rolldown 1.0.3

Fast JavaScript bundler in Rust, designed for the future of Vite
Documentation
// Port from https://github.com/evanw/esbuild/blob/main/internal/runtime/runtime.go
export var __create = Object.create;
export var __defProp = Object.defineProperty;
export var __name = (target, value) =>
  __defProp(target, 'name', { value, configurable: true });
export var __getOwnPropDesc = Object.getOwnPropertyDescriptor; // Note: can return "undefined" due to a Safari bug
export var __getOwnPropNames = Object.getOwnPropertyNames;
export var __getProtoOf = Object.getPrototypeOf;
export var __hasOwnProp = Object.prototype.hasOwnProperty;
// This is for lazily-initialized ESM code. This has two implementations, a
// compact one for minified code and a verbose one that generates friendly
// names in V8's profiler and in stack traces.
export var __esm = (fn, res) =>
  function() {
    return fn && (res = (0, fn[__getOwnPropNames(fn)[0]])(fn = 0)), res;
  };
export var __esmMin = (fn, res) => () => (fn && (res = fn(fn = 0)), res);
// Wraps a CommonJS closure and returns a require() function. This has two
// implementations, a compact one for minified code and a verbose one that
// generates friendly names in V8's profiler and in stack traces.
export var __commonJS = (cb, mod) =>
  function() {
    return mod ||
      (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod),
      mod.exports;
  };
export var __commonJSMin =
  (cb, mod) =>
  () => (mod || cb((mod = { exports: {} }).exports, mod), mod.exports);
// Used to implement ESM exports both for "require()" and "import * as"
export var __export = (target, all) => {
  for (var name in all) {
    __defProp(target, name, { get: all[name], enumerable: true });
  }
};
// This fallback "require" function exists so that "typeof require" can
// naturally be "function" even in non-CommonJS environments since esbuild
// emulates a CommonJS environment (issue #1202). However, people want this
// shim to fall back to "globalThis.require" even if it's defined later
// (including property accesses such as "require.resolve") so we need to
// use a proxy (issue #1614).
export var __require = /* @__PURE__ */ (x =>
  typeof require !== 'undefined'
    ? require
    : typeof Proxy !== 'undefined'
    ? new Proxy(x, {
      get: (a, b) => (typeof require !== 'undefined' ? require : a)[b],
    })
    : x)(function(x) {
    if (typeof require !== 'undefined') return require.apply(this, arguments);
    throw Error('Dynamic require of "' + x + '" is not supported');
  });
var __copyProps = (to, from, except, desc) => {
  if (from && typeof from === 'object' || typeof from === 'function') {
    for (
      var keys = __getOwnPropNames(from), i = 0, n = keys.length, key;
      i < n;
      i++
    ) {
      key = keys[i];
      if (!__hasOwnProp.call(to, key) && key !== except) {
        __defProp(to, key, {
          get: (k => from[k]).bind(null, key),
          enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable,
        });
      }
    }
  }
  return to;
};

// This is used to implement "export * from" statements. It copies properties
// from the imported module to the current module's ESM export object. If the
// current module is an entry point and the target format is CommonJS, we
// also copy the properties to "module.exports" in addition to our module's
// internal ESM export object.
export var __reExport = (target, mod, secondTarget) => (
  __copyProps(target, mod, 'default'),
    secondTarget && __copyProps(secondTarget, mod, 'default')
);

// Converts the module from CommonJS to ESM. When in node mode (i.e. in an
// ".mjs" file, package.json has "type: module", or the "__esModule" export
// in the CommonJS file is falsy or missing), the "default" property is
// overridden to point to the original CommonJS exports object instead.
export var __toESM = (mod, isNodeMode, target) => (
  target = mod != null ? __create(__getProtoOf(mod)) : {},
    __copyProps(
      // If the importer is in node compatibility mode or this is not an ESM
      // file that has been converted to a CommonJS file using a Babel-
      // compatible transform (i.e. "__esModule" has not been set), then set
      // "default" to the CommonJS "module.exports" for node compatibility.
      isNodeMode || !mod || !mod.__esModule
        ? __defProp(target, 'default', { value: mod, enumerable: true })
        : target,
      mod,
    )
);

// Converts the module from ESM to CommonJS. If the module has a "module.exports"
// export (Node.js require(ESM) feature), use that directly. Otherwise, clone the input module
// object with the addition of a non-enumerable "__esModule" property set to "true",
// which overwrites any existing export named "__esModule".
export var __toCommonJS = mod =>
  __hasOwnProp.call(mod, 'module.exports')
    ? mod['module.exports']
    : __copyProps(__defProp({}, '__esModule', { value: true }), mod);

// This is for the "binary" loader (custom code is ~2x faster than "atob")
export var __toBinaryNode = base64 =>
  new Uint8Array(Buffer.from(base64, 'base64'));
export var __toBinary = /* @__PURE__ */ (() => {
  var table = new Uint8Array(128);
  for (var i = 0; i < 64; i++) {
    table[i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i * 4 - 205] = i;
  }
  return base64 => {
    var n = base64.length,
      bytes = new Uint8Array(
        (n - (base64[n - 1] == '=') - (base64[n - 2] == '=')) * 3 / 4 | 0,
      );
    for (var i = 0, j = 0; i < n;) {
      var c0 = table[base64.charCodeAt(i++)],
        c1 = table[base64.charCodeAt(i++)];
      var c2 = table[base64.charCodeAt(i++)],
        c3 = table[base64.charCodeAt(i++)];
      bytes[j++] = (c0 << 2) | (c1 >> 4);
      bytes[j++] = (c1 << 4) | (c2 >> 2);
      bytes[j++] = (c2 << 6) | c3;
    }
    return bytes;
  };
})();