#if defined(SOKOL_IMPL) && !defined(SOKOL_GFX_IMPL)
#define SOKOL_GFX_IMPL
#endif
#ifndef SOKOL_GFX_INCLUDED
#define SOKOL_GFX_INCLUDED (1)
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#if defined(SOKOL_API_DECL) && !defined(SOKOL_GFX_API_DECL)
#define SOKOL_GFX_API_DECL SOKOL_API_DECL
#endif
#ifndef SOKOL_GFX_API_DECL
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_GFX_IMPL)
#define SOKOL_GFX_API_DECL __declspec(dllexport)
#elif defined(_WIN32) && defined(SOKOL_DLL)
#define SOKOL_GFX_API_DECL __declspec(dllimport)
#else
#define SOKOL_GFX_API_DECL extern
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
typedef struct sg_buffer { uint32_t id; } sg_buffer;
typedef struct sg_image { uint32_t id; } sg_image;
typedef struct sg_shader { uint32_t id; } sg_shader;
typedef struct sg_pipeline { uint32_t id; } sg_pipeline;
typedef struct sg_pass { uint32_t id; } sg_pass;
typedef struct sg_context { uint32_t id; } sg_context;
typedef struct sg_range {
const void* ptr;
size_t size;
} sg_range;
#if defined(_MSC_VER)
#pragma warning(disable:4221)
#pragma warning(disable:4204)
#endif
#if defined(__cplusplus)
#define SG_RANGE(x) sg_range{ &x, sizeof(x) }
#define SG_RANGE_REF(x) sg_range{ &x, sizeof(x) }
#else
#define SG_RANGE(x) (sg_range){ &x, sizeof(x) }
#define SG_RANGE_REF(x) &(sg_range){ &x, sizeof(x) }
#endif
enum {
SG_INVALID_ID = 0,
SG_NUM_SHADER_STAGES = 2,
SG_NUM_INFLIGHT_FRAMES = 2,
SG_MAX_COLOR_ATTACHMENTS = 4,
SG_MAX_SHADERSTAGE_BUFFERS = 8,
SG_MAX_SHADERSTAGE_IMAGES = 12,
SG_MAX_SHADERSTAGE_UBS = 4,
SG_MAX_UB_MEMBERS = 16,
SG_MAX_VERTEX_ATTRIBUTES = 16,
SG_MAX_MIPMAPS = 16,
SG_MAX_TEXTUREARRAY_LAYERS = 128
};
typedef struct sg_color { float r, g, b, a; } sg_color;
typedef enum sg_backend {
SG_BACKEND_GLCORE33,
SG_BACKEND_GLES2,
SG_BACKEND_GLES3,
SG_BACKEND_D3D11,
SG_BACKEND_METAL_IOS,
SG_BACKEND_METAL_MACOS,
SG_BACKEND_METAL_SIMULATOR,
SG_BACKEND_WGPU,
SG_BACKEND_DUMMY,
} sg_backend;
typedef enum sg_pixel_format {
_SG_PIXELFORMAT_DEFAULT,
SG_PIXELFORMAT_NONE,
SG_PIXELFORMAT_R8,
SG_PIXELFORMAT_R8SN,
SG_PIXELFORMAT_R8UI,
SG_PIXELFORMAT_R8SI,
SG_PIXELFORMAT_R16,
SG_PIXELFORMAT_R16SN,
SG_PIXELFORMAT_R16UI,
SG_PIXELFORMAT_R16SI,
SG_PIXELFORMAT_R16F,
SG_PIXELFORMAT_RG8,
SG_PIXELFORMAT_RG8SN,
SG_PIXELFORMAT_RG8UI,
SG_PIXELFORMAT_RG8SI,
SG_PIXELFORMAT_R32UI,
SG_PIXELFORMAT_R32SI,
SG_PIXELFORMAT_R32F,
SG_PIXELFORMAT_RG16,
SG_PIXELFORMAT_RG16SN,
SG_PIXELFORMAT_RG16UI,
SG_PIXELFORMAT_RG16SI,
SG_PIXELFORMAT_RG16F,
SG_PIXELFORMAT_RGBA8,
SG_PIXELFORMAT_RGBA8SN,
SG_PIXELFORMAT_RGBA8UI,
SG_PIXELFORMAT_RGBA8SI,
SG_PIXELFORMAT_BGRA8,
SG_PIXELFORMAT_RGB10A2,
SG_PIXELFORMAT_RG11B10F,
SG_PIXELFORMAT_RG32UI,
SG_PIXELFORMAT_RG32SI,
SG_PIXELFORMAT_RG32F,
SG_PIXELFORMAT_RGBA16,
SG_PIXELFORMAT_RGBA16SN,
SG_PIXELFORMAT_RGBA16UI,
SG_PIXELFORMAT_RGBA16SI,
SG_PIXELFORMAT_RGBA16F,
SG_PIXELFORMAT_RGBA32UI,
SG_PIXELFORMAT_RGBA32SI,
SG_PIXELFORMAT_RGBA32F,
SG_PIXELFORMAT_DEPTH,
SG_PIXELFORMAT_DEPTH_STENCIL,
SG_PIXELFORMAT_BC1_RGBA,
SG_PIXELFORMAT_BC2_RGBA,
SG_PIXELFORMAT_BC3_RGBA,
SG_PIXELFORMAT_BC4_R,
SG_PIXELFORMAT_BC4_RSN,
SG_PIXELFORMAT_BC5_RG,
SG_PIXELFORMAT_BC5_RGSN,
SG_PIXELFORMAT_BC6H_RGBF,
SG_PIXELFORMAT_BC6H_RGBUF,
SG_PIXELFORMAT_BC7_RGBA,
SG_PIXELFORMAT_PVRTC_RGB_2BPP,
SG_PIXELFORMAT_PVRTC_RGB_4BPP,
SG_PIXELFORMAT_PVRTC_RGBA_2BPP,
SG_PIXELFORMAT_PVRTC_RGBA_4BPP,
SG_PIXELFORMAT_ETC2_RGB8,
SG_PIXELFORMAT_ETC2_RGB8A1,
SG_PIXELFORMAT_ETC2_RGBA8,
SG_PIXELFORMAT_ETC2_RG11,
SG_PIXELFORMAT_ETC2_RG11SN,
_SG_PIXELFORMAT_NUM,
_SG_PIXELFORMAT_FORCE_U32 = 0x7FFFFFFF
} sg_pixel_format;
typedef struct sg_pixelformat_info {
bool sample; bool filter; bool render; bool blend; bool msaa; bool depth; #if defined(SOKOL_ZIG_BINDINGS)
uint32_t __pad[3];
#endif
} sg_pixelformat_info;
typedef struct sg_features {
bool instancing; bool origin_top_left; bool multiple_render_targets; bool msaa_render_targets; bool imagetype_3d; bool imagetype_array; bool image_clamp_to_border; bool mrt_independent_blend_state; bool mrt_independent_write_mask; #if defined(SOKOL_ZIG_BINDINGS)
uint32_t __pad[3];
#endif
} sg_features;
typedef struct sg_limits {
int max_image_size_2d; int max_image_size_cube; int max_image_size_3d; int max_image_size_array; int max_image_array_layers; int max_vertex_attrs; } sg_limits;
typedef enum sg_resource_state {
SG_RESOURCESTATE_INITIAL,
SG_RESOURCESTATE_ALLOC,
SG_RESOURCESTATE_VALID,
SG_RESOURCESTATE_FAILED,
SG_RESOURCESTATE_INVALID,
_SG_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF
} sg_resource_state;
typedef enum sg_usage {
_SG_USAGE_DEFAULT,
SG_USAGE_IMMUTABLE,
SG_USAGE_DYNAMIC,
SG_USAGE_STREAM,
_SG_USAGE_NUM,
_SG_USAGE_FORCE_U32 = 0x7FFFFFFF
} sg_usage;
typedef enum sg_buffer_type {
_SG_BUFFERTYPE_DEFAULT,
SG_BUFFERTYPE_VERTEXBUFFER,
SG_BUFFERTYPE_INDEXBUFFER,
_SG_BUFFERTYPE_NUM,
_SG_BUFFERTYPE_FORCE_U32 = 0x7FFFFFFF
} sg_buffer_type;
typedef enum sg_index_type {
_SG_INDEXTYPE_DEFAULT,
SG_INDEXTYPE_NONE,
SG_INDEXTYPE_UINT16,
SG_INDEXTYPE_UINT32,
_SG_INDEXTYPE_NUM,
_SG_INDEXTYPE_FORCE_U32 = 0x7FFFFFFF
} sg_index_type;
typedef enum sg_image_type {
_SG_IMAGETYPE_DEFAULT,
SG_IMAGETYPE_2D,
SG_IMAGETYPE_CUBE,
SG_IMAGETYPE_3D,
SG_IMAGETYPE_ARRAY,
_SG_IMAGETYPE_NUM,
_SG_IMAGETYPE_FORCE_U32 = 0x7FFFFFFF
} sg_image_type;
typedef enum sg_sampler_type {
_SG_SAMPLERTYPE_DEFAULT,
SG_SAMPLERTYPE_FLOAT,
SG_SAMPLERTYPE_SINT,
SG_SAMPLERTYPE_UINT,
} sg_sampler_type;
typedef enum sg_cube_face {
SG_CUBEFACE_POS_X,
SG_CUBEFACE_NEG_X,
SG_CUBEFACE_POS_Y,
SG_CUBEFACE_NEG_Y,
SG_CUBEFACE_POS_Z,
SG_CUBEFACE_NEG_Z,
SG_CUBEFACE_NUM,
_SG_CUBEFACE_FORCE_U32 = 0x7FFFFFFF
} sg_cube_face;
typedef enum sg_shader_stage {
SG_SHADERSTAGE_VS,
SG_SHADERSTAGE_FS,
_SG_SHADERSTAGE_FORCE_U32 = 0x7FFFFFFF
} sg_shader_stage;
typedef enum sg_primitive_type {
_SG_PRIMITIVETYPE_DEFAULT,
SG_PRIMITIVETYPE_POINTS,
SG_PRIMITIVETYPE_LINES,
SG_PRIMITIVETYPE_LINE_STRIP,
SG_PRIMITIVETYPE_TRIANGLES,
SG_PRIMITIVETYPE_TRIANGLE_STRIP,
_SG_PRIMITIVETYPE_NUM,
_SG_PRIMITIVETYPE_FORCE_U32 = 0x7FFFFFFF
} sg_primitive_type;
typedef enum sg_filter {
_SG_FILTER_DEFAULT,
SG_FILTER_NEAREST,
SG_FILTER_LINEAR,
SG_FILTER_NEAREST_MIPMAP_NEAREST,
SG_FILTER_NEAREST_MIPMAP_LINEAR,
SG_FILTER_LINEAR_MIPMAP_NEAREST,
SG_FILTER_LINEAR_MIPMAP_LINEAR,
_SG_FILTER_NUM,
_SG_FILTER_FORCE_U32 = 0x7FFFFFFF
} sg_filter;
typedef enum sg_wrap {
_SG_WRAP_DEFAULT,
SG_WRAP_REPEAT,
SG_WRAP_CLAMP_TO_EDGE,
SG_WRAP_CLAMP_TO_BORDER,
SG_WRAP_MIRRORED_REPEAT,
_SG_WRAP_NUM,
_SG_WRAP_FORCE_U32 = 0x7FFFFFFF
} sg_wrap;
typedef enum sg_border_color {
_SG_BORDERCOLOR_DEFAULT,
SG_BORDERCOLOR_TRANSPARENT_BLACK,
SG_BORDERCOLOR_OPAQUE_BLACK,
SG_BORDERCOLOR_OPAQUE_WHITE,
_SG_BORDERCOLOR_NUM,
_SG_BORDERCOLOR_FORCE_U32 = 0x7FFFFFFF
} sg_border_color;
typedef enum sg_vertex_format {
SG_VERTEXFORMAT_INVALID,
SG_VERTEXFORMAT_FLOAT,
SG_VERTEXFORMAT_FLOAT2,
SG_VERTEXFORMAT_FLOAT3,
SG_VERTEXFORMAT_FLOAT4,
SG_VERTEXFORMAT_BYTE4,
SG_VERTEXFORMAT_BYTE4N,
SG_VERTEXFORMAT_UBYTE4,
SG_VERTEXFORMAT_UBYTE4N,
SG_VERTEXFORMAT_SHORT2,
SG_VERTEXFORMAT_SHORT2N,
SG_VERTEXFORMAT_USHORT2N,
SG_VERTEXFORMAT_SHORT4,
SG_VERTEXFORMAT_SHORT4N,
SG_VERTEXFORMAT_USHORT4N,
SG_VERTEXFORMAT_UINT10_N2,
_SG_VERTEXFORMAT_NUM,
_SG_VERTEXFORMAT_FORCE_U32 = 0x7FFFFFFF
} sg_vertex_format;
typedef enum sg_vertex_step {
_SG_VERTEXSTEP_DEFAULT,
SG_VERTEXSTEP_PER_VERTEX,
SG_VERTEXSTEP_PER_INSTANCE,
_SG_VERTEXSTEP_NUM,
_SG_VERTEXSTEP_FORCE_U32 = 0x7FFFFFFF
} sg_vertex_step;
typedef enum sg_uniform_type {
SG_UNIFORMTYPE_INVALID,
SG_UNIFORMTYPE_FLOAT,
SG_UNIFORMTYPE_FLOAT2,
SG_UNIFORMTYPE_FLOAT3,
SG_UNIFORMTYPE_FLOAT4,
SG_UNIFORMTYPE_MAT4,
_SG_UNIFORMTYPE_NUM,
_SG_UNIFORMTYPE_FORCE_U32 = 0x7FFFFFFF
} sg_uniform_type;
typedef enum sg_cull_mode {
_SG_CULLMODE_DEFAULT,
SG_CULLMODE_NONE,
SG_CULLMODE_FRONT,
SG_CULLMODE_BACK,
_SG_CULLMODE_NUM,
_SG_CULLMODE_FORCE_U32 = 0x7FFFFFFF
} sg_cull_mode;
typedef enum sg_face_winding {
_SG_FACEWINDING_DEFAULT,
SG_FACEWINDING_CCW,
SG_FACEWINDING_CW,
_SG_FACEWINDING_NUM,
_SG_FACEWINDING_FORCE_U32 = 0x7FFFFFFF
} sg_face_winding;
typedef enum sg_compare_func {
_SG_COMPAREFUNC_DEFAULT,
SG_COMPAREFUNC_NEVER,
SG_COMPAREFUNC_LESS,
SG_COMPAREFUNC_EQUAL,
SG_COMPAREFUNC_LESS_EQUAL,
SG_COMPAREFUNC_GREATER,
SG_COMPAREFUNC_NOT_EQUAL,
SG_COMPAREFUNC_GREATER_EQUAL,
SG_COMPAREFUNC_ALWAYS,
_SG_COMPAREFUNC_NUM,
_SG_COMPAREFUNC_FORCE_U32 = 0x7FFFFFFF
} sg_compare_func;
typedef enum sg_stencil_op {
_SG_STENCILOP_DEFAULT,
SG_STENCILOP_KEEP,
SG_STENCILOP_ZERO,
SG_STENCILOP_REPLACE,
SG_STENCILOP_INCR_CLAMP,
SG_STENCILOP_DECR_CLAMP,
SG_STENCILOP_INVERT,
SG_STENCILOP_INCR_WRAP,
SG_STENCILOP_DECR_WRAP,
_SG_STENCILOP_NUM,
_SG_STENCILOP_FORCE_U32 = 0x7FFFFFFF
} sg_stencil_op;
typedef enum sg_blend_factor {
_SG_BLENDFACTOR_DEFAULT,
SG_BLENDFACTOR_ZERO,
SG_BLENDFACTOR_ONE,
SG_BLENDFACTOR_SRC_COLOR,
SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
SG_BLENDFACTOR_SRC_ALPHA,
SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SG_BLENDFACTOR_DST_COLOR,
SG_BLENDFACTOR_ONE_MINUS_DST_COLOR,
SG_BLENDFACTOR_DST_ALPHA,
SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
SG_BLENDFACTOR_SRC_ALPHA_SATURATED,
SG_BLENDFACTOR_BLEND_COLOR,
SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR,
SG_BLENDFACTOR_BLEND_ALPHA,
SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA,
_SG_BLENDFACTOR_NUM,
_SG_BLENDFACTOR_FORCE_U32 = 0x7FFFFFFF
} sg_blend_factor;
typedef enum sg_blend_op {
_SG_BLENDOP_DEFAULT,
SG_BLENDOP_ADD,
SG_BLENDOP_SUBTRACT,
SG_BLENDOP_REVERSE_SUBTRACT,
_SG_BLENDOP_NUM,
_SG_BLENDOP_FORCE_U32 = 0x7FFFFFFF
} sg_blend_op;
typedef enum sg_color_mask {
_SG_COLORMASK_DEFAULT = 0,
SG_COLORMASK_NONE = 0x10,
SG_COLORMASK_R = 0x1,
SG_COLORMASK_G = 0x2,
SG_COLORMASK_RG = 0x3,
SG_COLORMASK_B = 0x4,
SG_COLORMASK_RB = 0x5,
SG_COLORMASK_GB = 0x6,
SG_COLORMASK_RGB = 0x7,
SG_COLORMASK_A = 0x8,
SG_COLORMASK_RA = 0x9,
SG_COLORMASK_GA = 0xA,
SG_COLORMASK_RGA = 0xB,
SG_COLORMASK_BA = 0xC,
SG_COLORMASK_RBA = 0xD,
SG_COLORMASK_GBA = 0xE,
SG_COLORMASK_RGBA = 0xF,
_SG_COLORMASK_FORCE_U32 = 0x7FFFFFFF
} sg_color_mask;
typedef enum sg_action {
_SG_ACTION_DEFAULT,
SG_ACTION_CLEAR,
SG_ACTION_LOAD,
SG_ACTION_DONTCARE,
_SG_ACTION_NUM,
_SG_ACTION_FORCE_U32 = 0x7FFFFFFF
} sg_action;
typedef struct sg_color_attachment_action {
sg_action action;
sg_color value;
} sg_color_attachment_action;
typedef struct sg_depth_attachment_action {
sg_action action;
float value;
} sg_depth_attachment_action;
typedef struct sg_stencil_attachment_action {
sg_action action;
uint8_t value;
} sg_stencil_attachment_action;
typedef struct sg_pass_action {
uint32_t _start_canary;
sg_color_attachment_action colors[SG_MAX_COLOR_ATTACHMENTS];
sg_depth_attachment_action depth;
sg_stencil_attachment_action stencil;
uint32_t _end_canary;
} sg_pass_action;
typedef struct sg_bindings {
uint32_t _start_canary;
sg_buffer vertex_buffers[SG_MAX_SHADERSTAGE_BUFFERS];
int vertex_buffer_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
sg_buffer index_buffer;
int index_buffer_offset;
sg_image vs_images[SG_MAX_SHADERSTAGE_IMAGES];
sg_image fs_images[SG_MAX_SHADERSTAGE_IMAGES];
uint32_t _end_canary;
} sg_bindings;
typedef struct sg_buffer_desc {
uint32_t _start_canary;
size_t size;
sg_buffer_type type;
sg_usage usage;
sg_range data;
const char* label;
uint32_t gl_buffers[SG_NUM_INFLIGHT_FRAMES];
const void* mtl_buffers[SG_NUM_INFLIGHT_FRAMES];
const void* d3d11_buffer;
const void* wgpu_buffer;
uint32_t _end_canary;
} sg_buffer_desc;
typedef struct sg_image_data {
sg_range subimage[SG_CUBEFACE_NUM][SG_MAX_MIPMAPS];
} sg_image_data;
typedef struct sg_image_desc {
uint32_t _start_canary;
sg_image_type type;
bool render_target;
int width;
int height;
int num_slices;
int num_mipmaps;
sg_usage usage;
sg_pixel_format pixel_format;
int sample_count;
sg_filter min_filter;
sg_filter mag_filter;
sg_wrap wrap_u;
sg_wrap wrap_v;
sg_wrap wrap_w;
sg_border_color border_color;
uint32_t max_anisotropy;
float min_lod;
float max_lod;
sg_image_data data;
const char* label;
uint32_t gl_textures[SG_NUM_INFLIGHT_FRAMES];
uint32_t gl_texture_target;
const void* mtl_textures[SG_NUM_INFLIGHT_FRAMES];
const void* d3d11_texture;
const void* d3d11_shader_resource_view;
const void* wgpu_texture;
uint32_t _end_canary;
} sg_image_desc;
typedef struct sg_shader_attr_desc {
const char* name; const char* sem_name; int sem_index; } sg_shader_attr_desc;
typedef struct sg_shader_uniform_desc {
const char* name;
sg_uniform_type type;
int array_count;
} sg_shader_uniform_desc;
typedef struct sg_shader_uniform_block_desc {
size_t size;
sg_shader_uniform_desc uniforms[SG_MAX_UB_MEMBERS];
} sg_shader_uniform_block_desc;
typedef struct sg_shader_image_desc {
const char* name;
sg_image_type image_type;
sg_sampler_type sampler_type;
} sg_shader_image_desc;
typedef struct sg_shader_stage_desc {
const char* source;
sg_range bytecode;
const char* entry;
const char* d3d11_target;
sg_shader_uniform_block_desc uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
sg_shader_image_desc images[SG_MAX_SHADERSTAGE_IMAGES];
} sg_shader_stage_desc;
typedef struct sg_shader_desc {
uint32_t _start_canary;
sg_shader_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
sg_shader_stage_desc vs;
sg_shader_stage_desc fs;
const char* label;
uint32_t _end_canary;
} sg_shader_desc;
typedef struct sg_buffer_layout_desc {
int stride;
sg_vertex_step step_func;
int step_rate;
#if defined(SOKOL_ZIG_BINDINGS)
uint32_t __pad[2];
#endif
} sg_buffer_layout_desc;
typedef struct sg_vertex_attr_desc {
int buffer_index;
int offset;
sg_vertex_format format;
#if defined(SOKOL_ZIG_BINDINGS)
uint32_t __pad[2];
#endif
} sg_vertex_attr_desc;
typedef struct sg_layout_desc {
sg_buffer_layout_desc buffers[SG_MAX_SHADERSTAGE_BUFFERS];
sg_vertex_attr_desc attrs[SG_MAX_VERTEX_ATTRIBUTES];
} sg_layout_desc;
typedef struct sg_stencil_face_state {
sg_compare_func compare;
sg_stencil_op fail_op;
sg_stencil_op depth_fail_op;
sg_stencil_op pass_op;
} sg_stencil_face_state;
typedef struct sg_stencil_state {
bool enabled;
sg_stencil_face_state front;
sg_stencil_face_state back;
uint8_t read_mask;
uint8_t write_mask;
uint8_t ref;
} sg_stencil_state;
typedef struct sg_depth_state {
sg_pixel_format pixel_format;
sg_compare_func compare;
bool write_enabled;
float bias;
float bias_slope_scale;
float bias_clamp;
} sg_depth_state;
typedef struct sg_blend_state {
bool enabled;
sg_blend_factor src_factor_rgb;
sg_blend_factor dst_factor_rgb;
sg_blend_op op_rgb;
sg_blend_factor src_factor_alpha;
sg_blend_factor dst_factor_alpha;
sg_blend_op op_alpha;
} sg_blend_state;
typedef struct sg_color_state {
sg_pixel_format pixel_format;
sg_color_mask write_mask;
sg_blend_state blend;
} sg_color_state;
typedef struct sg_pipeline_desc {
uint32_t _start_canary;
sg_shader shader;
sg_layout_desc layout;
sg_depth_state depth;
sg_stencil_state stencil;
int color_count;
sg_color_state colors[SG_MAX_COLOR_ATTACHMENTS];
sg_primitive_type primitive_type;
sg_index_type index_type;
sg_cull_mode cull_mode;
sg_face_winding face_winding;
int sample_count;
sg_color blend_color;
bool alpha_to_coverage_enabled;
const char* label;
uint32_t _end_canary;
} sg_pipeline_desc;
typedef struct sg_pass_attachment_desc {
sg_image image;
int mip_level;
int slice;
} sg_pass_attachment_desc;
typedef struct sg_pass_desc {
uint32_t _start_canary;
sg_pass_attachment_desc color_attachments[SG_MAX_COLOR_ATTACHMENTS];
sg_pass_attachment_desc depth_stencil_attachment;
const char* label;
uint32_t _end_canary;
} sg_pass_desc;
typedef struct sg_trace_hooks {
void* user_data;
void (*reset_state_cache)(void* user_data);
void (*make_buffer)(const sg_buffer_desc* desc, sg_buffer result, void* user_data);
void (*make_image)(const sg_image_desc* desc, sg_image result, void* user_data);
void (*make_shader)(const sg_shader_desc* desc, sg_shader result, void* user_data);
void (*make_pipeline)(const sg_pipeline_desc* desc, sg_pipeline result, void* user_data);
void (*make_pass)(const sg_pass_desc* desc, sg_pass result, void* user_data);
void (*destroy_buffer)(sg_buffer buf, void* user_data);
void (*destroy_image)(sg_image img, void* user_data);
void (*destroy_shader)(sg_shader shd, void* user_data);
void (*destroy_pipeline)(sg_pipeline pip, void* user_data);
void (*destroy_pass)(sg_pass pass, void* user_data);
void (*update_buffer)(sg_buffer buf, const sg_range* data, void* user_data);
void (*update_image)(sg_image img, const sg_image_data* data, void* user_data);
void (*append_buffer)(sg_buffer buf, const sg_range* data, int result, void* user_data);
void (*begin_default_pass)(const sg_pass_action* pass_action, int width, int height, void* user_data);
void (*begin_pass)(sg_pass pass, const sg_pass_action* pass_action, void* user_data);
void (*apply_viewport)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
void (*apply_scissor_rect)(int x, int y, int width, int height, bool origin_top_left, void* user_data);
void (*apply_pipeline)(sg_pipeline pip, void* user_data);
void (*apply_bindings)(const sg_bindings* bindings, void* user_data);
void (*apply_uniforms)(sg_shader_stage stage, int ub_index, const sg_range* data, void* user_data);
void (*draw)(int base_element, int num_elements, int num_instances, void* user_data);
void (*end_pass)(void* user_data);
void (*commit)(void* user_data);
void (*alloc_buffer)(sg_buffer result, void* user_data);
void (*alloc_image)(sg_image result, void* user_data);
void (*alloc_shader)(sg_shader result, void* user_data);
void (*alloc_pipeline)(sg_pipeline result, void* user_data);
void (*alloc_pass)(sg_pass result, void* user_data);
void (*dealloc_buffer)(sg_buffer buf_id, void* user_data);
void (*dealloc_image)(sg_image img_id, void* user_data);
void (*dealloc_shader)(sg_shader shd_id, void* user_data);
void (*dealloc_pipeline)(sg_pipeline pip_id, void* user_data);
void (*dealloc_pass)(sg_pass pass_id, void* user_data);
void (*init_buffer)(sg_buffer buf_id, const sg_buffer_desc* desc, void* user_data);
void (*init_image)(sg_image img_id, const sg_image_desc* desc, void* user_data);
void (*init_shader)(sg_shader shd_id, const sg_shader_desc* desc, void* user_data);
void (*init_pipeline)(sg_pipeline pip_id, const sg_pipeline_desc* desc, void* user_data);
void (*init_pass)(sg_pass pass_id, const sg_pass_desc* desc, void* user_data);
void (*uninit_buffer)(sg_buffer buf_id, void* user_data);
void (*uninit_image)(sg_image img_id, void* user_data);
void (*uninit_shader)(sg_shader shd_id, void* user_data);
void (*uninit_pipeline)(sg_pipeline pip_id, void* user_data);
void (*uninit_pass)(sg_pass pass_id, void* user_data);
void (*fail_buffer)(sg_buffer buf_id, void* user_data);
void (*fail_image)(sg_image img_id, void* user_data);
void (*fail_shader)(sg_shader shd_id, void* user_data);
void (*fail_pipeline)(sg_pipeline pip_id, void* user_data);
void (*fail_pass)(sg_pass pass_id, void* user_data);
void (*push_debug_group)(const char* name, void* user_data);
void (*pop_debug_group)(void* user_data);
void (*err_buffer_pool_exhausted)(void* user_data);
void (*err_image_pool_exhausted)(void* user_data);
void (*err_shader_pool_exhausted)(void* user_data);
void (*err_pipeline_pool_exhausted)(void* user_data);
void (*err_pass_pool_exhausted)(void* user_data);
void (*err_context_mismatch)(void* user_data);
void (*err_pass_invalid)(void* user_data);
void (*err_draw_invalid)(void* user_data);
void (*err_bindings_invalid)(void* user_data);
} sg_trace_hooks;
typedef struct sg_slot_info {
sg_resource_state state;
uint32_t res_id;
uint32_t ctx_id;
} sg_slot_info;
typedef struct sg_buffer_info {
sg_slot_info slot;
uint32_t update_frame_index;
uint32_t append_frame_index;
int append_pos;
bool append_overflow;
int num_slots;
int active_slot;
} sg_buffer_info;
typedef struct sg_image_info {
sg_slot_info slot;
uint32_t upd_frame_index;
int num_slots;
int active_slot;
int width;
int height;
} sg_image_info;
typedef struct sg_shader_info {
sg_slot_info slot;
} sg_shader_info;
typedef struct sg_pipeline_info {
sg_slot_info slot;
} sg_pipeline_info;
typedef struct sg_pass_info {
sg_slot_info slot;
} sg_pass_info;
typedef struct sg_gl_context_desc {
bool force_gles2;
} sg_gl_context_desc;
typedef struct sg_metal_context_desc {
const void* device;
const void* (*renderpass_descriptor_cb)(void);
const void* (*renderpass_descriptor_userdata_cb)(void*);
const void* (*drawable_cb)(void);
const void* (*drawable_userdata_cb)(void*);
void* user_data;
} sg_metal_context_desc;
typedef struct sg_d3d11_context_desc {
const void* device;
const void* device_context;
const void* (*render_target_view_cb)(void);
const void* (*render_target_view_userdata_cb)(void*);
const void* (*depth_stencil_view_cb)(void);
const void* (*depth_stencil_view_userdata_cb)(void*);
void* user_data;
} sg_d3d11_context_desc;
typedef struct sg_wgpu_context_desc {
const void* device;
const void* (*render_view_cb)(void);
const void* (*render_view_userdata_cb)(void*);
const void* (*resolve_view_cb)(void);
const void* (*resolve_view_userdata_cb)(void*);
const void* (*depth_stencil_view_cb)(void);
const void* (*depth_stencil_view_userdata_cb)(void*);
void* user_data;
} sg_wgpu_context_desc;
typedef struct sg_context_desc {
sg_pixel_format color_format;
sg_pixel_format depth_format;
int sample_count;
sg_gl_context_desc gl;
sg_metal_context_desc metal;
sg_d3d11_context_desc d3d11;
sg_wgpu_context_desc wgpu;
} sg_context_desc;
typedef struct sg_desc {
uint32_t _start_canary;
int buffer_pool_size;
int image_pool_size;
int shader_pool_size;
int pipeline_pool_size;
int pass_pool_size;
int context_pool_size;
int uniform_buffer_size;
int staging_buffer_size;
int sampler_cache_size;
sg_context_desc context;
uint32_t _end_canary;
} sg_desc;
SOKOL_GFX_API_DECL void sg_setup(const sg_desc* desc);
SOKOL_GFX_API_DECL void sg_shutdown(void);
SOKOL_GFX_API_DECL bool sg_isvalid(void);
SOKOL_GFX_API_DECL void sg_reset_state_cache(void);
SOKOL_GFX_API_DECL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks);
SOKOL_GFX_API_DECL void sg_push_debug_group(const char* name);
SOKOL_GFX_API_DECL void sg_pop_debug_group(void);
SOKOL_GFX_API_DECL sg_buffer sg_make_buffer(const sg_buffer_desc* desc);
SOKOL_GFX_API_DECL sg_image sg_make_image(const sg_image_desc* desc);
SOKOL_GFX_API_DECL sg_shader sg_make_shader(const sg_shader_desc* desc);
SOKOL_GFX_API_DECL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc);
SOKOL_GFX_API_DECL sg_pass sg_make_pass(const sg_pass_desc* desc);
SOKOL_GFX_API_DECL void sg_destroy_buffer(sg_buffer buf);
SOKOL_GFX_API_DECL void sg_destroy_image(sg_image img);
SOKOL_GFX_API_DECL void sg_destroy_shader(sg_shader shd);
SOKOL_GFX_API_DECL void sg_destroy_pipeline(sg_pipeline pip);
SOKOL_GFX_API_DECL void sg_destroy_pass(sg_pass pass);
SOKOL_GFX_API_DECL void sg_update_buffer(sg_buffer buf, const sg_range* data);
SOKOL_GFX_API_DECL void sg_update_image(sg_image img, const sg_image_data* data);
SOKOL_GFX_API_DECL int sg_append_buffer(sg_buffer buf, const sg_range* data);
SOKOL_GFX_API_DECL bool sg_query_buffer_overflow(sg_buffer buf);
SOKOL_GFX_API_DECL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height);
SOKOL_GFX_API_DECL void sg_begin_default_passf(const sg_pass_action* pass_action, float width, float height);
SOKOL_GFX_API_DECL void sg_begin_pass(sg_pass pass, const sg_pass_action* pass_action);
SOKOL_GFX_API_DECL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left);
SOKOL_GFX_API_DECL void sg_apply_viewportf(float x, float y, float width, float height, bool origin_top_left);
SOKOL_GFX_API_DECL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left);
SOKOL_GFX_API_DECL void sg_apply_scissor_rectf(float x, float y, float width, float height, bool origin_top_left);
SOKOL_GFX_API_DECL void sg_apply_pipeline(sg_pipeline pip);
SOKOL_GFX_API_DECL void sg_apply_bindings(const sg_bindings* bindings);
SOKOL_GFX_API_DECL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range* data);
SOKOL_GFX_API_DECL void sg_draw(int base_element, int num_elements, int num_instances);
SOKOL_GFX_API_DECL void sg_end_pass(void);
SOKOL_GFX_API_DECL void sg_commit(void);
SOKOL_GFX_API_DECL sg_desc sg_query_desc(void);
SOKOL_GFX_API_DECL sg_backend sg_query_backend(void);
SOKOL_GFX_API_DECL sg_features sg_query_features(void);
SOKOL_GFX_API_DECL sg_limits sg_query_limits(void);
SOKOL_GFX_API_DECL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt);
SOKOL_GFX_API_DECL sg_resource_state sg_query_buffer_state(sg_buffer buf);
SOKOL_GFX_API_DECL sg_resource_state sg_query_image_state(sg_image img);
SOKOL_GFX_API_DECL sg_resource_state sg_query_shader_state(sg_shader shd);
SOKOL_GFX_API_DECL sg_resource_state sg_query_pipeline_state(sg_pipeline pip);
SOKOL_GFX_API_DECL sg_resource_state sg_query_pass_state(sg_pass pass);
SOKOL_GFX_API_DECL sg_buffer_info sg_query_buffer_info(sg_buffer buf);
SOKOL_GFX_API_DECL sg_image_info sg_query_image_info(sg_image img);
SOKOL_GFX_API_DECL sg_shader_info sg_query_shader_info(sg_shader shd);
SOKOL_GFX_API_DECL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip);
SOKOL_GFX_API_DECL sg_pass_info sg_query_pass_info(sg_pass pass);
SOKOL_GFX_API_DECL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc);
SOKOL_GFX_API_DECL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc);
SOKOL_GFX_API_DECL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc);
SOKOL_GFX_API_DECL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc);
SOKOL_GFX_API_DECL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc);
SOKOL_GFX_API_DECL sg_buffer sg_alloc_buffer(void);
SOKOL_GFX_API_DECL sg_image sg_alloc_image(void);
SOKOL_GFX_API_DECL sg_shader sg_alloc_shader(void);
SOKOL_GFX_API_DECL sg_pipeline sg_alloc_pipeline(void);
SOKOL_GFX_API_DECL sg_pass sg_alloc_pass(void);
SOKOL_GFX_API_DECL void sg_dealloc_buffer(sg_buffer buf_id);
SOKOL_GFX_API_DECL void sg_dealloc_image(sg_image img_id);
SOKOL_GFX_API_DECL void sg_dealloc_shader(sg_shader shd_id);
SOKOL_GFX_API_DECL void sg_dealloc_pipeline(sg_pipeline pip_id);
SOKOL_GFX_API_DECL void sg_dealloc_pass(sg_pass pass_id);
SOKOL_GFX_API_DECL void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc);
SOKOL_GFX_API_DECL void sg_init_image(sg_image img_id, const sg_image_desc* desc);
SOKOL_GFX_API_DECL void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc);
SOKOL_GFX_API_DECL void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc);
SOKOL_GFX_API_DECL void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc);
SOKOL_GFX_API_DECL bool sg_uninit_buffer(sg_buffer buf_id);
SOKOL_GFX_API_DECL bool sg_uninit_image(sg_image img_id);
SOKOL_GFX_API_DECL bool sg_uninit_shader(sg_shader shd_id);
SOKOL_GFX_API_DECL bool sg_uninit_pipeline(sg_pipeline pip_id);
SOKOL_GFX_API_DECL bool sg_uninit_pass(sg_pass pass_id);
SOKOL_GFX_API_DECL void sg_fail_buffer(sg_buffer buf_id);
SOKOL_GFX_API_DECL void sg_fail_image(sg_image img_id);
SOKOL_GFX_API_DECL void sg_fail_shader(sg_shader shd_id);
SOKOL_GFX_API_DECL void sg_fail_pipeline(sg_pipeline pip_id);
SOKOL_GFX_API_DECL void sg_fail_pass(sg_pass pass_id);
SOKOL_GFX_API_DECL sg_context sg_setup_context(void);
SOKOL_GFX_API_DECL void sg_activate_context(sg_context ctx_id);
SOKOL_GFX_API_DECL void sg_discard_context(sg_context ctx_id);
SOKOL_GFX_API_DECL const void* sg_d3d11_device(void);
SOKOL_GFX_API_DECL const void* sg_mtl_device(void);
SOKOL_GFX_API_DECL const void* sg_mtl_render_command_encoder(void);
#ifdef __cplusplus
}
inline void sg_setup(const sg_desc& desc) { return sg_setup(&desc); }
inline sg_buffer sg_make_buffer(const sg_buffer_desc& desc) { return sg_make_buffer(&desc); }
inline sg_image sg_make_image(const sg_image_desc& desc) { return sg_make_image(&desc); }
inline sg_shader sg_make_shader(const sg_shader_desc& desc) { return sg_make_shader(&desc); }
inline sg_pipeline sg_make_pipeline(const sg_pipeline_desc& desc) { return sg_make_pipeline(&desc); }
inline sg_pass sg_make_pass(const sg_pass_desc& desc) { return sg_make_pass(&desc); }
inline void sg_update_image(sg_image img, const sg_image_data& data) { return sg_update_image(img, &data); }
inline void sg_begin_default_pass(const sg_pass_action& pass_action, int width, int height) { return sg_begin_default_pass(&pass_action, width, height); }
inline void sg_begin_default_passf(const sg_pass_action& pass_action, float width, float height) { return sg_begin_default_passf(&pass_action, width, height); }
inline void sg_begin_pass(sg_pass pass, const sg_pass_action& pass_action) { return sg_begin_pass(pass, &pass_action); }
inline void sg_apply_bindings(const sg_bindings& bindings) { return sg_apply_bindings(&bindings); }
inline void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range& data) { return sg_apply_uniforms(stage, ub_index, &data); }
inline sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc& desc) { return sg_query_buffer_defaults(&desc); }
inline sg_image_desc sg_query_image_defaults(const sg_image_desc& desc) { return sg_query_image_defaults(&desc); }
inline sg_shader_desc sg_query_shader_defaults(const sg_shader_desc& desc) { return sg_query_shader_defaults(&desc); }
inline sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc& desc) { return sg_query_pipeline_defaults(&desc); }
inline sg_pass_desc sg_query_pass_defaults(const sg_pass_desc& desc) { return sg_query_pass_defaults(&desc); }
inline void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc& desc) { return sg_init_buffer(buf_id, &desc); }
inline void sg_init_image(sg_image img_id, const sg_image_desc& desc) { return sg_init_image(img_id, &desc); }
inline void sg_init_shader(sg_shader shd_id, const sg_shader_desc& desc) { return sg_init_shader(shd_id, &desc); }
inline void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc& desc) { return sg_init_pipeline(pip_id, &desc); }
inline void sg_init_pass(sg_pass pass_id, const sg_pass_desc& desc) { return sg_init_pass(pass_id, &desc); }
inline void sg_update_buffer(sg_buffer buf_id, const sg_range& data) { return sg_update_buffer(buf_id, &data); }
inline int sg_append_buffer(sg_buffer buf_id, const sg_range& data) { return sg_append_buffer(buf_id, &data); }
#endif
#endif
#ifdef SOKOL_GFX_IMPL
#define SOKOL_GFX_IMPL_INCLUDED (1)
#if !(defined(SOKOL_GLCORE33)||defined(SOKOL_GLES2)||defined(SOKOL_GLES3)||defined(SOKOL_D3D11)||defined(SOKOL_METAL)||defined(SOKOL_WGPU)||defined(SOKOL_DUMMY_BACKEND))
#error "Please select a backend with SOKOL_GLCORE33, SOKOL_GLES2, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND"
#endif
#include <string.h>
#include <float.h>
#ifndef SOKOL_API_IMPL
#define SOKOL_API_IMPL
#endif
#ifndef SOKOL_DEBUG
#ifndef NDEBUG
#define SOKOL_DEBUG (1)
#endif
#endif
#ifndef SOKOL_ASSERT
#include <assert.h>
#define SOKOL_ASSERT(c) assert(c)
#endif
#ifndef SOKOL_VALIDATE_BEGIN
#define SOKOL_VALIDATE_BEGIN() _sg_validate_begin()
#endif
#ifndef SOKOL_VALIDATE
#define SOKOL_VALIDATE(cond, err) _sg_validate((cond), err)
#endif
#ifndef SOKOL_VALIDATE_END
#define SOKOL_VALIDATE_END() _sg_validate_end()
#endif
#ifndef SOKOL_UNREACHABLE
#define SOKOL_UNREACHABLE SOKOL_ASSERT(false)
#endif
#ifndef SOKOL_MALLOC
#include <stdlib.h>
#define SOKOL_MALLOC(s) malloc(s)
#define SOKOL_FREE(p) free(p)
#endif
#ifndef SOKOL_LOG
#ifdef SOKOL_DEBUG
#include <stdio.h>
#define SOKOL_LOG(s) { SOKOL_ASSERT(s); puts(s); }
#else
#define SOKOL_LOG(s)
#endif
#endif
#ifndef _SOKOL_PRIVATE
#if defined(__GNUC__) || defined(__clang__)
#define _SOKOL_PRIVATE __attribute__((unused)) static
#else
#define _SOKOL_PRIVATE static
#endif
#endif
#ifndef _SOKOL_UNUSED
#define _SOKOL_UNUSED(x) (void)(x)
#endif
#if defined(SOKOL_TRACE_HOOKS)
#define _SG_TRACE_ARGS(fn, ...) if (_sg.hooks.fn) { _sg.hooks.fn(__VA_ARGS__, _sg.hooks.user_data); }
#define _SG_TRACE_NOARGS(fn) if (_sg.hooks.fn) { _sg.hooks.fn(_sg.hooks.user_data); }
#else
#define _SG_TRACE_ARGS(fn, ...)
