars(GameMode::Mania));
let nc = GameMods::NightCore;
assert!(nc.changes_stars(GameMode::Mania));
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pub fn iter(self) -> GameModsIter

Returns an iterator. Alias of into_iter.

Example
use rosu_v2::model::GameMods;

let mods = GameMods::from_bits(8 + 16 + 64 + 128).unwrap();
let mut mod_iter = mods.iter();
assert_eq!(mod_iter.next(), Some(GameMods::Hidden));
assert_eq!(mod_iter.next(), Some(GameMods::HardRock));
assert_eq!(mod_iter.next(), Some(GameMods::DoubleTime));
assert_eq!(mod_iter.next(), Some(GameMods::Relax));
assert_eq!(mod_iter.next(), None);
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pub fn len(self) -> usize

Returns the amount of contained mods.

Example
use rosu_v2::model::GameMods;

assert_eq!(GameMods::NoMod.len(), 0);
let mods = GameMods::from_bits(8 + 16 + 64 + 128).unwrap();
assert_eq!(mods.len(), 4);
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pub fn clock_rate(self) -> f32

Returns the clock rate for the mods i.e. 1.5 for DT, 0.75 for HT, and 1.0 otherwise

Trait Implementations§

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impl Binary for GameMods

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter.
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impl BitAnd<GameMods> for GameMods

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fn bitand(self, other: Self) -> Self

Returns the intersection between the two sets of flags.

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type Output = GameMods

The resulting type after applying the & operator.
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impl BitAndAssign<GameMods> for GameMods

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fn bitand_assign(&mut self, other: Self)

Disables all flags disabled in the set.

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impl BitOr<GameMods> for GameMods

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fn bitor(self, other: GameMods) -> Self

Returns the union of the two sets of flags.

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type Output = GameMods

The resulting type after applying the | operator.
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impl BitOrAssign<GameMods> for GameMods

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fn bitor_assign(&mut self, other: Self)

Adds the set of flags.

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impl BitXor<GameMods> for GameMods

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fn bitxor(self, other: Self) -> Self

Returns the left flags, but with all the right flags toggled.

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type Output = GameMods

The resulting type after applying the ^ operator.
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impl BitXorAssign<GameMods> for GameMods

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fn bitxor_assign(&mut self, other: Self)

Toggles the set of flags.

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impl Clone for GameMods

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fn clone(&self) -> GameMods

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameMods

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameMods

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fn default() -> GameMods

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GameMods

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fn deserialize<D: Deserializer<'de>>(d: D) -> Result<Self, D::Error>

Deserialize this value from the given Serde deserializer. Read more
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impl Display for GameMods

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Extend<GameMods> for GameMods

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fn extend<T: IntoIterator<Item = Self>>(&mut self, iterator: T)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl From<GameMods> for u32

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fn from(mods: GameMods) -> Self

Converts to this type from the input type.
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impl FromIterator<GameMods> for GameMods

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fn from_iter<T: IntoIterator<Item = Self>>(iterator: T) -> Self

Creates a value from an iterator. Read more
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impl FromStr for GameMods

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type Err = OsuError

The associated error which can be returned from parsing.
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fn from_str(s: &str) -> Result<Self, Self::Err>

Parses a string s to return a value of this type. Read more
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impl Hash for GameMods

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoIterator for GameMods

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type Item = GameMods

The type of the elements being iterated over.
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type IntoIter = GameModsIter

Which kind of iterator are we turning this into?
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fn into_iter(self) -> GameModsIter

Creates an iterator from a value. Read more
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impl LowerHex for GameMods

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter.
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impl Not for GameMods

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fn not(self) -> Self

Returns the complement of this set of flags.

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type Output = GameMods

The resulting type after applying the ! operator.
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impl Octal for GameMods

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter.
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impl Ord for GameMods

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fn cmp(&self, other: &GameMods) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Selfwhere Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl PartialEq<GameMods> for GameMods

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fn eq(&self, other: &GameMods) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd<GameMods> for GameMods

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fn partial_cmp(&self, other: &GameMods) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Sub<GameMods> for GameMods

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fn sub(self, other: Self) -> Self

Returns the set difference of the two sets of flags.

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type Output = GameMods

The resulting type after applying the - operator.
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impl SubAssign<GameMods> for GameMods

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fn sub_assign(&mut self, other: Self)

Disables all flags enabled in the set.

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impl TryFrom<u32> for GameMods

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type Error = OsuError

The type returned in the event of a conversion error.
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fn try_from(m: u32) -> Result<Self, Self::Error>

Performs the conversion.
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impl UpperHex for GameMods

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter.
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impl Copy for GameMods

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impl Eq for GameMods

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impl StructuralEq for GameMods

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impl StructuralPartialEq for GameMods

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for Twhere T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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