Struct rosu_v2::OsuBuilder

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pub struct OsuBuilder { /* private fields */ }
Expand description

Builder struct for an Osu client.

client_id as well as client_secret must be specified before building.

For more info, check out https://osu.ppy.sh/docs/index.html#client-credentials-grant

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impl OsuBuilder

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pub fn new() -> Self

Create a new OsuBuilder

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pub async fn build(self) -> OsuResult<Osu>

Build an Osu client.

To build the client, the client id and secret are being used to acquire a token from the API which expires after a certain time. The client will from then on update the token regularly on its own.

Errors

Returns an error if

  • client id was not set
  • client secret was not set
  • API did not provide a token for the given client id and client secret
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pub fn client_id(self, client_id: u64) -> Self

Set the client id of the application.

For more info, check out https://osu.ppy.sh/docs/index.html#client-credentials-grant

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pub fn client_secret(self, client_secret: impl Into<String>) -> Self

Set the client secret of the application.

For more info, check out https://osu.ppy.sh/docs/index.html#client-credentials-grant

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pub fn with_authorization( self, code: impl Into<String>, redirect_uri: impl Into<String> ) -> Self

After acquiring the authorization code from a user through OAuth, use this method to provide the given code, and specified redirect uri.

For more info, check out https://osu.ppy.sh/docs/index.html#authorization-code-grant

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pub fn retries(self, retries: usize) -> Self

In case the request times out, retry up to this many times, defaults to 2.

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pub fn timeout(self, duration: Duration) -> Self

Set the timeout for requests, defaults to 10 seconds.

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pub fn ratelimit(self, reqs_per_sec: u32) -> Self

Set the amount of requests that can be made in one second, defaults to 15. The given value will be clamped between 1 and 20.

Check out the osu!api’s terms of use for acceptable values.

Trait Implementations§

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impl Default for OsuBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more

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