#define _SG_TRACE_NOARGS(fn)
#endif
#ifndef SG_DEFAULT_CLEAR_RED
#define SG_DEFAULT_CLEAR_RED (0.5f)
#endif
#ifndef SG_DEFAULT_CLEAR_GREEN
#define SG_DEFAULT_CLEAR_GREEN (0.5f)
#endif
#ifndef SG_DEFAULT_CLEAR_BLUE
#define SG_DEFAULT_CLEAR_BLUE (0.5f)
#endif
#ifndef SG_DEFAULT_CLEAR_ALPHA
#define SG_DEFAULT_CLEAR_ALPHA (1.0f)
#endif
#ifndef SG_DEFAULT_CLEAR_DEPTH
#define SG_DEFAULT_CLEAR_DEPTH (1.0f)
#endif
#ifndef SG_DEFAULT_CLEAR_STENCIL
#define SG_DEFAULT_CLEAR_STENCIL (0)
#endif
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable:4115)
#pragma warning(disable:4505)
#pragma warning(disable:4201)
#pragma warning(disable:4054)
#pragma warning(disable:4055)
#endif
#if defined(SOKOL_D3D11)
#ifndef D3D11_NO_HELPERS
#define D3D11_NO_HELPERS
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <d3d11.h>
#include <d3dcompiler.h>
#ifdef _MSC_VER
#if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
#pragma comment (lib, "WindowsApp")
#else
#pragma comment (lib, "kernel32")
#pragma comment (lib, "user32")
#pragma comment (lib, "dxgi")
#pragma comment (lib, "d3d11")
#pragma comment (lib, "dxguid")
#endif
#endif
#elif defined(SOKOL_METAL)
#if !defined(__cplusplus)
#if __has_feature(objc_arc) && !__has_feature(objc_arc_fields)
#error "sokol_gfx.h requires __has_feature(objc_arc_field) if ARC is enabled (use a more recent compiler version)"
#endif
#endif
#include <TargetConditionals.h>
#if defined(TARGET_OS_IPHONE) && !TARGET_OS_IPHONE
#define _SG_TARGET_MACOS (1)
#else
#define _SG_TARGET_IOS (1)
#if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR
#define _SG_TARGET_IOS_SIMULATOR (1)
#endif
#endif
#import <Metal/Metal.h>
#elif defined(SOKOL_WGPU)
#if defined(__EMSCRIPTEN__)
#include <webgpu/webgpu.h>
#else
#include <dawn/webgpu.h>
#endif
#elif defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
#define _SOKOL_ANY_GL (1)
#if !defined(SOKOL_EXTERNAL_GL_LOADER)
#if defined(_WIN32)
#if defined(SOKOL_GLCORE33) && !defined(SOKOL_EXTERNAL_GL_LOADER)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#define _SOKOL_USE_WIN32_GL_LOADER (1)
#pragma comment (lib, "kernel32")
#endif
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#ifndef GL_SILENCE_DEPRECATION
#define GL_SILENCE_DEPRECATION
#endif
#if defined(TARGET_OS_IPHONE) && !TARGET_OS_IPHONE
#include <OpenGL/gl3.h>
#else
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
#endif
#elif defined(__EMSCRIPTEN__) || defined(__ANDROID__)
#if defined(SOKOL_GLES3)
#include <GLES3/gl3.h>
#elif defined(SOKOL_GLES2)
#ifndef GL_EXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#elif defined(__linux__) || defined(__unix__)
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#endif
#endif
#if defined(_SOKOL_USE_WIN32_GL_LOADER)
#define __gl_h_ 1
#define __gl32_h_ 1
#define __gl31_h_ 1
#define __GL_H__ 1
#define __glext_h_ 1
#define __GLEXT_H_ 1
#define __gltypes_h_ 1
#define __glcorearb_h_ 1
#define __gl_glcorearb_h_ 1
#define GL_APIENTRY APIENTRY
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef char GLchar;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef double GLclampd;
typedef unsigned short GLushort;
typedef unsigned char GLubyte;
typedef unsigned char GLboolean;
typedef uint64_t GLuint64;
typedef double GLdouble;
typedef unsigned short GLhalf;
typedef float GLclampf;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef void GLvoid;
typedef int64_t GLint64;
typedef float GLfloat;
typedef struct __GLsync * GLsync;
typedef int GLint;
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_R32F 0x822E
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_R16F 0x822D
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_NUM_EXTENSIONS 0x821D
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_VERTEX_SHADER 0x8B31
#define GL_INCR 0x1E02
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_STATIC_DRAW 0x88E4
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_CONSTANT_COLOR 0x8001
#define GL_DECR_WRAP 0x8508
#define GL_R8 0x8229
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_SHORT 0x1402
#define GL_DEPTH_TEST 0x0B71
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_LINK_STATUS 0x8B82
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_RGBA16F 0x881A
#define GL_CONSTANT_ALPHA 0x8003
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_STREAM_DRAW 0x88E0
#define GL_ONE 1
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_RGB10_A2 0x8059
#define GL_RGBA8 0x8058
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_RGBA4 0x8056
#define GL_RGB8 0x8051
#define GL_ARRAY_BUFFER 0x8892
#define GL_STENCIL 0x1802
#define GL_TEXTURE_2D 0x0DE1
#define GL_DEPTH 0x1801
#define GL_FRONT 0x0404
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_REPEAT 0x2901
#define GL_RGBA 0x1908
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_DECR 0x1E03
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_FLOAT 0x1406
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_COLOR 0x1800
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TRIANGLES 0x0004
#define GL_UNSIGNED_BYTE 0x1401
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_NONE 0
#define GL_SRC_COLOR 0x0300
#define GL_BYTE 0x1400
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_LINE_STRIP 0x0003
#define GL_TEXTURE_3D 0x806F
#define GL_CW 0x0900
#define GL_LINEAR 0x2601
#define GL_RENDERBUFFER 0x8D41
#define GL_GEQUAL 0x0206
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_RGBA32F 0x8814
#define GL_BLEND 0x0BE2
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_EXTENSIONS 0x1F03
#define GL_NO_ERROR 0
#define GL_REPLACE 0x1E01
#define GL_KEEP 0x1E00
#define GL_CCW 0x0901
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_RGB 0x1907
#define GL_TRIANGLE_STRIP 0x0005
#define GL_FALSE 0
#define GL_ZERO 0
#define GL_CULL_FACE 0x0B44
#define GL_INVERT 0x150A
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_UNSIGNED_SHORT 0x1403
#define GL_NEAREST 0x2600
#define GL_SCISSOR_TEST 0x0C11
#define GL_LEQUAL 0x0203
#define GL_STENCIL_TEST 0x0B90
#define GL_DITHER 0x0BD0
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_EQUAL 0x0202
#define GL_FRAMEBUFFER 0x8D40
#define GL_RGB5 0x8050
#define GL_LINES 0x0001
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_SRC_ALPHA 0x0302
#define GL_INCR_WRAP 0x8507
#define GL_LESS 0x0201
#define GL_MULTISAMPLE 0x809D
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_BACK 0x0405
#define GL_ALWAYS 0x0207
#define GL_FUNC_ADD 0x8006
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_NOTEQUAL 0x0205
#define GL_DST_COLOR 0x0306
#define GL_COMPILE_STATUS 0x8B81
#define GL_RED 0x1903
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_DST_ALPHA 0x0304
#define GL_RGB5_A1 0x8057
#define GL_GREATER 0x0204
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_TRUE 1
#define GL_NEVER 0x0200
#define GL_POINTS 0x0000
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_RGBA_INTEGER 0x8D99
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_RGBA16 0x805B
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_CURRENT_PROGRAM 0x8B8D
#endif
#ifndef GL_UNSIGNED_INT_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
#ifndef GL_UNSIGNED_INT_24_8
#define GL_UNSIGNED_INT_24_8 0x84FA
#endif
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_COMPRESSED_RED_RGTC1
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#endif
#ifndef GL_COMPRESSED_SIGNED_RED_RGTC1
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#endif
#ifndef GL_COMPRESSED_RED_GREEN_RGTC2
#define GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
#endif
#ifndef GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
#endif
#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#endif
#ifndef GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#endif
#ifndef GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#endif
#ifndef GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#endif
#ifndef GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
#endif
#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
#endif
#ifndef GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#endif
#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
#endif
#ifndef GL_COMPRESSED_RGB8_ETC2
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#endif
#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#endif
#ifndef GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#endif
#ifndef GL_COMPRESSED_RG11_EAC
#define GL_COMPRESSED_RG11_EAC 0x9272
#endif
#ifndef GL_COMPRESSED_SIGNED_RG11_EAC
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#endif
#ifndef GL_DEPTH24_STENCIL8
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_DEPTH_STENCIL
#define GL_DEPTH_STENCIL 0x84F9
#endif
#ifndef GL_LUMINANCE
#define GL_LUMINANCE 0x1909
#endif
#ifdef SOKOL_GLES2
#ifdef GL_ANGLE_instanced_arrays
#define _SOKOL_GL_INSTANCING_ENABLED
#define glDrawArraysInstanced(mode, first, count, instancecount) glDrawArraysInstancedANGLE(mode, first, count, instancecount)
#define glDrawElementsInstanced(mode, count, type, indices, instancecount) glDrawElementsInstancedANGLE(mode, count, type, indices, instancecount)
#define glVertexAttribDivisor(index, divisor) glVertexAttribDivisorANGLE(index, divisor)
#elif defined(GL_EXT_draw_instanced) && defined(GL_EXT_instanced_arrays)
#define _SOKOL_GL_INSTANCING_ENABLED
#define glDrawArraysInstanced(mode, first, count, instancecount) glDrawArraysInstancedEXT(mode, first, count, instancecount)
#define glDrawElementsInstanced(mode, count, type, indices, instancecount) glDrawElementsInstancedEXT(mode, count, type, indices, instancecount)
#define glVertexAttribDivisor(index, divisor) glVertexAttribDivisorEXT(index, divisor)
#else
#define _SOKOL_GLES2_INSTANCING_ERROR "Select GL_ANGLE_instanced_arrays or (GL_EXT_draw_instanced & GL_EXT_instanced_arrays) to enable instancing in GLES2"
#define glDrawArraysInstanced(mode, first, count, instancecount) SOKOL_ASSERT(0 && _SOKOL_GLES2_INSTANCING_ERROR)
#define glDrawElementsInstanced(mode, count, type, indices, instancecount) SOKOL_ASSERT(0 && _SOKOL_GLES2_INSTANCING_ERROR)
#define glVertexAttribDivisor(index, divisor) SOKOL_ASSERT(0 && _SOKOL_GLES2_INSTANCING_ERROR)
#endif
#else
#define _SOKOL_GL_INSTANCING_ENABLED
#endif
#define _SG_GL_CHECK_ERROR() { SOKOL_ASSERT(glGetError() == GL_NO_ERROR); }
#endif
typedef struct {
uint32_t id;
uint32_t ctx_id;
sg_resource_state state;
} _sg_slot_t;
enum {
_SG_STRING_SIZE = 16,
_SG_SLOT_SHIFT = 16,
_SG_SLOT_MASK = (1<<_SG_SLOT_SHIFT)-1,
_SG_MAX_POOL_SIZE = (1<<_SG_SLOT_SHIFT),
_SG_DEFAULT_BUFFER_POOL_SIZE = 128,
_SG_DEFAULT_IMAGE_POOL_SIZE = 128,
_SG_DEFAULT_SHADER_POOL_SIZE = 32,
_SG_DEFAULT_PIPELINE_POOL_SIZE = 64,
_SG_DEFAULT_PASS_POOL_SIZE = 16,
_SG_DEFAULT_CONTEXT_POOL_SIZE = 16,
_SG_DEFAULT_SAMPLER_CACHE_CAPACITY = 64,
_SG_DEFAULT_UB_SIZE = 4 * 1024 * 1024,
_SG_DEFAULT_STAGING_SIZE = 8 * 1024 * 1024,
};
typedef struct {
char buf[_SG_STRING_SIZE];
} _sg_str_t;
#define _sg_def(val, def) (((val) == 0) ? (def) : (val))
#define _sg_def_flt(val, def) (((val) == 0.0f) ? (def) : (val))
#define _sg_min(a,b) ((a<b)?a:b)
#define _sg_max(a,b) ((a>b)?a:b)
#define _sg_clamp(v,v0,v1) ((v<v0)?(v0):((v>v1)?(v1):(v)))
#define _sg_fequal(val,cmp,delta) (((val-cmp)> -delta)&&((val-cmp)<delta))
typedef struct {
int size;
int append_pos;
bool append_overflow;
sg_buffer_type type;
sg_usage usage;
uint32_t update_frame_index;
uint32_t append_frame_index;
int num_slots;
int active_slot;
} _sg_buffer_common_t;
_SOKOL_PRIVATE void _sg_buffer_common_init(_sg_buffer_common_t* cmn, const sg_buffer_desc* desc) {
cmn->size = (int)desc->size;
cmn->append_pos = 0;
cmn->append_overflow = false;
cmn->type = desc->type;
cmn->usage = desc->usage;
cmn->update_frame_index = 0;
cmn->append_frame_index = 0;
cmn->num_slots = (cmn->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
cmn->active_slot = 0;
}
typedef struct {
sg_image_type type;
bool render_target;
int width;
int height;
int num_slices;
int num_mipmaps;
sg_usage usage;
sg_pixel_format pixel_format;
int sample_count;
sg_filter min_filter;
sg_filter mag_filter;
sg_wrap wrap_u;
sg_wrap wrap_v;
sg_wrap wrap_w;
sg_border_color border_color;
uint32_t max_anisotropy;
uint32_t upd_frame_index;
int num_slots;
int active_slot;
} _sg_image_common_t;
_SOKOL_PRIVATE void _sg_image_common_init(_sg_image_common_t* cmn, const sg_image_desc* desc) {
cmn->type = desc->type;
cmn->render_target = desc->render_target;
cmn->width = desc->width;
cmn->height = desc->height;
cmn->num_slices = desc->num_slices;
cmn->num_mipmaps = desc->num_mipmaps;
cmn->usage = desc->usage;
cmn->pixel_format = desc->pixel_format;
cmn->sample_count = desc->sample_count;
cmn->min_filter = desc->min_filter;
cmn->mag_filter = desc->mag_filter;
cmn->wrap_u = desc->wrap_u;
cmn->wrap_v = desc->wrap_v;
cmn->wrap_w = desc->wrap_w;
cmn->border_color = desc->border_color;
cmn->max_anisotropy = desc->max_anisotropy;
cmn->upd_frame_index = 0;
cmn->num_slots = (cmn->usage == SG_USAGE_IMMUTABLE) ? 1 : SG_NUM_INFLIGHT_FRAMES;
cmn->active_slot = 0;
}
typedef struct {
size_t size;
} _sg_uniform_block_t;
typedef struct {
sg_image_type image_type;
sg_sampler_type sampler_type;
} _sg_shader_image_t;
typedef struct {
int num_uniform_blocks;
int num_images;
_sg_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
_sg_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
} _sg_shader_stage_t;
typedef struct {
_sg_shader_stage_t stage[SG_NUM_SHADER_STAGES];
} _sg_shader_common_t;
_SOKOL_PRIVATE void _sg_shader_common_init(_sg_shader_common_t* cmn, const sg_shader_desc* desc) {
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
_sg_shader_stage_t* stage = &cmn->stage[stage_index];
SOKOL_ASSERT(stage->num_uniform_blocks == 0);
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
if (0 == ub_desc->size) {
break;
}
stage->uniform_blocks[ub_index].size = ub_desc->size;
stage->num_uniform_blocks++;
}
SOKOL_ASSERT(stage->num_images == 0);
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
if (img_desc->image_type == _SG_IMAGETYPE_DEFAULT) {
break;
}
stage->images[img_index].image_type = img_desc->image_type;
stage->images[img_index].sampler_type = img_desc->sampler_type;
stage->num_images++;
}
}
}
typedef struct {
sg_shader shader_id;
sg_index_type index_type;
bool vertex_layout_valid[SG_MAX_SHADERSTAGE_BUFFERS];
int color_attachment_count;
sg_pixel_format color_formats[SG_MAX_COLOR_ATTACHMENTS];
sg_pixel_format depth_format;
int sample_count;
float depth_bias;
float depth_bias_slope_scale;
float depth_bias_clamp;
sg_color blend_color;
} _sg_pipeline_common_t;
_SOKOL_PRIVATE void _sg_pipeline_common_init(_sg_pipeline_common_t* cmn, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(desc->color_count < SG_MAX_COLOR_ATTACHMENTS);
cmn->shader_id = desc->shader;
cmn->index_type = desc->index_type;
for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
cmn->vertex_layout_valid[i] = false;
}
cmn->color_attachment_count = desc->color_count;
for (int i = 0; i < cmn->color_attachment_count; i++) {
cmn->color_formats[i] = desc->colors[i].pixel_format;
}
cmn->depth_format = desc->depth.pixel_format;
cmn->sample_count = desc->sample_count;
cmn->depth_bias = desc->depth.bias;
cmn->depth_bias_slope_scale = desc->depth.bias_slope_scale;
cmn->depth_bias_clamp = desc->depth.bias_clamp;
cmn->blend_color = desc->blend_color;
}
typedef struct {
sg_image image_id;
int mip_level;
int slice;
} _sg_pass_attachment_common_t;
typedef struct {
int num_color_atts;
_sg_pass_attachment_common_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
_sg_pass_attachment_common_t ds_att;
} _sg_pass_common_t;
_SOKOL_PRIVATE void _sg_pass_common_init(_sg_pass_common_t* cmn, const sg_pass_desc* desc) {
const sg_pass_attachment_desc* att_desc;
_sg_pass_attachment_common_t* att;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
att_desc = &desc->color_attachments[i];
if (att_desc->image.id != SG_INVALID_ID) {
cmn->num_color_atts++;
att = &cmn->color_atts[i];
att->image_id = att_desc->image;
att->mip_level = att_desc->mip_level;
att->slice = att_desc->slice;
}
}
att_desc = &desc->depth_stencil_attachment;
if (att_desc->image.id != SG_INVALID_ID) {
att = &cmn->ds_att;
att->image_id = att_desc->image;
att->mip_level = att_desc->mip_level;
att->slice = att_desc->slice;
}
}
typedef struct {
sg_filter min_filter;
sg_filter mag_filter;
sg_wrap wrap_u;
sg_wrap wrap_v;
sg_wrap wrap_w;
sg_border_color border_color;
uint32_t max_anisotropy;
int min_lod;
int max_lod;
uintptr_t sampler_handle;
} _sg_sampler_cache_item_t;
typedef struct {
int capacity;
int num_items;
_sg_sampler_cache_item_t* items;
} _sg_sampler_cache_t;
_SOKOL_PRIVATE void _sg_smpcache_init(_sg_sampler_cache_t* cache, int capacity) {
SOKOL_ASSERT(cache && (capacity > 0));
memset(cache, 0, sizeof(_sg_sampler_cache_t));
cache->capacity = capacity;
const size_t size = (size_t)cache->capacity * sizeof(_sg_sampler_cache_item_t);
cache->items = (_sg_sampler_cache_item_t*) SOKOL_MALLOC(size);
SOKOL_ASSERT(cache->items);
memset(cache->items, 0, size);
}
_SOKOL_PRIVATE void _sg_smpcache_discard(_sg_sampler_cache_t* cache) {
SOKOL_ASSERT(cache && cache->items);
SOKOL_FREE(cache->items);
cache->items = 0;
cache->num_items = 0;
cache->capacity = 0;
}
_SOKOL_PRIVATE int _sg_smpcache_minlod_int(float min_lod) {
return (int) (min_lod * 1000.0f);
}
_SOKOL_PRIVATE int _sg_smpcache_maxlod_int(float max_lod) {
return (int) (_sg_clamp(max_lod, 0.0f, 1000.0f) * 1000.0f);
}
_SOKOL_PRIVATE int _sg_smpcache_find_item(const _sg_sampler_cache_t* cache, const sg_image_desc* img_desc) {
SOKOL_ASSERT(cache && cache->items);
SOKOL_ASSERT(img_desc);
const int min_lod = _sg_smpcache_minlod_int(img_desc->min_lod);
const int max_lod = _sg_smpcache_maxlod_int(img_desc->max_lod);
for (int i = 0; i < cache->num_items; i++) {
const _sg_sampler_cache_item_t* item = &cache->items[i];
if ((img_desc->min_filter == item->min_filter) &&
(img_desc->mag_filter == item->mag_filter) &&
(img_desc->wrap_u == item->wrap_u) &&
(img_desc->wrap_v == item->wrap_v) &&
(img_desc->wrap_w == item->wrap_w) &&
(img_desc->max_anisotropy == item->max_anisotropy) &&
(img_desc->border_color == item->border_color) &&
(min_lod == item->min_lod) &&
(max_lod == item->max_lod))
{
return i;
}
}
return -1;
}
_SOKOL_PRIVATE void _sg_smpcache_add_item(_sg_sampler_cache_t* cache, const sg_image_desc* img_desc, uintptr_t sampler_handle) {
SOKOL_ASSERT(cache && cache->items);
SOKOL_ASSERT(img_desc);
SOKOL_ASSERT(cache->num_items < cache->capacity);
const int item_index = cache->num_items++;
_sg_sampler_cache_item_t* item = &cache->items[item_index];
item->min_filter = img_desc->min_filter;
item->mag_filter = img_desc->mag_filter;
item->wrap_u = img_desc->wrap_u;
item->wrap_v = img_desc->wrap_v;
item->wrap_w = img_desc->wrap_w;
item->border_color = img_desc->border_color;
item->max_anisotropy = img_desc->max_anisotropy;
item->min_lod = _sg_smpcache_minlod_int(img_desc->min_lod);
item->max_lod = _sg_smpcache_maxlod_int(img_desc->max_lod);
item->sampler_handle = sampler_handle;
}
_SOKOL_PRIVATE uintptr_t _sg_smpcache_sampler(_sg_sampler_cache_t* cache, int item_index) {
SOKOL_ASSERT(cache && cache->items);
SOKOL_ASSERT(item_index < cache->num_items);
return cache->items[item_index].sampler_handle;
}
#if defined(SOKOL_DUMMY_BACKEND)
typedef struct {
_sg_slot_t slot;
_sg_buffer_common_t cmn;
} _sg_dummy_buffer_t;
typedef _sg_dummy_buffer_t _sg_buffer_t;
typedef struct {
_sg_slot_t slot;
_sg_image_common_t cmn;
} _sg_dummy_image_t;
typedef _sg_dummy_image_t _sg_image_t;
typedef struct {
_sg_slot_t slot;
_sg_shader_common_t cmn;
} _sg_dummy_shader_t;
typedef _sg_dummy_shader_t _sg_shader_t;
typedef struct {
_sg_slot_t slot;
_sg_shader_t* shader;
_sg_pipeline_common_t cmn;
} _sg_dummy_pipeline_t;
typedef _sg_dummy_pipeline_t _sg_pipeline_t;
typedef struct {
_sg_image_t* image;
} _sg_dummy_attachment_t;
typedef struct {
_sg_slot_t slot;
_sg_pass_common_t cmn;
struct {
_sg_dummy_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
_sg_dummy_attachment_t ds_att;
} dmy;
} _sg_dummy_pass_t;
typedef _sg_dummy_pass_t _sg_pass_t;
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
typedef struct {
_sg_slot_t slot;
} _sg_dummy_context_t;
typedef _sg_dummy_context_t _sg_context_t;
#elif defined(_SOKOL_ANY_GL)
typedef struct {
_sg_slot_t slot;
_sg_buffer_common_t cmn;
struct {
GLuint buf[SG_NUM_INFLIGHT_FRAMES];
bool ext_buffers;
} gl;
} _sg_gl_buffer_t;
typedef _sg_gl_buffer_t _sg_buffer_t;
typedef struct {
_sg_slot_t slot;
_sg_image_common_t cmn;
struct {
GLenum target;
GLuint depth_render_buffer;
GLuint msaa_render_buffer;
GLuint tex[SG_NUM_INFLIGHT_FRAMES];
bool ext_textures;
} gl;
} _sg_gl_image_t;
typedef _sg_gl_image_t _sg_image_t;
typedef struct {
GLint gl_loc;
sg_uniform_type type;
uint8_t count;
uint16_t offset;
} _sg_gl_uniform_t;
typedef struct {
int num_uniforms;
_sg_gl_uniform_t uniforms[SG_MAX_UB_MEMBERS];
} _sg_gl_uniform_block_t;
typedef struct {
int gl_tex_slot;
} _sg_gl_shader_image_t;
typedef struct {
_sg_str_t name;
} _sg_gl_shader_attr_t;
typedef struct {
_sg_gl_uniform_block_t uniform_blocks[SG_MAX_SHADERSTAGE_UBS];
_sg_gl_shader_image_t images[SG_MAX_SHADERSTAGE_IMAGES];
} _sg_gl_shader_stage_t;
typedef struct {
_sg_slot_t slot;
_sg_shader_common_t cmn;
struct {
GLuint prog;
_sg_gl_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
_sg_gl_shader_stage_t stage[SG_NUM_SHADER_STAGES];
} gl;
} _sg_gl_shader_t;
typedef _sg_gl_shader_t _sg_shader_t;
typedef struct {
int8_t vb_index;
int8_t divisor;
uint8_t stride;
uint8_t size;
uint8_t normalized;
int offset;
GLenum type;
} _sg_gl_attr_t;
typedef struct {
_sg_slot_t slot;
_sg_pipeline_common_t cmn;
_sg_shader_t* shader;
struct {
_sg_gl_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
sg_depth_state depth;
sg_stencil_state stencil;
sg_primitive_type primitive_type;
sg_blend_state blend;
sg_color_mask color_write_mask[SG_MAX_COLOR_ATTACHMENTS];
sg_cull_mode cull_mode;
sg_face_winding face_winding;
int sample_count;
bool alpha_to_coverage_enabled;
} gl;
} _sg_gl_pipeline_t;
typedef _sg_gl_pipeline_t _sg_pipeline_t;
typedef struct {
_sg_image_t* image;
GLuint gl_msaa_resolve_buffer;
} _sg_gl_attachment_t;
typedef struct {
_sg_slot_t slot;
_sg_pass_common_t cmn;
struct {
GLuint fb;
_sg_gl_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
_sg_gl_attachment_t ds_att;
} gl;
} _sg_gl_pass_t;
typedef _sg_gl_pass_t _sg_pass_t;
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
typedef struct {
_sg_slot_t slot;
#if !defined(SOKOL_GLES2)
GLuint vao;
#endif
GLuint default_framebuffer;
} _sg_gl_context_t;
typedef _sg_gl_context_t _sg_context_t;
typedef struct {
_sg_gl_attr_t gl_attr;
GLuint gl_vbuf;
} _sg_gl_cache_attr_t;
typedef struct {
GLenum target;
GLuint texture;
} _sg_gl_texture_bind_slot;
typedef struct {
sg_depth_state depth;
sg_stencil_state stencil;
sg_blend_state blend;
sg_color_mask color_write_mask[SG_MAX_COLOR_ATTACHMENTS];
sg_cull_mode cull_mode;
sg_face_winding face_winding;
bool polygon_offset_enabled;
int sample_count;
sg_color blend_color;
bool alpha_to_coverage_enabled;
_sg_gl_cache_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
GLuint vertex_buffer;
GLuint index_buffer;
GLuint stored_vertex_buffer;
GLuint stored_index_buffer;
GLuint prog;
_sg_gl_texture_bind_slot textures[SG_MAX_SHADERSTAGE_IMAGES];
_sg_gl_texture_bind_slot stored_texture;
int cur_ib_offset;
GLenum cur_primitive_type;
GLenum cur_index_type;
GLenum cur_active_texture;
_sg_pipeline_t* cur_pipeline;
sg_pipeline cur_pipeline_id;
} _sg_gl_state_cache_t;
typedef struct {
bool valid;
bool gles2;
bool in_pass;
int cur_pass_width;
int cur_pass_height;
_sg_context_t* cur_context;
_sg_pass_t* cur_pass;
sg_pass cur_pass_id;
_sg_gl_state_cache_t cache;
bool ext_anisotropic;
GLint max_anisotropy;
GLint max_combined_texture_image_units;
#if _SOKOL_USE_WIN32_GL_LOADER
HINSTANCE opengl32_dll;
#endif
} _sg_gl_backend_t;
#elif defined(SOKOL_D3D11)
typedef struct {
_sg_slot_t slot;
_sg_buffer_common_t cmn;
struct {
ID3D11Buffer* buf;
} d3d11;
} _sg_d3d11_buffer_t;
typedef _sg_d3d11_buffer_t _sg_buffer_t;
typedef struct {
_sg_slot_t slot;
_sg_image_common_t cmn;
struct {
DXGI_FORMAT format;
ID3D11Texture2D* tex2d;
ID3D11Texture3D* tex3d;
ID3D11Texture2D* texds;
ID3D11Texture2D* texmsaa;
ID3D11ShaderResourceView* srv;
ID3D11SamplerState* smp;
} d3d11;
} _sg_d3d11_image_t;
typedef _sg_d3d11_image_t _sg_image_t;
typedef struct {
_sg_str_t sem_name;
int sem_index;
} _sg_d3d11_shader_attr_t;
typedef struct {
ID3D11Buffer* cbufs[SG_MAX_SHADERSTAGE_UBS];
} _sg_d3d11_shader_stage_t;
typedef struct {
_sg_slot_t slot;
_sg_shader_common_t cmn;
struct {
_sg_d3d11_shader_attr_t attrs[SG_MAX_VERTEX_ATTRIBUTES];
_sg_d3d11_shader_stage_t stage[SG_NUM_SHADER_STAGES];
ID3D11VertexShader* vs;
ID3D11PixelShader* fs;
void* vs_blob;
size_t vs_blob_length;
} d3d11;
} _sg_d3d11_shader_t;
typedef _sg_d3d11_shader_t _sg_shader_t;
typedef struct {
_sg_slot_t slot;
_sg_pipeline_common_t cmn;
_sg_shader_t* shader;
struct {
UINT stencil_ref;
UINT vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
D3D_PRIMITIVE_TOPOLOGY topology;
DXGI_FORMAT index_format;
ID3D11InputLayout* il;
ID3D11RasterizerState* rs;
ID3D11DepthStencilState* dss;
ID3D11BlendState* bs;
} d3d11;
} _sg_d3d11_pipeline_t;
typedef _sg_d3d11_pipeline_t _sg_pipeline_t;
typedef struct {
_sg_image_t* image;
ID3D11RenderTargetView* rtv;
} _sg_d3d11_color_attachment_t;
typedef struct {
_sg_image_t* image;
ID3D11DepthStencilView* dsv;
} _sg_d3d11_ds_attachment_t;
typedef struct {
_sg_slot_t slot;
_sg_pass_common_t cmn;
struct {
_sg_d3d11_color_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
_sg_d3d11_ds_attachment_t ds_att;
} d3d11;
} _sg_d3d11_pass_t;
typedef _sg_d3d11_pass_t _sg_pass_t;
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
typedef struct {
_sg_slot_t slot;
} _sg_d3d11_context_t;
typedef _sg_d3d11_context_t _sg_context_t;
typedef struct {
bool valid;
ID3D11Device* dev;
ID3D11DeviceContext* ctx;
const void* (*rtv_cb)(void);
const void* (*rtv_userdata_cb)(void*);
const void* (*dsv_cb)(void);
const void* (*dsv_userdata_cb)(void*);
void* user_data;
bool in_pass;
bool use_indexed_draw;
int cur_width;
int cur_height;
int num_rtvs;
_sg_pass_t* cur_pass;
sg_pass cur_pass_id;
_sg_pipeline_t* cur_pipeline;
sg_pipeline cur_pipeline_id;
ID3D11RenderTargetView* cur_rtvs[SG_MAX_COLOR_ATTACHMENTS];
ID3D11DepthStencilView* cur_dsv;
HINSTANCE d3dcompiler_dll;
bool d3dcompiler_dll_load_failed;
pD3DCompile D3DCompile_func;
ID3D11RenderTargetView* zero_rtvs[SG_MAX_COLOR_ATTACHMENTS];
ID3D11Buffer* zero_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
UINT zero_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
UINT zero_vb_strides[SG_MAX_SHADERSTAGE_BUFFERS];
ID3D11Buffer* zero_cbs[SG_MAX_SHADERSTAGE_UBS];
ID3D11ShaderResourceView* zero_srvs[SG_MAX_SHADERSTAGE_IMAGES];
ID3D11SamplerState* zero_smps[SG_MAX_SHADERSTAGE_IMAGES];
D3D11_SUBRESOURCE_DATA subres_data[SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS];
} _sg_d3d11_backend_t;
#elif defined(SOKOL_METAL)
#if defined(_SG_TARGET_MACOS) || defined(_SG_TARGET_IOS_SIMULATOR)
#define _SG_MTL_UB_ALIGN (256)
#else
#define _SG_MTL_UB_ALIGN (16)
#endif
#define _SG_MTL_INVALID_SLOT_INDEX (0)
typedef struct {
uint32_t frame_index;
int slot_index;
} _sg_mtl_release_item_t;
typedef struct {
NSMutableArray* pool;
int num_slots;
int free_queue_top;
int* free_queue;
int release_queue_front;
int release_queue_back;
_sg_mtl_release_item_t* release_queue;
} _sg_mtl_idpool_t;
typedef struct {
_sg_slot_t slot;
_sg_buffer_common_t cmn;
struct {
int buf[SG_NUM_INFLIGHT_FRAMES];
} mtl;
} _sg_mtl_buffer_t;
typedef _sg_mtl_buffer_t _sg_buffer_t;
typedef struct {
_sg_slot_t slot;
_sg_image_common_t cmn;
struct {
int tex[SG_NUM_INFLIGHT_FRAMES];
int depth_tex;
int msaa_tex;
int sampler_state;
} mtl;
} _sg_mtl_image_t;
typedef _sg_mtl_image_t _sg_image_t;
typedef struct {
int mtl_lib;
int mtl_func;
} _sg_mtl_shader_stage_t;
typedef struct {
_sg_slot_t slot;
_sg_shader_common_t cmn;
struct {
_sg_mtl_shader_stage_t stage[SG_NUM_SHADER_STAGES];
} mtl;
} _sg_mtl_shader_t;
typedef _sg_mtl_shader_t _sg_shader_t;
typedef struct {
_sg_slot_t slot;
_sg_pipeline_common_t cmn;
_sg_shader_t* shader;
struct {
MTLPrimitiveType prim_type;
int index_size;
MTLIndexType index_type;
MTLCullMode cull_mode;
MTLWinding winding;
uint32_t stencil_ref;
int rps;
int dss;
} mtl;
} _sg_mtl_pipeline_t;
typedef _sg_mtl_pipeline_t _sg_pipeline_t;
typedef struct {
_sg_image_t* image;
} _sg_mtl_attachment_t;
typedef struct {
_sg_slot_t slot;
_sg_pass_common_t cmn;
struct {
_sg_mtl_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
_sg_mtl_attachment_t ds_att;
} mtl;
} _sg_mtl_pass_t;
typedef _sg_mtl_pass_t _sg_pass_t;
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
typedef struct {
_sg_slot_t slot;
} _sg_mtl_context_t;
typedef _sg_mtl_context_t _sg_context_t;
typedef struct {
const _sg_pipeline_t* cur_pipeline;
sg_pipeline cur_pipeline_id;
const _sg_buffer_t* cur_indexbuffer;
int cur_indexbuffer_offset;
sg_buffer cur_indexbuffer_id;
const _sg_buffer_t* cur_vertexbuffers[SG_MAX_SHADERSTAGE_BUFFERS];
int cur_vertexbuffer_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
sg_buffer cur_vertexbuffer_ids[SG_MAX_SHADERSTAGE_BUFFERS];
const _sg_image_t* cur_vs_images[SG_MAX_SHADERSTAGE_IMAGES];
sg_image cur_vs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
const _sg_image_t* cur_fs_images[SG_MAX_SHADERSTAGE_IMAGES];
sg_image cur_fs_image_ids[SG_MAX_SHADERSTAGE_IMAGES];
} _sg_mtl_state_cache_t;
typedef struct {
bool valid;
const void*(*renderpass_descriptor_cb)(void);
const void*(*renderpass_descriptor_userdata_cb)(void*);
const void*(*drawable_cb)(void);
const void*(*drawable_userdata_cb)(void*);
void* user_data;
uint32_t frame_index;
uint32_t cur_frame_rotate_index;
int ub_size;
int cur_ub_offset;
uint8_t* cur_ub_base_ptr;
bool in_pass;
bool pass_valid;
int cur_width;
int cur_height;
_sg_mtl_state_cache_t state_cache;
_sg_sampler_cache_t sampler_cache;
_sg_mtl_idpool_t idpool;
dispatch_semaphore_t sem;
id<MTLDevice> device;
id<MTLCommandQueue> cmd_queue;
id<MTLCommandBuffer> cmd_buffer;
id<MTLRenderCommandEncoder> cmd_encoder;
id<MTLBuffer> uniform_buffers[SG_NUM_INFLIGHT_FRAMES];
} _sg_mtl_backend_t;
#elif defined(SOKOL_WGPU)
#define _SG_WGPU_STAGING_ALIGN (256)
#define _SG_WGPU_STAGING_PIPELINE_SIZE (8)
#define _SG_WGPU_ROWPITCH_ALIGN (256)
#define _SG_WGPU_MAX_SHADERSTAGE_IMAGES (8)
#define _SG_WGPU_MAX_UNIFORM_UPDATE_SIZE (1<<16)
typedef struct {
_sg_slot_t slot;
_sg_buffer_common_t cmn;
struct {
WGPUBuffer buf;
} wgpu;
} _sg_wgpu_buffer_t;
typedef _sg_wgpu_buffer_t _sg_buffer_t;
typedef struct {
_sg_slot_t slot;
_sg_image_common_t cmn;
struct {
WGPUTexture tex;
WGPUTextureView tex_view;
WGPUTexture msaa_tex;
WGPUSampler sampler;
} wgpu;
} _sg_wgpu_image_t;
typedef _sg_wgpu_image_t _sg_image_t;
typedef struct {
WGPUShaderModule module;
WGPUBindGroupLayout bind_group_layout;
_sg_str_t entry;
} _sg_wgpu_shader_stage_t;
typedef struct {
_sg_slot_t slot;
_sg_shader_common_t cmn;
struct {
_sg_wgpu_shader_stage_t stage[SG_NUM_SHADER_STAGES];
} wgpu;
} _sg_wgpu_shader_t;
typedef _sg_wgpu_shader_t _sg_shader_t;
typedef struct {
_sg_slot_t slot;
_sg_pipeline_common_t cmn;
_sg_shader_t* shader;
struct {
WGPURenderPipeline pip;
uint32_t stencil_ref;
} wgpu;
} _sg_wgpu_pipeline_t;
typedef _sg_wgpu_pipeline_t _sg_pipeline_t;
typedef struct {
_sg_image_t* image;
WGPUTextureView render_tex_view;
WGPUTextureView resolve_tex_view;
} _sg_wgpu_attachment_t;
typedef struct {
_sg_slot_t slot;
_sg_pass_common_t cmn;
struct {
_sg_wgpu_attachment_t color_atts[SG_MAX_COLOR_ATTACHMENTS];
_sg_wgpu_attachment_t ds_att;
} wgpu;
} _sg_wgpu_pass_t;
typedef _sg_wgpu_pass_t _sg_pass_t;
typedef _sg_pass_attachment_common_t _sg_pass_attachment_t;
typedef struct {
_sg_slot_t slot;
} _sg_wgpu_context_t;
typedef _sg_wgpu_context_t _sg_context_t;
typedef struct {
WGPUBindGroupLayout bindgroup_layout;
uint32_t num_bytes;
uint32_t offset;
uint32_t bind_offsets[SG_NUM_SHADER_STAGES][SG_MAX_SHADERSTAGE_UBS];
WGPUBuffer buf;
WGPUBindGroup bindgroup;
struct {
int num;
int cur;
WGPUBuffer buf[_SG_WGPU_STAGING_PIPELINE_SIZE];
uint8_t* ptr[_SG_WGPU_STAGING_PIPELINE_SIZE];
} stage;
} _sg_wgpu_ubpool_t;
typedef struct {
uint32_t num_bytes;
uint32_t offset;
int num;
int cur;
WGPUBuffer buf[_SG_WGPU_STAGING_PIPELINE_SIZE];
uint8_t* ptr[_SG_WGPU_STAGING_PIPELINE_SIZE];
} _sg_wgpu_stagingpool_t;
typedef struct {
bool valid;
bool in_pass;
bool draw_indexed;
int cur_width;
int cur_height;
WGPUDevice dev;
WGPUTextureView (*render_view_cb)(void);
WGPUTextureView (*render_view_userdata_cb)(void*);
WGPUTextureView (*resolve_view_cb)(void);
WGPUTextureView (*resolve_view_userdata_cb)(void*);
WGPUTextureView (*depth_stencil_view_cb)(void);
WGPUTextureView (*depth_stencil_view_userdata_cb)(void*);
void* user_data;
WGPUQueue queue;
WGPUCommandEncoder render_cmd_enc;
WGPUCommandEncoder staging_cmd_enc;
WGPURenderPassEncoder pass_enc;
WGPUBindGroup empty_bind_group;
const _sg_pipeline_t* cur_pipeline;
sg_pipeline cur_pipeline_id;
_sg_sampler_cache_t sampler_cache;
_sg_wgpu_ubpool_t ub;
_sg_wgpu_stagingpool_t staging;
} _sg_wgpu_backend_t;
#endif
#define _SG_INVALID_SLOT_INDEX (0)
typedef struct {
int size;
int queue_top;
uint32_t* gen_ctrs;
int* free_queue;
} _sg_pool_t;
typedef struct {
_sg_pool_t buffer_pool;
_sg_pool_t image_pool;
_sg_pool_t shader_pool;
_sg_pool_t pipeline_pool;
_sg_pool_t pass_pool;
_sg_pool_t context_pool;
_sg_buffer_t* buffers;
_sg_image_t* images;
_sg_shader_t* shaders;
_sg_pipeline_t* pipelines;
_sg_pass_t* passes;
_sg_context_t* contexts;
} _sg_pools_t;
typedef enum {
_SG_VALIDATE_SUCCESS,
_SG_VALIDATE_BUFFERDESC_CANARY,
_SG_VALIDATE_BUFFERDESC_SIZE,
_SG_VALIDATE_BUFFERDESC_DATA,
_SG_VALIDATE_BUFFERDESC_DATA_SIZE,
_SG_VALIDATE_BUFFERDESC_NO_DATA,
_SG_VALIDATE_IMAGEDESC_CANARY,
_SG_VALIDATE_IMAGEDESC_WIDTH,
_SG_VALIDATE_IMAGEDESC_HEIGHT,
_SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT,
_SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT,
_SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT,
_SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT,
_SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE,
_SG_VALIDATE_IMAGEDESC_RT_NO_DATA,
_SG_VALIDATE_IMAGEDESC_DATA,
_SG_VALIDATE_IMAGEDESC_NO_DATA,
_SG_VALIDATE_SHADERDESC_CANARY,
_SG_VALIDATE_SHADERDESC_SOURCE,
_SG_VALIDATE_SHADERDESC_BYTECODE,
_SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE,
_SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE,
_SG_VALIDATE_SHADERDESC_NO_CONT_UBS,
_SG_VALIDATE_SHADERDESC_NO_CONT_IMGS,
_SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS,
_SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS,
_SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME,
_SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH,
_SG_VALIDATE_SHADERDESC_IMG_NAME,
_SG_VALIDATE_SHADERDESC_ATTR_NAMES,
_SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS,
_SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG,
_SG_VALIDATE_PIPELINEDESC_CANARY,
_SG_VALIDATE_PIPELINEDESC_SHADER,
_SG_VALIDATE_PIPELINEDESC_NO_ATTRS,
_SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4,
_SG_VALIDATE_PIPELINEDESC_ATTR_NAME,
_SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS,
_SG_VALIDATE_PASSDESC_CANARY,
_SG_VALIDATE_PASSDESC_NO_COLOR_ATTS,
_SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS,
_SG_VALIDATE_PASSDESC_IMAGE,
_SG_VALIDATE_PASSDESC_MIPLEVEL,
_SG_VALIDATE_PASSDESC_FACE,
_SG_VALIDATE_PASSDESC_LAYER,
_SG_VALIDATE_PASSDESC_SLICE,
_SG_VALIDATE_PASSDESC_IMAGE_NO_RT,
_SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT,
_SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT,
_SG_VALIDATE_PASSDESC_IMAGE_SIZES,
_SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS,
_SG_VALIDATE_BEGINPASS_PASS,
_SG_VALIDATE_BEGINPASS_IMAGE,
_SG_VALIDATE_APIP_PIPELINE_VALID_ID,
_SG_VALIDATE_APIP_PIPELINE_EXISTS,
_SG_VALIDATE_APIP_PIPELINE_VALID,
_SG_VALIDATE_APIP_SHADER_EXISTS,
_SG_VALIDATE_APIP_SHADER_VALID,
_SG_VALIDATE_APIP_ATT_COUNT,
_SG_VALIDATE_APIP_COLOR_FORMAT,
_SG_VALIDATE_APIP_DEPTH_FORMAT,
_SG_VALIDATE_APIP_SAMPLE_COUNT,
_SG_VALIDATE_ABND_PIPELINE,
_SG_VALIDATE_ABND_PIPELINE_EXISTS,
_SG_VALIDATE_ABND_PIPELINE_VALID,
_SG_VALIDATE_ABND_VBS,
_SG_VALIDATE_ABND_VB_EXISTS,
_SG_VALIDATE_ABND_VB_TYPE,
_SG_VALIDATE_ABND_VB_OVERFLOW,
_SG_VALIDATE_ABND_NO_IB,
_SG_VALIDATE_ABND_IB,
_SG_VALIDATE_ABND_IB_EXISTS,
_SG_VALIDATE_ABND_IB_TYPE,
_SG_VALIDATE_ABND_IB_OVERFLOW,
_SG_VALIDATE_ABND_VS_IMGS,
_SG_VALIDATE_ABND_VS_IMG_EXISTS,
_SG_VALIDATE_ABND_VS_IMG_TYPES,
_SG_VALIDATE_ABND_FS_IMGS,
_SG_VALIDATE_ABND_FS_IMG_EXISTS,
_SG_VALIDATE_ABND_FS_IMG_TYPES,
_SG_VALIDATE_AUB_NO_PIPELINE,
_SG_VALIDATE_AUB_NO_UB_AT_SLOT,
_SG_VALIDATE_AUB_SIZE,
_SG_VALIDATE_UPDATEBUF_USAGE,
_SG_VALIDATE_UPDATEBUF_SIZE,
_SG_VALIDATE_UPDATEBUF_ONCE,
_SG_VALIDATE_UPDATEBUF_APPEND,
_SG_VALIDATE_APPENDBUF_USAGE,
_SG_VALIDATE_APPENDBUF_SIZE,
_SG_VALIDATE_APPENDBUF_UPDATE,
_SG_VALIDATE_UPDIMG_USAGE,
_SG_VALIDATE_UPDIMG_NOTENOUGHDATA,
_SG_VALIDATE_UPDIMG_SIZE,
_SG_VALIDATE_UPDIMG_COMPRESSED,
_SG_VALIDATE_UPDIMG_ONCE
} _sg_validate_error_t;
typedef struct {
bool valid;
sg_desc desc;
uint32_t frame_index;
sg_context active_context;
sg_pass cur_pass;
sg_pipeline cur_pipeline;
bool pass_valid;
bool bindings_valid;
bool next_draw_valid;
#if defined(SOKOL_DEBUG)
_sg_validate_error_t validate_error;
#endif
_sg_pools_t pools;
sg_backend backend;
sg_features features;
sg_limits limits;
sg_pixelformat_info formats[_SG_PIXELFORMAT_NUM];
#if defined(_SOKOL_ANY_GL)
_sg_gl_backend_t gl;
#elif defined(SOKOL_METAL)
_sg_mtl_backend_t mtl;
#elif defined(SOKOL_D3D11)
_sg_d3d11_backend_t d3d11;
#elif defined(SOKOL_WGPU)
_sg_wgpu_backend_t wgpu;
#endif
#if defined(SOKOL_TRACE_HOOKS)
sg_trace_hooks hooks;
#endif
} _sg_state_t;
static _sg_state_t _sg;
_SOKOL_PRIVATE bool _sg_strempty(const _sg_str_t* str) {
return 0 == str->buf[0];
}
_SOKOL_PRIVATE const char* _sg_strptr(const _sg_str_t* str) {
return &str->buf[0];
}
_SOKOL_PRIVATE void _sg_strcpy(_sg_str_t* dst, const char* src) {
SOKOL_ASSERT(dst);
if (src) {
#if defined(_MSC_VER)
strncpy_s(dst->buf, _SG_STRING_SIZE, src, (_SG_STRING_SIZE-1));
#else
strncpy(dst->buf, src, _SG_STRING_SIZE);
#endif
dst->buf[_SG_STRING_SIZE-1] = 0;
}
else {
memset(dst->buf, 0, _SG_STRING_SIZE);
}
}
_SOKOL_PRIVATE int _sg_vertexformat_bytesize(sg_vertex_format fmt) {
switch (fmt) {
case SG_VERTEXFORMAT_FLOAT: return 4;
case SG_VERTEXFORMAT_FLOAT2: return 8;
case SG_VERTEXFORMAT_FLOAT3: return 12;
case SG_VERTEXFORMAT_FLOAT4: return 16;
case SG_VERTEXFORMAT_BYTE4: return 4;
case SG_VERTEXFORMAT_BYTE4N: return 4;
case SG_VERTEXFORMAT_UBYTE4: return 4;
case SG_VERTEXFORMAT_UBYTE4N: return 4;
case SG_VERTEXFORMAT_SHORT2: return 4;
case SG_VERTEXFORMAT_SHORT2N: return 4;
case SG_VERTEXFORMAT_USHORT2N: return 4;
case SG_VERTEXFORMAT_SHORT4: return 8;
case SG_VERTEXFORMAT_SHORT4N: return 8;
case SG_VERTEXFORMAT_USHORT4N: return 8;
case SG_VERTEXFORMAT_UINT10_N2: return 4;
case SG_VERTEXFORMAT_INVALID: return 0;
default:
SOKOL_UNREACHABLE;
return -1;
}
}
_SOKOL_PRIVATE int _sg_uniform_size(sg_uniform_type type, int count) {
switch (type) {
case SG_UNIFORMTYPE_INVALID: return 0;
case SG_UNIFORMTYPE_FLOAT: return 4 * count;
case SG_UNIFORMTYPE_FLOAT2: return 8 * count;
case SG_UNIFORMTYPE_FLOAT3: return 12 * count;
case SG_UNIFORMTYPE_FLOAT4: return 16 * count;
case SG_UNIFORMTYPE_MAT4: return 64 * count;
default:
SOKOL_UNREACHABLE;
return -1;
}
}
_SOKOL_PRIVATE bool _sg_is_compressed_pixel_format(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_BC1_RGBA:
case SG_PIXELFORMAT_BC2_RGBA:
case SG_PIXELFORMAT_BC3_RGBA:
case SG_PIXELFORMAT_BC4_R:
case SG_PIXELFORMAT_BC4_RSN:
case SG_PIXELFORMAT_BC5_RG:
case SG_PIXELFORMAT_BC5_RGSN:
case SG_PIXELFORMAT_BC6H_RGBF:
case SG_PIXELFORMAT_BC6H_RGBUF:
case SG_PIXELFORMAT_BC7_RGBA:
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
case SG_PIXELFORMAT_ETC2_RGB8:
case SG_PIXELFORMAT_ETC2_RGB8A1:
case SG_PIXELFORMAT_ETC2_RGBA8:
case SG_PIXELFORMAT_ETC2_RG11:
case SG_PIXELFORMAT_ETC2_RG11SN:
return true;
default:
return false;
}
}
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_color_format(sg_pixel_format fmt) {
const int fmt_index = (int) fmt;
SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
return _sg.formats[fmt_index].render && !_sg.formats[fmt_index].depth;
}
_SOKOL_PRIVATE bool _sg_is_valid_rendertarget_depth_format(sg_pixel_format fmt) {
const int fmt_index = (int) fmt;
SOKOL_ASSERT((fmt_index >= 0) && (fmt_index < _SG_PIXELFORMAT_NUM));
return _sg.formats[fmt_index].render && _sg.formats[fmt_index].depth;
}
_SOKOL_PRIVATE bool _sg_is_depth_stencil_format(sg_pixel_format fmt) {
return (SG_PIXELFORMAT_DEPTH_STENCIL == fmt);
}
_SOKOL_PRIVATE int _sg_pixelformat_bytesize(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_R8:
case SG_PIXELFORMAT_R8SN:
case SG_PIXELFORMAT_R8UI:
case SG_PIXELFORMAT_R8SI:
return 1;
case SG_PIXELFORMAT_R16:
case SG_PIXELFORMAT_R16SN:
case SG_PIXELFORMAT_R16UI:
case SG_PIXELFORMAT_R16SI:
case SG_PIXELFORMAT_R16F:
case SG_PIXELFORMAT_RG8:
case SG_PIXELFORMAT_RG8SN:
case SG_PIXELFORMAT_RG8UI:
case SG_PIXELFORMAT_RG8SI:
return 2;
case SG_PIXELFORMAT_R32UI:
case SG_PIXELFORMAT_R32SI:
case SG_PIXELFORMAT_R32F:
case SG_PIXELFORMAT_RG16:
case SG_PIXELFORMAT_RG16SN:
case SG_PIXELFORMAT_RG16UI:
case SG_PIXELFORMAT_RG16SI:
case SG_PIXELFORMAT_RG16F:
case SG_PIXELFORMAT_RGBA8:
case SG_PIXELFORMAT_RGBA8SN:
case SG_PIXELFORMAT_RGBA8UI:
case SG_PIXELFORMAT_RGBA8SI:
case SG_PIXELFORMAT_BGRA8:
case SG_PIXELFORMAT_RGB10A2:
case SG_PIXELFORMAT_RG11B10F:
return 4;
case SG_PIXELFORMAT_RG32UI:
case SG_PIXELFORMAT_RG32SI:
case SG_PIXELFORMAT_RG32F:
case SG_PIXELFORMAT_RGBA16:
case SG_PIXELFORMAT_RGBA16SN:
case SG_PIXELFORMAT_RGBA16UI:
case SG_PIXELFORMAT_RGBA16SI:
case SG_PIXELFORMAT_RGBA16F:
return 8;
case SG_PIXELFORMAT_RGBA32UI:
case SG_PIXELFORMAT_RGBA32SI:
case SG_PIXELFORMAT_RGBA32F:
return 16;
default:
SOKOL_UNREACHABLE;
return 0;
}
}
_SOKOL_PRIVATE int _sg_roundup(int val, int round_to) {
return (val+(round_to-1)) & ~(round_to-1);
}
_SOKOL_PRIVATE int _sg_row_pitch(sg_pixel_format fmt, int width, int row_align) {
int pitch;
switch (fmt) {
case SG_PIXELFORMAT_BC1_RGBA:
case SG_PIXELFORMAT_BC4_R:
case SG_PIXELFORMAT_BC4_RSN:
case SG_PIXELFORMAT_ETC2_RGB8:
case SG_PIXELFORMAT_ETC2_RGB8A1:
pitch = ((width + 3) / 4) * 8;
pitch = pitch < 8 ? 8 : pitch;
break;
case SG_PIXELFORMAT_BC2_RGBA:
case SG_PIXELFORMAT_BC3_RGBA:
case SG_PIXELFORMAT_BC5_RG:
case SG_PIXELFORMAT_BC5_RGSN:
case SG_PIXELFORMAT_BC6H_RGBF:
case SG_PIXELFORMAT_BC6H_RGBUF:
case SG_PIXELFORMAT_BC7_RGBA:
case SG_PIXELFORMAT_ETC2_RGBA8:
case SG_PIXELFORMAT_ETC2_RG11:
case SG_PIXELFORMAT_ETC2_RG11SN:
pitch = ((width + 3) / 4) * 16;
pitch = pitch < 16 ? 16 : pitch;
break;
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
{
const int block_size = 4*4;
const int bpp = 4;
int width_blocks = width / 4;
width_blocks = width_blocks < 2 ? 2 : width_blocks;
pitch = width_blocks * ((block_size * bpp) / 8);
}
break;
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
{
const int block_size = 8*4;
const int bpp = 2;
int width_blocks = width / 4;
width_blocks = width_blocks < 2 ? 2 : width_blocks;
pitch = width_blocks * ((block_size * bpp) / 8);
}
break;
default:
pitch = width * _sg_pixelformat_bytesize(fmt);
break;
}
pitch = _sg_roundup(pitch, row_align);
return pitch;
}
_SOKOL_PRIVATE int _sg_num_rows(sg_pixel_format fmt, int height) {
int num_rows;
switch (fmt) {
case SG_PIXELFORMAT_BC1_RGBA:
case SG_PIXELFORMAT_BC4_R:
case SG_PIXELFORMAT_BC4_RSN:
case SG_PIXELFORMAT_ETC2_RGB8:
case SG_PIXELFORMAT_ETC2_RGB8A1:
case SG_PIXELFORMAT_ETC2_RGBA8:
case SG_PIXELFORMAT_ETC2_RG11:
case SG_PIXELFORMAT_ETC2_RG11SN:
case SG_PIXELFORMAT_BC2_RGBA:
case SG_PIXELFORMAT_BC3_RGBA:
case SG_PIXELFORMAT_BC5_RG:
case SG_PIXELFORMAT_BC5_RGSN:
case SG_PIXELFORMAT_BC6H_RGBF:
case SG_PIXELFORMAT_BC6H_RGBUF:
case SG_PIXELFORMAT_BC7_RGBA:
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
num_rows = ((height + 3) / 4);
break;
default:
num_rows = height;
break;
}
if (num_rows < 1) {
num_rows = 1;
}
return num_rows;
}
_SOKOL_PRIVATE int _sg_surface_pitch(sg_pixel_format fmt, int width, int height, int row_align) {
int num_rows = _sg_num_rows(fmt, height);
return num_rows * _sg_row_pitch(fmt, width, row_align);
}
_SOKOL_PRIVATE void _sg_pixelformat_all(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->filter = true;
pfi->blend = true;
pfi->render = true;
pfi->msaa = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_s(sg_pixelformat_info* pfi) {
pfi->sample = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_sf(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->filter = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_sr(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->render = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_srmd(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->render = true;
pfi->msaa = true;
pfi->depth = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_srm(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->render = true;
pfi->msaa = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_sfrm(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->filter = true;
pfi->render = true;
pfi->msaa = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_sbrm(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->blend = true;
pfi->render = true;
pfi->msaa = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_sbr(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->blend = true;
pfi->render = true;
}
_SOKOL_PRIVATE void _sg_pixelformat_sfbr(sg_pixelformat_info* pfi) {
pfi->sample = true;
pfi->filter = true;
pfi->blend = true;
pfi->render = true;
}
_SOKOL_PRIVATE void _sg_resolve_default_pass_action(const sg_pass_action* from, sg_pass_action* to) {
SOKOL_ASSERT(from && to);
*to = *from;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
if (to->colors[i].action == _SG_ACTION_DEFAULT) {
to->colors[i].action = SG_ACTION_CLEAR;
to->colors[i].value.r = SG_DEFAULT_CLEAR_RED;
to->colors[i].value.g = SG_DEFAULT_CLEAR_GREEN;
to->colors[i].value.b = SG_DEFAULT_CLEAR_BLUE;
to->colors[i].value.a = SG_DEFAULT_CLEAR_ALPHA;
}
}
if (to->depth.action == _SG_ACTION_DEFAULT) {
to->depth.action = SG_ACTION_CLEAR;
to->depth.value = SG_DEFAULT_CLEAR_DEPTH;
}
if (to->stencil.action == _SG_ACTION_DEFAULT) {
to->stencil.action = SG_ACTION_CLEAR;
to->stencil.value = SG_DEFAULT_CLEAR_STENCIL;
}
}
#if defined(SOKOL_DUMMY_BACKEND)
_SOKOL_PRIVATE void _sg_dummy_setup_backend(const sg_desc* desc) {
SOKOL_ASSERT(desc);
_SOKOL_UNUSED(desc);
_sg.backend = SG_BACKEND_DUMMY;
for (int i = SG_PIXELFORMAT_R8; i < SG_PIXELFORMAT_BC1_RGBA; i++) {
_sg.formats[i].sample = true;
_sg.formats[i].filter = true;
_sg.formats[i].render = true;
_sg.formats[i].blend = true;
_sg.formats[i].msaa = true;
}
_sg.formats[SG_PIXELFORMAT_DEPTH].depth = true;
_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL].depth = true;
}
_SOKOL_PRIVATE void _sg_dummy_discard_backend(void) {
}
_SOKOL_PRIVATE void _sg_dummy_reset_state_cache(void) {
}
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_dummy_destroy_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
}
_SOKOL_PRIVATE void _sg_dummy_activate_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
}
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
SOKOL_ASSERT(buf && desc);
_sg_buffer_common_init(&buf->cmn, desc);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_dummy_destroy_buffer(_sg_buffer_t* buf) {
SOKOL_ASSERT(buf);
_SOKOL_UNUSED(buf);
}
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_image(_sg_image_t* img, const sg_image_desc* desc) {
SOKOL_ASSERT(img && desc);
_sg_image_common_init(&img->cmn, desc);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_dummy_destroy_image(_sg_image_t* img) {
SOKOL_ASSERT(img);
_SOKOL_UNUSED(img);
}
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
SOKOL_ASSERT(shd && desc);
_sg_shader_common_init(&shd->cmn, desc);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_dummy_destroy_shader(_sg_shader_t* shd) {
SOKOL_ASSERT(shd);
_SOKOL_UNUSED(shd);
}
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(pip && desc);
pip->shader = shd;
_sg_pipeline_common_init(&pip->cmn, desc);
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
break;
}
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
pip->cmn.vertex_layout_valid[a_desc->buffer_index] = true;
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_dummy_destroy_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
_SOKOL_UNUSED(pip);
}
_SOKOL_PRIVATE sg_resource_state _sg_dummy_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
SOKOL_ASSERT(pass && desc);
SOKOL_ASSERT(att_images && att_images[0]);
_sg_pass_common_init(&pass->cmn, desc);
const sg_pass_attachment_desc* att_desc;
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
att_desc = &desc->color_attachments[i];
SOKOL_ASSERT(att_desc->image.id != SG_INVALID_ID);
SOKOL_ASSERT(0 == pass->dmy.color_atts[i].image);
SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->cmn.pixel_format));
pass->dmy.color_atts[i].image = att_images[i];
}
SOKOL_ASSERT(0 == pass->dmy.ds_att.image);
att_desc = &desc->depth_stencil_attachment;
if (att_desc->image.id != SG_INVALID_ID) {
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->cmn.pixel_format));
pass->dmy.ds_att.image = att_images[ds_img_index];
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_dummy_destroy_pass(_sg_pass_t* pass) {
SOKOL_ASSERT(pass);
_SOKOL_UNUSED(pass);
}
_SOKOL_PRIVATE _sg_image_t* _sg_dummy_pass_color_image(const _sg_pass_t* pass, int index) {
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
return pass->dmy.color_atts[index].image;
}
_SOKOL_PRIVATE _sg_image_t* _sg_dummy_pass_ds_image(const _sg_pass_t* pass) {
SOKOL_ASSERT(pass);
return pass->dmy.ds_att.image;
}
_SOKOL_PRIVATE void _sg_dummy_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
SOKOL_ASSERT(action);
_SOKOL_UNUSED(pass);
_SOKOL_UNUSED(action);
_SOKOL_UNUSED(w);
_SOKOL_UNUSED(h);
}
_SOKOL_PRIVATE void _sg_dummy_end_pass(void) {
}
_SOKOL_PRIVATE void _sg_dummy_commit(void) {
}
_SOKOL_PRIVATE void _sg_dummy_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
_SOKOL_UNUSED(x);
_SOKOL_UNUSED(y);
_SOKOL_UNUSED(w);
_SOKOL_UNUSED(h);
_SOKOL_UNUSED(origin_top_left);
}
_SOKOL_PRIVATE void _sg_dummy_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
_SOKOL_UNUSED(x);
_SOKOL_UNUSED(y);
_SOKOL_UNUSED(w);
_SOKOL_UNUSED(h);
_SOKOL_UNUSED(origin_top_left);
}
_SOKOL_PRIVATE void _sg_dummy_apply_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
_SOKOL_UNUSED(pip);
}
_SOKOL_PRIVATE void _sg_dummy_apply_bindings(
_sg_pipeline_t* pip,
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
_sg_buffer_t* ib, int ib_offset,
_sg_image_t** vs_imgs, int num_vs_imgs,
_sg_image_t** fs_imgs, int num_fs_imgs)
{
SOKOL_ASSERT(pip);
SOKOL_ASSERT(vbs && vb_offsets);
SOKOL_ASSERT(vs_imgs);
SOKOL_ASSERT(fs_imgs);
_SOKOL_UNUSED(pip);
_SOKOL_UNUSED(vbs); _SOKOL_UNUSED(vb_offsets); _SOKOL_UNUSED(num_vbs);
_SOKOL_UNUSED(ib); _SOKOL_UNUSED(ib_offset);
_SOKOL_UNUSED(vs_imgs); _SOKOL_UNUSED(num_vs_imgs);
_SOKOL_UNUSED(fs_imgs); _SOKOL_UNUSED(num_fs_imgs);
}
_SOKOL_PRIVATE void _sg_dummy_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
_SOKOL_UNUSED(stage_index);
_SOKOL_UNUSED(ub_index);
_SOKOL_UNUSED(data);
}
_SOKOL_PRIVATE void _sg_dummy_draw(int base_element, int num_elements, int num_instances) {
_SOKOL_UNUSED(base_element);
_SOKOL_UNUSED(num_elements);
_SOKOL_UNUSED(num_instances);
}
_SOKOL_PRIVATE void _sg_dummy_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
_SOKOL_UNUSED(data);
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
buf->cmn.active_slot = 0;
}
}
_SOKOL_PRIVATE int _sg_dummy_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
_SOKOL_UNUSED(data);
if (new_frame) {
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
buf->cmn.active_slot = 0;
}
}
return _sg_roundup((int)data->size, 4);
}
_SOKOL_PRIVATE void _sg_dummy_update_image(_sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(img && data);
_SOKOL_UNUSED(data);
if (++img->cmn.active_slot >= img->cmn.num_slots) {
img->cmn.active_slot = 0;
}
}
#elif defined(_SOKOL_ANY_GL)
#if defined(_SOKOL_USE_WIN32_GL_LOADER)
#define _SG_GL_FUNCS \
_SG_XMACRO(glBindVertexArray, void, (GLuint array)) \
_SG_XMACRO(glFramebufferTextureLayer, void, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
_SG_XMACRO(glGenFramebuffers, void, (GLsizei n, GLuint * framebuffers)) \
_SG_XMACRO(glBindFramebuffer, void, (GLenum target, GLuint framebuffer)) \
_SG_XMACRO(glBindRenderbuffer, void, (GLenum target, GLuint renderbuffer)) \
_SG_XMACRO(glGetStringi, const GLubyte *, (GLenum name, GLuint index)) \
_SG_XMACRO(glClearBufferfi, void, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \
_SG_XMACRO(glClearBufferfv, void, (GLenum buffer, GLint drawbuffer, const GLfloat * value)) \
_SG_XMACRO(glClearBufferuiv, void, (GLenum buffer, GLint drawbuffer, const GLuint * value)) \
_SG_XMACRO(glClearBufferiv, void, (GLenum buffer, GLint drawbuffer, const GLint * value)) \
_SG_XMACRO(glDeleteRenderbuffers, void, (GLsizei n, const GLuint * renderbuffers)) \
_SG_XMACRO(glUniform4fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
_SG_XMACRO(glUniform2fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
_SG_XMACRO(glUseProgram, void, (GLuint program)) \
_SG_XMACRO(glShaderSource, void, (GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)) \
_SG_XMACRO(glLinkProgram, void, (GLuint program)) \
_SG_XMACRO(glGetUniformLocation, GLint, (GLuint program, const GLchar * name)) \
_SG_XMACRO(glGetShaderiv, void, (GLuint shader, GLenum pname, GLint * params)) \
_SG_XMACRO(glGetProgramInfoLog, void, (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)) \
_SG_XMACRO(glGetAttribLocation, GLint, (GLuint program, const GLchar * name)) \
_SG_XMACRO(glDisableVertexAttribArray, void, (GLuint index)) \
_SG_XMACRO(glDeleteShader, void, (GLuint shader)) \
_SG_XMACRO(glDeleteProgram, void, (GLuint program)) \
_SG_XMACRO(glCompileShader, void, (GLuint shader)) \
_SG_XMACRO(glStencilFuncSeparate, void, (GLenum face, GLenum func, GLint ref, GLuint mask)) \
_SG_XMACRO(glStencilOpSeparate, void, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \
_SG_XMACRO(glRenderbufferStorageMultisample, void, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
_SG_XMACRO(glDrawBuffers, void, (GLsizei n, const GLenum * bufs)) \
_SG_XMACRO(glVertexAttribDivisor, void, (GLuint index, GLuint divisor)) \
_SG_XMACRO(glBufferSubData, void, (GLenum target, GLintptr offset, GLsizeiptr size, const void * data)) \
_SG_XMACRO(glGenBuffers, void, (GLsizei n, GLuint * buffers)) \
_SG_XMACRO(glCheckFramebufferStatus, GLenum, (GLenum target)) \
_SG_XMACRO(glFramebufferRenderbuffer, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
_SG_XMACRO(glCompressedTexImage2D, void, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)) \
_SG_XMACRO(glCompressedTexImage3D, void, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)) \
_SG_XMACRO(glActiveTexture, void, (GLenum texture)) \
_SG_XMACRO(glTexSubImage3D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)) \
_SG_XMACRO(glUniformMatrix4fv, void, (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)) \
_SG_XMACRO(glRenderbufferStorage, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \
_SG_XMACRO(glGenTextures, void, (GLsizei n, GLuint * textures)) \
_SG_XMACRO(glPolygonOffset, void, (GLfloat factor, GLfloat units)) \
_SG_XMACRO(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const void * indices)) \
_SG_XMACRO(glDeleteFramebuffers, void, (GLsizei n, const GLuint * framebuffers)) \
_SG_XMACRO(glBlendEquationSeparate, void, (GLenum modeRGB, GLenum modeAlpha)) \
_SG_XMACRO(glDeleteTextures, void, (GLsizei n, const GLuint * textures)) \
_SG_XMACRO(glGetProgramiv, void, (GLuint program, GLenum pname, GLint * params)) \
_SG_XMACRO(glBindTexture, void, (GLenum target, GLuint texture)) \
_SG_XMACRO(glTexImage3D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)) \
_SG_XMACRO(glCreateShader, GLuint, (GLenum type)) \
_SG_XMACRO(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)) \
_SG_XMACRO(glClearDepth, void, (GLdouble depth)) \
_SG_XMACRO(glFramebufferTexture2D, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
_SG_XMACRO(glCreateProgram, GLuint, (void)) \
_SG_XMACRO(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height)) \
_SG_XMACRO(glDeleteBuffers, void, (GLsizei n, const GLuint * buffers)) \
_SG_XMACRO(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count)) \
_SG_XMACRO(glDrawElementsInstanced, void, (GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)) \
_SG_XMACRO(glVertexAttribPointer, void, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)) \
_SG_XMACRO(glUniform1i, void, (GLint location, GLint v0)) \
_SG_XMACRO(glDisable, void, (GLenum cap)) \
_SG_XMACRO(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
_SG_XMACRO(glColorMaski, void, (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
_SG_XMACRO(glBindBuffer, void, (GLenum target, GLuint buffer)) \
_SG_XMACRO(glDeleteVertexArrays, void, (GLsizei n, const GLuint * arrays)) \
_SG_XMACRO(glDepthMask, void, (GLboolean flag)) \
_SG_XMACRO(glDrawArraysInstanced, void, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \
_SG_XMACRO(glClearStencil, void, (GLint s)) \
_SG_XMACRO(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height)) \
_SG_XMACRO(glUniform3fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
_SG_XMACRO(glGenRenderbuffers, void, (GLsizei n, GLuint * renderbuffers)) \
_SG_XMACRO(glBufferData, void, (GLenum target, GLsizeiptr size, const void * data, GLenum usage)) \
_SG_XMACRO(glBlendFuncSeparate, void, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \
_SG_XMACRO(glTexParameteri, void, (GLenum target, GLenum pname, GLint param)) \
_SG_XMACRO(glGetIntegerv, void, (GLenum pname, GLint * data)) \
_SG_XMACRO(glEnable, void, (GLenum cap)) \
_SG_XMACRO(glBlitFramebuffer, void, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
_SG_XMACRO(glStencilMask, void, (GLuint mask)) \
_SG_XMACRO(glAttachShader, void, (GLuint program, GLuint shader)) \
_SG_XMACRO(glGetError, GLenum, (void)) \
_SG_XMACRO(glClearColor, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
_SG_XMACRO(glBlendColor, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
_SG_XMACRO(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param)) \
_SG_XMACRO(glTexParameterfv, void, (GLenum target, GLenum pname, GLfloat* params)) \
_SG_XMACRO(glGetShaderInfoLog, void, (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)) \
_SG_XMACRO(glDepthFunc, void, (GLenum func)) \
_SG_XMACRO(glStencilOp , void, (GLenum fail, GLenum zfail, GLenum zpass)) \
_SG_XMACRO(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask)) \
_SG_XMACRO(glEnableVertexAttribArray, void, (GLuint index)) \
_SG_XMACRO(glBlendFunc, void, (GLenum sfactor, GLenum dfactor)) \
_SG_XMACRO(glUniform1fv, void, (GLint location, GLsizei count, const GLfloat * value)) \
_SG_XMACRO(glReadBuffer, void, (GLenum src)) \
_SG_XMACRO(glClear, void, (GLbitfield mask)) \
_SG_XMACRO(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)) \
_SG_XMACRO(glGenVertexArrays, void, (GLsizei n, GLuint * arrays)) \
_SG_XMACRO(glFrontFace, void, (GLenum mode)) \
_SG_XMACRO(glCullFace, void, (GLenum mode))
#define _SG_XMACRO(name, ret, args) typedef ret (GL_APIENTRY* PFN_ ## name) args;
_SG_GL_FUNCS
#undef _SG_XMACRO
#define _SG_XMACRO(name, ret, args) static PFN_ ## name name;
_SG_GL_FUNCS
#undef _SG_XMACRO
typedef PROC (WINAPI * _sg_wglGetProcAddress)(LPCSTR);
_SOKOL_PRIVATE void* _sg_gl_getprocaddr(const char* name, _sg_wglGetProcAddress wgl_getprocaddress) {
void* proc_addr = (void*) wgl_getprocaddress(name);
if (0 == proc_addr) {
proc_addr = (void*) GetProcAddress(_sg.gl.opengl32_dll, name);
}
SOKOL_ASSERT(proc_addr);
return proc_addr;
}
_SOKOL_PRIVATE void _sg_gl_load_opengl(void) {
SOKOL_ASSERT(0 == _sg.gl.opengl32_dll);
_sg.gl.opengl32_dll = LoadLibraryA("opengl32.dll");
SOKOL_ASSERT(_sg.gl.opengl32_dll);
_sg_wglGetProcAddress wgl_getprocaddress = (_sg_wglGetProcAddress) GetProcAddress(_sg.gl.opengl32_dll, "wglGetProcAddress");
SOKOL_ASSERT(wgl_getprocaddress);
#define _SG_XMACRO(name, ret, args) name = (PFN_ ## name) _sg_gl_getprocaddr(#name, wgl_getprocaddress);
_SG_GL_FUNCS
#undef _SG_XMACRO
}
_SOKOL_PRIVATE void _sg_gl_unload_opengl(void) {
SOKOL_ASSERT(_sg.gl.opengl32_dll);
FreeLibrary(_sg.gl.opengl32_dll);
_sg.gl.opengl32_dll = 0;
}
#endif
_SOKOL_PRIVATE GLenum _sg_gl_buffer_target(sg_buffer_type t) {
switch (t) {
case SG_BUFFERTYPE_VERTEXBUFFER: return GL_ARRAY_BUFFER;
case SG_BUFFERTYPE_INDEXBUFFER: return GL_ELEMENT_ARRAY_BUFFER;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_texture_target(sg_image_type t) {
switch (t) {
case SG_IMAGETYPE_2D: return GL_TEXTURE_2D;
case SG_IMAGETYPE_CUBE: return GL_TEXTURE_CUBE_MAP;
#if !defined(SOKOL_GLES2)
case SG_IMAGETYPE_3D: return GL_TEXTURE_3D;
case SG_IMAGETYPE_ARRAY: return GL_TEXTURE_2D_ARRAY;
#endif
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_usage(sg_usage u) {
switch (u) {
case SG_USAGE_IMMUTABLE: return GL_STATIC_DRAW;
case SG_USAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
case SG_USAGE_STREAM: return GL_STREAM_DRAW;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_shader_stage(sg_shader_stage stage) {
switch (stage) {
case SG_SHADERSTAGE_VS: return GL_VERTEX_SHADER;
case SG_SHADERSTAGE_FS: return GL_FRAGMENT_SHADER;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLint _sg_gl_vertexformat_size(sg_vertex_format fmt) {
switch (fmt) {
case SG_VERTEXFORMAT_FLOAT: return 1;
case SG_VERTEXFORMAT_FLOAT2: return 2;
case SG_VERTEXFORMAT_FLOAT3: return 3;
case SG_VERTEXFORMAT_FLOAT4: return 4;
case SG_VERTEXFORMAT_BYTE4: return 4;
case SG_VERTEXFORMAT_BYTE4N: return 4;
case SG_VERTEXFORMAT_UBYTE4: return 4;
case SG_VERTEXFORMAT_UBYTE4N: return 4;
case SG_VERTEXFORMAT_SHORT2: return 2;
case SG_VERTEXFORMAT_SHORT2N: return 2;
case SG_VERTEXFORMAT_USHORT2N: return 2;
case SG_VERTEXFORMAT_SHORT4: return 4;
case SG_VERTEXFORMAT_SHORT4N: return 4;
case SG_VERTEXFORMAT_USHORT4N: return 4;
case SG_VERTEXFORMAT_UINT10_N2: return 4;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_vertexformat_type(sg_vertex_format fmt) {
switch (fmt) {
case SG_VERTEXFORMAT_FLOAT:
case SG_VERTEXFORMAT_FLOAT2:
case SG_VERTEXFORMAT_FLOAT3:
case SG_VERTEXFORMAT_FLOAT4:
return GL_FLOAT;
case SG_VERTEXFORMAT_BYTE4:
case SG_VERTEXFORMAT_BYTE4N:
return GL_BYTE;
case SG_VERTEXFORMAT_UBYTE4:
case SG_VERTEXFORMAT_UBYTE4N:
return GL_UNSIGNED_BYTE;
case SG_VERTEXFORMAT_SHORT2:
case SG_VERTEXFORMAT_SHORT2N:
case SG_VERTEXFORMAT_SHORT4:
case SG_VERTEXFORMAT_SHORT4N:
return GL_SHORT;
case SG_VERTEXFORMAT_USHORT2N:
case SG_VERTEXFORMAT_USHORT4N:
return GL_UNSIGNED_SHORT;
case SG_VERTEXFORMAT_UINT10_N2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
default:
SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLboolean _sg_gl_vertexformat_normalized(sg_vertex_format fmt) {
switch (fmt) {
case SG_VERTEXFORMAT_BYTE4N:
case SG_VERTEXFORMAT_UBYTE4N:
case SG_VERTEXFORMAT_SHORT2N:
case SG_VERTEXFORMAT_USHORT2N:
case SG_VERTEXFORMAT_SHORT4N:
case SG_VERTEXFORMAT_USHORT4N:
case SG_VERTEXFORMAT_UINT10_N2:
return GL_TRUE;
default:
return GL_FALSE;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_primitive_type(sg_primitive_type t) {
switch (t) {
case SG_PRIMITIVETYPE_POINTS: return GL_POINTS;
case SG_PRIMITIVETYPE_LINES: return GL_LINES;
case SG_PRIMITIVETYPE_LINE_STRIP: return GL_LINE_STRIP;
case SG_PRIMITIVETYPE_TRIANGLES: return GL_TRIANGLES;
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_index_type(sg_index_type t) {
switch (t) {
case SG_INDEXTYPE_NONE: return 0;
case SG_INDEXTYPE_UINT16: return GL_UNSIGNED_SHORT;
case SG_INDEXTYPE_UINT32: return GL_UNSIGNED_INT;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_compare_func(sg_compare_func cmp) {
switch (cmp) {
case SG_COMPAREFUNC_NEVER: return GL_NEVER;
case SG_COMPAREFUNC_LESS: return GL_LESS;
case SG_COMPAREFUNC_EQUAL: return GL_EQUAL;
case SG_COMPAREFUNC_LESS_EQUAL: return GL_LEQUAL;
case SG_COMPAREFUNC_GREATER: return GL_GREATER;
case SG_COMPAREFUNC_NOT_EQUAL: return GL_NOTEQUAL;
case SG_COMPAREFUNC_GREATER_EQUAL: return GL_GEQUAL;
case SG_COMPAREFUNC_ALWAYS: return GL_ALWAYS;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_stencil_op(sg_stencil_op op) {
switch (op) {
case SG_STENCILOP_KEEP: return GL_KEEP;
case SG_STENCILOP_ZERO: return GL_ZERO;
case SG_STENCILOP_REPLACE: return GL_REPLACE;
case SG_STENCILOP_INCR_CLAMP: return GL_INCR;
case SG_STENCILOP_DECR_CLAMP: return GL_DECR;
case SG_STENCILOP_INVERT: return GL_INVERT;
case SG_STENCILOP_INCR_WRAP: return GL_INCR_WRAP;
case SG_STENCILOP_DECR_WRAP: return GL_DECR_WRAP;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_blend_factor(sg_blend_factor f) {
switch (f) {
case SG_BLENDFACTOR_ZERO: return GL_ZERO;
case SG_BLENDFACTOR_ONE: return GL_ONE;
case SG_BLENDFACTOR_SRC_COLOR: return GL_SRC_COLOR;
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR;
case SG_BLENDFACTOR_SRC_ALPHA: return GL_SRC_ALPHA;
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA;
case SG_BLENDFACTOR_DST_COLOR: return GL_DST_COLOR;
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return GL_ONE_MINUS_DST_COLOR;
case SG_BLENDFACTOR_DST_ALPHA: return GL_DST_ALPHA;
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA;
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return GL_SRC_ALPHA_SATURATE;
case SG_BLENDFACTOR_BLEND_COLOR: return GL_CONSTANT_COLOR;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR;
case SG_BLENDFACTOR_BLEND_ALPHA: return GL_CONSTANT_ALPHA;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_blend_op(sg_blend_op op) {
switch (op) {
case SG_BLENDOP_ADD: return GL_FUNC_ADD;
case SG_BLENDOP_SUBTRACT: return GL_FUNC_SUBTRACT;
case SG_BLENDOP_REVERSE_SUBTRACT: return GL_FUNC_REVERSE_SUBTRACT;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_filter(sg_filter f) {
switch (f) {
case SG_FILTER_NEAREST: return GL_NEAREST;
case SG_FILTER_LINEAR: return GL_LINEAR;
case SG_FILTER_NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST;
case SG_FILTER_NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR;
case SG_FILTER_LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST;
case SG_FILTER_LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_wrap(sg_wrap w) {
switch (w) {
case SG_WRAP_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE;
#if defined(SOKOL_GLCORE33)
case SG_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER;
#else
case SG_WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_EDGE;
#endif
case SG_WRAP_REPEAT: return GL_REPEAT;
case SG_WRAP_MIRRORED_REPEAT: return GL_MIRRORED_REPEAT;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_teximage_type(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_R8:
case SG_PIXELFORMAT_R8UI:
case SG_PIXELFORMAT_RG8:
case SG_PIXELFORMAT_RG8UI:
case SG_PIXELFORMAT_RGBA8:
case SG_PIXELFORMAT_RGBA8UI:
case SG_PIXELFORMAT_BGRA8:
return GL_UNSIGNED_BYTE;
case SG_PIXELFORMAT_R8SN:
case SG_PIXELFORMAT_R8SI:
case SG_PIXELFORMAT_RG8SN:
case SG_PIXELFORMAT_RG8SI:
case SG_PIXELFORMAT_RGBA8SN:
case SG_PIXELFORMAT_RGBA8SI:
return GL_BYTE;
case SG_PIXELFORMAT_R16:
case SG_PIXELFORMAT_R16UI:
case SG_PIXELFORMAT_RG16:
case SG_PIXELFORMAT_RG16UI:
case SG_PIXELFORMAT_RGBA16:
case SG_PIXELFORMAT_RGBA16UI:
return GL_UNSIGNED_SHORT;
case SG_PIXELFORMAT_R16SN:
case SG_PIXELFORMAT_R16SI:
case SG_PIXELFORMAT_RG16SN:
case SG_PIXELFORMAT_RG16SI:
case SG_PIXELFORMAT_RGBA16SN:
case SG_PIXELFORMAT_RGBA16SI:
return GL_SHORT;
case SG_PIXELFORMAT_R16F:
case SG_PIXELFORMAT_RG16F:
case SG_PIXELFORMAT_RGBA16F:
return GL_HALF_FLOAT;
case SG_PIXELFORMAT_R32UI:
case SG_PIXELFORMAT_RG32UI:
case SG_PIXELFORMAT_RGBA32UI:
return GL_UNSIGNED_INT;
case SG_PIXELFORMAT_R32SI:
case SG_PIXELFORMAT_RG32SI:
case SG_PIXELFORMAT_RGBA32SI:
return GL_INT;
case SG_PIXELFORMAT_R32F:
case SG_PIXELFORMAT_RG32F:
case SG_PIXELFORMAT_RGBA32F:
return GL_FLOAT;
#if !defined(SOKOL_GLES2)
case SG_PIXELFORMAT_RGB10A2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
case SG_PIXELFORMAT_RG11B10F:
return GL_UNSIGNED_INT_10F_11F_11F_REV;
#endif
case SG_PIXELFORMAT_DEPTH:
return GL_UNSIGNED_SHORT;
case SG_PIXELFORMAT_DEPTH_STENCIL:
return GL_UNSIGNED_INT_24_8;
default:
SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_teximage_format(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_R8:
case SG_PIXELFORMAT_R8SN:
case SG_PIXELFORMAT_R16:
case SG_PIXELFORMAT_R16SN:
case SG_PIXELFORMAT_R16F:
case SG_PIXELFORMAT_R32F:
#if defined(SOKOL_GLES2)
return GL_LUMINANCE;
#else
if (_sg.gl.gles2) {
return GL_LUMINANCE;
}
else {
return GL_RED;
}
#endif
#if !defined(SOKOL_GLES2)
case SG_PIXELFORMAT_R8UI:
case SG_PIXELFORMAT_R8SI:
case SG_PIXELFORMAT_R16UI:
case SG_PIXELFORMAT_R16SI:
case SG_PIXELFORMAT_R32UI:
case SG_PIXELFORMAT_R32SI:
return GL_RED_INTEGER;
case SG_PIXELFORMAT_RG8:
case SG_PIXELFORMAT_RG8SN:
case SG_PIXELFORMAT_RG16:
case SG_PIXELFORMAT_RG16SN:
case SG_PIXELFORMAT_RG16F:
case SG_PIXELFORMAT_RG32F:
return GL_RG;
case SG_PIXELFORMAT_RG8UI:
case SG_PIXELFORMAT_RG8SI:
case SG_PIXELFORMAT_RG16UI:
case SG_PIXELFORMAT_RG16SI:
case SG_PIXELFORMAT_RG32UI:
case SG_PIXELFORMAT_RG32SI:
return GL_RG_INTEGER;
#endif
case SG_PIXELFORMAT_RGBA8:
case SG_PIXELFORMAT_RGBA8SN:
case SG_PIXELFORMAT_RGBA16:
case SG_PIXELFORMAT_RGBA16SN:
case SG_PIXELFORMAT_RGBA16F:
case SG_PIXELFORMAT_RGBA32F:
case SG_PIXELFORMAT_RGB10A2:
return GL_RGBA;
#if !defined(SOKOL_GLES2)
case SG_PIXELFORMAT_RGBA8UI:
case SG_PIXELFORMAT_RGBA8SI:
case SG_PIXELFORMAT_RGBA16UI:
case SG_PIXELFORMAT_RGBA16SI:
case SG_PIXELFORMAT_RGBA32UI:
case SG_PIXELFORMAT_RGBA32SI:
return GL_RGBA_INTEGER;
#endif
case SG_PIXELFORMAT_RG11B10F:
return GL_RGB;
case SG_PIXELFORMAT_DEPTH:
return GL_DEPTH_COMPONENT;
case SG_PIXELFORMAT_DEPTH_STENCIL:
return GL_DEPTH_STENCIL;
case SG_PIXELFORMAT_BC1_RGBA:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case SG_PIXELFORMAT_BC2_RGBA:
return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case SG_PIXELFORMAT_BC3_RGBA:
return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case SG_PIXELFORMAT_BC4_R:
return GL_COMPRESSED_RED_RGTC1;
case SG_PIXELFORMAT_BC4_RSN:
return GL_COMPRESSED_SIGNED_RED_RGTC1;
case SG_PIXELFORMAT_BC5_RG:
return GL_COMPRESSED_RED_GREEN_RGTC2;
case SG_PIXELFORMAT_BC5_RGSN:
return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
case SG_PIXELFORMAT_BC6H_RGBF:
return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
case SG_PIXELFORMAT_BC6H_RGBUF:
return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
case SG_PIXELFORMAT_BC7_RGBA:
return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
case SG_PIXELFORMAT_ETC2_RGB8:
return GL_COMPRESSED_RGB8_ETC2;
case SG_PIXELFORMAT_ETC2_RGB8A1:
return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
case SG_PIXELFORMAT_ETC2_RGBA8:
return GL_COMPRESSED_RGBA8_ETC2_EAC;
case SG_PIXELFORMAT_ETC2_RG11:
return GL_COMPRESSED_RG11_EAC;
case SG_PIXELFORMAT_ETC2_RG11SN:
return GL_COMPRESSED_SIGNED_RG11_EAC;
default:
SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_teximage_internal_format(sg_pixel_format fmt) {
#if defined(SOKOL_GLES2)
return _sg_gl_teximage_format(fmt);
#else
if (_sg.gl.gles2) {
return _sg_gl_teximage_format(fmt);
}
else {
switch (fmt) {
case SG_PIXELFORMAT_R8: return GL_R8;
case SG_PIXELFORMAT_R8SN: return GL_R8_SNORM;
case SG_PIXELFORMAT_R8UI: return GL_R8UI;
case SG_PIXELFORMAT_R8SI: return GL_R8I;
#if !defined(SOKOL_GLES3)
case SG_PIXELFORMAT_R16: return GL_R16;
case SG_PIXELFORMAT_R16SN: return GL_R16_SNORM;
#endif
case SG_PIXELFORMAT_R16UI: return GL_R16UI;
case SG_PIXELFORMAT_R16SI: return GL_R16I;
case SG_PIXELFORMAT_R16F: return GL_R16F;
case SG_PIXELFORMAT_RG8: return GL_RG8;
case SG_PIXELFORMAT_RG8SN: return GL_RG8_SNORM;
case SG_PIXELFORMAT_RG8UI: return GL_RG8UI;
case SG_PIXELFORMAT_RG8SI: return GL_RG8I;
case SG_PIXELFORMAT_R32UI: return GL_R32UI;
case SG_PIXELFORMAT_R32SI: return GL_R32I;
case SG_PIXELFORMAT_R32F: return GL_R32F;
#if !defined(SOKOL_GLES3)
case SG_PIXELFORMAT_RG16: return GL_RG16;
case SG_PIXELFORMAT_RG16SN: return GL_RG16_SNORM;
#endif
case SG_PIXELFORMAT_RG16UI: return GL_RG16UI;
case SG_PIXELFORMAT_RG16SI: return GL_RG16I;
case SG_PIXELFORMAT_RG16F: return GL_RG16F;
case SG_PIXELFORMAT_RGBA8: return GL_RGBA8;
case SG_PIXELFORMAT_RGBA8SN: return GL_RGBA8_SNORM;
case SG_PIXELFORMAT_RGBA8UI: return GL_RGBA8UI;
case SG_PIXELFORMAT_RGBA8SI: return GL_RGBA8I;
case SG_PIXELFORMAT_RGB10A2: return GL_RGB10_A2;
case SG_PIXELFORMAT_RG11B10F: return GL_R11F_G11F_B10F;
case SG_PIXELFORMAT_RG32UI: return GL_RG32UI;
case SG_PIXELFORMAT_RG32SI: return GL_RG32I;
case SG_PIXELFORMAT_RG32F: return GL_RG32F;
#if !defined(SOKOL_GLES3)
case SG_PIXELFORMAT_RGBA16: return GL_RGBA16;
case SG_PIXELFORMAT_RGBA16SN: return GL_RGBA16_SNORM;
#endif
case SG_PIXELFORMAT_RGBA16UI: return GL_RGBA16UI;
case SG_PIXELFORMAT_RGBA16SI: return GL_RGBA16I;
case SG_PIXELFORMAT_RGBA16F: return GL_RGBA16F;
case SG_PIXELFORMAT_RGBA32UI: return GL_RGBA32UI;
case SG_PIXELFORMAT_RGBA32SI: return GL_RGBA32I;
case SG_PIXELFORMAT_RGBA32F: return GL_RGBA32F;
case SG_PIXELFORMAT_DEPTH: return GL_DEPTH_COMPONENT16;
case SG_PIXELFORMAT_DEPTH_STENCIL: return GL_DEPTH24_STENCIL8;
case SG_PIXELFORMAT_BC1_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case SG_PIXELFORMAT_BC2_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case SG_PIXELFORMAT_BC3_RGBA: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case SG_PIXELFORMAT_BC4_R: return GL_COMPRESSED_RED_RGTC1;
case SG_PIXELFORMAT_BC4_RSN: return GL_COMPRESSED_SIGNED_RED_RGTC1;
case SG_PIXELFORMAT_BC5_RG: return GL_COMPRESSED_RED_GREEN_RGTC2;
case SG_PIXELFORMAT_BC5_RGSN: return GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2;
case SG_PIXELFORMAT_BC6H_RGBF: return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB;
case SG_PIXELFORMAT_BC6H_RGBUF: return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB;
case SG_PIXELFORMAT_BC7_RGBA: return GL_COMPRESSED_RGBA_BPTC_UNORM_ARB;
case SG_PIXELFORMAT_PVRTC_RGB_2BPP: return GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
case SG_PIXELFORMAT_PVRTC_RGB_4BPP: return GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP: return GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP: return GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
case SG_PIXELFORMAT_ETC2_RGB8: return GL_COMPRESSED_RGB8_ETC2;
case SG_PIXELFORMAT_ETC2_RGB8A1: return GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
case SG_PIXELFORMAT_ETC2_RGBA8: return GL_COMPRESSED_RGBA8_ETC2_EAC;
case SG_PIXELFORMAT_ETC2_RG11: return GL_COMPRESSED_RG11_EAC;
case SG_PIXELFORMAT_ETC2_RG11SN: return GL_COMPRESSED_SIGNED_RG11_EAC;
default: SOKOL_UNREACHABLE; return 0;
}
}
#endif
}
_SOKOL_PRIVATE GLenum _sg_gl_cubeface_target(int face_index) {
switch (face_index) {
case 0: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
case 1: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
case 2: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
case 3: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
case 4: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
case 5: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE GLenum _sg_gl_depth_attachment_format(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_DEPTH: return GL_DEPTH_COMPONENT16;
case SG_PIXELFORMAT_DEPTH_STENCIL: return GL_DEPTH24_STENCIL8;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats(bool has_bgra) {
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
}
else {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8]);
}
#else
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8]);
#endif
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
#if !defined(SOKOL_GLES3)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
#endif
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
#if !defined(SOKOL_GLES3)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
#endif
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
}
#endif
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
}
#endif
if (has_bgra) {
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
}
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
#if !defined(SOKOL_GLES3)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
#endif
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
}
#endif
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_half_float(bool has_colorbuffer_half_float, bool has_texture_half_float_linear) {
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
if (has_texture_half_float_linear) {
if (has_colorbuffer_half_float) {
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
else {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R16F]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG16F]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
}
else {
if (has_colorbuffer_half_float) {
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_R16F]);
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RG16F]);
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
else {
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R16F]);
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RG16F]);
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
}
}
else {
#endif
if (has_texture_half_float_linear) {
if (has_colorbuffer_half_float) {
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
else {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R16F]);
}
else {
if (has_colorbuffer_half_float) {
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
else {
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
}
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R16F]);
}
#if !defined(SOKOL_GLES2)
}
#endif
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_float(bool has_colorbuffer_float, bool has_texture_float_linear, bool has_float_blend) {
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
if (has_texture_float_linear) {
if (has_colorbuffer_float) {
if (has_float_blend) {
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
else {
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
}
else {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
}
else {
if (has_colorbuffer_float) {
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
else {
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
}
}
else {
#endif
if (has_texture_float_linear) {
if (has_colorbuffer_float) {
if (has_float_blend) {
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
else {
_sg_pixelformat_sfrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
}
else {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R32F]);
}
else {
if (has_colorbuffer_float) {
_sg_pixelformat_sbrm(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
else {
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
}
_sg_pixelformat_s(&_sg.formats[SG_PIXELFORMAT_R32F]);
}
#if !defined(SOKOL_GLES2)
}
#endif
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_s3tc(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_rgtc(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_bptc(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_pvrtc(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
}
_SOKOL_PRIVATE void _sg_gl_init_pixelformats_etc2(void) {
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
}
_SOKOL_PRIVATE void _sg_gl_init_limits(void) {
_SG_GL_CHECK_ERROR();
GLint gl_int;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_int);
_SG_GL_CHECK_ERROR();
_sg.limits.max_image_size_2d = gl_int;
_sg.limits.max_image_size_array = gl_int;
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &gl_int);
_SG_GL_CHECK_ERROR();
_sg.limits.max_image_size_cube = gl_int;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_int);
_SG_GL_CHECK_ERROR();
if (gl_int > SG_MAX_VERTEX_ATTRIBUTES) {
gl_int = SG_MAX_VERTEX_ATTRIBUTES;
}
_sg.limits.max_vertex_attrs = gl_int;
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &gl_int);
_SG_GL_CHECK_ERROR();
_sg.limits.max_image_size_3d = gl_int;
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &gl_int);
_SG_GL_CHECK_ERROR();
_sg.limits.max_image_array_layers = gl_int;
}
#endif
if (_sg.gl.ext_anisotropic) {
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_int);
_SG_GL_CHECK_ERROR();
_sg.gl.max_anisotropy = gl_int;
}
else {
_sg.gl.max_anisotropy = 1;
}
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &gl_int);
_SG_GL_CHECK_ERROR();
_sg.gl.max_combined_texture_image_units = gl_int;
}
#if defined(SOKOL_GLCORE33)
_SOKOL_PRIVATE void _sg_gl_init_caps_glcore33(void) {
_sg.backend = SG_BACKEND_GLCORE33;
_sg.features.origin_top_left = false;
_sg.features.instancing = true;
_sg.features.multiple_render_targets = true;
_sg.features.msaa_render_targets = true;
_sg.features.imagetype_3d = true;
_sg.features.imagetype_array = true;
_sg.features.image_clamp_to_border = true;
_sg.features.mrt_independent_blend_state = false;
_sg.features.mrt_independent_write_mask = true;
bool has_s3tc = false;
bool has_rgtc = false;
bool has_bptc = false;
bool has_pvrtc = false;
bool has_etc2 = false;
GLint num_ext = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
for (int i = 0; i < num_ext; i++) {
const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, (GLuint)i);
if (ext) {
if (strstr(ext, "_texture_compression_s3tc")) {
has_s3tc = true;
}
else if (strstr(ext, "_texture_compression_rgtc")) {
has_rgtc = true;
}
else if (strstr(ext, "_texture_compression_bptc")) {
has_bptc = true;
}
else if (strstr(ext, "_texture_compression_pvrtc")) {
has_pvrtc = true;
}
else if (strstr(ext, "_ES3_compatibility")) {
has_etc2 = true;
}
else if (strstr(ext, "_texture_filter_anisotropic")) {
_sg.gl.ext_anisotropic = true;
}
}
}
_sg_gl_init_limits();
const bool has_bgra = false;
const bool has_colorbuffer_float = true;
const bool has_colorbuffer_half_float = true;
const bool has_texture_float_linear = true;
const bool has_texture_half_float_linear = true;
const bool has_float_blend = true;
_sg_gl_init_pixelformats(has_bgra);
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
if (has_s3tc) {
_sg_gl_init_pixelformats_s3tc();
}
if (has_rgtc) {
_sg_gl_init_pixelformats_rgtc();
}
if (has_bptc) {
_sg_gl_init_pixelformats_bptc();
}
if (has_pvrtc) {
_sg_gl_init_pixelformats_pvrtc();
}
if (has_etc2) {
_sg_gl_init_pixelformats_etc2();
}
}
#endif
#if defined(SOKOL_GLES3)
_SOKOL_PRIVATE void _sg_gl_init_caps_gles3(void) {
_sg.backend = SG_BACKEND_GLES3;
_sg.features.origin_top_left = false;
_sg.features.instancing = true;
_sg.features.multiple_render_targets = true;
_sg.features.msaa_render_targets = true;
_sg.features.imagetype_3d = true;
_sg.features.imagetype_array = true;
_sg.features.image_clamp_to_border = false;
_sg.features.mrt_independent_blend_state = false;
_sg.features.mrt_independent_write_mask = false;
bool has_s3tc = false;
bool has_rgtc = false;
bool has_bptc = false;
bool has_pvrtc = false;
#if defined(__EMSCRIPTEN__)
bool has_etc2 = false;
#else
bool has_etc2 = true;
#endif
bool has_colorbuffer_float = false;
bool has_colorbuffer_half_float = false;
bool has_texture_float_linear = false;
bool has_float_blend = false;
GLint num_ext = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_ext);
for (int i = 0; i < num_ext; i++) {
const char* ext = (const char*) glGetStringi(GL_EXTENSIONS, (GLuint)i);
if (ext) {
if (strstr(ext, "_texture_compression_s3tc")) {
has_s3tc = true;
}
else if (strstr(ext, "_compressed_texture_s3tc")) {
has_s3tc = true;
}
else if (strstr(ext, "_texture_compression_rgtc")) {
has_rgtc = true;
}
else if (strstr(ext, "_texture_compression_bptc")) {
has_bptc = true;
}
else if (strstr(ext, "_texture_compression_pvrtc")) {
has_pvrtc = true;
}
else if (strstr(ext, "_compressed_texture_pvrtc")) {
has_pvrtc = true;
}
else if (strstr(ext, "_compressed_texture_etc")) {
has_etc2 = true;
}
else if (strstr(ext, "_color_buffer_float")) {
has_colorbuffer_float = true;
}
else if (strstr(ext, "_color_buffer_half_float")) {
has_colorbuffer_half_float = true;
}
else if (strstr(ext, "_texture_float_linear")) {
has_texture_float_linear = true;
}
else if (strstr(ext, "_float_blend")) {
has_float_blend = true;
}
else if (strstr(ext, "_texture_filter_anisotropic")) {
_sg.gl.ext_anisotropic = true;
}
}
}
#if defined(__EMSCRIPTEN__)
has_colorbuffer_half_float = has_colorbuffer_float;
#endif
_sg_gl_init_limits();
const bool has_texture_half_float_linear = true;
const bool has_bgra = false;
_sg_gl_init_pixelformats(has_bgra);
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
if (has_s3tc) {
_sg_gl_init_pixelformats_s3tc();
}
if (has_rgtc) {
_sg_gl_init_pixelformats_rgtc();
}
if (has_bptc) {
_sg_gl_init_pixelformats_bptc();
}
if (has_pvrtc) {
_sg_gl_init_pixelformats_pvrtc();
}
if (has_etc2) {
_sg_gl_init_pixelformats_etc2();
}
}
#endif
#if defined(SOKOL_GLES3) || defined(SOKOL_GLES2)
_SOKOL_PRIVATE void _sg_gl_init_caps_gles2(void) {
_sg.backend = SG_BACKEND_GLES2;
bool has_s3tc = false;
bool has_rgtc = false;
bool has_bptc = false;
bool has_pvrtc = false;
bool has_etc2 = false;
bool has_texture_float = false;
bool has_texture_float_linear = false;
bool has_colorbuffer_float = false;
bool has_float_blend = false;
bool has_instancing = false;
const char* ext = (const char*) glGetString(GL_EXTENSIONS);
if (ext) {
has_s3tc = strstr(ext, "_texture_compression_s3tc") || strstr(ext, "_compressed_texture_s3tc");
has_rgtc = strstr(ext, "_texture_compression_rgtc");
has_bptc = strstr(ext, "_texture_compression_bptc");
has_pvrtc = strstr(ext, "_texture_compression_pvrtc") || strstr(ext, "_compressed_texture_pvrtc");
has_etc2 = strstr(ext, "_compressed_texture_etc");
has_texture_float = strstr(ext, "_texture_float");
has_texture_float_linear = strstr(ext, "_texture_float_linear");
has_colorbuffer_float = strstr(ext, "_color_buffer_float");
has_float_blend = strstr(ext, "_float_blend");
has_instancing = strstr(ext, "_instanced_arrays");
_sg.gl.ext_anisotropic = strstr(ext, "ext_anisotropic");
}
_sg.features.origin_top_left = false;
#if defined(_SOKOL_GL_INSTANCING_ENABLED)
_sg.features.instancing = has_instancing;
#endif
_sg.features.multiple_render_targets = false;
_sg.features.msaa_render_targets = false;
_sg.features.imagetype_3d = false;
_sg.features.imagetype_array = false;
_sg.features.image_clamp_to_border = false;
_sg.features.mrt_independent_blend_state = false;
_sg.features.mrt_independent_write_mask = false;
_sg_gl_init_limits();
const bool has_bgra = false;
const bool has_texture_half_float = false;
const bool has_texture_half_float_linear = false;
const bool has_colorbuffer_half_float = false;
_sg_gl_init_pixelformats(has_bgra);
if (has_texture_float) {
_sg_gl_init_pixelformats_float(has_colorbuffer_float, has_texture_float_linear, has_float_blend);
}
if (has_texture_half_float) {
_sg_gl_init_pixelformats_half_float(has_colorbuffer_half_float, has_texture_half_float_linear);
}
if (has_s3tc) {
_sg_gl_init_pixelformats_s3tc();
}
if (has_rgtc) {
_sg_gl_init_pixelformats_rgtc();
}
if (has_bptc) {
_sg_gl_init_pixelformats_bptc();
}
if (has_pvrtc) {
_sg_gl_init_pixelformats_pvrtc();
}
if (has_etc2) {
_sg_gl_init_pixelformats_etc2();
}
for (int i = 0; i < _SG_PIXELFORMAT_NUM; i++) {
_sg.formats[i].msaa = false;
}
}
#endif
_SOKOL_PRIVATE void _sg_gl_cache_clear_buffer_bindings(bool force) {
if (force || (_sg.gl.cache.vertex_buffer != 0)) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
_sg.gl.cache.vertex_buffer = 0;
}
if (force || (_sg.gl.cache.index_buffer != 0)) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
_sg.gl.cache.index_buffer = 0;
}
}
_SOKOL_PRIVATE void _sg_gl_cache_bind_buffer(GLenum target, GLuint buffer) {
SOKOL_ASSERT((GL_ARRAY_BUFFER == target) || (GL_ELEMENT_ARRAY_BUFFER == target));
if (target == GL_ARRAY_BUFFER) {
if (_sg.gl.cache.vertex_buffer != buffer) {
_sg.gl.cache.vertex_buffer = buffer;
glBindBuffer(target, buffer);
}
}
else {
if (_sg.gl.cache.index_buffer != buffer) {
_sg.gl.cache.index_buffer = buffer;
glBindBuffer(target, buffer);
}
}
}
_SOKOL_PRIVATE void _sg_gl_cache_store_buffer_binding(GLenum target) {
if (target == GL_ARRAY_BUFFER) {
_sg.gl.cache.stored_vertex_buffer = _sg.gl.cache.vertex_buffer;
}
else {
_sg.gl.cache.stored_index_buffer = _sg.gl.cache.index_buffer;
}
}
_SOKOL_PRIVATE void _sg_gl_cache_restore_buffer_binding(GLenum target) {
if (target == GL_ARRAY_BUFFER) {
if (_sg.gl.cache.stored_vertex_buffer != 0) {
_sg_gl_cache_bind_buffer(target, _sg.gl.cache.stored_vertex_buffer);
_sg.gl.cache.stored_vertex_buffer = 0;
}
}
else {
if (_sg.gl.cache.stored_index_buffer != 0) {
_sg_gl_cache_bind_buffer(target, _sg.gl.cache.stored_index_buffer);
_sg.gl.cache.stored_index_buffer = 0;
}
}
}
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_buffer(GLuint buf) {
if (buf == _sg.gl.cache.vertex_buffer) {
_sg.gl.cache.vertex_buffer = 0;
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
if (buf == _sg.gl.cache.index_buffer) {
_sg.gl.cache.index_buffer = 0;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
if (buf == _sg.gl.cache.stored_vertex_buffer) {
_sg.gl.cache.stored_vertex_buffer = 0;
}
if (buf == _sg.gl.cache.stored_index_buffer) {
_sg.gl.cache.stored_index_buffer = 0;
}
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
if (buf == _sg.gl.cache.attrs[i].gl_vbuf) {
_sg.gl.cache.attrs[i].gl_vbuf = 0;
}
}
}
_SOKOL_PRIVATE void _sg_gl_cache_active_texture(GLenum texture) {
if (_sg.gl.cache.cur_active_texture != texture) {
_sg.gl.cache.cur_active_texture = texture;
glActiveTexture(texture);
}
}
_SOKOL_PRIVATE void _sg_gl_cache_clear_texture_bindings(bool force) {
for (int i = 0; (i < SG_MAX_SHADERSTAGE_IMAGES) && (i < _sg.gl.max_combined_texture_image_units); i++) {
if (force || (_sg.gl.cache.textures[i].texture != 0)) {
GLenum gl_texture_slot = (GLenum) (GL_TEXTURE0 + i);
glActiveTexture(gl_texture_slot);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
glBindTexture(GL_TEXTURE_3D, 0);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
}
#endif
_sg.gl.cache.textures[i].target = 0;
_sg.gl.cache.textures[i].texture = 0;
_sg.gl.cache.cur_active_texture = gl_texture_slot;
}
}
}
_SOKOL_PRIVATE void _sg_gl_cache_bind_texture(int slot_index, GLenum target, GLuint texture) {
SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
if (slot_index >= _sg.gl.max_combined_texture_image_units) {
return;
}
_sg_gl_texture_bind_slot* slot = &_sg.gl.cache.textures[slot_index];
if ((slot->target != target) || (slot->texture != texture)) {
_sg_gl_cache_active_texture((GLenum)(GL_TEXTURE0 + slot_index));
if ((target != slot->target) && (slot->target != 0)) {
glBindTexture(slot->target, 0);
}
if (target != 0) {
glBindTexture(target, texture);
}
slot->target = target;
slot->texture = texture;
}
}
_SOKOL_PRIVATE void _sg_gl_cache_store_texture_binding(int slot_index) {
SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
_sg.gl.cache.stored_texture = _sg.gl.cache.textures[slot_index];
}
_SOKOL_PRIVATE void _sg_gl_cache_restore_texture_binding(int slot_index) {
SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
_sg_gl_texture_bind_slot* slot = &_sg.gl.cache.stored_texture;
if (slot->texture != 0) {
SOKOL_ASSERT(slot->target != 0);
_sg_gl_cache_bind_texture(slot_index, slot->target, slot->texture);
slot->target = 0;
slot->texture = 0;
}
}
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_texture(GLuint tex) {
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
_sg_gl_texture_bind_slot* slot = &_sg.gl.cache.textures[i];
if (tex == slot->texture) {
_sg_gl_cache_active_texture((GLenum)(GL_TEXTURE0 + i));
glBindTexture(slot->target, 0);
slot->target = 0;
slot->texture = 0;
}
}
if (tex == _sg.gl.cache.stored_texture.texture) {
_sg.gl.cache.stored_texture.target = 0;
_sg.gl.cache.stored_texture.texture = 0;
}
}
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_program(GLuint prog) {
if (prog == _sg.gl.cache.prog) {
_sg.gl.cache.prog = 0;
glUseProgram(0);
}
}
_SOKOL_PRIVATE void _sg_gl_reset_state_cache(void) {
if (_sg.gl.cur_context) {
_SG_GL_CHECK_ERROR();
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
glBindVertexArray(_sg.gl.cur_context->vao);
_SG_GL_CHECK_ERROR();
}
#endif
memset(&_sg.gl.cache, 0, sizeof(_sg.gl.cache));
_sg_gl_cache_clear_buffer_bindings(true);
_SG_GL_CHECK_ERROR();
_sg_gl_cache_clear_texture_bindings(true);
_SG_GL_CHECK_ERROR();
for (int i = 0; i < _sg.limits.max_vertex_attrs; i++) {
_sg_gl_attr_t* attr = &_sg.gl.cache.attrs[i].gl_attr;
attr->vb_index = -1;
attr->divisor = -1;
glDisableVertexAttribArray((GLuint)i);
_SG_GL_CHECK_ERROR();
}
_sg.gl.cache.cur_primitive_type = GL_TRIANGLES;
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&_sg.gl.cache.prog);
_SG_GL_CHECK_ERROR();
_sg.gl.cache.depth.compare = SG_COMPAREFUNC_ALWAYS;
_sg.gl.cache.stencil.front.compare = SG_COMPAREFUNC_ALWAYS;
_sg.gl.cache.stencil.front.fail_op = SG_STENCILOP_KEEP;
_sg.gl.cache.stencil.front.depth_fail_op = SG_STENCILOP_KEEP;
_sg.gl.cache.stencil.front.pass_op = SG_STENCILOP_KEEP;
_sg.gl.cache.stencil.back.compare = SG_COMPAREFUNC_ALWAYS;
_sg.gl.cache.stencil.back.fail_op = SG_STENCILOP_KEEP;
_sg.gl.cache.stencil.back.depth_fail_op = SG_STENCILOP_KEEP;
_sg.gl.cache.stencil.back.pass_op = SG_STENCILOP_KEEP;
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_ALWAYS);
glDepthMask(GL_FALSE);
glDisable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 0, 0);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glStencilMask(0);
_sg.gl.cache.blend.src_factor_rgb = SG_BLENDFACTOR_ONE;
_sg.gl.cache.blend.dst_factor_rgb = SG_BLENDFACTOR_ZERO;
_sg.gl.cache.blend.op_rgb = SG_BLENDOP_ADD;
_sg.gl.cache.blend.src_factor_alpha = SG_BLENDFACTOR_ONE;
_sg.gl.cache.blend.dst_factor_alpha = SG_BLENDFACTOR_ZERO;
_sg.gl.cache.blend.op_alpha = SG_BLENDOP_ADD;
glDisable(GL_BLEND);
glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO);
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
glBlendColor(0.0f, 0.0f, 0.0f, 0.0f);
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
_sg.gl.cache.color_write_mask[i] = SG_COLORMASK_RGBA;
}
_sg.gl.cache.cull_mode = SG_CULLMODE_NONE;
_sg.gl.cache.face_winding = SG_FACEWINDING_CW;
_sg.gl.cache.sample_count = 1;
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glPolygonOffset(0.0f, 0.0f);
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_CULL_FACE);
glFrontFace(GL_CW);
glCullFace(GL_BACK);
glEnable(GL_SCISSOR_TEST);
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
glEnable(GL_DITHER);
glDisable(GL_POLYGON_OFFSET_FILL);
#if defined(SOKOL_GLCORE33)
glEnable(GL_MULTISAMPLE);
glEnable(GL_PROGRAM_POINT_SIZE);
#endif
}
}
_SOKOL_PRIVATE void _sg_gl_setup_backend(const sg_desc* desc) {
_sg.gl.valid = true;
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
_sg.gl.gles2 = desc->context.gl.force_gles2;
#else
_SOKOL_UNUSED(desc);
_sg.gl.gles2 = false;
#endif
#if defined(_SOKOL_USE_WIN32_GL_LOADER)
_sg_gl_load_opengl();
#endif
#if defined(SOKOL_DEBUG)
while (glGetError() != GL_NO_ERROR);
#endif
#if defined(SOKOL_GLCORE33)
_sg_gl_init_caps_glcore33();
#elif defined(SOKOL_GLES3)
if (_sg.gl.gles2) {
_sg_gl_init_caps_gles2();
}
else {
_sg_gl_init_caps_gles3();
}
#else
_sg_gl_init_caps_gles2();
#endif
}
_SOKOL_PRIVATE void _sg_gl_discard_backend(void) {
SOKOL_ASSERT(_sg.gl.valid);
_sg.gl.valid = false;
#if defined(_SOKOL_USE_WIN32_GL_LOADER)
_sg_gl_unload_opengl();
#endif
}
_SOKOL_PRIVATE void _sg_gl_activate_context(_sg_context_t* ctx) {
SOKOL_ASSERT(_sg.gl.valid);
_sg.gl.cur_context = ctx;
_sg_gl_reset_state_cache();
}
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
SOKOL_ASSERT(0 == ctx->default_framebuffer);
_SG_GL_CHECK_ERROR();
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&ctx->default_framebuffer);
_SG_GL_CHECK_ERROR();
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
SOKOL_ASSERT(0 == ctx->vao);
glGenVertexArrays(1, &ctx->vao);
glBindVertexArray(ctx->vao);
_SG_GL_CHECK_ERROR();
}
#endif
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_gl_destroy_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
if (ctx->vao) {
glDeleteVertexArrays(1, &ctx->vao);
}
_SG_GL_CHECK_ERROR();
}
#else
_SOKOL_UNUSED(ctx);
#endif
}
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
SOKOL_ASSERT(buf && desc);
_SG_GL_CHECK_ERROR();
_sg_buffer_common_init(&buf->cmn, desc);
buf->gl.ext_buffers = (0 != desc->gl_buffers[0]);
GLenum gl_target = _sg_gl_buffer_target(buf->cmn.type);
GLenum gl_usage = _sg_gl_usage(buf->cmn.usage);
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
GLuint gl_buf = 0;
if (buf->gl.ext_buffers) {
SOKOL_ASSERT(desc->gl_buffers[slot]);
gl_buf = desc->gl_buffers[slot];
}
else {
glGenBuffers(1, &gl_buf);
_sg_gl_cache_store_buffer_binding(gl_target);
_sg_gl_cache_bind_buffer(gl_target, gl_buf);
glBufferData(gl_target, buf->cmn.size, 0, gl_usage);
if (buf->cmn.usage == SG_USAGE_IMMUTABLE) {
SOKOL_ASSERT(desc->data.ptr);
glBufferSubData(gl_target, 0, buf->cmn.size, desc->data.ptr);
}
_sg_gl_cache_restore_buffer_binding(gl_target);
}
buf->gl.buf[slot] = gl_buf;
}
_SG_GL_CHECK_ERROR();
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_gl_destroy_buffer(_sg_buffer_t* buf) {
SOKOL_ASSERT(buf);
_SG_GL_CHECK_ERROR();
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
if (buf->gl.buf[slot]) {
_sg_gl_cache_invalidate_buffer(buf->gl.buf[slot]);
if (!buf->gl.ext_buffers) {
glDeleteBuffers(1, &buf->gl.buf[slot]);
}
}
}
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE bool _sg_gl_supported_texture_format(sg_pixel_format fmt) {
const int fmt_index = (int) fmt;
SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
return _sg.formats[fmt_index].sample;
}
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_image(_sg_image_t* img, const sg_image_desc* desc) {
SOKOL_ASSERT(img && desc);
_SG_GL_CHECK_ERROR();
_sg_image_common_init(&img->cmn, desc);
img->gl.ext_textures = (0 != desc->gl_textures[0]);
if (!_sg_gl_supported_texture_format(img->cmn.pixel_format)) {
SOKOL_LOG("texture format not supported by GL context\n");
return SG_RESOURCESTATE_FAILED;
}
if ((img->cmn.type == SG_IMAGETYPE_3D) && !_sg.features.imagetype_3d) {
SOKOL_LOG("3D textures not supported by GL context\n");
return SG_RESOURCESTATE_FAILED;
}
if ((img->cmn.type == SG_IMAGETYPE_ARRAY) && !_sg.features.imagetype_array) {
SOKOL_LOG("array textures not supported by GL context\n");
return SG_RESOURCESTATE_FAILED;
}
#if !defined(SOKOL_GLES2)
bool msaa = false;
if (!_sg.gl.gles2) {
msaa = (img->cmn.sample_count > 1) && (_sg.features.msaa_render_targets);
}
#endif
if (_sg_is_valid_rendertarget_depth_format(img->cmn.pixel_format)) {
SOKOL_ASSERT((img->cmn.usage == SG_USAGE_IMMUTABLE) && (img->cmn.num_slots == 1));
SOKOL_ASSERT(!img->gl.ext_textures);
glGenRenderbuffers(1, &img->gl.depth_render_buffer);
glBindRenderbuffer(GL_RENDERBUFFER, img->gl.depth_render_buffer);
GLenum gl_depth_format = _sg_gl_depth_attachment_format(img->cmn.pixel_format);
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2 && msaa) {
glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->cmn.sample_count, gl_depth_format, img->cmn.width, img->cmn.height);
}
else
#endif
{
glRenderbufferStorage(GL_RENDERBUFFER, gl_depth_format, img->cmn.width, img->cmn.height);
}
}
else {
img->gl.target = _sg_gl_texture_target(img->cmn.type);
const GLenum gl_internal_format = _sg_gl_teximage_internal_format(img->cmn.pixel_format);
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2 && img->cmn.render_target && msaa) {
glGenRenderbuffers(1, &img->gl.msaa_render_buffer);
glBindRenderbuffer(GL_RENDERBUFFER, img->gl.msaa_render_buffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, img->cmn.sample_count, gl_internal_format, img->cmn.width, img->cmn.height);
}
#endif
if (img->gl.ext_textures) {
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
SOKOL_ASSERT(desc->gl_textures[slot]);
img->gl.tex[slot] = desc->gl_textures[slot];
}
if (desc->gl_texture_target) {
img->gl.target = (GLenum)desc->gl_texture_target;
}
}
else {
const GLenum gl_format = _sg_gl_teximage_format(img->cmn.pixel_format);
const bool is_compressed = _sg_is_compressed_pixel_format(img->cmn.pixel_format);
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
glGenTextures(1, &img->gl.tex[slot]);
SOKOL_ASSERT(img->gl.tex[slot]);
_sg_gl_cache_store_texture_binding(0);
_sg_gl_cache_bind_texture(0, img->gl.target, img->gl.tex[slot]);
GLenum gl_min_filter = _sg_gl_filter(img->cmn.min_filter);
GLenum gl_mag_filter = _sg_gl_filter(img->cmn.mag_filter);
glTexParameteri(img->gl.target, GL_TEXTURE_MIN_FILTER, (GLint)gl_min_filter);
glTexParameteri(img->gl.target, GL_TEXTURE_MAG_FILTER, (GLint)gl_mag_filter);
if (_sg.gl.ext_anisotropic && (img->cmn.max_anisotropy > 1)) {
GLint max_aniso = (GLint) img->cmn.max_anisotropy;
if (max_aniso > _sg.gl.max_anisotropy) {
max_aniso = _sg.gl.max_anisotropy;
}
glTexParameteri(img->gl.target, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_aniso);
}
if (img->cmn.type == SG_IMAGETYPE_CUBE) {
glTexParameteri(img->gl.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(img->gl.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
else {
glTexParameteri(img->gl.target, GL_TEXTURE_WRAP_S, (GLint)_sg_gl_wrap(img->cmn.wrap_u));
glTexParameteri(img->gl.target, GL_TEXTURE_WRAP_T, (GLint)_sg_gl_wrap(img->cmn.wrap_v));
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2 && (img->cmn.type == SG_IMAGETYPE_3D)) {
glTexParameteri(img->gl.target, GL_TEXTURE_WRAP_R, (GLint)_sg_gl_wrap(img->cmn.wrap_w));
}
#endif
#if defined(SOKOL_GLCORE33)
float border[4];
switch (img->cmn.border_color) {
case SG_BORDERCOLOR_TRANSPARENT_BLACK:
border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 0.0f;
break;
case SG_BORDERCOLOR_OPAQUE_WHITE:
border[0] = 1.0f; border[1] = 1.0f; border[2] = 1.0f; border[3] = 1.0f;
break;
default:
border[0] = 0.0f; border[1] = 0.0f; border[2] = 0.0f; border[3] = 1.0f;
break;
}
glTexParameterfv(img->gl.target, GL_TEXTURE_BORDER_COLOR, border);
#endif
}
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
const float min_lod = _sg_clamp(desc->min_lod, 0.0f, 1000.0f);
const float max_lod = _sg_clamp(desc->max_lod, 0.0f, 1000.0f);
glTexParameterf(img->gl.target, GL_TEXTURE_MIN_LOD, min_lod);
glTexParameterf(img->gl.target, GL_TEXTURE_MAX_LOD, max_lod);
}
#endif
const int num_faces = img->cmn.type == SG_IMAGETYPE_CUBE ? 6 : 1;
int data_index = 0;
for (int face_index = 0; face_index < num_faces; face_index++) {
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++, data_index++) {
GLenum gl_img_target = img->gl.target;
if (SG_IMAGETYPE_CUBE == img->cmn.type) {
gl_img_target = _sg_gl_cubeface_target(face_index);
}
const GLvoid* data_ptr = desc->data.subimage[face_index][mip_index].ptr;
const GLsizei data_size = (GLsizei) desc->data.subimage[face_index][mip_index].size;
int mip_width = img->cmn.width >> mip_index;
if (mip_width == 0) {
mip_width = 1;
}
int mip_height = img->cmn.height >> mip_index;
if (mip_height == 0) {
mip_height = 1;
}
if ((SG_IMAGETYPE_2D == img->cmn.type) || (SG_IMAGETYPE_CUBE == img->cmn.type)) {
if (is_compressed) {
glCompressedTexImage2D(gl_img_target, mip_index, gl_internal_format,
mip_width, mip_height, 0, data_size, data_ptr);
}
else {
const GLenum gl_type = _sg_gl_teximage_type(img->cmn.pixel_format);
glTexImage2D(gl_img_target, mip_index, (GLint)gl_internal_format,
mip_width, mip_height, 0, gl_format, gl_type, data_ptr);
}
}
#if !defined(SOKOL_GLES2)
else if (!_sg.gl.gles2 && ((SG_IMAGETYPE_3D == img->cmn.type) || (SG_IMAGETYPE_ARRAY == img->cmn.type))) {
int mip_depth = img->cmn.num_slices;
if (SG_IMAGETYPE_3D == img->cmn.type) {
mip_depth >>= mip_index;
}
if (mip_depth == 0) {
mip_depth = 1;
}
if (is_compressed) {
glCompressedTexImage3D(gl_img_target, mip_index, gl_internal_format,
mip_width, mip_height, mip_depth, 0, data_size, data_ptr);
}
else {
const GLenum gl_type = _sg_gl_teximage_type(img->cmn.pixel_format);
glTexImage3D(gl_img_target, mip_index, (GLint)gl_internal_format,
mip_width, mip_height, mip_depth, 0, gl_format, gl_type, data_ptr);
}
}
#endif
}
}
_sg_gl_cache_restore_texture_binding(0);
}
}
}
_SG_GL_CHECK_ERROR();
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_gl_destroy_image(_sg_image_t* img) {
SOKOL_ASSERT(img);
_SG_GL_CHECK_ERROR();
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
if (img->gl.tex[slot]) {
_sg_gl_cache_invalidate_texture(img->gl.tex[slot]);
if (!img->gl.ext_textures) {
glDeleteTextures(1, &img->gl.tex[slot]);
}
}
}
if (img->gl.depth_render_buffer) {
glDeleteRenderbuffers(1, &img->gl.depth_render_buffer);
}
if (img->gl.msaa_render_buffer) {
glDeleteRenderbuffers(1, &img->gl.msaa_render_buffer);
}
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE GLuint _sg_gl_compile_shader(sg_shader_stage stage, const char* src) {
SOKOL_ASSERT(src);
_SG_GL_CHECK_ERROR();
GLuint gl_shd = glCreateShader(_sg_gl_shader_stage(stage));
glShaderSource(gl_shd, 1, &src, 0);
glCompileShader(gl_shd);
GLint compile_status = 0;
glGetShaderiv(gl_shd, GL_COMPILE_STATUS, &compile_status);
if (!compile_status) {
GLint log_len = 0;
glGetShaderiv(gl_shd, GL_INFO_LOG_LENGTH, &log_len);
if (log_len > 0) {
GLchar* log_buf = (GLchar*) SOKOL_MALLOC((size_t)log_len);
glGetShaderInfoLog(gl_shd, log_len, &log_len, log_buf);
SOKOL_LOG(log_buf);
SOKOL_FREE(log_buf);
}
glDeleteShader(gl_shd);
gl_shd = 0;
}
_SG_GL_CHECK_ERROR();
return gl_shd;
}
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
SOKOL_ASSERT(shd && desc);
SOKOL_ASSERT(!shd->gl.prog);
_SG_GL_CHECK_ERROR();
_sg_shader_common_init(&shd->cmn, desc);
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
_sg_strcpy(&shd->gl.attrs[i].name, desc->attrs[i].name);
}
GLuint gl_vs = _sg_gl_compile_shader(SG_SHADERSTAGE_VS, desc->vs.source);
GLuint gl_fs = _sg_gl_compile_shader(SG_SHADERSTAGE_FS, desc->fs.source);
if (!(gl_vs && gl_fs)) {
return SG_RESOURCESTATE_FAILED;
}
GLuint gl_prog = glCreateProgram();
glAttachShader(gl_prog, gl_vs);
glAttachShader(gl_prog, gl_fs);
glLinkProgram(gl_prog);
glDeleteShader(gl_vs);
glDeleteShader(gl_fs);
_SG_GL_CHECK_ERROR();
GLint link_status;
glGetProgramiv(gl_prog, GL_LINK_STATUS, &link_status);
if (!link_status) {
GLint log_len = 0;
glGetProgramiv(gl_prog, GL_INFO_LOG_LENGTH, &log_len);
if (log_len > 0) {
GLchar* log_buf = (GLchar*) SOKOL_MALLOC((size_t)log_len);
glGetProgramInfoLog(gl_prog, log_len, &log_len, log_buf);
SOKOL_LOG(log_buf);
SOKOL_FREE(log_buf);
}
glDeleteProgram(gl_prog);
return SG_RESOURCESTATE_FAILED;
}
shd->gl.prog = gl_prog;
_SG_GL_CHECK_ERROR();
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
_sg_gl_shader_stage_t* gl_stage = &shd->gl.stage[stage_index];
for (int ub_index = 0; ub_index < shd->cmn.stage[stage_index].num_uniform_blocks; ub_index++) {
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
SOKOL_ASSERT(ub_desc->size > 0);
_sg_gl_uniform_block_t* ub = &gl_stage->uniform_blocks[ub_index];
SOKOL_ASSERT(ub->num_uniforms == 0);
int cur_uniform_offset = 0;
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
break;
}
_sg_gl_uniform_t* u = &ub->uniforms[u_index];
u->type = u_desc->type;
u->count = (uint8_t) u_desc->array_count;
u->offset = (uint16_t) cur_uniform_offset;
cur_uniform_offset += _sg_uniform_size(u->type, u->count);
if (u_desc->name) {
u->gl_loc = glGetUniformLocation(gl_prog, u_desc->name);
}
else {
u->gl_loc = u_index;
}
ub->num_uniforms++;
}
SOKOL_ASSERT(ub_desc->size == (size_t)cur_uniform_offset);
}
}
_SG_GL_CHECK_ERROR();
GLuint cur_prog = 0;
glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&cur_prog);
glUseProgram(gl_prog);
int gl_tex_slot = 0;
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &desc->vs : &desc->fs;
_sg_gl_shader_stage_t* gl_stage = &shd->gl.stage[stage_index];
for (int img_index = 0; img_index < shd->cmn.stage[stage_index].num_images; img_index++) {
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
SOKOL_ASSERT(img_desc->image_type != _SG_IMAGETYPE_DEFAULT);
_sg_gl_shader_image_t* gl_img = &gl_stage->images[img_index];
GLint gl_loc = img_index;
if (img_desc->name) {
gl_loc = glGetUniformLocation(gl_prog, img_desc->name);
}
if (gl_loc != -1) {
gl_img->gl_tex_slot = gl_tex_slot++;
glUniform1i(gl_loc, gl_img->gl_tex_slot);
}
else {
gl_img->gl_tex_slot = -1;
}
}
}
glUseProgram(cur_prog);
_SG_GL_CHECK_ERROR();
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_gl_destroy_shader(_sg_shader_t* shd) {
SOKOL_ASSERT(shd);
_SG_GL_CHECK_ERROR();
if (shd->gl.prog) {
_sg_gl_cache_invalidate_program(shd->gl.prog);
glDeleteProgram(shd->gl.prog);
}
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(pip && shd && desc);
SOKOL_ASSERT(!pip->shader && pip->cmn.shader_id.id == SG_INVALID_ID);
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
SOKOL_ASSERT(shd->gl.prog);
pip->shader = shd;
_sg_pipeline_common_init(&pip->cmn, desc);
pip->gl.primitive_type = desc->primitive_type;
pip->gl.depth = desc->depth;
pip->gl.stencil = desc->stencil;
pip->gl.blend = desc->colors[0].blend;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
pip->gl.color_write_mask[i] = desc->colors[i].write_mask;
}
pip->gl.cull_mode = desc->cull_mode;
pip->gl.face_winding = desc->face_winding;
pip->gl.sample_count = desc->sample_count;
pip->gl.alpha_to_coverage_enabled = desc->alpha_to_coverage_enabled;
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
pip->gl.attrs[attr_index].vb_index = -1;
}
for (int attr_index = 0; attr_index < _sg.limits.max_vertex_attrs; attr_index++) {
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
break;
}
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
const sg_vertex_step step_func = l_desc->step_func;
const int step_rate = l_desc->step_rate;
GLint attr_loc = attr_index;
if (!_sg_strempty(&shd->gl.attrs[attr_index].name)) {
attr_loc = glGetAttribLocation(pip->shader->gl.prog, _sg_strptr(&shd->gl.attrs[attr_index].name));
}
SOKOL_ASSERT(attr_loc < (GLint)_sg.limits.max_vertex_attrs);
if (attr_loc != -1) {
_sg_gl_attr_t* gl_attr = &pip->gl.attrs[attr_loc];
SOKOL_ASSERT(gl_attr->vb_index == -1);
gl_attr->vb_index = (int8_t) a_desc->buffer_index;
if (step_func == SG_VERTEXSTEP_PER_VERTEX) {
gl_attr->divisor = 0;
}
else {
gl_attr->divisor = (int8_t) step_rate;
}
SOKOL_ASSERT(l_desc->stride > 0);
gl_attr->stride = (uint8_t) l_desc->stride;
gl_attr->offset = a_desc->offset;
gl_attr->size = (uint8_t) _sg_gl_vertexformat_size(a_desc->format);
gl_attr->type = _sg_gl_vertexformat_type(a_desc->format);
gl_attr->normalized = _sg_gl_vertexformat_normalized(a_desc->format);
pip->cmn.vertex_layout_valid[a_desc->buffer_index] = true;
}
else {
SOKOL_LOG("Vertex attribute not found in shader: ");
SOKOL_LOG(_sg_strptr(&shd->gl.attrs[attr_index].name));
}
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_gl_destroy_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
_SOKOL_UNUSED(pip);
}
_SOKOL_PRIVATE sg_resource_state _sg_gl_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
SOKOL_ASSERT(pass && att_images && desc);
SOKOL_ASSERT(att_images && att_images[0]);
_SG_GL_CHECK_ERROR();
_sg_pass_common_init(&pass->cmn, desc);
const sg_pass_attachment_desc* att_desc;
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
att_desc = &desc->color_attachments[i];
SOKOL_ASSERT(att_desc->image.id != SG_INVALID_ID);
SOKOL_ASSERT(0 == pass->gl.color_atts[i].image);
SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->cmn.pixel_format));
pass->gl.color_atts[i].image = att_images[i];
}
SOKOL_ASSERT(0 == pass->gl.ds_att.image);
att_desc = &desc->depth_stencil_attachment;
if (att_desc->image.id != SG_INVALID_ID) {
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->cmn.pixel_format));
pass->gl.ds_att.image = att_images[ds_img_index];
}
GLuint gl_orig_fb;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*)&gl_orig_fb);
glGenFramebuffers(1, &pass->gl.fb);
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl.fb);
const bool is_msaa = (0 != att_images[0]->gl.msaa_render_buffer);
if (is_msaa) {
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
const _sg_image_t* att_img = pass->gl.color_atts[i].image;
if (att_img) {
const GLuint gl_render_buffer = att_img->gl.msaa_render_buffer;
SOKOL_ASSERT(gl_render_buffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, (GLenum)(GL_COLOR_ATTACHMENT0+i), GL_RENDERBUFFER, gl_render_buffer);
}
}
}
else {
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
const _sg_image_t* att_img = pass->gl.color_atts[i].image;
const int mip_level = pass->cmn.color_atts[i].mip_level;
const int slice = pass->cmn.color_atts[i].slice;
if (att_img) {
const GLuint gl_tex = att_img->gl.tex[0];
SOKOL_ASSERT(gl_tex);
const GLenum gl_att = (GLenum)(GL_COLOR_ATTACHMENT0 + i);
switch (att_img->cmn.type) {
case SG_IMAGETYPE_2D:
glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, GL_TEXTURE_2D, gl_tex, mip_level);
break;
case SG_IMAGETYPE_CUBE:
glFramebufferTexture2D(GL_FRAMEBUFFER, gl_att, _sg_gl_cubeface_target(slice), gl_tex, mip_level);
break;
default:
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
glFramebufferTextureLayer(GL_FRAMEBUFFER, gl_att, gl_tex, mip_level, slice);
}
#endif
break;
}
}
}
}
if (pass->gl.ds_att.image) {
const GLuint gl_render_buffer = pass->gl.ds_att.image->gl.depth_render_buffer;
SOKOL_ASSERT(gl_render_buffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
if (_sg_is_depth_stencil_format(pass->gl.ds_att.image->cmn.pixel_format)) {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, gl_render_buffer);
}
}
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
SOKOL_LOG("Framebuffer completeness check failed!\n");
return SG_RESOURCESTATE_FAILED;
}
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
GLenum att[SG_MAX_COLOR_ATTACHMENTS] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3
};
glDrawBuffers(pass->cmn.num_color_atts, att);
}
#endif
if (is_msaa) {
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
_sg_gl_attachment_t* gl_att = &pass->gl.color_atts[i];
_sg_pass_attachment_t* cmn_att = &pass->cmn.color_atts[i];
if (gl_att->image) {
SOKOL_ASSERT(0 == gl_att->gl_msaa_resolve_buffer);
glGenFramebuffers(1, &gl_att->gl_msaa_resolve_buffer);
glBindFramebuffer(GL_FRAMEBUFFER, gl_att->gl_msaa_resolve_buffer);
const GLuint gl_tex = gl_att->image->gl.tex[0];
SOKOL_ASSERT(gl_tex);
switch (gl_att->image->cmn.type) {
case SG_IMAGETYPE_2D:
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, gl_tex, cmn_att->mip_level);
break;
case SG_IMAGETYPE_CUBE:
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
_sg_gl_cubeface_target(cmn_att->slice), gl_tex, cmn_att->mip_level);
break;
default:
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, gl_tex, cmn_att->mip_level, cmn_att->slice);
}
#endif
break;
}
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
SOKOL_LOG("Framebuffer completeness check failed (msaa resolve buffer)!\n");
return SG_RESOURCESTATE_FAILED;
}
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2) {
const GLenum gl_draw_bufs = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &gl_draw_bufs);
}
#endif
}
}
}
glBindFramebuffer(GL_FRAMEBUFFER, gl_orig_fb);
_SG_GL_CHECK_ERROR();
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_gl_destroy_pass(_sg_pass_t* pass) {
SOKOL_ASSERT(pass);
_SG_GL_CHECK_ERROR();
if (0 != pass->gl.fb) {
glDeleteFramebuffers(1, &pass->gl.fb);
}
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
if (pass->gl.color_atts[i].gl_msaa_resolve_buffer) {
glDeleteFramebuffers(1, &pass->gl.color_atts[i].gl_msaa_resolve_buffer);
}
}
if (pass->gl.ds_att.gl_msaa_resolve_buffer) {
glDeleteFramebuffers(1, &pass->gl.ds_att.gl_msaa_resolve_buffer);
}
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE _sg_image_t* _sg_gl_pass_color_image(const _sg_pass_t* pass, int index) {
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
return pass->gl.color_atts[index].image;
}
_SOKOL_PRIVATE _sg_image_t* _sg_gl_pass_ds_image(const _sg_pass_t* pass) {
SOKOL_ASSERT(pass);
return pass->gl.ds_att.image;
}
_SOKOL_PRIVATE void _sg_gl_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
SOKOL_ASSERT(action);
SOKOL_ASSERT(!_sg.gl.in_pass);
_SG_GL_CHECK_ERROR();
_sg.gl.in_pass = true;
_sg.gl.cur_pass = pass;
if (pass) {
_sg.gl.cur_pass_id.id = pass->slot.id;
}
else {
_sg.gl.cur_pass_id.id = SG_INVALID_ID;
}
_sg.gl.cur_pass_width = w;
_sg.gl.cur_pass_height = h;
const int num_color_atts = pass ? pass->cmn.num_color_atts : 1;
if (pass) {
SOKOL_ASSERT(pass->gl.fb);
glBindFramebuffer(GL_FRAMEBUFFER, pass->gl.fb);
}
else {
SOKOL_ASSERT(_sg.gl.cur_context);
glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
}
glViewport(0, 0, w, h);
glScissor(0, 0, w, h);
bool clear_color = false;
for (int i = 0; i < num_color_atts; i++) {
if (SG_ACTION_CLEAR == action->colors[i].action) {
clear_color = true;
break;
}
}
const bool clear_depth = (action->depth.action == SG_ACTION_CLEAR);
const bool clear_stencil = (action->stencil.action == SG_ACTION_CLEAR);
bool need_pip_cache_flush = false;
if (clear_color) {
bool need_color_mask_flush = false;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
if (SG_COLORMASK_RGBA != _sg.gl.cache.color_write_mask[i]) {
need_pip_cache_flush = true;
need_color_mask_flush = true;
_sg.gl.cache.color_write_mask[i] = SG_COLORMASK_RGBA;
}
}
if (need_color_mask_flush) {
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
}
if (clear_depth) {
if (!_sg.gl.cache.depth.write_enabled) {
need_pip_cache_flush = true;
_sg.gl.cache.depth.write_enabled = true;
glDepthMask(GL_TRUE);
}
if (_sg.gl.cache.depth.compare != SG_COMPAREFUNC_ALWAYS) {
need_pip_cache_flush = true;
_sg.gl.cache.depth.compare = SG_COMPAREFUNC_ALWAYS;
glDepthFunc(GL_ALWAYS);
}
}
if (clear_stencil) {
if (_sg.gl.cache.stencil.write_mask != 0xFF) {
need_pip_cache_flush = true;
_sg.gl.cache.stencil.write_mask = 0xFF;
glStencilMask(0xFF);
}
}
if (need_pip_cache_flush) {
_sg.gl.cache.cur_pipeline = 0;
_sg.gl.cache.cur_pipeline_id.id = SG_INVALID_ID;
}
bool use_mrt_clear = (0 != pass);
#if defined(SOKOL_GLES2)
use_mrt_clear = false;
#else
if (_sg.gl.gles2) {
use_mrt_clear = false;
}
#endif
if (!use_mrt_clear) {
GLbitfield clear_mask = 0;
if (clear_color) {
clear_mask |= GL_COLOR_BUFFER_BIT;
const sg_color c = action->colors[0].value;
glClearColor(c.r, c.g, c.b, c.a);
}
if (clear_depth) {
clear_mask |= GL_DEPTH_BUFFER_BIT;
#ifdef SOKOL_GLCORE33
glClearDepth(action->depth.value);
#else
glClearDepthf(action->depth.value);
#endif
}
if (clear_stencil) {
clear_mask |= GL_STENCIL_BUFFER_BIT;
glClearStencil(action->stencil.value);
}
if (0 != clear_mask) {
glClear(clear_mask);
}
}
#if !defined SOKOL_GLES2
else {
SOKOL_ASSERT(pass);
for (int i = 0; i < num_color_atts; i++) {
if (action->colors[i].action == SG_ACTION_CLEAR) {
glClearBufferfv(GL_COLOR, i, &action->colors[i].value.r);
}
}
if (pass->gl.ds_att.image) {
if (clear_depth && clear_stencil) {
glClearBufferfi(GL_DEPTH_STENCIL, 0, action->depth.value, action->stencil.value);
}
else if (clear_depth) {
glClearBufferfv(GL_DEPTH, 0, &action->depth.value);
}
else if (clear_stencil) {
GLint val = (GLint) action->stencil.value;
glClearBufferiv(GL_STENCIL, 0, &val);
}
}
}
#endif
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE void _sg_gl_end_pass(void) {
SOKOL_ASSERT(_sg.gl.in_pass);
_SG_GL_CHECK_ERROR();
#if !defined(SOKOL_GLES2)
if (!_sg.gl.gles2 && _sg.gl.cur_pass) {
const _sg_pass_t* pass = _sg.gl.cur_pass;
SOKOL_ASSERT(pass->slot.id == _sg.gl.cur_pass_id.id);
bool is_msaa = (0 != _sg.gl.cur_pass->gl.color_atts[0].gl_msaa_resolve_buffer);
if (is_msaa) {
SOKOL_ASSERT(pass->gl.fb);
glBindFramebuffer(GL_READ_FRAMEBUFFER, pass->gl.fb);
SOKOL_ASSERT(pass->gl.color_atts[0].image);
const int w = pass->gl.color_atts[0].image->cmn.width;
const int h = pass->gl.color_atts[0].image->cmn.height;
for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
const _sg_gl_attachment_t* gl_att = &pass->gl.color_atts[att_index];
if (gl_att->image) {
SOKOL_ASSERT(gl_att->gl_msaa_resolve_buffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, gl_att->gl_msaa_resolve_buffer);
glReadBuffer((GLenum)(GL_COLOR_ATTACHMENT0 + att_index));
glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
else {
break;
}
}
}
}
#endif
_sg.gl.cur_pass = 0;
_sg.gl.cur_pass_id.id = SG_INVALID_ID;
_sg.gl.cur_pass_width = 0;
_sg.gl.cur_pass_height = 0;
SOKOL_ASSERT(_sg.gl.cur_context);
glBindFramebuffer(GL_FRAMEBUFFER, _sg.gl.cur_context->default_framebuffer);
_sg.gl.in_pass = false;
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE void _sg_gl_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.gl.in_pass);
y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
glViewport(x, y, w, h);
}
_SOKOL_PRIVATE void _sg_gl_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.gl.in_pass);
y = origin_top_left ? (_sg.gl.cur_pass_height - (y+h)) : y;
glScissor(x, y, w, h);
}
_SOKOL_PRIVATE void _sg_gl_apply_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
_SG_GL_CHECK_ERROR();
if ((_sg.gl.cache.cur_pipeline != pip) || (_sg.gl.cache.cur_pipeline_id.id != pip->slot.id)) {
_sg.gl.cache.cur_pipeline = pip;
_sg.gl.cache.cur_pipeline_id.id = pip->slot.id;
_sg.gl.cache.cur_primitive_type = _sg_gl_primitive_type(pip->gl.primitive_type);
_sg.gl.cache.cur_index_type = _sg_gl_index_type(pip->cmn.index_type);
{
const sg_depth_state* state_ds = &pip->gl.depth;
sg_depth_state* cache_ds = &_sg.gl.cache.depth;
if (state_ds->compare != cache_ds->compare) {
cache_ds->compare = state_ds->compare;
glDepthFunc(_sg_gl_compare_func(state_ds->compare));
}
if (state_ds->write_enabled != cache_ds->write_enabled) {
cache_ds->write_enabled = state_ds->write_enabled;
glDepthMask(state_ds->write_enabled);
}
if (!_sg_fequal(state_ds->bias, cache_ds->bias, 0.000001f) ||
!_sg_fequal(state_ds->bias_slope_scale, cache_ds->bias_slope_scale, 0.000001f))
{
cache_ds->bias = state_ds->bias;
cache_ds->bias_slope_scale = state_ds->bias_slope_scale;
glPolygonOffset(state_ds->bias_slope_scale, state_ds->bias);
bool po_enabled = true;
if (_sg_fequal(state_ds->bias, 0.0f, 0.000001f) &&
_sg_fequal(state_ds->bias_slope_scale, 0.0f, 0.000001f))
{
po_enabled = false;
}
if (po_enabled != _sg.gl.cache.polygon_offset_enabled) {
_sg.gl.cache.polygon_offset_enabled = po_enabled;
if (po_enabled) {
glEnable(GL_POLYGON_OFFSET_FILL);
}
else {
glDisable(GL_POLYGON_OFFSET_FILL);
}
}
}
}
{
const sg_stencil_state* state_ss = &pip->gl.stencil;
sg_stencil_state* cache_ss = &_sg.gl.cache.stencil;
if (state_ss->enabled != cache_ss->enabled) {
cache_ss->enabled = state_ss->enabled;
if (state_ss->enabled) {
glEnable(GL_STENCIL_TEST);
}
else {
glDisable(GL_STENCIL_TEST);
}
}
if (state_ss->write_mask != cache_ss->write_mask) {
cache_ss->write_mask = state_ss->write_mask;
glStencilMask(state_ss->write_mask);
}
for (int i = 0; i < 2; i++) {
const sg_stencil_face_state* state_sfs = (i==0)? &state_ss->front : &state_ss->back;
sg_stencil_face_state* cache_sfs = (i==0)? &cache_ss->front : &cache_ss->back;
GLenum gl_face = (i==0)? GL_FRONT : GL_BACK;
if ((state_sfs->compare != cache_sfs->compare) ||
(state_ss->read_mask != cache_ss->read_mask) ||
(state_ss->ref != cache_ss->ref))
{
cache_sfs->compare = state_sfs->compare;
glStencilFuncSeparate(gl_face,
_sg_gl_compare_func(state_sfs->compare),
state_ss->ref,
state_ss->read_mask);
}
if ((state_sfs->fail_op != cache_sfs->fail_op) ||
(state_sfs->depth_fail_op != cache_sfs->depth_fail_op) ||
(state_sfs->pass_op != cache_sfs->pass_op))
{
cache_sfs->fail_op = state_sfs->fail_op;
cache_sfs->depth_fail_op = state_sfs->depth_fail_op;
cache_sfs->pass_op = state_sfs->pass_op;
glStencilOpSeparate(gl_face,
_sg_gl_stencil_op(state_sfs->fail_op),
_sg_gl_stencil_op(state_sfs->depth_fail_op),
_sg_gl_stencil_op(state_sfs->pass_op));
}
}
cache_ss->read_mask = state_ss->read_mask;
cache_ss->ref = state_ss->ref;
}
{
const sg_blend_state* state_bs = &pip->gl.blend;
sg_blend_state* cache_bs = &_sg.gl.cache.blend;
if (state_bs->enabled != cache_bs->enabled) {
cache_bs->enabled = state_bs->enabled;
if (state_bs->enabled) {
glEnable(GL_BLEND);
}
else {
glDisable(GL_BLEND);
}
}
if ((state_bs->src_factor_rgb != cache_bs->src_factor_rgb) ||
(state_bs->dst_factor_rgb != cache_bs->dst_factor_rgb) ||
(state_bs->src_factor_alpha != cache_bs->src_factor_alpha) ||
(state_bs->dst_factor_alpha != cache_bs->dst_factor_alpha))
{
cache_bs->src_factor_rgb = state_bs->src_factor_rgb;
cache_bs->dst_factor_rgb = state_bs->dst_factor_rgb;
cache_bs->src_factor_alpha = state_bs->src_factor_alpha;
cache_bs->dst_factor_alpha = state_bs->dst_factor_alpha;
glBlendFuncSeparate(_sg_gl_blend_factor(state_bs->src_factor_rgb),
_sg_gl_blend_factor(state_bs->dst_factor_rgb),
_sg_gl_blend_factor(state_bs->src_factor_alpha),
_sg_gl_blend_factor(state_bs->dst_factor_alpha));
}
if ((state_bs->op_rgb != cache_bs->op_rgb) || (state_bs->op_alpha != cache_bs->op_alpha)) {
cache_bs->op_rgb = state_bs->op_rgb;
cache_bs->op_alpha = state_bs->op_alpha;
glBlendEquationSeparate(_sg_gl_blend_op(state_bs->op_rgb), _sg_gl_blend_op(state_bs->op_alpha));
}
}
for (GLuint i = 0; i < (GLuint)pip->cmn.color_attachment_count; i++) {
if (pip->gl.color_write_mask[i] != _sg.gl.cache.color_write_mask[i]) {
const sg_color_mask cm = pip->gl.color_write_mask[i];
_sg.gl.cache.color_write_mask[i] = cm;
#ifdef SOKOL_GLCORE33
glColorMaski(i,
(cm & SG_COLORMASK_R) != 0,
(cm & SG_COLORMASK_G) != 0,
(cm & SG_COLORMASK_B) != 0,
(cm & SG_COLORMASK_A) != 0);
#else
if (0 == i) {
glColorMask((cm & SG_COLORMASK_R) != 0,
(cm & SG_COLORMASK_G) != 0,
(cm & SG_COLORMASK_B) != 0,
(cm & SG_COLORMASK_A) != 0);
}
#endif
}
}
if (!_sg_fequal(pip->cmn.blend_color.r, _sg.gl.cache.blend_color.r, 0.0001f) ||
!_sg_fequal(pip->cmn.blend_color.g, _sg.gl.cache.blend_color.g, 0.0001f) ||
!_sg_fequal(pip->cmn.blend_color.b, _sg.gl.cache.blend_color.b, 0.0001f) ||
!_sg_fequal(pip->cmn.blend_color.a, _sg.gl.cache.blend_color.a, 0.0001f))
{
sg_color c = pip->cmn.blend_color;
_sg.gl.cache.blend_color = c;
glBlendColor(c.r, c.g, c.b, c.a);
}
if (pip->gl.cull_mode != _sg.gl.cache.cull_mode) {
_sg.gl.cache.cull_mode = pip->gl.cull_mode;
if (SG_CULLMODE_NONE == pip->gl.cull_mode) {
glDisable(GL_CULL_FACE);
}
else {
glEnable(GL_CULL_FACE);
GLenum gl_mode = (SG_CULLMODE_FRONT == pip->gl.cull_mode) ? GL_FRONT : GL_BACK;
glCullFace(gl_mode);
}
}
if (pip->gl.face_winding != _sg.gl.cache.face_winding) {
_sg.gl.cache.face_winding = pip->gl.face_winding;
GLenum gl_winding = (SG_FACEWINDING_CW == pip->gl.face_winding) ? GL_CW : GL_CCW;
glFrontFace(gl_winding);
}
if (pip->gl.alpha_to_coverage_enabled != _sg.gl.cache.alpha_to_coverage_enabled) {
_sg.gl.cache.alpha_to_coverage_enabled = pip->gl.alpha_to_coverage_enabled;
if (pip->gl.alpha_to_coverage_enabled) {
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
else {
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
}
#ifdef SOKOL_GLCORE33
if (pip->gl.sample_count != _sg.gl.cache.sample_count) {
_sg.gl.cache.sample_count = pip->gl.sample_count;
if (pip->gl.sample_count > 1) {
glEnable(GL_MULTISAMPLE);
}
else {
glDisable(GL_MULTISAMPLE);
}
}
#endif
if (pip->shader->gl.prog != _sg.gl.cache.prog) {
_sg.gl.cache.prog = pip->shader->gl.prog;
glUseProgram(pip->shader->gl.prog);
}
}
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE void _sg_gl_apply_bindings(
_sg_pipeline_t* pip,
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
_sg_buffer_t* ib, int ib_offset,
_sg_image_t** vs_imgs, int num_vs_imgs,
_sg_image_t** fs_imgs, int num_fs_imgs)
{
SOKOL_ASSERT(pip);
_SOKOL_UNUSED(num_fs_imgs);
_SOKOL_UNUSED(num_vs_imgs);
_SOKOL_UNUSED(num_vbs);
_SG_GL_CHECK_ERROR();
_SG_GL_CHECK_ERROR();
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[stage_index];
const _sg_gl_shader_stage_t* gl_stage = &pip->shader->gl.stage[stage_index];
_sg_image_t** imgs = (stage_index == SG_SHADERSTAGE_VS)? vs_imgs : fs_imgs;
SOKOL_ASSERT(((stage_index == SG_SHADERSTAGE_VS)? num_vs_imgs : num_fs_imgs) == stage->num_images);
for (int img_index = 0; img_index < stage->num_images; img_index++) {
const _sg_gl_shader_image_t* gl_shd_img = &gl_stage->images[img_index];
if (gl_shd_img->gl_tex_slot != -1) {
_sg_image_t* img = imgs[img_index];
const GLuint gl_tex = img->gl.tex[img->cmn.active_slot];
SOKOL_ASSERT(img && img->gl.target);
SOKOL_ASSERT((gl_shd_img->gl_tex_slot != -1) && gl_tex);
_sg_gl_cache_bind_texture(gl_shd_img->gl_tex_slot, img->gl.target, gl_tex);
}
}
}
_SG_GL_CHECK_ERROR();
const GLuint gl_ib = ib ? ib->gl.buf[ib->cmn.active_slot] : 0;
_sg_gl_cache_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, gl_ib);
_sg.gl.cache.cur_ib_offset = ib_offset;
for (GLuint attr_index = 0; attr_index < (GLuint)_sg.limits.max_vertex_attrs; attr_index++) {
_sg_gl_attr_t* attr = &pip->gl.attrs[attr_index];
_sg_gl_cache_attr_t* cache_attr = &_sg.gl.cache.attrs[attr_index];
bool cache_attr_dirty = false;
int vb_offset = 0;
GLuint gl_vb = 0;
if (attr->vb_index >= 0) {
SOKOL_ASSERT(attr->vb_index < num_vbs);
_sg_buffer_t* vb = vbs[attr->vb_index];
SOKOL_ASSERT(vb);
gl_vb = vb->gl.buf[vb->cmn.active_slot];
vb_offset = vb_offsets[attr->vb_index] + attr->offset;
if ((gl_vb != cache_attr->gl_vbuf) ||
(attr->size != cache_attr->gl_attr.size) ||
(attr->type != cache_attr->gl_attr.type) ||
(attr->normalized != cache_attr->gl_attr.normalized) ||
(attr->stride != cache_attr->gl_attr.stride) ||
(vb_offset != cache_attr->gl_attr.offset) ||
(cache_attr->gl_attr.divisor != attr->divisor))
{
_sg_gl_cache_bind_buffer(GL_ARRAY_BUFFER, gl_vb);
glVertexAttribPointer(attr_index, attr->size, attr->type,
attr->normalized, attr->stride,
(const GLvoid*)(GLintptr)vb_offset);
#if defined(_SOKOL_GL_INSTANCING_ENABLED)
if (_sg.features.instancing) {
glVertexAttribDivisor(attr_index, (GLuint)attr->divisor);
}
#endif
cache_attr_dirty = true;
}
if (cache_attr->gl_attr.vb_index == -1) {
glEnableVertexAttribArray(attr_index);
cache_attr_dirty = true;
}
}
else {
if (cache_attr->gl_attr.vb_index != -1) {
glDisableVertexAttribArray(attr_index);
cache_attr_dirty = true;
}
}
if (cache_attr_dirty) {
cache_attr->gl_attr = *attr;
cache_attr->gl_attr.offset = vb_offset;
cache_attr->gl_vbuf = gl_vb;
}
}
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE void _sg_gl_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline);
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->slot.id == _sg.gl.cache.cur_pipeline_id.id);
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->slot.id == _sg.gl.cache.cur_pipeline->cmn.shader_id.id);
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks > ub_index);
SOKOL_ASSERT(_sg.gl.cache.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size == data->size);
const _sg_gl_shader_stage_t* gl_stage = &_sg.gl.cache.cur_pipeline->shader->gl.stage[stage_index];
const _sg_gl_uniform_block_t* gl_ub = &gl_stage->uniform_blocks[ub_index];
for (int u_index = 0; u_index < gl_ub->num_uniforms; u_index++) {
const _sg_gl_uniform_t* u = &gl_ub->uniforms[u_index];
SOKOL_ASSERT(u->type != SG_UNIFORMTYPE_INVALID);
if (u->gl_loc == -1) {
continue;
}
GLfloat* ptr = (GLfloat*) (((uint8_t*)data->ptr) + u->offset);
switch (u->type) {
case SG_UNIFORMTYPE_INVALID:
break;
case SG_UNIFORMTYPE_FLOAT:
glUniform1fv(u->gl_loc, u->count, ptr);
break;
case SG_UNIFORMTYPE_FLOAT2:
glUniform2fv(u->gl_loc, u->count, ptr);
break;
case SG_UNIFORMTYPE_FLOAT3:
glUniform3fv(u->gl_loc, u->count, ptr);
break;
case SG_UNIFORMTYPE_FLOAT4:
glUniform4fv(u->gl_loc, u->count, ptr);
break;
case SG_UNIFORMTYPE_MAT4:
glUniformMatrix4fv(u->gl_loc, u->count, GL_FALSE, ptr);
break;
default:
SOKOL_UNREACHABLE;
break;
}
}
}
_SOKOL_PRIVATE void _sg_gl_draw(int base_element, int num_elements, int num_instances) {
const GLenum i_type = _sg.gl.cache.cur_index_type;
const GLenum p_type = _sg.gl.cache.cur_primitive_type;
if (0 != i_type) {
const int i_size = (i_type == GL_UNSIGNED_SHORT) ? 2 : 4;
const int ib_offset = _sg.gl.cache.cur_ib_offset;
const GLvoid* indices = (const GLvoid*)(GLintptr)(base_element*i_size+ib_offset);
if (num_instances == 1) {
glDrawElements(p_type, num_elements, i_type, indices);
}
else {
if (_sg.features.instancing) {
glDrawElementsInstanced(p_type, num_elements, i_type, indices, num_instances);
}
}
}
else {
if (num_instances == 1) {
glDrawArrays(p_type, base_element, num_elements);
}
else {
if (_sg.features.instancing) {
glDrawArraysInstanced(p_type, base_element, num_elements, num_instances);
}
}
}
}
_SOKOL_PRIVATE void _sg_gl_commit(void) {
SOKOL_ASSERT(!_sg.gl.in_pass);
_sg_gl_cache_clear_buffer_bindings(false);
_sg_gl_cache_clear_texture_bindings(false);
}
_SOKOL_PRIVATE void _sg_gl_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
buf->cmn.active_slot = 0;
}
GLenum gl_tgt = _sg_gl_buffer_target(buf->cmn.type);
SOKOL_ASSERT(buf->cmn.active_slot < SG_NUM_INFLIGHT_FRAMES);
GLuint gl_buf = buf->gl.buf[buf->cmn.active_slot];
SOKOL_ASSERT(gl_buf);
_SG_GL_CHECK_ERROR();
_sg_gl_cache_store_buffer_binding(gl_tgt);
_sg_gl_cache_bind_buffer(gl_tgt, gl_buf);
glBufferSubData(gl_tgt, 0, (GLsizeiptr)data->size, data->ptr);
_sg_gl_cache_restore_buffer_binding(gl_tgt);
_SG_GL_CHECK_ERROR();
}
_SOKOL_PRIVATE int _sg_gl_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
if (new_frame) {
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
buf->cmn.active_slot = 0;
}
}
GLenum gl_tgt = _sg_gl_buffer_target(buf->cmn.type);
SOKOL_ASSERT(buf->cmn.active_slot < SG_NUM_INFLIGHT_FRAMES);
GLuint gl_buf = buf->gl.buf[buf->cmn.active_slot];
SOKOL_ASSERT(gl_buf);
_SG_GL_CHECK_ERROR();
_sg_gl_cache_store_buffer_binding(gl_tgt);
_sg_gl_cache_bind_buffer(gl_tgt, gl_buf);
glBufferSubData(gl_tgt, buf->cmn.append_pos, (GLsizeiptr)data->size, data->ptr);
_sg_gl_cache_restore_buffer_binding(gl_tgt);
_SG_GL_CHECK_ERROR();
return _sg_roundup((int)data->size, 4);
}
_SOKOL_PRIVATE void _sg_gl_update_image(_sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(img && data);
if (++img->cmn.active_slot >= img->cmn.num_slots) {
img->cmn.active_slot = 0;
}
SOKOL_ASSERT(img->cmn.active_slot < SG_NUM_INFLIGHT_FRAMES);
SOKOL_ASSERT(0 != img->gl.tex[img->cmn.active_slot]);
_sg_gl_cache_store_texture_binding(0);
_sg_gl_cache_bind_texture(0, img->gl.target, img->gl.tex[img->cmn.active_slot]);
const GLenum gl_img_format = _sg_gl_teximage_format(img->cmn.pixel_format);
const GLenum gl_img_type = _sg_gl_teximage_type(img->cmn.pixel_format);
const int num_faces = img->cmn.type == SG_IMAGETYPE_CUBE ? 6 : 1;
const int num_mips = img->cmn.num_mipmaps;
for (int face_index = 0; face_index < num_faces; face_index++) {
for (int mip_index = 0; mip_index < num_mips; mip_index++) {
GLenum gl_img_target = img->gl.target;
if (SG_IMAGETYPE_CUBE == img->cmn.type) {
gl_img_target = _sg_gl_cubeface_target(face_index);
}
const GLvoid* data_ptr = data->subimage[face_index][mip_index].ptr;
int mip_width = img->cmn.width >> mip_index;
if (mip_width == 0) {
mip_width = 1;
}
int mip_height = img->cmn.height >> mip_index;
if (mip_height == 0) {
mip_height = 1;
}
if ((SG_IMAGETYPE_2D == img->cmn.type) || (SG_IMAGETYPE_CUBE == img->cmn.type)) {
glTexSubImage2D(gl_img_target, mip_index,
0, 0,
mip_width, mip_height,
gl_img_format, gl_img_type,
data_ptr);
}
#if !defined(SOKOL_GLES2)
else if (!_sg.gl.gles2 && ((SG_IMAGETYPE_3D == img->cmn.type) || (SG_IMAGETYPE_ARRAY == img->cmn.type))) {
int mip_depth = img->cmn.num_slices >> mip_index;
if (mip_depth == 0) {
mip_depth = 1;
}
glTexSubImage3D(gl_img_target, mip_index,
0, 0, 0,
mip_width, mip_height, mip_depth,
gl_img_format, gl_img_type,
data_ptr);
}
#endif
}
}
_sg_gl_cache_restore_texture_binding(0);
}
#elif defined(SOKOL_D3D11)
#if defined(__cplusplus)
#define _sg_d3d11_AddRef(self) (self)->AddRef()
#else
#define _sg_d3d11_AddRef(self) (self)->lpVtbl->AddRef(self)
#endif
#if defined(__cplusplus)
#define _sg_d3d11_Release(self) (self)->Release()
#else
#define _sg_d3d11_Release(self) (self)->lpVtbl->Release(self)
#endif
static inline HRESULT _sg_d3d11_CheckFormatSupport(ID3D11Device* self, DXGI_FORMAT Format, UINT* pFormatSupport) {
#if defined(__cplusplus)
return self->CheckFormatSupport(Format, pFormatSupport);
#else
return self->lpVtbl->CheckFormatSupport(self, Format, pFormatSupport);
#endif
}
static inline void _sg_d3d11_OMSetRenderTargets(ID3D11DeviceContext* self, UINT NumViews, ID3D11RenderTargetView* const* ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView) {
#if defined(__cplusplus)
self->OMSetRenderTargets(NumViews, ppRenderTargetViews, pDepthStencilView);
#else
self->lpVtbl->OMSetRenderTargets(self, NumViews, ppRenderTargetViews, pDepthStencilView);
#endif
}
static inline void _sg_d3d11_RSSetState(ID3D11DeviceContext* self, ID3D11RasterizerState* pRasterizerState) {
#if defined(__cplusplus)
self->RSSetState(pRasterizerState);
#else
self->lpVtbl->RSSetState(self, pRasterizerState);
#endif
}
static inline void _sg_d3d11_OMSetDepthStencilState(ID3D11DeviceContext* self, ID3D11DepthStencilState* pDepthStencilState, UINT StencilRef) {
#if defined(__cplusplus)
self->OMSetDepthStencilState(pDepthStencilState, StencilRef);
#else
self->lpVtbl->OMSetDepthStencilState(self, pDepthStencilState, StencilRef);
#endif
}
static inline void _sg_d3d11_OMSetBlendState(ID3D11DeviceContext* self, ID3D11BlendState* pBlendState, const FLOAT BlendFactor[4], UINT SampleMask) {
#if defined(__cplusplus)
self->OMSetBlendState(pBlendState, BlendFactor, SampleMask);
#else
self->lpVtbl->OMSetBlendState(self, pBlendState, BlendFactor, SampleMask);
#endif
}
static inline void _sg_d3d11_IASetVertexBuffers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumBuffers, ID3D11Buffer* const* ppVertexBuffers, const UINT* pStrides, const UINT* pOffsets) {
#if defined(__cplusplus)
self->IASetVertexBuffers(StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets);
#else
self->lpVtbl->IASetVertexBuffers(self, StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets);
#endif
}
static inline void _sg_d3d11_IASetIndexBuffer(ID3D11DeviceContext* self, ID3D11Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset) {
#if defined(__cplusplus)
self->IASetIndexBuffer(pIndexBuffer, Format, Offset);
#else
self->lpVtbl->IASetIndexBuffer(self, pIndexBuffer, Format, Offset);
#endif
}
static inline void _sg_d3d11_IASetInputLayout(ID3D11DeviceContext* self, ID3D11InputLayout* pInputLayout) {
#if defined(__cplusplus)
self->IASetInputLayout(pInputLayout);
#else
self->lpVtbl->IASetInputLayout(self, pInputLayout);
#endif
}
static inline void _sg_d3d11_VSSetShader(ID3D11DeviceContext* self, ID3D11VertexShader* pVertexShader, ID3D11ClassInstance* const* ppClassInstances, UINT NumClassInstances) {
#if defined(__cplusplus)
self->VSSetShader(pVertexShader, ppClassInstances, NumClassInstances);
#else
self->lpVtbl->VSSetShader(self, pVertexShader, ppClassInstances, NumClassInstances);
#endif
}
static inline void _sg_d3d11_PSSetShader(ID3D11DeviceContext* self, ID3D11PixelShader* pPixelShader, ID3D11ClassInstance* const* ppClassInstances, UINT NumClassInstances) {
#if defined(__cplusplus)
self->PSSetShader(pPixelShader, ppClassInstances, NumClassInstances);
#else
self->lpVtbl->PSSetShader(self, pPixelShader, ppClassInstances, NumClassInstances);
#endif
}
static inline void _sg_d3d11_VSSetConstantBuffers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumBuffers, ID3D11Buffer* const* ppConstantBuffers) {
#if defined(__cplusplus)
self->VSSetConstantBuffers(StartSlot, NumBuffers, ppConstantBuffers);
#else
self->lpVtbl->VSSetConstantBuffers(self, StartSlot, NumBuffers, ppConstantBuffers);
#endif
}
static inline void _sg_d3d11_PSSetConstantBuffers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumBuffers, ID3D11Buffer* const* ppConstantBuffers) {
#if defined(__cplusplus)
self->PSSetConstantBuffers(StartSlot, NumBuffers, ppConstantBuffers);
#else
self->lpVtbl->PSSetConstantBuffers(self, StartSlot, NumBuffers, ppConstantBuffers);
#endif
}
static inline void _sg_d3d11_VSSetShaderResources(ID3D11DeviceContext* self, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView* const* ppShaderResourceViews) {
#if defined(__cplusplus)
self->VSSetShaderResources(StartSlot, NumViews, ppShaderResourceViews);
#else
self->lpVtbl->VSSetShaderResources(self, StartSlot, NumViews, ppShaderResourceViews);
#endif
}
static inline void _sg_d3d11_PSSetShaderResources(ID3D11DeviceContext* self, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView* const* ppShaderResourceViews) {
#if defined(__cplusplus)
self->PSSetShaderResources(StartSlot, NumViews, ppShaderResourceViews);
#else
self->lpVtbl->PSSetShaderResources(self, StartSlot, NumViews, ppShaderResourceViews);
#endif
}
static inline void _sg_d3d11_VSSetSamplers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState* const* ppSamplers) {
#if defined(__cplusplus)
self->VSSetSamplers(StartSlot, NumSamplers, ppSamplers);
#else
self->lpVtbl->VSSetSamplers(self, StartSlot, NumSamplers, ppSamplers);
#endif
}
static inline void _sg_d3d11_PSSetSamplers(ID3D11DeviceContext* self, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState* const* ppSamplers) {
#if defined(__cplusplus)
self->PSSetSamplers(StartSlot, NumSamplers, ppSamplers);
#else
self->lpVtbl->PSSetSamplers(self, StartSlot, NumSamplers, ppSamplers);
#endif
}
static inline HRESULT _sg_d3d11_CreateBuffer(ID3D11Device* self, const D3D11_BUFFER_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Buffer** ppBuffer) {
#if defined(__cplusplus)
return self->CreateBuffer(pDesc, pInitialData, ppBuffer);
#else
return self->lpVtbl->CreateBuffer(self, pDesc, pInitialData, ppBuffer);
#endif
}
static inline HRESULT _sg_d3d11_CreateTexture2D(ID3D11Device* self, const D3D11_TEXTURE2D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture2D** ppTexture2D) {
#if defined(__cplusplus)
return self->CreateTexture2D(pDesc, pInitialData, ppTexture2D);
#else
return self->lpVtbl->CreateTexture2D(self, pDesc, pInitialData, ppTexture2D);
#endif
}
static inline HRESULT _sg_d3d11_CreateShaderResourceView(ID3D11Device* self, ID3D11Resource* pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D11ShaderResourceView** ppSRView) {
#if defined(__cplusplus)
return self->CreateShaderResourceView(pResource, pDesc, ppSRView);
#else
return self->lpVtbl->CreateShaderResourceView(self, pResource, pDesc, ppSRView);
#endif
}
static inline void _sg_d3d11_GetResource(ID3D11View* self, ID3D11Resource** ppResource) {
#if defined(__cplusplus)
self->GetResource(ppResource);
#else
self->lpVtbl->GetResource(self, ppResource);
#endif
}
static inline HRESULT _sg_d3d11_CreateTexture3D(ID3D11Device* self, const D3D11_TEXTURE3D_DESC* pDesc, const D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture3D** ppTexture3D) {
#if defined(__cplusplus)
return self->CreateTexture3D(pDesc, pInitialData, ppTexture3D);
#else
return self->lpVtbl->CreateTexture3D(self, pDesc, pInitialData, ppTexture3D);
#endif
}
static inline HRESULT _sg_d3d11_CreateSamplerState(ID3D11Device* self, const D3D11_SAMPLER_DESC* pSamplerDesc, ID3D11SamplerState** ppSamplerState) {
#if defined(__cplusplus)
return self->CreateSamplerState(pSamplerDesc, ppSamplerState);
#else
return self->lpVtbl->CreateSamplerState(self, pSamplerDesc, ppSamplerState);
#endif
}
static inline LPVOID _sg_d3d11_GetBufferPointer(ID3D10Blob* self) {
#if defined(__cplusplus)
return self->GetBufferPointer();
#else
return self->lpVtbl->GetBufferPointer(self);
#endif
}
static inline SIZE_T _sg_d3d11_GetBufferSize(ID3D10Blob* self) {
#if defined(__cplusplus)
return self->GetBufferSize();
#else
return self->lpVtbl->GetBufferSize(self);
#endif
}
static inline HRESULT _sg_d3d11_CreateVertexShader(ID3D11Device* self, const void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11VertexShader** ppVertexShader) {
#if defined(__cplusplus)
return self->CreateVertexShader(pShaderBytecode, BytecodeLength, pClassLinkage, ppVertexShader);
#else
return self->lpVtbl->CreateVertexShader(self, pShaderBytecode, BytecodeLength, pClassLinkage, ppVertexShader);
#endif
}
static inline HRESULT _sg_d3d11_CreatePixelShader(ID3D11Device* self, const void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11PixelShader** ppPixelShader) {
#if defined(__cplusplus)
return self->CreatePixelShader(pShaderBytecode, BytecodeLength, pClassLinkage, ppPixelShader);
#else
return self->lpVtbl->CreatePixelShader(self, pShaderBytecode, BytecodeLength, pClassLinkage, ppPixelShader);
#endif
}
static inline HRESULT _sg_d3d11_CreateInputLayout(ID3D11Device* self, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, const void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout **ppInputLayout) {
#if defined(__cplusplus)
return self->CreateInputLayout(pInputElementDescs, NumElements, pShaderBytecodeWithInputSignature, BytecodeLength, ppInputLayout);
#else
return self->lpVtbl->CreateInputLayout(self, pInputElementDescs, NumElements, pShaderBytecodeWithInputSignature, BytecodeLength, ppInputLayout);
#endif
}
static inline HRESULT _sg_d3d11_CreateRasterizerState(ID3D11Device* self, const D3D11_RASTERIZER_DESC* pRasterizerDesc, ID3D11RasterizerState** ppRasterizerState) {
#if defined(__cplusplus)
return self->CreateRasterizerState(pRasterizerDesc, ppRasterizerState);
#else
return self->lpVtbl->CreateRasterizerState(self, pRasterizerDesc, ppRasterizerState);
#endif
}
static inline HRESULT _sg_d3d11_CreateDepthStencilState(ID3D11Device* self, const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D11DepthStencilState** ppDepthStencilState) {
#if defined(__cplusplus)
return self->CreateDepthStencilState(pDepthStencilDesc, ppDepthStencilState);
#else
return self->lpVtbl->CreateDepthStencilState(self, pDepthStencilDesc, ppDepthStencilState);
#endif
}
static inline HRESULT _sg_d3d11_CreateBlendState(ID3D11Device* self, const D3D11_BLEND_DESC* pBlendStateDesc, ID3D11BlendState** ppBlendState) {
#if defined(__cplusplus)
return self->CreateBlendState(pBlendStateDesc, ppBlendState);
#else
return self->lpVtbl->CreateBlendState(self, pBlendStateDesc, ppBlendState);
#endif
}
static inline HRESULT _sg_d3d11_CreateRenderTargetView(ID3D11Device* self, ID3D11Resource *pResource, const D3D11_RENDER_TARGET_VIEW_DESC* pDesc, ID3D11RenderTargetView** ppRTView) {
#if defined(__cplusplus)
return self->CreateRenderTargetView(pResource, pDesc, ppRTView);
#else
return self->lpVtbl->CreateRenderTargetView(self, pResource, pDesc, ppRTView);
#endif
}
static inline HRESULT _sg_d3d11_CreateDepthStencilView(ID3D11Device* self, ID3D11Resource* pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D11DepthStencilView** ppDepthStencilView) {
#if defined(__cplusplus)
return self->CreateDepthStencilView(pResource, pDesc, ppDepthStencilView);
#else
return self->lpVtbl->CreateDepthStencilView(self, pResource, pDesc, ppDepthStencilView);
#endif
}
static inline void _sg_d3d11_RSSetViewports(ID3D11DeviceContext* self, UINT NumViewports, const D3D11_VIEWPORT* pViewports) {
#if defined(__cplusplus)
self->RSSetViewports(NumViewports, pViewports);
#else
self->lpVtbl->RSSetViewports(self, NumViewports, pViewports);
#endif
}
static inline void _sg_d3d11_RSSetScissorRects(ID3D11DeviceContext* self, UINT NumRects, const D3D11_RECT* pRects) {
#if defined(__cplusplus)
self->RSSetScissorRects(NumRects, pRects);
#else
self->lpVtbl->RSSetScissorRects(self, NumRects, pRects);
#endif
}
static inline void _sg_d3d11_ClearRenderTargetView(ID3D11DeviceContext* self, ID3D11RenderTargetView* pRenderTargetView, const FLOAT ColorRGBA[4]) {
#if defined(__cplusplus)
self->ClearRenderTargetView(pRenderTargetView, ColorRGBA);
#else
self->lpVtbl->ClearRenderTargetView(self, pRenderTargetView, ColorRGBA);
#endif
}
static inline void _sg_d3d11_ClearDepthStencilView(ID3D11DeviceContext* self, ID3D11DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil) {
#if defined(__cplusplus)
self->ClearDepthStencilView(pDepthStencilView, ClearFlags, Depth, Stencil);
#else
self->lpVtbl->ClearDepthStencilView(self, pDepthStencilView, ClearFlags, Depth, Stencil);
#endif
}
static inline void _sg_d3d11_ResolveSubresource(ID3D11DeviceContext* self, ID3D11Resource* pDstResource, UINT DstSubresource, ID3D11Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format) {
#if defined(__cplusplus)
self->ResolveSubresource(pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format);
#else
self->lpVtbl->ResolveSubresource(self, pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format);
#endif
}
static inline void _sg_d3d11_IASetPrimitiveTopology(ID3D11DeviceContext* self, D3D11_PRIMITIVE_TOPOLOGY Topology) {
#if defined(__cplusplus)
self->IASetPrimitiveTopology(Topology);
#else
self->lpVtbl->IASetPrimitiveTopology(self, Topology);
#endif
}
static inline void _sg_d3d11_UpdateSubresource(ID3D11DeviceContext* self, ID3D11Resource* pDstResource, UINT DstSubresource, const D3D11_BOX* pDstBox, const void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch) {
#if defined(__cplusplus)
self->UpdateSubresource(pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
#else
self->lpVtbl->UpdateSubresource(self, pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
#endif
}
static inline void _sg_d3d11_DrawIndexed(ID3D11DeviceContext* self, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation) {
#if defined(__cplusplus)
self->DrawIndexed(IndexCount, StartIndexLocation, BaseVertexLocation);
#else
self->lpVtbl->DrawIndexed(self, IndexCount, StartIndexLocation, BaseVertexLocation);
#endif
}
static inline void _sg_d3d11_DrawIndexedInstanced(ID3D11DeviceContext* self, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation) {
#if defined(__cplusplus)
self->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation);
#else
self->lpVtbl->DrawIndexedInstanced(self, IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation);
#endif
}
static inline void _sg_d3d11_Draw(ID3D11DeviceContext* self, UINT VertexCount, UINT StartVertexLocation) {
#if defined(__cplusplus)
self->Draw(VertexCount, StartVertexLocation);
#else
self->lpVtbl->Draw(self, VertexCount, StartVertexLocation);
#endif
}
static inline void _sg_d3d11_DrawInstanced(ID3D11DeviceContext* self, UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation) {
#if defined(__cplusplus)
self->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation);
#else
self->lpVtbl->DrawInstanced(self, VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation);
#endif
}
static inline HRESULT _sg_d3d11_Map(ID3D11DeviceContext* self, ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource) {
#if defined(__cplusplus)
return self->Map(pResource, Subresource, MapType, MapFlags, pMappedResource);
#else
return self->lpVtbl->Map(self, pResource, Subresource, MapType, MapFlags, pMappedResource);
#endif
}
static inline void _sg_d3d11_Unmap(ID3D11DeviceContext* self, ID3D11Resource* pResource, UINT Subresource) {
#if defined(__cplusplus)
self->Unmap(pResource, Subresource);
#else
self->lpVtbl->Unmap(self, pResource, Subresource);
#endif
}
_SOKOL_PRIVATE D3D11_USAGE _sg_d3d11_usage(sg_usage usg) {
switch (usg) {
case SG_USAGE_IMMUTABLE:
return D3D11_USAGE_IMMUTABLE;
case SG_USAGE_DYNAMIC:
case SG_USAGE_STREAM:
return D3D11_USAGE_DYNAMIC;
default:
SOKOL_UNREACHABLE;
return (D3D11_USAGE) 0;
}
}
_SOKOL_PRIVATE UINT _sg_d3d11_cpu_access_flags(sg_usage usg) {
switch (usg) {
case SG_USAGE_IMMUTABLE:
return 0;
case SG_USAGE_DYNAMIC:
case SG_USAGE_STREAM:
return D3D11_CPU_ACCESS_WRITE;
default:
SOKOL_UNREACHABLE;
return 0;
}
}
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_pixel_format(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_R8: return DXGI_FORMAT_R8_UNORM;
case SG_PIXELFORMAT_R8SN: return DXGI_FORMAT_R8_SNORM;
case SG_PIXELFORMAT_R8UI: return DXGI_FORMAT_R8_UINT;
case SG_PIXELFORMAT_R8SI: return DXGI_FORMAT_R8_SINT;
case SG_PIXELFORMAT_R16: return DXGI_FORMAT_R16_UNORM;
case SG_PIXELFORMAT_R16SN: return DXGI_FORMAT_R16_SNORM;
case SG_PIXELFORMAT_R16UI: return DXGI_FORMAT_R16_UINT;
case SG_PIXELFORMAT_R16SI: return DXGI_FORMAT_R16_SINT;
case SG_PIXELFORMAT_R16F: return DXGI_FORMAT_R16_FLOAT;
case SG_PIXELFORMAT_RG8: return DXGI_FORMAT_R8G8_UNORM;
case SG_PIXELFORMAT_RG8SN: return DXGI_FORMAT_R8G8_SNORM;
case SG_PIXELFORMAT_RG8UI: return DXGI_FORMAT_R8G8_UINT;
case SG_PIXELFORMAT_RG8SI: return DXGI_FORMAT_R8G8_SINT;
case SG_PIXELFORMAT_R32UI: return DXGI_FORMAT_R32_UINT;
case SG_PIXELFORMAT_R32SI: return DXGI_FORMAT_R32_SINT;
case SG_PIXELFORMAT_R32F: return DXGI_FORMAT_R32_FLOAT;
case SG_PIXELFORMAT_RG16: return DXGI_FORMAT_R16G16_UNORM;
case SG_PIXELFORMAT_RG16SN: return DXGI_FORMAT_R16G16_SNORM;
case SG_PIXELFORMAT_RG16UI: return DXGI_FORMAT_R16G16_UINT;
case SG_PIXELFORMAT_RG16SI: return DXGI_FORMAT_R16G16_SINT;
case SG_PIXELFORMAT_RG16F: return DXGI_FORMAT_R16G16_FLOAT;
case SG_PIXELFORMAT_RGBA8: return DXGI_FORMAT_R8G8B8A8_UNORM;
case SG_PIXELFORMAT_RGBA8SN: return DXGI_FORMAT_R8G8B8A8_SNORM;
case SG_PIXELFORMAT_RGBA8UI: return DXGI_FORMAT_R8G8B8A8_UINT;
case SG_PIXELFORMAT_RGBA8SI: return DXGI_FORMAT_R8G8B8A8_SINT;
case SG_PIXELFORMAT_BGRA8: return DXGI_FORMAT_B8G8R8A8_UNORM;
case SG_PIXELFORMAT_RGB10A2: return DXGI_FORMAT_R10G10B10A2_UNORM;
case SG_PIXELFORMAT_RG11B10F: return DXGI_FORMAT_R11G11B10_FLOAT;
case SG_PIXELFORMAT_RG32UI: return DXGI_FORMAT_R32G32_UINT;
case SG_PIXELFORMAT_RG32SI: return DXGI_FORMAT_R32G32_SINT;
case SG_PIXELFORMAT_RG32F: return DXGI_FORMAT_R32G32_FLOAT;
case SG_PIXELFORMAT_RGBA16: return DXGI_FORMAT_R16G16B16A16_UNORM;
case SG_PIXELFORMAT_RGBA16SN: return DXGI_FORMAT_R16G16B16A16_SNORM;
case SG_PIXELFORMAT_RGBA16UI: return DXGI_FORMAT_R16G16B16A16_UINT;
case SG_PIXELFORMAT_RGBA16SI: return DXGI_FORMAT_R16G16B16A16_SINT;
case SG_PIXELFORMAT_RGBA16F: return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SG_PIXELFORMAT_RGBA32UI: return DXGI_FORMAT_R32G32B32A32_UINT;
case SG_PIXELFORMAT_RGBA32SI: return DXGI_FORMAT_R32G32B32A32_SINT;
case SG_PIXELFORMAT_RGBA32F: return DXGI_FORMAT_R32G32B32A32_FLOAT;
case SG_PIXELFORMAT_DEPTH: return DXGI_FORMAT_D32_FLOAT;
case SG_PIXELFORMAT_DEPTH_STENCIL: return DXGI_FORMAT_D24_UNORM_S8_UINT;
case SG_PIXELFORMAT_BC1_RGBA: return DXGI_FORMAT_BC1_UNORM;
case SG_PIXELFORMAT_BC2_RGBA: return DXGI_FORMAT_BC2_UNORM;
case SG_PIXELFORMAT_BC3_RGBA: return DXGI_FORMAT_BC3_UNORM;
case SG_PIXELFORMAT_BC4_R: return DXGI_FORMAT_BC4_UNORM;
case SG_PIXELFORMAT_BC4_RSN: return DXGI_FORMAT_BC4_SNORM;
case SG_PIXELFORMAT_BC5_RG: return DXGI_FORMAT_BC5_UNORM;
case SG_PIXELFORMAT_BC5_RGSN: return DXGI_FORMAT_BC5_SNORM;
case SG_PIXELFORMAT_BC6H_RGBF: return DXGI_FORMAT_BC6H_SF16;
case SG_PIXELFORMAT_BC6H_RGBUF: return DXGI_FORMAT_BC6H_UF16;
case SG_PIXELFORMAT_BC7_RGBA: return DXGI_FORMAT_BC7_UNORM;
default: return DXGI_FORMAT_UNKNOWN;
};
}
_SOKOL_PRIVATE D3D11_PRIMITIVE_TOPOLOGY _sg_d3d11_primitive_topology(sg_primitive_type prim_type) {
switch (prim_type) {
case SG_PRIMITIVETYPE_POINTS: return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
case SG_PRIMITIVETYPE_LINES: return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
case SG_PRIMITIVETYPE_LINE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
case SG_PRIMITIVETYPE_TRIANGLES: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
default: SOKOL_UNREACHABLE; return (D3D11_PRIMITIVE_TOPOLOGY) 0;
}
}
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_index_format(sg_index_type index_type) {
switch (index_type) {
case SG_INDEXTYPE_NONE: return DXGI_FORMAT_UNKNOWN;
case SG_INDEXTYPE_UINT16: return DXGI_FORMAT_R16_UINT;
case SG_INDEXTYPE_UINT32: return DXGI_FORMAT_R32_UINT;
default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
}
}
_SOKOL_PRIVATE D3D11_FILTER _sg_d3d11_filter(sg_filter min_f, sg_filter mag_f, uint32_t max_anisotropy) {
if (max_anisotropy > 1) {
return D3D11_FILTER_ANISOTROPIC;
}
else if (mag_f == SG_FILTER_NEAREST) {
switch (min_f) {
case SG_FILTER_NEAREST:
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
return D3D11_FILTER_MIN_MAG_MIP_POINT;
case SG_FILTER_LINEAR:
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
return D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
return D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
return D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
default:
SOKOL_UNREACHABLE; break;
}
}
else if (mag_f == SG_FILTER_LINEAR) {
switch (min_f) {
case SG_FILTER_NEAREST:
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
return D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
case SG_FILTER_LINEAR:
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
return D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
return D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
return D3D11_FILTER_MIN_MAG_MIP_LINEAR;
default:
SOKOL_UNREACHABLE; break;
}
}
SOKOL_UNREACHABLE;
return D3D11_FILTER_MIN_MAG_MIP_POINT;
}
_SOKOL_PRIVATE D3D11_TEXTURE_ADDRESS_MODE _sg_d3d11_address_mode(sg_wrap m) {
switch (m) {
case SG_WRAP_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
case SG_WRAP_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
case SG_WRAP_CLAMP_TO_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER;
case SG_WRAP_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
default: SOKOL_UNREACHABLE; return (D3D11_TEXTURE_ADDRESS_MODE) 0;
}
}
_SOKOL_PRIVATE DXGI_FORMAT _sg_d3d11_vertex_format(sg_vertex_format fmt) {
switch (fmt) {
case SG_VERTEXFORMAT_FLOAT: return DXGI_FORMAT_R32_FLOAT;
case SG_VERTEXFORMAT_FLOAT2: return DXGI_FORMAT_R32G32_FLOAT;
case SG_VERTEXFORMAT_FLOAT3: return DXGI_FORMAT_R32G32B32_FLOAT;
case SG_VERTEXFORMAT_FLOAT4: return DXGI_FORMAT_R32G32B32A32_FLOAT;
case SG_VERTEXFORMAT_BYTE4: return DXGI_FORMAT_R8G8B8A8_SINT;
case SG_VERTEXFORMAT_BYTE4N: return DXGI_FORMAT_R8G8B8A8_SNORM;
case SG_VERTEXFORMAT_UBYTE4: return DXGI_FORMAT_R8G8B8A8_UINT;
case SG_VERTEXFORMAT_UBYTE4N: return DXGI_FORMAT_R8G8B8A8_UNORM;
case SG_VERTEXFORMAT_SHORT2: return DXGI_FORMAT_R16G16_SINT;
case SG_VERTEXFORMAT_SHORT2N: return DXGI_FORMAT_R16G16_SNORM;
case SG_VERTEXFORMAT_USHORT2N: return DXGI_FORMAT_R16G16_UNORM;
case SG_VERTEXFORMAT_SHORT4: return DXGI_FORMAT_R16G16B16A16_SINT;
case SG_VERTEXFORMAT_SHORT4N: return DXGI_FORMAT_R16G16B16A16_SNORM;
case SG_VERTEXFORMAT_USHORT4N: return DXGI_FORMAT_R16G16B16A16_UNORM;
case SG_VERTEXFORMAT_UINT10_N2: return DXGI_FORMAT_R10G10B10A2_UNORM;
default: SOKOL_UNREACHABLE; return (DXGI_FORMAT) 0;
}
}
_SOKOL_PRIVATE D3D11_INPUT_CLASSIFICATION _sg_d3d11_input_classification(sg_vertex_step step) {
switch (step) {
case SG_VERTEXSTEP_PER_VERTEX: return D3D11_INPUT_PER_VERTEX_DATA;
case SG_VERTEXSTEP_PER_INSTANCE: return D3D11_INPUT_PER_INSTANCE_DATA;
default: SOKOL_UNREACHABLE; return (D3D11_INPUT_CLASSIFICATION) 0;
}
}
_SOKOL_PRIVATE D3D11_CULL_MODE _sg_d3d11_cull_mode(sg_cull_mode m) {
switch (m) {
case SG_CULLMODE_NONE: return D3D11_CULL_NONE;
case SG_CULLMODE_FRONT: return D3D11_CULL_FRONT;
case SG_CULLMODE_BACK: return D3D11_CULL_BACK;
default: SOKOL_UNREACHABLE; return (D3D11_CULL_MODE) 0;
}
}
_SOKOL_PRIVATE D3D11_COMPARISON_FUNC _sg_d3d11_compare_func(sg_compare_func f) {
switch (f) {
case SG_COMPAREFUNC_NEVER: return D3D11_COMPARISON_NEVER;
case SG_COMPAREFUNC_LESS: return D3D11_COMPARISON_LESS;
case SG_COMPAREFUNC_EQUAL: return D3D11_COMPARISON_EQUAL;
case SG_COMPAREFUNC_LESS_EQUAL: return D3D11_COMPARISON_LESS_EQUAL;
case SG_COMPAREFUNC_GREATER: return D3D11_COMPARISON_GREATER;
case SG_COMPAREFUNC_NOT_EQUAL: return D3D11_COMPARISON_NOT_EQUAL;
case SG_COMPAREFUNC_GREATER_EQUAL: return D3D11_COMPARISON_GREATER_EQUAL;
case SG_COMPAREFUNC_ALWAYS: return D3D11_COMPARISON_ALWAYS;
default: SOKOL_UNREACHABLE; return (D3D11_COMPARISON_FUNC) 0;
}
}
_SOKOL_PRIVATE D3D11_STENCIL_OP _sg_d3d11_stencil_op(sg_stencil_op op) {
switch (op) {
case SG_STENCILOP_KEEP: return D3D11_STENCIL_OP_KEEP;
case SG_STENCILOP_ZERO: return D3D11_STENCIL_OP_ZERO;
case SG_STENCILOP_REPLACE: return D3D11_STENCIL_OP_REPLACE;
case SG_STENCILOP_INCR_CLAMP: return D3D11_STENCIL_OP_INCR_SAT;
case SG_STENCILOP_DECR_CLAMP: return D3D11_STENCIL_OP_DECR_SAT;
case SG_STENCILOP_INVERT: return D3D11_STENCIL_OP_INVERT;
case SG_STENCILOP_INCR_WRAP: return D3D11_STENCIL_OP_INCR;
case SG_STENCILOP_DECR_WRAP: return D3D11_STENCIL_OP_DECR;
default: SOKOL_UNREACHABLE; return (D3D11_STENCIL_OP) 0;
}
}
_SOKOL_PRIVATE D3D11_BLEND _sg_d3d11_blend_factor(sg_blend_factor f) {
switch (f) {
case SG_BLENDFACTOR_ZERO: return D3D11_BLEND_ZERO;
case SG_BLENDFACTOR_ONE: return D3D11_BLEND_ONE;
case SG_BLENDFACTOR_SRC_COLOR: return D3D11_BLEND_SRC_COLOR;
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return D3D11_BLEND_INV_SRC_COLOR;
case SG_BLENDFACTOR_SRC_ALPHA: return D3D11_BLEND_SRC_ALPHA;
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return D3D11_BLEND_INV_SRC_ALPHA;
case SG_BLENDFACTOR_DST_COLOR: return D3D11_BLEND_DEST_COLOR;
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return D3D11_BLEND_INV_DEST_COLOR;
case SG_BLENDFACTOR_DST_ALPHA: return D3D11_BLEND_DEST_ALPHA;
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return D3D11_BLEND_SRC_ALPHA_SAT;
case SG_BLENDFACTOR_BLEND_COLOR: return D3D11_BLEND_BLEND_FACTOR;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return D3D11_BLEND_INV_BLEND_FACTOR;
case SG_BLENDFACTOR_BLEND_ALPHA: return D3D11_BLEND_BLEND_FACTOR;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return D3D11_BLEND_INV_BLEND_FACTOR;
default: SOKOL_UNREACHABLE; return (D3D11_BLEND) 0;
}
}
_SOKOL_PRIVATE D3D11_BLEND_OP _sg_d3d11_blend_op(sg_blend_op op) {
switch (op) {
case SG_BLENDOP_ADD: return D3D11_BLEND_OP_ADD;
case SG_BLENDOP_SUBTRACT: return D3D11_BLEND_OP_SUBTRACT;
case SG_BLENDOP_REVERSE_SUBTRACT: return D3D11_BLEND_OP_REV_SUBTRACT;
default: SOKOL_UNREACHABLE; return (D3D11_BLEND_OP) 0;
}
}
_SOKOL_PRIVATE UINT8 _sg_d3d11_color_write_mask(sg_color_mask m) {
UINT8 res = 0;
if (m & SG_COLORMASK_R) {
res |= D3D11_COLOR_WRITE_ENABLE_RED;
}
if (m & SG_COLORMASK_G) {
res |= D3D11_COLOR_WRITE_ENABLE_GREEN;
}
if (m & SG_COLORMASK_B) {
res |= D3D11_COLOR_WRITE_ENABLE_BLUE;
}
if (m & SG_COLORMASK_A) {
res |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
}
return res;
}
_SOKOL_PRIVATE void _sg_d3d11_init_caps(void) {
_sg.backend = SG_BACKEND_D3D11;
_sg.features.instancing = true;
_sg.features.origin_top_left = true;
_sg.features.multiple_render_targets = true;
_sg.features.msaa_render_targets = true;
_sg.features.imagetype_3d = true;
_sg.features.imagetype_array = true;
_sg.features.image_clamp_to_border = true;
_sg.features.mrt_independent_blend_state = true;
_sg.features.mrt_independent_write_mask = true;
_sg.limits.max_image_size_2d = 16 * 1024;
_sg.limits.max_image_size_cube = 16 * 1024;
_sg.limits.max_image_size_3d = 2 * 1024;
_sg.limits.max_image_size_array = 16 * 1024;
_sg.limits.max_image_array_layers = 2 * 1024;
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
for (int fmt = (SG_PIXELFORMAT_NONE+1); fmt < _SG_PIXELFORMAT_NUM; fmt++) {
UINT dxgi_fmt_caps = 0;
const DXGI_FORMAT dxgi_fmt = _sg_d3d11_pixel_format((sg_pixel_format)fmt);
if (dxgi_fmt != DXGI_FORMAT_UNKNOWN) {
HRESULT hr = _sg_d3d11_CheckFormatSupport(_sg.d3d11.dev, dxgi_fmt, &dxgi_fmt_caps);
SOKOL_ASSERT(SUCCEEDED(hr) || (E_FAIL == hr));
if (!SUCCEEDED(hr)) {
dxgi_fmt_caps = 0;
}
}
sg_pixelformat_info* info = &_sg.formats[fmt];
info->sample = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_TEXTURE2D);
info->filter = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
info->render = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_RENDER_TARGET);
info->blend = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_BLENDABLE);
info->msaa = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET);
info->depth = 0 != (dxgi_fmt_caps & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
if (info->depth) {
info->render = true;
}
}
}
_SOKOL_PRIVATE void _sg_d3d11_setup_backend(const sg_desc* desc) {
SOKOL_ASSERT(desc);
SOKOL_ASSERT(desc->context.d3d11.device);
SOKOL_ASSERT(desc->context.d3d11.device_context);
SOKOL_ASSERT(desc->context.d3d11.render_target_view_cb || desc->context.d3d11.render_target_view_userdata_cb);
SOKOL_ASSERT(desc->context.d3d11.depth_stencil_view_cb || desc->context.d3d11.depth_stencil_view_userdata_cb);
_sg.d3d11.valid = true;
_sg.d3d11.dev = (ID3D11Device*) desc->context.d3d11.device;
_sg.d3d11.ctx = (ID3D11DeviceContext*) desc->context.d3d11.device_context;
_sg.d3d11.rtv_cb = desc->context.d3d11.render_target_view_cb;
_sg.d3d11.rtv_userdata_cb = desc->context.d3d11.render_target_view_userdata_cb;
_sg.d3d11.dsv_cb = desc->context.d3d11.depth_stencil_view_cb;
_sg.d3d11.dsv_userdata_cb = desc->context.d3d11.depth_stencil_view_userdata_cb;
_sg.d3d11.user_data = desc->context.d3d11.user_data;
_sg_d3d11_init_caps();
}
_SOKOL_PRIVATE void _sg_d3d11_discard_backend(void) {
SOKOL_ASSERT(_sg.d3d11.valid);
_sg.d3d11.valid = false;
}
_SOKOL_PRIVATE void _sg_d3d11_clear_state(void) {
_sg_d3d11_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.zero_rtvs, NULL);
_sg_d3d11_RSSetState(_sg.d3d11.ctx, NULL);
_sg_d3d11_OMSetDepthStencilState(_sg.d3d11.ctx, NULL, 0);
_sg_d3d11_OMSetBlendState(_sg.d3d11.ctx, NULL, NULL, 0xFFFFFFFF);
_sg_d3d11_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, _sg.d3d11.zero_vbs, _sg.d3d11.zero_vb_strides, _sg.d3d11.zero_vb_offsets);
_sg_d3d11_IASetIndexBuffer(_sg.d3d11.ctx, NULL, DXGI_FORMAT_UNKNOWN, 0);
_sg_d3d11_IASetInputLayout(_sg.d3d11.ctx, NULL);
_sg_d3d11_VSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
_sg_d3d11_PSSetShader(_sg.d3d11.ctx, NULL, NULL, 0);
_sg_d3d11_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
_sg_d3d11_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, _sg.d3d11.zero_cbs);
_sg_d3d11_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
_sg_d3d11_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_srvs);
_sg_d3d11_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
_sg_d3d11_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, _sg.d3d11.zero_smps);
}
_SOKOL_PRIVATE void _sg_d3d11_reset_state_cache(void) {
_sg_d3d11_clear_state();
}
_SOKOL_PRIVATE void _sg_d3d11_activate_context(_sg_context_t* ctx) {
_SOKOL_UNUSED(ctx);
_sg_d3d11_clear_state();
}
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_d3d11_destroy_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
}
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
SOKOL_ASSERT(buf && desc);
SOKOL_ASSERT(!buf->d3d11.buf);
_sg_buffer_common_init(&buf->cmn, desc);
const bool injected = (0 != desc->d3d11_buffer);
if (injected) {
buf->d3d11.buf = (ID3D11Buffer*) desc->d3d11_buffer;
_sg_d3d11_AddRef(buf->d3d11.buf);
}
else {
D3D11_BUFFER_DESC d3d11_desc;
memset(&d3d11_desc, 0, sizeof(d3d11_desc));
d3d11_desc.ByteWidth = (UINT)buf->cmn.size;
d3d11_desc.Usage = _sg_d3d11_usage(buf->cmn.usage);
d3d11_desc.BindFlags = buf->cmn.type == SG_BUFFERTYPE_VERTEXBUFFER ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER;
d3d11_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(buf->cmn.usage);
D3D11_SUBRESOURCE_DATA* init_data_ptr = 0;
D3D11_SUBRESOURCE_DATA init_data;
memset(&init_data, 0, sizeof(init_data));
if (buf->cmn.usage == SG_USAGE_IMMUTABLE) {
SOKOL_ASSERT(desc->data.ptr);
init_data.pSysMem = desc->data.ptr;
init_data_ptr = &init_data;
}
HRESULT hr = _sg_d3d11_CreateBuffer(_sg.d3d11.dev, &d3d11_desc, init_data_ptr, &buf->d3d11.buf);
_SOKOL_UNUSED(hr);
SOKOL_ASSERT(SUCCEEDED(hr) && buf->d3d11.buf);
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_d3d11_destroy_buffer(_sg_buffer_t* buf) {
SOKOL_ASSERT(buf);
if (buf->d3d11.buf) {
_sg_d3d11_Release(buf->d3d11.buf);
}
}
_SOKOL_PRIVATE void _sg_d3d11_fill_subres_data(const _sg_image_t* img, const sg_image_data* data) {
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
const int num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices:1;
int subres_index = 0;
for (int face_index = 0; face_index < num_faces; face_index++) {
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++, subres_index++) {
SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
D3D11_SUBRESOURCE_DATA* subres_data = &_sg.d3d11.subres_data[subres_index];
const int mip_width = ((img->cmn.width>>mip_index)>0) ? img->cmn.width>>mip_index : 1;
const int mip_height = ((img->cmn.height>>mip_index)>0) ? img->cmn.height>>mip_index : 1;
const sg_range* subimg_data = &(data->subimage[face_index][mip_index]);
const size_t slice_size = subimg_data->size / (size_t)num_slices;
const size_t slice_offset = slice_size * (size_t)slice_index;
const uint8_t* ptr = (const uint8_t*) subimg_data->ptr;
subres_data->pSysMem = ptr + slice_offset;
subres_data->SysMemPitch = (UINT)_sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
if (img->cmn.type == SG_IMAGETYPE_3D) {
subres_data->SysMemSlicePitch = (UINT)_sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, 1);
}
else {
subres_data->SysMemSlicePitch = 0;
}
}
}
}
}
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_image(_sg_image_t* img, const sg_image_desc* desc) {
SOKOL_ASSERT(img && desc);
SOKOL_ASSERT(!img->d3d11.tex2d && !img->d3d11.tex3d && !img->d3d11.texds && !img->d3d11.texmsaa);
SOKOL_ASSERT(!img->d3d11.srv && !img->d3d11.smp);
HRESULT hr;
_SOKOL_UNUSED(hr);
_sg_image_common_init(&img->cmn, desc);
const bool injected = (0 != desc->d3d11_texture) || (0 != desc->d3d11_shader_resource_view);
const bool msaa = (img->cmn.sample_count > 1);
img->d3d11.format = _sg_d3d11_pixel_format(img->cmn.pixel_format);
if (_sg_is_valid_rendertarget_depth_format(img->cmn.pixel_format)) {
SOKOL_ASSERT(!injected);
if (img->d3d11.format == DXGI_FORMAT_UNKNOWN) {
SOKOL_LOG("trying to create a D3D11 depth-texture with unsupported pixel format\n");
return SG_RESOURCESTATE_FAILED;
}
D3D11_TEXTURE2D_DESC d3d11_desc;
memset(&d3d11_desc, 0, sizeof(d3d11_desc));
d3d11_desc.Width = (UINT)img->cmn.width;
d3d11_desc.Height = (UINT)img->cmn.height;
d3d11_desc.MipLevels = 1;
d3d11_desc.ArraySize = 1;
d3d11_desc.Format = img->d3d11.format;
d3d11_desc.Usage = D3D11_USAGE_DEFAULT;
d3d11_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
d3d11_desc.SampleDesc.Count = (UINT)img->cmn.sample_count;
d3d11_desc.SampleDesc.Quality = (UINT) (msaa ? D3D11_STANDARD_MULTISAMPLE_PATTERN : 0);
hr = _sg_d3d11_CreateTexture2D(_sg.d3d11.dev, &d3d11_desc, NULL, &img->d3d11.texds);
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11.texds);
}
else {
D3D11_SUBRESOURCE_DATA* init_data = 0;
if (!injected && (img->cmn.usage == SG_USAGE_IMMUTABLE) && !img->cmn.render_target) {
_sg_d3d11_fill_subres_data(img, &desc->data);
init_data = _sg.d3d11.subres_data;
}
if (img->cmn.type != SG_IMAGETYPE_3D) {
if (injected) {
img->d3d11.tex2d = (ID3D11Texture2D*) desc->d3d11_texture;
img->d3d11.srv = (ID3D11ShaderResourceView*) desc->d3d11_shader_resource_view;
if (img->d3d11.tex2d) {
_sg_d3d11_AddRef(img->d3d11.tex2d);
}
else {
SOKOL_ASSERT(img->d3d11.srv);
_sg_d3d11_GetResource((ID3D11View*)img->d3d11.srv, (ID3D11Resource**)&img->d3d11.tex2d);
SOKOL_ASSERT(img->d3d11.tex2d);
}
if (img->d3d11.srv) {
_sg_d3d11_AddRef(img->d3d11.srv);
}
}
if (0 == img->d3d11.tex2d) {
D3D11_TEXTURE2D_DESC d3d11_tex_desc;
memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
d3d11_tex_desc.Width = (UINT)img->cmn.width;
d3d11_tex_desc.Height = (UINT)img->cmn.height;
d3d11_tex_desc.MipLevels = (UINT)img->cmn.num_mipmaps;
switch (img->cmn.type) {
case SG_IMAGETYPE_ARRAY: d3d11_tex_desc.ArraySize = (UINT)img->cmn.num_slices; break;
case SG_IMAGETYPE_CUBE: d3d11_tex_desc.ArraySize = 6; break;
default: d3d11_tex_desc.ArraySize = 1; break;
}
d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
d3d11_tex_desc.Format = img->d3d11.format;
if (img->cmn.render_target) {
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
if (!msaa) {
d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
}
d3d11_tex_desc.CPUAccessFlags = 0;
}
else {
d3d11_tex_desc.Usage = _sg_d3d11_usage(img->cmn.usage);
d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->cmn.usage);
}
if (img->d3d11.format == DXGI_FORMAT_UNKNOWN) {
SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
return SG_RESOURCESTATE_FAILED;
}
d3d11_tex_desc.SampleDesc.Count = 1;
d3d11_tex_desc.SampleDesc.Quality = 0;
d3d11_tex_desc.MiscFlags = (img->cmn.type == SG_IMAGETYPE_CUBE) ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0;
hr = _sg_d3d11_CreateTexture2D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11.tex2d);
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11.tex2d);
}
if (0 == img->d3d11.srv) {
D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
d3d11_srv_desc.Format = img->d3d11.format;
switch (img->cmn.type) {
case SG_IMAGETYPE_2D:
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
d3d11_srv_desc.Texture2D.MipLevels = (UINT)img->cmn.num_mipmaps;
break;
case SG_IMAGETYPE_CUBE:
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
d3d11_srv_desc.TextureCube.MipLevels = (UINT)img->cmn.num_mipmaps;
break;
case SG_IMAGETYPE_ARRAY:
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
d3d11_srv_desc.Texture2DArray.MipLevels = (UINT)img->cmn.num_mipmaps;
d3d11_srv_desc.Texture2DArray.ArraySize = (UINT)img->cmn.num_slices;
break;
default:
SOKOL_UNREACHABLE; break;
}
hr = _sg_d3d11_CreateShaderResourceView(_sg.d3d11.dev, (ID3D11Resource*)img->d3d11.tex2d, &d3d11_srv_desc, &img->d3d11.srv);
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11.srv);
}
}
else {
if (injected) {
img->d3d11.tex3d = (ID3D11Texture3D*) desc->d3d11_texture;
img->d3d11.srv = (ID3D11ShaderResourceView*) desc->d3d11_shader_resource_view;
if (img->d3d11.tex3d) {
_sg_d3d11_AddRef(img->d3d11.tex3d);
}
else {
SOKOL_ASSERT(img->d3d11.srv);
_sg_d3d11_GetResource((ID3D11View*)img->d3d11.srv, (ID3D11Resource**)&img->d3d11.tex3d);
SOKOL_ASSERT(img->d3d11.tex3d);
}
if (img->d3d11.srv) {
_sg_d3d11_AddRef(img->d3d11.srv);
}
}
if (0 == img->d3d11.tex3d) {
D3D11_TEXTURE3D_DESC d3d11_tex_desc;
memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
d3d11_tex_desc.Width = (UINT)img->cmn.width;
d3d11_tex_desc.Height = (UINT)img->cmn.height;
d3d11_tex_desc.Depth = (UINT)img->cmn.num_slices;
d3d11_tex_desc.MipLevels = (UINT)img->cmn.num_mipmaps;
d3d11_tex_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
d3d11_tex_desc.Format = img->d3d11.format;
if (img->cmn.render_target) {
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
if (!msaa) {
d3d11_tex_desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
}
d3d11_tex_desc.CPUAccessFlags = 0;
}
else {
d3d11_tex_desc.Usage = _sg_d3d11_usage(img->cmn.usage);
d3d11_tex_desc.CPUAccessFlags = _sg_d3d11_cpu_access_flags(img->cmn.usage);
}
if (img->d3d11.format == DXGI_FORMAT_UNKNOWN) {
SOKOL_LOG("trying to create a D3D11 texture with unsupported pixel format\n");
return SG_RESOURCESTATE_FAILED;
}
hr = _sg_d3d11_CreateTexture3D(_sg.d3d11.dev, &d3d11_tex_desc, init_data, &img->d3d11.tex3d);
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11.tex3d);
}
if (0 == img->d3d11.srv) {
D3D11_SHADER_RESOURCE_VIEW_DESC d3d11_srv_desc;
memset(&d3d11_srv_desc, 0, sizeof(d3d11_srv_desc));
d3d11_srv_desc.Format = img->d3d11.format;
d3d11_srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
d3d11_srv_desc.Texture3D.MipLevels = (UINT)img->cmn.num_mipmaps;
hr = _sg_d3d11_CreateShaderResourceView(_sg.d3d11.dev, (ID3D11Resource*)img->d3d11.tex3d, &d3d11_srv_desc, &img->d3d11.srv);
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11.srv);
}
}
if (msaa) {
D3D11_TEXTURE2D_DESC d3d11_tex_desc;
memset(&d3d11_tex_desc, 0, sizeof(d3d11_tex_desc));
d3d11_tex_desc.Width = (UINT)img->cmn.width;
d3d11_tex_desc.Height = (UINT)img->cmn.height;
d3d11_tex_desc.MipLevels = 1;
d3d11_tex_desc.ArraySize = 1;
d3d11_tex_desc.Format = img->d3d11.format;
d3d11_tex_desc.Usage = D3D11_USAGE_DEFAULT;
d3d11_tex_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
d3d11_tex_desc.CPUAccessFlags = 0;
d3d11_tex_desc.SampleDesc.Count = (UINT)img->cmn.sample_count;
d3d11_tex_desc.SampleDesc.Quality = (UINT)D3D11_STANDARD_MULTISAMPLE_PATTERN;
hr = _sg_d3d11_CreateTexture2D(_sg.d3d11.dev, &d3d11_tex_desc, NULL, &img->d3d11.texmsaa);
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11.texmsaa);
}
D3D11_SAMPLER_DESC d3d11_smp_desc;
memset(&d3d11_smp_desc, 0, sizeof(d3d11_smp_desc));
d3d11_smp_desc.Filter = _sg_d3d11_filter(img->cmn.min_filter, img->cmn.mag_filter, img->cmn.max_anisotropy);
d3d11_smp_desc.AddressU = _sg_d3d11_address_mode(img->cmn.wrap_u);
d3d11_smp_desc.AddressV = _sg_d3d11_address_mode(img->cmn.wrap_v);
d3d11_smp_desc.AddressW = _sg_d3d11_address_mode(img->cmn.wrap_w);
switch (img->cmn.border_color) {
case SG_BORDERCOLOR_TRANSPARENT_BLACK:
break;
case SG_BORDERCOLOR_OPAQUE_WHITE:
for (int i = 0; i < 4; i++) {
d3d11_smp_desc.BorderColor[i] = 1.0f;
}
break;
default:
d3d11_smp_desc.BorderColor[3] = 1.0f;
break;
}
d3d11_smp_desc.MaxAnisotropy = img->cmn.max_anisotropy;
d3d11_smp_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
d3d11_smp_desc.MinLOD = desc->min_lod;
d3d11_smp_desc.MaxLOD = desc->max_lod;
hr = _sg_d3d11_CreateSamplerState(_sg.d3d11.dev, &d3d11_smp_desc, &img->d3d11.smp);
SOKOL_ASSERT(SUCCEEDED(hr) && img->d3d11.smp);
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_d3d11_destroy_image(_sg_image_t* img) {
SOKOL_ASSERT(img);
if (img->d3d11.tex2d) {
_sg_d3d11_Release(img->d3d11.tex2d);
}
if (img->d3d11.tex3d) {
_sg_d3d11_Release(img->d3d11.tex3d);
}
if (img->d3d11.texds) {
_sg_d3d11_Release(img->d3d11.texds);
}
if (img->d3d11.texmsaa) {
_sg_d3d11_Release(img->d3d11.texmsaa);
}
if (img->d3d11.srv) {
_sg_d3d11_Release(img->d3d11.srv);
}
if (img->d3d11.smp) {
_sg_d3d11_Release(img->d3d11.smp);
}
}
_SOKOL_PRIVATE bool _sg_d3d11_load_d3dcompiler_dll(void) {
#if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
return true;
#else
if ((0 == _sg.d3d11.d3dcompiler_dll) && !_sg.d3d11.d3dcompiler_dll_load_failed) {
_sg.d3d11.d3dcompiler_dll = LoadLibraryA("d3dcompiler_47.dll");
if (0 == _sg.d3d11.d3dcompiler_dll) {
SOKOL_LOG("failed to load d3dcompiler_47.dll!\n");
_sg.d3d11.d3dcompiler_dll_load_failed = true;
return false;
}
_sg.d3d11.D3DCompile_func = (pD3DCompile)(void*) GetProcAddress(_sg.d3d11.d3dcompiler_dll, "D3DCompile");
SOKOL_ASSERT(_sg.d3d11.D3DCompile_func);
}
return 0 != _sg.d3d11.d3dcompiler_dll;
#endif
}
#if (defined(WINAPI_FAMILY_PARTITION) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP))
#define _sg_d3d11_D3DCompile D3DCompile
#else
#define _sg_d3d11_D3DCompile _sg.d3d11.D3DCompile_func
#endif
_SOKOL_PRIVATE ID3DBlob* _sg_d3d11_compile_shader(const sg_shader_stage_desc* stage_desc) {
if (!_sg_d3d11_load_d3dcompiler_dll()) {
return NULL;
}
SOKOL_ASSERT(stage_desc->d3d11_target);
ID3DBlob* output = NULL;
ID3DBlob* errors_or_warnings = NULL;
HRESULT hr = _sg_d3d11_D3DCompile(
stage_desc->source,
strlen(stage_desc->source),
NULL,
NULL,
NULL,
stage_desc->entry ? stage_desc->entry : "main",
stage_desc->d3d11_target,
D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR | D3DCOMPILE_OPTIMIZATION_LEVEL3,
0,
&output,
&errors_or_warnings);
if (errors_or_warnings) {
SOKOL_LOG((LPCSTR)_sg_d3d11_GetBufferPointer(errors_or_warnings));
_sg_d3d11_Release(errors_or_warnings); errors_or_warnings = NULL;
}
if (FAILED(hr)) {
if (output) {
_sg_d3d11_Release(output);
output = NULL;
}
}
return output;
}
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
SOKOL_ASSERT(shd && desc);
SOKOL_ASSERT(!shd->d3d11.vs && !shd->d3d11.fs && !shd->d3d11.vs_blob);
HRESULT hr;
_SOKOL_UNUSED(hr);
_sg_shader_common_init(&shd->cmn, desc);
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
_sg_strcpy(&shd->d3d11.attrs[i].sem_name, desc->attrs[i].sem_name);
shd->d3d11.attrs[i].sem_index = desc->attrs[i].sem_index;
}
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
_sg_shader_stage_t* cmn_stage = &shd->cmn.stage[stage_index];
_sg_d3d11_shader_stage_t* d3d11_stage = &shd->d3d11.stage[stage_index];
for (int ub_index = 0; ub_index < cmn_stage->num_uniform_blocks; ub_index++) {
const _sg_uniform_block_t* ub = &cmn_stage->uniform_blocks[ub_index];
SOKOL_ASSERT(0 == d3d11_stage->cbufs[ub_index]);
D3D11_BUFFER_DESC cb_desc;
memset(&cb_desc, 0, sizeof(cb_desc));
cb_desc.ByteWidth = (UINT)_sg_roundup((int)ub->size, 16);
cb_desc.Usage = D3D11_USAGE_DEFAULT;
cb_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
hr = _sg_d3d11_CreateBuffer(_sg.d3d11.dev, &cb_desc, NULL, &d3d11_stage->cbufs[ub_index]);
SOKOL_ASSERT(SUCCEEDED(hr) && d3d11_stage->cbufs[ub_index]);
}
}
const void* vs_ptr = 0, *fs_ptr = 0;
SIZE_T vs_length = 0, fs_length = 0;
ID3DBlob* vs_blob = 0, *fs_blob = 0;
if (desc->vs.bytecode.ptr && desc->fs.bytecode.ptr) {
vs_ptr = desc->vs.bytecode.ptr;
fs_ptr = desc->fs.bytecode.ptr;
vs_length = desc->vs.bytecode.size;
fs_length = desc->fs.bytecode.size;
}
else {
vs_blob = _sg_d3d11_compile_shader(&desc->vs);
fs_blob = _sg_d3d11_compile_shader(&desc->fs);
if (vs_blob && fs_blob) {
vs_ptr = _sg_d3d11_GetBufferPointer(vs_blob);
vs_length = _sg_d3d11_GetBufferSize(vs_blob);
fs_ptr = _sg_d3d11_GetBufferPointer(fs_blob);
fs_length = _sg_d3d11_GetBufferSize(fs_blob);
}
}
sg_resource_state result = SG_RESOURCESTATE_FAILED;
if (vs_ptr && fs_ptr && (vs_length > 0) && (fs_length > 0)) {
hr = _sg_d3d11_CreateVertexShader(_sg.d3d11.dev, vs_ptr, vs_length, NULL, &shd->d3d11.vs);
bool vs_succeeded = SUCCEEDED(hr) && shd->d3d11.vs;
hr = _sg_d3d11_CreatePixelShader(_sg.d3d11.dev, fs_ptr, fs_length, NULL, &shd->d3d11.fs);
bool fs_succeeded = SUCCEEDED(hr) && shd->d3d11.fs;
if (vs_succeeded && fs_succeeded) {
shd->d3d11.vs_blob_length = vs_length;
shd->d3d11.vs_blob = SOKOL_MALLOC((size_t)vs_length);
SOKOL_ASSERT(shd->d3d11.vs_blob);
memcpy(shd->d3d11.vs_blob, vs_ptr, vs_length);
result = SG_RESOURCESTATE_VALID;
}
}
if (vs_blob) {
_sg_d3d11_Release(vs_blob); vs_blob = 0;
}
if (fs_blob) {
_sg_d3d11_Release(fs_blob); fs_blob = 0;
}
return result;
}
_SOKOL_PRIVATE void _sg_d3d11_destroy_shader(_sg_shader_t* shd) {
SOKOL_ASSERT(shd);
if (shd->d3d11.vs) {
_sg_d3d11_Release(shd->d3d11.vs);
}
if (shd->d3d11.fs) {
_sg_d3d11_Release(shd->d3d11.fs);
}
if (shd->d3d11.vs_blob) {
SOKOL_FREE(shd->d3d11.vs_blob);
}
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
_sg_shader_stage_t* cmn_stage = &shd->cmn.stage[stage_index];
_sg_d3d11_shader_stage_t* d3d11_stage = &shd->d3d11.stage[stage_index];
for (int ub_index = 0; ub_index < cmn_stage->num_uniform_blocks; ub_index++) {
if (d3d11_stage->cbufs[ub_index]) {
_sg_d3d11_Release(d3d11_stage->cbufs[ub_index]);
}
}
}
}
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(pip && shd && desc);
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
SOKOL_ASSERT(shd->slot.state == SG_RESOURCESTATE_VALID);
SOKOL_ASSERT(shd->d3d11.vs_blob && shd->d3d11.vs_blob_length > 0);
SOKOL_ASSERT(!pip->d3d11.il && !pip->d3d11.rs && !pip->d3d11.dss && !pip->d3d11.bs);
pip->shader = shd;
_sg_pipeline_common_init(&pip->cmn, desc);
pip->d3d11.index_format = _sg_d3d11_index_format(pip->cmn.index_type);
pip->d3d11.topology = _sg_d3d11_primitive_topology(desc->primitive_type);
pip->d3d11.stencil_ref = desc->stencil.ref;
HRESULT hr;
_SOKOL_UNUSED(hr);
D3D11_INPUT_ELEMENT_DESC d3d11_comps[SG_MAX_VERTEX_ATTRIBUTES];
memset(d3d11_comps, 0, sizeof(d3d11_comps));
int attr_index = 0;
for (; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
break;
}
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[a_desc->buffer_index];
const sg_vertex_step step_func = l_desc->step_func;
const int step_rate = l_desc->step_rate;
D3D11_INPUT_ELEMENT_DESC* d3d11_comp = &d3d11_comps[attr_index];
d3d11_comp->SemanticName = _sg_strptr(&shd->d3d11.attrs[attr_index].sem_name);
d3d11_comp->SemanticIndex = (UINT)shd->d3d11.attrs[attr_index].sem_index;
d3d11_comp->Format = _sg_d3d11_vertex_format(a_desc->format);
d3d11_comp->InputSlot = (UINT)a_desc->buffer_index;
d3d11_comp->AlignedByteOffset = (UINT)a_desc->offset;
d3d11_comp->InputSlotClass = _sg_d3d11_input_classification(step_func);
if (SG_VERTEXSTEP_PER_INSTANCE == step_func) {
d3d11_comp->InstanceDataStepRate = (UINT)step_rate;
}
pip->cmn.vertex_layout_valid[a_desc->buffer_index] = true;
}
for (int layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
if (pip->cmn.vertex_layout_valid[layout_index]) {
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
SOKOL_ASSERT(l_desc->stride > 0);
pip->d3d11.vb_strides[layout_index] = (UINT)l_desc->stride;
}
else {
pip->d3d11.vb_strides[layout_index] = 0;
}
}
hr = _sg_d3d11_CreateInputLayout(_sg.d3d11.dev,
d3d11_comps,
(UINT)attr_index,
shd->d3d11.vs_blob,
shd->d3d11.vs_blob_length,
&pip->d3d11.il);
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11.il);
D3D11_RASTERIZER_DESC rs_desc;
memset(&rs_desc, 0, sizeof(rs_desc));
rs_desc.FillMode = D3D11_FILL_SOLID;
rs_desc.CullMode = _sg_d3d11_cull_mode(desc->cull_mode);
rs_desc.FrontCounterClockwise = desc->face_winding == SG_FACEWINDING_CCW;
rs_desc.DepthBias = (INT) pip->cmn.depth_bias;
rs_desc.DepthBiasClamp = pip->cmn.depth_bias_clamp;
rs_desc.SlopeScaledDepthBias = pip->cmn.depth_bias_slope_scale;
rs_desc.DepthClipEnable = TRUE;
rs_desc.ScissorEnable = TRUE;
rs_desc.MultisampleEnable = desc->sample_count > 1;
rs_desc.AntialiasedLineEnable = FALSE;
hr = _sg_d3d11_CreateRasterizerState(_sg.d3d11.dev, &rs_desc, &pip->d3d11.rs);
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11.rs);
D3D11_DEPTH_STENCIL_DESC dss_desc;
memset(&dss_desc, 0, sizeof(dss_desc));
dss_desc.DepthEnable = TRUE;
dss_desc.DepthWriteMask = desc->depth.write_enabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
dss_desc.DepthFunc = _sg_d3d11_compare_func(desc->depth.compare);
dss_desc.StencilEnable = desc->stencil.enabled;
dss_desc.StencilReadMask = desc->stencil.read_mask;
dss_desc.StencilWriteMask = desc->stencil.write_mask;
const sg_stencil_face_state* sf = &desc->stencil.front;
dss_desc.FrontFace.StencilFailOp = _sg_d3d11_stencil_op(sf->fail_op);
dss_desc.FrontFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sf->depth_fail_op);
dss_desc.FrontFace.StencilPassOp = _sg_d3d11_stencil_op(sf->pass_op);
dss_desc.FrontFace.StencilFunc = _sg_d3d11_compare_func(sf->compare);
const sg_stencil_face_state* sb = &desc->stencil.back;
dss_desc.BackFace.StencilFailOp = _sg_d3d11_stencil_op(sb->fail_op);
dss_desc.BackFace.StencilDepthFailOp = _sg_d3d11_stencil_op(sb->depth_fail_op);
dss_desc.BackFace.StencilPassOp = _sg_d3d11_stencil_op(sb->pass_op);
dss_desc.BackFace.StencilFunc = _sg_d3d11_compare_func(sb->compare);
hr = _sg_d3d11_CreateDepthStencilState(_sg.d3d11.dev, &dss_desc, &pip->d3d11.dss);
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11.dss);
D3D11_BLEND_DESC bs_desc;
memset(&bs_desc, 0, sizeof(bs_desc));
bs_desc.AlphaToCoverageEnable = desc->alpha_to_coverage_enabled;
bs_desc.IndependentBlendEnable = TRUE;
{
int i = 0;
for (i = 0; i < desc->color_count; i++) {
const sg_blend_state* src = &desc->colors[i].blend;
D3D11_RENDER_TARGET_BLEND_DESC* dst = &bs_desc.RenderTarget[i];
dst->BlendEnable = src->enabled;
dst->SrcBlend = _sg_d3d11_blend_factor(src->src_factor_rgb);
dst->DestBlend = _sg_d3d11_blend_factor(src->dst_factor_rgb);
dst->BlendOp = _sg_d3d11_blend_op(src->op_rgb);
dst->SrcBlendAlpha = _sg_d3d11_blend_factor(src->src_factor_alpha);
dst->DestBlendAlpha = _sg_d3d11_blend_factor(src->dst_factor_alpha);
dst->BlendOpAlpha = _sg_d3d11_blend_op(src->op_alpha);
dst->RenderTargetWriteMask = _sg_d3d11_color_write_mask(desc->colors[i].write_mask);
}
for (; i < 8; i++) {
D3D11_RENDER_TARGET_BLEND_DESC* dst = &bs_desc.RenderTarget[i];
dst->BlendEnable = FALSE;
dst->SrcBlend = dst->SrcBlendAlpha = D3D11_BLEND_ONE;
dst->DestBlend = dst->DestBlendAlpha = D3D11_BLEND_ZERO;
dst->BlendOp = dst->BlendOpAlpha = D3D11_BLEND_OP_ADD;
dst->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
}
}
hr = _sg_d3d11_CreateBlendState(_sg.d3d11.dev, &bs_desc, &pip->d3d11.bs);
SOKOL_ASSERT(SUCCEEDED(hr) && pip->d3d11.bs);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_d3d11_destroy_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
if (pip->d3d11.il) {
_sg_d3d11_Release(pip->d3d11.il);
}
if (pip->d3d11.rs) {
_sg_d3d11_Release(pip->d3d11.rs);
}
if (pip->d3d11.dss) {
_sg_d3d11_Release(pip->d3d11.dss);
}
if (pip->d3d11.bs) {
_sg_d3d11_Release(pip->d3d11.bs);
}
}
_SOKOL_PRIVATE sg_resource_state _sg_d3d11_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
SOKOL_ASSERT(pass && desc);
SOKOL_ASSERT(att_images && att_images[0]);
SOKOL_ASSERT(_sg.d3d11.dev);
_sg_pass_common_init(&pass->cmn, desc);
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
const sg_pass_attachment_desc* att_desc = &desc->color_attachments[i];
_SOKOL_UNUSED(att_desc);
SOKOL_ASSERT(att_desc->image.id != SG_INVALID_ID);
_sg_image_t* att_img = att_images[i];
SOKOL_ASSERT(att_img && (att_img->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_img->cmn.pixel_format));
SOKOL_ASSERT(0 == pass->d3d11.color_atts[i].image);
pass->d3d11.color_atts[i].image = att_img;
const _sg_pass_attachment_t* cmn_att = &pass->cmn.color_atts[i];
SOKOL_ASSERT(0 == pass->d3d11.color_atts[i].rtv);
ID3D11Resource* d3d11_res = 0;
const bool is_msaa = att_img->cmn.sample_count > 1;
D3D11_RENDER_TARGET_VIEW_DESC d3d11_rtv_desc;
memset(&d3d11_rtv_desc, 0, sizeof(d3d11_rtv_desc));
d3d11_rtv_desc.Format = att_img->d3d11.format;
if ((att_img->cmn.type == SG_IMAGETYPE_2D) || is_msaa) {
if (is_msaa) {
d3d11_res = (ID3D11Resource*) att_img->d3d11.texmsaa;
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
}
else {
d3d11_res = (ID3D11Resource*) att_img->d3d11.tex2d;
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
d3d11_rtv_desc.Texture2D.MipSlice = (UINT)cmn_att->mip_level;
}
}
else if ((att_img->cmn.type == SG_IMAGETYPE_CUBE) || (att_img->cmn.type == SG_IMAGETYPE_ARRAY)) {
d3d11_res = (ID3D11Resource*) att_img->d3d11.tex2d;
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
d3d11_rtv_desc.Texture2DArray.MipSlice = (UINT)cmn_att->mip_level;
d3d11_rtv_desc.Texture2DArray.FirstArraySlice = (UINT)cmn_att->slice;
d3d11_rtv_desc.Texture2DArray.ArraySize = 1;
}
else {
SOKOL_ASSERT(att_img->cmn.type == SG_IMAGETYPE_3D);
d3d11_res = (ID3D11Resource*) att_img->d3d11.tex3d;
d3d11_rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
d3d11_rtv_desc.Texture3D.MipSlice = (UINT)cmn_att->mip_level;
d3d11_rtv_desc.Texture3D.FirstWSlice = (UINT)cmn_att->slice;
d3d11_rtv_desc.Texture3D.WSize = 1;
}
SOKOL_ASSERT(d3d11_res);
HRESULT hr = _sg_d3d11_CreateRenderTargetView(_sg.d3d11.dev, d3d11_res, &d3d11_rtv_desc, &pass->d3d11.color_atts[i].rtv);
_SOKOL_UNUSED(hr);
SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11.color_atts[i].rtv);
}
SOKOL_ASSERT(0 == pass->d3d11.ds_att.image);
SOKOL_ASSERT(0 == pass->d3d11.ds_att.dsv);
if (desc->depth_stencil_attachment.image.id != SG_INVALID_ID) {
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
const sg_pass_attachment_desc* att_desc = &desc->depth_stencil_attachment;
_SOKOL_UNUSED(att_desc);
_sg_image_t* att_img = att_images[ds_img_index];
SOKOL_ASSERT(att_img && (att_img->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_img->cmn.pixel_format));
SOKOL_ASSERT(0 == pass->d3d11.ds_att.image);
pass->d3d11.ds_att.image = att_img;
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_dsv_desc;
memset(&d3d11_dsv_desc, 0, sizeof(d3d11_dsv_desc));
d3d11_dsv_desc.Format = att_img->d3d11.format;
const bool is_msaa = att_img->cmn.sample_count > 1;
if (is_msaa) {
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
}
else {
d3d11_dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
}
ID3D11Resource* d3d11_res = (ID3D11Resource*) att_img->d3d11.texds;
SOKOL_ASSERT(d3d11_res);
HRESULT hr = _sg_d3d11_CreateDepthStencilView(_sg.d3d11.dev, d3d11_res, &d3d11_dsv_desc, &pass->d3d11.ds_att.dsv);
_SOKOL_UNUSED(hr);
SOKOL_ASSERT(SUCCEEDED(hr) && pass->d3d11.ds_att.dsv);
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_d3d11_destroy_pass(_sg_pass_t* pass) {
SOKOL_ASSERT(pass);
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
if (pass->d3d11.color_atts[i].rtv) {
_sg_d3d11_Release(pass->d3d11.color_atts[i].rtv);
}
}
if (pass->d3d11.ds_att.dsv) {
_sg_d3d11_Release(pass->d3d11.ds_att.dsv);
}
}
_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_color_image(const _sg_pass_t* pass, int index) {
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
return pass->d3d11.color_atts[index].image;
}
_SOKOL_PRIVATE _sg_image_t* _sg_d3d11_pass_ds_image(const _sg_pass_t* pass) {
SOKOL_ASSERT(pass);
return pass->d3d11.ds_att.image;
}
_SOKOL_PRIVATE void _sg_d3d11_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
SOKOL_ASSERT(action);
SOKOL_ASSERT(!_sg.d3d11.in_pass);
SOKOL_ASSERT(_sg.d3d11.rtv_cb || _sg.d3d11.rtv_userdata_cb);
SOKOL_ASSERT(_sg.d3d11.dsv_cb || _sg.d3d11.dsv_userdata_cb);
_sg.d3d11.in_pass = true;
_sg.d3d11.cur_width = w;
_sg.d3d11.cur_height = h;
if (pass) {
_sg.d3d11.cur_pass = pass;
_sg.d3d11.cur_pass_id.id = pass->slot.id;
_sg.d3d11.num_rtvs = 0;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
_sg.d3d11.cur_rtvs[i] = pass->d3d11.color_atts[i].rtv;
if (_sg.d3d11.cur_rtvs[i]) {
_sg.d3d11.num_rtvs++;
}
}
_sg.d3d11.cur_dsv = pass->d3d11.ds_att.dsv;
}
else {
_sg.d3d11.cur_pass = 0;
_sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
_sg.d3d11.num_rtvs = 1;
if (_sg.d3d11.rtv_cb) {
_sg.d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg.d3d11.rtv_cb();
}
else {
_sg.d3d11.cur_rtvs[0] = (ID3D11RenderTargetView*) _sg.d3d11.rtv_userdata_cb(_sg.d3d11.user_data);
}
for (int i = 1; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
_sg.d3d11.cur_rtvs[i] = 0;
}
if (_sg.d3d11.dsv_cb) {
_sg.d3d11.cur_dsv = (ID3D11DepthStencilView*) _sg.d3d11.dsv_cb();
}
else {
_sg.d3d11.cur_dsv = (ID3D11DepthStencilView*) _sg.d3d11.dsv_userdata_cb(_sg.d3d11.user_data);
}
SOKOL_ASSERT(_sg.d3d11.cur_rtvs[0] && _sg.d3d11.cur_dsv);
}
_sg_d3d11_OMSetRenderTargets(_sg.d3d11.ctx, SG_MAX_COLOR_ATTACHMENTS, _sg.d3d11.cur_rtvs, _sg.d3d11.cur_dsv);
D3D11_VIEWPORT vp;
memset(&vp, 0, sizeof(vp));
vp.Width = (FLOAT) w;
vp.Height = (FLOAT) h;
vp.MaxDepth = 1.0f;
_sg_d3d11_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
D3D11_RECT rect;
rect.left = 0;
rect.top = 0;
rect.right = w;
rect.bottom = h;
_sg_d3d11_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
if (action->colors[i].action == SG_ACTION_CLEAR) {
_sg_d3d11_ClearRenderTargetView(_sg.d3d11.ctx, _sg.d3d11.cur_rtvs[i], &action->colors[i].value.r);
}
}
UINT ds_flags = 0;
if (action->depth.action == SG_ACTION_CLEAR) {
ds_flags |= D3D11_CLEAR_DEPTH;
}
if (action->stencil.action == SG_ACTION_CLEAR) {
ds_flags |= D3D11_CLEAR_STENCIL;
}
if ((0 != ds_flags) && _sg.d3d11.cur_dsv) {
_sg_d3d11_ClearDepthStencilView(_sg.d3d11.ctx, _sg.d3d11.cur_dsv, ds_flags, action->depth.value, action->stencil.value);
}
}
_SOKOL_PRIVATE UINT _sg_d3d11_calcsubresource(UINT mip_slice, UINT array_slice, UINT mip_levels) {
return mip_slice + array_slice * mip_levels;
}
_SOKOL_PRIVATE void _sg_d3d11_end_pass(void) {
SOKOL_ASSERT(_sg.d3d11.in_pass && _sg.d3d11.ctx);
_sg.d3d11.in_pass = false;
if (_sg.d3d11.cur_pass) {
SOKOL_ASSERT(_sg.d3d11.cur_pass->slot.id == _sg.d3d11.cur_pass_id.id);
for (int i = 0; i < _sg.d3d11.num_rtvs; i++) {
_sg_pass_attachment_t* cmn_att = &_sg.d3d11.cur_pass->cmn.color_atts[i];
_sg_image_t* att_img = _sg.d3d11.cur_pass->d3d11.color_atts[i].image;
SOKOL_ASSERT(att_img && (att_img->slot.id == cmn_att->image_id.id));
if (att_img->cmn.sample_count > 1) {
SOKOL_ASSERT(att_img->d3d11.tex2d && att_img->d3d11.texmsaa && !att_img->d3d11.tex3d);
SOKOL_ASSERT(DXGI_FORMAT_UNKNOWN != att_img->d3d11.format);
UINT dst_subres = _sg_d3d11_calcsubresource((UINT)cmn_att->mip_level, (UINT)cmn_att->slice, (UINT)att_img->cmn.num_mipmaps);
_sg_d3d11_ResolveSubresource(_sg.d3d11.ctx,
(ID3D11Resource*) att_img->d3d11.tex2d,
dst_subres,
(ID3D11Resource*) att_img->d3d11.texmsaa,
0,
att_img->d3d11.format);
}
}
}
_sg.d3d11.cur_pass = 0;
_sg.d3d11.cur_pass_id.id = SG_INVALID_ID;
_sg.d3d11.cur_pipeline = 0;
_sg.d3d11.cur_pipeline_id.id = SG_INVALID_ID;
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
_sg.d3d11.cur_rtvs[i] = 0;
}
_sg.d3d11.cur_dsv = 0;
_sg_d3d11_clear_state();
}
_SOKOL_PRIVATE void _sg_d3d11_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(_sg.d3d11.in_pass);
D3D11_VIEWPORT vp;
vp.TopLeftX = (FLOAT) x;
vp.TopLeftY = (FLOAT) (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
vp.Width = (FLOAT) w;
vp.Height = (FLOAT) h;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
_sg_d3d11_RSSetViewports(_sg.d3d11.ctx, 1, &vp);
}
_SOKOL_PRIVATE void _sg_d3d11_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(_sg.d3d11.in_pass);
D3D11_RECT rect;
rect.left = x;
rect.top = (origin_top_left ? y : (_sg.d3d11.cur_height - (y + h)));
rect.right = x + w;
rect.bottom = origin_top_left ? (y + h) : (_sg.d3d11.cur_height - y);
_sg_d3d11_RSSetScissorRects(_sg.d3d11.ctx, 1, &rect);
}
_SOKOL_PRIVATE void _sg_d3d11_apply_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(_sg.d3d11.in_pass);
SOKOL_ASSERT(pip->d3d11.rs && pip->d3d11.bs && pip->d3d11.dss && pip->d3d11.il);
_sg.d3d11.cur_pipeline = pip;
_sg.d3d11.cur_pipeline_id.id = pip->slot.id;
_sg.d3d11.use_indexed_draw = (pip->d3d11.index_format != DXGI_FORMAT_UNKNOWN);
_sg_d3d11_RSSetState(_sg.d3d11.ctx, pip->d3d11.rs);
_sg_d3d11_OMSetDepthStencilState(_sg.d3d11.ctx, pip->d3d11.dss, pip->d3d11.stencil_ref);
_sg_d3d11_OMSetBlendState(_sg.d3d11.ctx, pip->d3d11.bs, &pip->cmn.blend_color.r, 0xFFFFFFFF);
_sg_d3d11_IASetPrimitiveTopology(_sg.d3d11.ctx, pip->d3d11.topology);
_sg_d3d11_IASetInputLayout(_sg.d3d11.ctx, pip->d3d11.il);
_sg_d3d11_VSSetShader(_sg.d3d11.ctx, pip->shader->d3d11.vs, NULL, 0);
_sg_d3d11_VSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->d3d11.stage[SG_SHADERSTAGE_VS].cbufs);
_sg_d3d11_PSSetShader(_sg.d3d11.ctx, pip->shader->d3d11.fs, NULL, 0);
_sg_d3d11_PSSetConstantBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_UBS, pip->shader->d3d11.stage[SG_SHADERSTAGE_FS].cbufs);
}
_SOKOL_PRIVATE void _sg_d3d11_apply_bindings(
_sg_pipeline_t* pip,
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
_sg_buffer_t* ib, int ib_offset,
_sg_image_t** vs_imgs, int num_vs_imgs,
_sg_image_t** fs_imgs, int num_fs_imgs)
{
SOKOL_ASSERT(pip);
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(_sg.d3d11.in_pass);
ID3D11Buffer* d3d11_ib = ib ? ib->d3d11.buf : 0;
ID3D11Buffer* d3d11_vbs[SG_MAX_SHADERSTAGE_BUFFERS];
UINT d3d11_vb_offsets[SG_MAX_SHADERSTAGE_BUFFERS];
ID3D11ShaderResourceView* d3d11_vs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
ID3D11SamplerState* d3d11_vs_smps[SG_MAX_SHADERSTAGE_IMAGES];
ID3D11ShaderResourceView* d3d11_fs_srvs[SG_MAX_SHADERSTAGE_IMAGES];
ID3D11SamplerState* d3d11_fs_smps[SG_MAX_SHADERSTAGE_IMAGES];
int i;
for (i = 0; i < num_vbs; i++) {
SOKOL_ASSERT(vbs[i]->d3d11.buf);
d3d11_vbs[i] = vbs[i]->d3d11.buf;
d3d11_vb_offsets[i] = (UINT)vb_offsets[i];
}
for (; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
d3d11_vbs[i] = 0;
d3d11_vb_offsets[i] = 0;
}
for (i = 0; i < num_vs_imgs; i++) {
SOKOL_ASSERT(vs_imgs[i]->d3d11.srv);
SOKOL_ASSERT(vs_imgs[i]->d3d11.smp);
d3d11_vs_srvs[i] = vs_imgs[i]->d3d11.srv;
d3d11_vs_smps[i] = vs_imgs[i]->d3d11.smp;
}
for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
d3d11_vs_srvs[i] = 0;
d3d11_vs_smps[i] = 0;
}
for (i = 0; i < num_fs_imgs; i++) {
SOKOL_ASSERT(fs_imgs[i]->d3d11.srv);
SOKOL_ASSERT(fs_imgs[i]->d3d11.smp);
d3d11_fs_srvs[i] = fs_imgs[i]->d3d11.srv;
d3d11_fs_smps[i] = fs_imgs[i]->d3d11.smp;
}
for (; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
d3d11_fs_srvs[i] = 0;
d3d11_fs_smps[i] = 0;
}
_sg_d3d11_IASetVertexBuffers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_BUFFERS, d3d11_vbs, pip->d3d11.vb_strides, d3d11_vb_offsets);
_sg_d3d11_IASetIndexBuffer(_sg.d3d11.ctx, d3d11_ib, pip->d3d11.index_format, (UINT)ib_offset);
_sg_d3d11_VSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_srvs);
_sg_d3d11_VSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_vs_smps);
_sg_d3d11_PSSetShaderResources(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_srvs);
_sg_d3d11_PSSetSamplers(_sg.d3d11.ctx, 0, SG_MAX_SHADERSTAGE_IMAGES, d3d11_fs_smps);
}
_SOKOL_PRIVATE void _sg_d3d11_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
SOKOL_ASSERT(_sg.d3d11.ctx && _sg.d3d11.in_pass);
SOKOL_ASSERT(_sg.d3d11.cur_pipeline && _sg.d3d11.cur_pipeline->slot.id == _sg.d3d11.cur_pipeline_id.id);
SOKOL_ASSERT(_sg.d3d11.cur_pipeline->shader && _sg.d3d11.cur_pipeline->shader->slot.id == _sg.d3d11.cur_pipeline->cmn.shader_id.id);
SOKOL_ASSERT(ub_index < _sg.d3d11.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks);
SOKOL_ASSERT(data->size == _sg.d3d11.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size);
ID3D11Buffer* cb = _sg.d3d11.cur_pipeline->shader->d3d11.stage[stage_index].cbufs[ub_index];
SOKOL_ASSERT(cb);
_sg_d3d11_UpdateSubresource(_sg.d3d11.ctx, (ID3D11Resource*)cb, 0, NULL, data->ptr, 0, 0);
}
_SOKOL_PRIVATE void _sg_d3d11_draw(int base_element, int num_elements, int num_instances) {
SOKOL_ASSERT(_sg.d3d11.in_pass);
if (_sg.d3d11.use_indexed_draw) {
if (1 == num_instances) {
_sg_d3d11_DrawIndexed(_sg.d3d11.ctx, (UINT)num_elements, (UINT)base_element, 0);
}
else {
_sg_d3d11_DrawIndexedInstanced(_sg.d3d11.ctx, (UINT)num_elements, (UINT)num_instances, (UINT)base_element, 0, 0);
}
}
else {
if (1 == num_instances) {
_sg_d3d11_Draw(_sg.d3d11.ctx, (UINT)num_elements, (UINT)base_element);
}
else {
_sg_d3d11_DrawInstanced(_sg.d3d11.ctx, (UINT)num_elements, (UINT)num_instances, (UINT)base_element, 0);
}
}
}
_SOKOL_PRIVATE void _sg_d3d11_commit(void) {
SOKOL_ASSERT(!_sg.d3d11.in_pass);
}
_SOKOL_PRIVATE void _sg_d3d11_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(buf->d3d11.buf);
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
HRESULT hr = _sg_d3d11_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
_SOKOL_UNUSED(hr);
SOKOL_ASSERT(SUCCEEDED(hr));
memcpy(d3d11_msr.pData, data->ptr, data->size);
_sg_d3d11_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0);
}
_SOKOL_PRIVATE int _sg_d3d11_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(buf->d3d11.buf);
D3D11_MAP map_type = new_frame ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE_NO_OVERWRITE;
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
HRESULT hr = _sg_d3d11_Map(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0, map_type, 0, &d3d11_msr);
_SOKOL_UNUSED(hr);
SOKOL_ASSERT(SUCCEEDED(hr));
uint8_t* dst_ptr = (uint8_t*)d3d11_msr.pData + buf->cmn.append_pos;
memcpy(dst_ptr, data->ptr, data->size);
_sg_d3d11_Unmap(_sg.d3d11.ctx, (ID3D11Resource*)buf->d3d11.buf, 0);
return _sg_roundup((int)data->size, 4);
}
_SOKOL_PRIVATE void _sg_d3d11_update_image(_sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(img && data);
SOKOL_ASSERT(_sg.d3d11.ctx);
SOKOL_ASSERT(img->d3d11.tex2d || img->d3d11.tex3d);
ID3D11Resource* d3d11_res = 0;
if (img->d3d11.tex3d) {
d3d11_res = (ID3D11Resource*) img->d3d11.tex3d;
}
else {
d3d11_res = (ID3D11Resource*) img->d3d11.tex2d;
}
SOKOL_ASSERT(d3d11_res);
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
const int num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices:1;
UINT subres_index = 0;
HRESULT hr;
_SOKOL_UNUSED(hr);
D3D11_MAPPED_SUBRESOURCE d3d11_msr;
for (int face_index = 0; face_index < num_faces; face_index++) {
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++, subres_index++) {
SOKOL_ASSERT(subres_index < (SG_MAX_MIPMAPS * SG_MAX_TEXTUREARRAY_LAYERS));
const int mip_width = ((img->cmn.width>>mip_index)>0) ? img->cmn.width>>mip_index : 1;
const int mip_height = ((img->cmn.height>>mip_index)>0) ? img->cmn.height>>mip_index : 1;
const int src_pitch = _sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
const sg_range* subimg_data = &(data->subimage[face_index][mip_index]);
const size_t slice_size = subimg_data->size / (size_t)num_slices;
const size_t slice_offset = slice_size * (size_t)slice_index;
const uint8_t* slice_ptr = ((const uint8_t*)subimg_data->ptr) + slice_offset;
hr = _sg_d3d11_Map(_sg.d3d11.ctx, d3d11_res, subres_index, D3D11_MAP_WRITE_DISCARD, 0, &d3d11_msr);
SOKOL_ASSERT(SUCCEEDED(hr));
if (src_pitch == (int)d3d11_msr.RowPitch) {
memcpy(d3d11_msr.pData, slice_ptr, slice_size);
}
else {
SOKOL_ASSERT(src_pitch < (int)d3d11_msr.RowPitch);
const uint8_t* src_ptr = slice_ptr;
uint8_t* dst_ptr = (uint8_t*) d3d11_msr.pData;
for (int row_index = 0; row_index < mip_height; row_index++) {
memcpy(dst_ptr, src_ptr, (size_t)src_pitch);
src_ptr += src_pitch;
dst_ptr += d3d11_msr.RowPitch;
}
}
_sg_d3d11_Unmap(_sg.d3d11.ctx, d3d11_res, subres_index);
}
}
}
}
#elif defined(SOKOL_METAL)
#if __has_feature(objc_arc)
#define _SG_OBJC_RETAIN(obj) { }
#define _SG_OBJC_RELEASE(obj) { obj = nil; }
#define _SG_OBJC_RELEASE_WITH_NULL(obj) { obj = [NSNull null]; }
#else
#define _SG_OBJC_RETAIN(obj) { [obj retain]; }
#define _SG_OBJC_RELEASE(obj) { [obj release]; obj = nil; }
#define _SG_OBJC_RELEASE_WITH_NULL(obj) { [obj release]; obj = [NSNull null]; }
#endif
_SOKOL_PRIVATE MTLLoadAction _sg_mtl_load_action(sg_action a) {
switch (a) {
case SG_ACTION_CLEAR: return MTLLoadActionClear;
case SG_ACTION_LOAD: return MTLLoadActionLoad;
case SG_ACTION_DONTCARE: return MTLLoadActionDontCare;
default: SOKOL_UNREACHABLE; return (MTLLoadAction)0;
}
}
_SOKOL_PRIVATE MTLResourceOptions _sg_mtl_buffer_resource_options(sg_usage usg) {
switch (usg) {
case SG_USAGE_IMMUTABLE:
return MTLResourceStorageModeShared;
case SG_USAGE_DYNAMIC:
case SG_USAGE_STREAM:
#if defined(_SG_TARGET_MACOS)
return MTLCPUCacheModeWriteCombined|MTLResourceStorageModeManaged;
#else
return MTLCPUCacheModeWriteCombined;
#endif
default:
SOKOL_UNREACHABLE;
return 0;
}
}
_SOKOL_PRIVATE MTLVertexStepFunction _sg_mtl_step_function(sg_vertex_step step) {
switch (step) {
case SG_VERTEXSTEP_PER_VERTEX: return MTLVertexStepFunctionPerVertex;
case SG_VERTEXSTEP_PER_INSTANCE: return MTLVertexStepFunctionPerInstance;
default: SOKOL_UNREACHABLE; return (MTLVertexStepFunction)0;
}
}
_SOKOL_PRIVATE MTLVertexFormat _sg_mtl_vertex_format(sg_vertex_format fmt) {
switch (fmt) {
case SG_VERTEXFORMAT_FLOAT: return MTLVertexFormatFloat;
case SG_VERTEXFORMAT_FLOAT2: return MTLVertexFormatFloat2;
case SG_VERTEXFORMAT_FLOAT3: return MTLVertexFormatFloat3;
case SG_VERTEXFORMAT_FLOAT4: return MTLVertexFormatFloat4;
case SG_VERTEXFORMAT_BYTE4: return MTLVertexFormatChar4;
case SG_VERTEXFORMAT_BYTE4N: return MTLVertexFormatChar4Normalized;
case SG_VERTEXFORMAT_UBYTE4: return MTLVertexFormatUChar4;
case SG_VERTEXFORMAT_UBYTE4N: return MTLVertexFormatUChar4Normalized;
case SG_VERTEXFORMAT_SHORT2: return MTLVertexFormatShort2;
case SG_VERTEXFORMAT_SHORT2N: return MTLVertexFormatShort2Normalized;
case SG_VERTEXFORMAT_USHORT2N: return MTLVertexFormatUShort2Normalized;
case SG_VERTEXFORMAT_SHORT4: return MTLVertexFormatShort4;
case SG_VERTEXFORMAT_SHORT4N: return MTLVertexFormatShort4Normalized;
case SG_VERTEXFORMAT_USHORT4N: return MTLVertexFormatUShort4Normalized;
case SG_VERTEXFORMAT_UINT10_N2: return MTLVertexFormatUInt1010102Normalized;
default: SOKOL_UNREACHABLE; return (MTLVertexFormat)0;
}
}
_SOKOL_PRIVATE MTLPrimitiveType _sg_mtl_primitive_type(sg_primitive_type t) {
switch (t) {
case SG_PRIMITIVETYPE_POINTS: return MTLPrimitiveTypePoint;
case SG_PRIMITIVETYPE_LINES: return MTLPrimitiveTypeLine;
case SG_PRIMITIVETYPE_LINE_STRIP: return MTLPrimitiveTypeLineStrip;
case SG_PRIMITIVETYPE_TRIANGLES: return MTLPrimitiveTypeTriangle;
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return MTLPrimitiveTypeTriangleStrip;
default: SOKOL_UNREACHABLE; return (MTLPrimitiveType)0;
}
}
_SOKOL_PRIVATE MTLPixelFormat _sg_mtl_pixel_format(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_R8: return MTLPixelFormatR8Unorm;
case SG_PIXELFORMAT_R8SN: return MTLPixelFormatR8Snorm;
case SG_PIXELFORMAT_R8UI: return MTLPixelFormatR8Uint;
case SG_PIXELFORMAT_R8SI: return MTLPixelFormatR8Sint;
case SG_PIXELFORMAT_R16: return MTLPixelFormatR16Unorm;
case SG_PIXELFORMAT_R16SN: return MTLPixelFormatR16Snorm;
case SG_PIXELFORMAT_R16UI: return MTLPixelFormatR16Uint;
case SG_PIXELFORMAT_R16SI: return MTLPixelFormatR16Sint;
case SG_PIXELFORMAT_R16F: return MTLPixelFormatR16Float;
case SG_PIXELFORMAT_RG8: return MTLPixelFormatRG8Unorm;
case SG_PIXELFORMAT_RG8SN: return MTLPixelFormatRG8Snorm;
case SG_PIXELFORMAT_RG8UI: return MTLPixelFormatRG8Uint;
case SG_PIXELFORMAT_RG8SI: return MTLPixelFormatRG8Sint;
case SG_PIXELFORMAT_R32UI: return MTLPixelFormatR32Uint;
case SG_PIXELFORMAT_R32SI: return MTLPixelFormatR32Sint;
case SG_PIXELFORMAT_R32F: return MTLPixelFormatR32Float;
case SG_PIXELFORMAT_RG16: return MTLPixelFormatRG16Unorm;
case SG_PIXELFORMAT_RG16SN: return MTLPixelFormatRG16Snorm;
case SG_PIXELFORMAT_RG16UI: return MTLPixelFormatRG16Uint;
case SG_PIXELFORMAT_RG16SI: return MTLPixelFormatRG16Sint;
case SG_PIXELFORMAT_RG16F: return MTLPixelFormatRG16Float;
case SG_PIXELFORMAT_RGBA8: return MTLPixelFormatRGBA8Unorm;
case SG_PIXELFORMAT_RGBA8SN: return MTLPixelFormatRGBA8Snorm;
case SG_PIXELFORMAT_RGBA8UI: return MTLPixelFormatRGBA8Uint;
case SG_PIXELFORMAT_RGBA8SI: return MTLPixelFormatRGBA8Sint;
case SG_PIXELFORMAT_BGRA8: return MTLPixelFormatBGRA8Unorm;
case SG_PIXELFORMAT_RGB10A2: return MTLPixelFormatRGB10A2Unorm;
case SG_PIXELFORMAT_RG11B10F: return MTLPixelFormatRG11B10Float;
case SG_PIXELFORMAT_RG32UI: return MTLPixelFormatRG32Uint;
case SG_PIXELFORMAT_RG32SI: return MTLPixelFormatRG32Sint;
case SG_PIXELFORMAT_RG32F: return MTLPixelFormatRG32Float;
case SG_PIXELFORMAT_RGBA16: return MTLPixelFormatRGBA16Unorm;
case SG_PIXELFORMAT_RGBA16SN: return MTLPixelFormatRGBA16Snorm;
case SG_PIXELFORMAT_RGBA16UI: return MTLPixelFormatRGBA16Uint;
case SG_PIXELFORMAT_RGBA16SI: return MTLPixelFormatRGBA16Sint;
case SG_PIXELFORMAT_RGBA16F: return MTLPixelFormatRGBA16Float;
case SG_PIXELFORMAT_RGBA32UI: return MTLPixelFormatRGBA32Uint;
case SG_PIXELFORMAT_RGBA32SI: return MTLPixelFormatRGBA32Sint;
case SG_PIXELFORMAT_RGBA32F: return MTLPixelFormatRGBA32Float;
case SG_PIXELFORMAT_DEPTH: return MTLPixelFormatDepth32Float;
case SG_PIXELFORMAT_DEPTH_STENCIL: return MTLPixelFormatDepth32Float_Stencil8;
#if defined(_SG_TARGET_MACOS)
case SG_PIXELFORMAT_BC1_RGBA: return MTLPixelFormatBC1_RGBA;
case SG_PIXELFORMAT_BC2_RGBA: return MTLPixelFormatBC2_RGBA;
case SG_PIXELFORMAT_BC3_RGBA: return MTLPixelFormatBC3_RGBA;
case SG_PIXELFORMAT_BC4_R: return MTLPixelFormatBC4_RUnorm;
case SG_PIXELFORMAT_BC4_RSN: return MTLPixelFormatBC4_RSnorm;
case SG_PIXELFORMAT_BC5_RG: return MTLPixelFormatBC5_RGUnorm;
case SG_PIXELFORMAT_BC5_RGSN: return MTLPixelFormatBC5_RGSnorm;
case SG_PIXELFORMAT_BC6H_RGBF: return MTLPixelFormatBC6H_RGBFloat;
case SG_PIXELFORMAT_BC6H_RGBUF: return MTLPixelFormatBC6H_RGBUfloat;
case SG_PIXELFORMAT_BC7_RGBA: return MTLPixelFormatBC7_RGBAUnorm;
#else
case SG_PIXELFORMAT_PVRTC_RGB_2BPP: return MTLPixelFormatPVRTC_RGB_2BPP;
case SG_PIXELFORMAT_PVRTC_RGB_4BPP: return MTLPixelFormatPVRTC_RGB_4BPP;
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP: return MTLPixelFormatPVRTC_RGBA_2BPP;
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP: return MTLPixelFormatPVRTC_RGBA_4BPP;
case SG_PIXELFORMAT_ETC2_RGB8: return MTLPixelFormatETC2_RGB8;
case SG_PIXELFORMAT_ETC2_RGB8A1: return MTLPixelFormatETC2_RGB8A1;
case SG_PIXELFORMAT_ETC2_RGBA8: return MTLPixelFormatEAC_RGBA8;
case SG_PIXELFORMAT_ETC2_RG11: return MTLPixelFormatEAC_RG11Unorm;
case SG_PIXELFORMAT_ETC2_RG11SN: return MTLPixelFormatEAC_RG11Snorm;
#endif
default: return MTLPixelFormatInvalid;
}
}
_SOKOL_PRIVATE MTLColorWriteMask _sg_mtl_color_write_mask(sg_color_mask m) {
MTLColorWriteMask mtl_mask = MTLColorWriteMaskNone;
if (m & SG_COLORMASK_R) {
mtl_mask |= MTLColorWriteMaskRed;
}
if (m & SG_COLORMASK_G) {
mtl_mask |= MTLColorWriteMaskGreen;
}
if (m & SG_COLORMASK_B) {
mtl_mask |= MTLColorWriteMaskBlue;
}
if (m & SG_COLORMASK_A) {
mtl_mask |= MTLColorWriteMaskAlpha;
}
return mtl_mask;
}
_SOKOL_PRIVATE MTLBlendOperation _sg_mtl_blend_op(sg_blend_op op) {
switch (op) {
case SG_BLENDOP_ADD: return MTLBlendOperationAdd;
case SG_BLENDOP_SUBTRACT: return MTLBlendOperationSubtract;
case SG_BLENDOP_REVERSE_SUBTRACT: return MTLBlendOperationReverseSubtract;
default: SOKOL_UNREACHABLE; return (MTLBlendOperation)0;
}
}
_SOKOL_PRIVATE MTLBlendFactor _sg_mtl_blend_factor(sg_blend_factor f) {
switch (f) {
case SG_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
case SG_BLENDFACTOR_ONE: return MTLBlendFactorOne;
case SG_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
case SG_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
case SG_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
case SG_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return MTLBlendFactorSourceAlphaSaturated;
case SG_BLENDFACTOR_BLEND_COLOR: return MTLBlendFactorBlendColor;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return MTLBlendFactorOneMinusBlendColor;
case SG_BLENDFACTOR_BLEND_ALPHA: return MTLBlendFactorBlendAlpha;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return MTLBlendFactorOneMinusBlendAlpha;
default: SOKOL_UNREACHABLE; return (MTLBlendFactor)0;
}
}
_SOKOL_PRIVATE MTLCompareFunction _sg_mtl_compare_func(sg_compare_func f) {
switch (f) {
case SG_COMPAREFUNC_NEVER: return MTLCompareFunctionNever;
case SG_COMPAREFUNC_LESS: return MTLCompareFunctionLess;
case SG_COMPAREFUNC_EQUAL: return MTLCompareFunctionEqual;
case SG_COMPAREFUNC_LESS_EQUAL: return MTLCompareFunctionLessEqual;
case SG_COMPAREFUNC_GREATER: return MTLCompareFunctionGreater;
case SG_COMPAREFUNC_NOT_EQUAL: return MTLCompareFunctionNotEqual;
case SG_COMPAREFUNC_GREATER_EQUAL: return MTLCompareFunctionGreaterEqual;
case SG_COMPAREFUNC_ALWAYS: return MTLCompareFunctionAlways;
default: SOKOL_UNREACHABLE; return (MTLCompareFunction)0;
}
}
_SOKOL_PRIVATE MTLStencilOperation _sg_mtl_stencil_op(sg_stencil_op op) {
switch (op) {
case SG_STENCILOP_KEEP: return MTLStencilOperationKeep;
case SG_STENCILOP_ZERO: return MTLStencilOperationZero;
case SG_STENCILOP_REPLACE: return MTLStencilOperationReplace;
case SG_STENCILOP_INCR_CLAMP: return MTLStencilOperationIncrementClamp;
case SG_STENCILOP_DECR_CLAMP: return MTLStencilOperationDecrementClamp;
case SG_STENCILOP_INVERT: return MTLStencilOperationInvert;
case SG_STENCILOP_INCR_WRAP: return MTLStencilOperationIncrementWrap;
case SG_STENCILOP_DECR_WRAP: return MTLStencilOperationDecrementWrap;
default: SOKOL_UNREACHABLE; return (MTLStencilOperation)0;
}
}
_SOKOL_PRIVATE MTLCullMode _sg_mtl_cull_mode(sg_cull_mode m) {
switch (m) {
case SG_CULLMODE_NONE: return MTLCullModeNone;
case SG_CULLMODE_FRONT: return MTLCullModeFront;
case SG_CULLMODE_BACK: return MTLCullModeBack;
default: SOKOL_UNREACHABLE; return (MTLCullMode)0;
}
}
_SOKOL_PRIVATE MTLWinding _sg_mtl_winding(sg_face_winding w) {
switch (w) {
case SG_FACEWINDING_CW: return MTLWindingClockwise;
case SG_FACEWINDING_CCW: return MTLWindingCounterClockwise;
default: SOKOL_UNREACHABLE; return (MTLWinding)0;
}
}
_SOKOL_PRIVATE MTLIndexType _sg_mtl_index_type(sg_index_type t) {
switch (t) {
case SG_INDEXTYPE_UINT16: return MTLIndexTypeUInt16;
case SG_INDEXTYPE_UINT32: return MTLIndexTypeUInt32;
default: SOKOL_UNREACHABLE; return (MTLIndexType)0;
}
}
_SOKOL_PRIVATE int _sg_mtl_index_size(sg_index_type t) {
switch (t) {
case SG_INDEXTYPE_NONE: return 0;
case SG_INDEXTYPE_UINT16: return 2;
case SG_INDEXTYPE_UINT32: return 4;
default: SOKOL_UNREACHABLE; return 0;
}
}
_SOKOL_PRIVATE MTLTextureType _sg_mtl_texture_type(sg_image_type t) {
switch (t) {
case SG_IMAGETYPE_2D: return MTLTextureType2D;
case SG_IMAGETYPE_CUBE: return MTLTextureTypeCube;
case SG_IMAGETYPE_3D: return MTLTextureType3D;
case SG_IMAGETYPE_ARRAY: return MTLTextureType2DArray;
default: SOKOL_UNREACHABLE; return (MTLTextureType)0;
}
}
_SOKOL_PRIVATE bool _sg_mtl_is_pvrtc(sg_pixel_format fmt) {
switch (fmt) {
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
return true;
default:
return false;
}
}
_SOKOL_PRIVATE MTLSamplerAddressMode _sg_mtl_address_mode(sg_wrap w) {
switch (w) {
case SG_WRAP_REPEAT: return MTLSamplerAddressModeRepeat;
case SG_WRAP_CLAMP_TO_EDGE: return MTLSamplerAddressModeClampToEdge;
#if defined(_SG_TARGET_MACOS)
case SG_WRAP_CLAMP_TO_BORDER: return MTLSamplerAddressModeClampToBorderColor;
#else
case SG_WRAP_CLAMP_TO_BORDER: return MTLSamplerAddressModeClampToEdge;
#endif
case SG_WRAP_MIRRORED_REPEAT: return MTLSamplerAddressModeMirrorRepeat;
default: SOKOL_UNREACHABLE; return (MTLSamplerAddressMode)0;
}
}
#if defined(_SG_TARGET_MACOS)
_SOKOL_PRIVATE MTLSamplerBorderColor _sg_mtl_border_color(sg_border_color c) {
switch (c) {
case SG_BORDERCOLOR_TRANSPARENT_BLACK: return MTLSamplerBorderColorTransparentBlack;
case SG_BORDERCOLOR_OPAQUE_BLACK: return MTLSamplerBorderColorOpaqueBlack;
case SG_BORDERCOLOR_OPAQUE_WHITE: return MTLSamplerBorderColorOpaqueWhite;
default: SOKOL_UNREACHABLE; return (MTLSamplerBorderColor)0;
}
}
#endif
_SOKOL_PRIVATE MTLSamplerMinMagFilter _sg_mtl_minmag_filter(sg_filter f) {
switch (f) {
case SG_FILTER_NEAREST:
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
return MTLSamplerMinMagFilterNearest;
case SG_FILTER_LINEAR:
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
return MTLSamplerMinMagFilterLinear;
default:
SOKOL_UNREACHABLE; return (MTLSamplerMinMagFilter)0;
}
}
_SOKOL_PRIVATE MTLSamplerMipFilter _sg_mtl_mip_filter(sg_filter f) {
switch (f) {
case SG_FILTER_NEAREST:
case SG_FILTER_LINEAR:
return MTLSamplerMipFilterNotMipmapped;
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
return MTLSamplerMipFilterNearest;
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
return MTLSamplerMipFilterLinear;
default:
SOKOL_UNREACHABLE; return (MTLSamplerMipFilter)0;
}
}
_SOKOL_PRIVATE void _sg_mtl_init_pool(const sg_desc* desc) {
_sg.mtl.idpool.num_slots = 2 *
(
2 * desc->buffer_pool_size +
5 * desc->image_pool_size +
4 * desc->shader_pool_size +
2 * desc->pipeline_pool_size +
desc->pass_pool_size
);
_sg.mtl.idpool.pool = [NSMutableArray arrayWithCapacity:(NSUInteger)_sg.mtl.idpool.num_slots];
_SG_OBJC_RETAIN(_sg.mtl.idpool.pool);
NSNull* null = [NSNull null];
for (int i = 0; i < _sg.mtl.idpool.num_slots; i++) {
[_sg.mtl.idpool.pool addObject:null];
}
SOKOL_ASSERT([_sg.mtl.idpool.pool count] == (NSUInteger)_sg.mtl.idpool.num_slots);
_sg.mtl.idpool.free_queue_top = 0;
_sg.mtl.idpool.free_queue = (int*)SOKOL_MALLOC((size_t)_sg.mtl.idpool.num_slots * sizeof(int));
for (int i = _sg.mtl.idpool.num_slots-1; i >= 1; i--) {
_sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = i;
}
_sg.mtl.idpool.release_queue_front = 0;
_sg.mtl.idpool.release_queue_back = 0;
_sg.mtl.idpool.release_queue = (_sg_mtl_release_item_t*)SOKOL_MALLOC((size_t)_sg.mtl.idpool.num_slots * sizeof(_sg_mtl_release_item_t));
for (int i = 0; i < _sg.mtl.idpool.num_slots; i++) {
_sg.mtl.idpool.release_queue[i].frame_index = 0;
_sg.mtl.idpool.release_queue[i].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
}
}
_SOKOL_PRIVATE void _sg_mtl_destroy_pool(void) {
SOKOL_FREE(_sg.mtl.idpool.release_queue); _sg.mtl.idpool.release_queue = 0;
SOKOL_FREE(_sg.mtl.idpool.free_queue); _sg.mtl.idpool.free_queue = 0;
_SG_OBJC_RELEASE(_sg.mtl.idpool.pool);
}
_SOKOL_PRIVATE int _sg_mtl_alloc_pool_slot(void) {
SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top > 0);
const int slot_index = _sg.mtl.idpool.free_queue[--_sg.mtl.idpool.free_queue_top];
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
return slot_index;
}
_SOKOL_PRIVATE void _sg_mtl_free_pool_slot(int slot_index) {
SOKOL_ASSERT(_sg.mtl.idpool.free_queue_top < _sg.mtl.idpool.num_slots);
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
_sg.mtl.idpool.free_queue[_sg.mtl.idpool.free_queue_top++] = slot_index;
}
_SOKOL_PRIVATE int _sg_mtl_add_resource(id res) {
if (nil == res) {
return _SG_MTL_INVALID_SLOT_INDEX;
}
const int slot_index = _sg_mtl_alloc_pool_slot();
SOKOL_ASSERT([NSNull null] == _sg.mtl.idpool.pool[(NSUInteger)slot_index]);
_sg.mtl.idpool.pool[(NSUInteger)slot_index] = res;
return slot_index;
}
_SOKOL_PRIVATE void _sg_mtl_release_resource(uint32_t frame_index, int slot_index) {
if (slot_index == _SG_MTL_INVALID_SLOT_INDEX) {
return;
}
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
SOKOL_ASSERT([NSNull null] != _sg.mtl.idpool.pool[(NSUInteger)slot_index]);
int release_index = _sg.mtl.idpool.release_queue_front++;
if (_sg.mtl.idpool.release_queue_front >= _sg.mtl.idpool.num_slots) {
_sg.mtl.idpool.release_queue_front = 0;
}
SOKOL_ASSERT(_sg.mtl.idpool.release_queue_front != _sg.mtl.idpool.release_queue_back);
SOKOL_ASSERT(0 == _sg.mtl.idpool.release_queue[release_index].frame_index);
const uint32_t safe_to_release_frame_index = frame_index + SG_NUM_INFLIGHT_FRAMES + 1;
_sg.mtl.idpool.release_queue[release_index].frame_index = safe_to_release_frame_index;
_sg.mtl.idpool.release_queue[release_index].slot_index = slot_index;
}
_SOKOL_PRIVATE void _sg_mtl_garbage_collect(uint32_t frame_index) {
while (_sg.mtl.idpool.release_queue_back != _sg.mtl.idpool.release_queue_front) {
if (frame_index < _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index) {
break;
}
const int slot_index = _sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index;
SOKOL_ASSERT((slot_index > 0) && (slot_index < _sg.mtl.idpool.num_slots));
SOKOL_ASSERT(_sg.mtl.idpool.pool[(NSUInteger)slot_index] != [NSNull null]);
_SG_OBJC_RELEASE_WITH_NULL(_sg.mtl.idpool.pool[(NSUInteger)slot_index]);
_sg_mtl_free_pool_slot(slot_index);
_sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].frame_index = 0;
_sg.mtl.idpool.release_queue[_sg.mtl.idpool.release_queue_back].slot_index = _SG_MTL_INVALID_SLOT_INDEX;
_sg.mtl.idpool.release_queue_back++;
if (_sg.mtl.idpool.release_queue_back >= _sg.mtl.idpool.num_slots) {
_sg.mtl.idpool.release_queue_back = 0;
}
}
}
_SOKOL_PRIVATE id _sg_mtl_id(int slot_index) {
return _sg.mtl.idpool.pool[(NSUInteger)slot_index];
}
_SOKOL_PRIVATE void _sg_mtl_init_sampler_cache(const sg_desc* desc) {
SOKOL_ASSERT(desc->sampler_cache_size > 0);
_sg_smpcache_init(&_sg.mtl.sampler_cache, desc->sampler_cache_size);
}
_SOKOL_PRIVATE void _sg_mtl_destroy_sampler_cache(uint32_t frame_index) {
SOKOL_ASSERT(_sg.mtl.sampler_cache.items);
SOKOL_ASSERT(_sg.mtl.sampler_cache.num_items <= _sg.mtl.sampler_cache.capacity);
for (int i = 0; i < _sg.mtl.sampler_cache.num_items; i++) {
_sg_mtl_release_resource(frame_index, (int)_sg_smpcache_sampler(&_sg.mtl.sampler_cache, i));
}
_sg_smpcache_discard(&_sg.mtl.sampler_cache);
}
_SOKOL_PRIVATE int _sg_mtl_create_sampler(id<MTLDevice> mtl_device, const sg_image_desc* img_desc) {
SOKOL_ASSERT(img_desc);
int index = _sg_smpcache_find_item(&_sg.mtl.sampler_cache, img_desc);
if (index >= 0) {
return (int)_sg_smpcache_sampler(&_sg.mtl.sampler_cache, index);
}
else {
MTLSamplerDescriptor* mtl_desc = [[MTLSamplerDescriptor alloc] init];
mtl_desc.sAddressMode = _sg_mtl_address_mode(img_desc->wrap_u);
mtl_desc.tAddressMode = _sg_mtl_address_mode(img_desc->wrap_v);
if (SG_IMAGETYPE_3D == img_desc->type) {
mtl_desc.rAddressMode = _sg_mtl_address_mode(img_desc->wrap_w);
}
#if defined(_SG_TARGET_MACOS)
mtl_desc.borderColor = _sg_mtl_border_color(img_desc->border_color);
#endif
mtl_desc.minFilter = _sg_mtl_minmag_filter(img_desc->min_filter);
mtl_desc.magFilter = _sg_mtl_minmag_filter(img_desc->mag_filter);
mtl_desc.mipFilter = _sg_mtl_mip_filter(img_desc->min_filter);
mtl_desc.lodMinClamp = img_desc->min_lod;
mtl_desc.lodMaxClamp = img_desc->max_lod;
mtl_desc.maxAnisotropy = img_desc->max_anisotropy;
mtl_desc.normalizedCoordinates = YES;
id<MTLSamplerState> mtl_sampler = [mtl_device newSamplerStateWithDescriptor:mtl_desc];
_SG_OBJC_RELEASE(mtl_desc);
int sampler_handle = _sg_mtl_add_resource(mtl_sampler);
_sg_smpcache_add_item(&_sg.mtl.sampler_cache, img_desc, (uintptr_t)sampler_handle);
return sampler_handle;
}
}
_SOKOL_PRIVATE void _sg_mtl_clear_state_cache(void) {
memset(&_sg.mtl.state_cache, 0, sizeof(_sg.mtl.state_cache));
}
_SOKOL_PRIVATE void _sg_mtl_init_caps(void) {
#if defined(_SG_TARGET_MACOS)
_sg.backend = SG_BACKEND_METAL_MACOS;
#elif defined(_SG_TARGET_IOS)
#if defined(_SG_TARGET_IOS_SIMULATOR)
_sg.backend = SG_BACKEND_METAL_SIMULATOR;
#else
_sg.backend = SG_BACKEND_METAL_IOS;
#endif
#endif
_sg.features.instancing = true;
_sg.features.origin_top_left = true;
_sg.features.multiple_render_targets = true;
_sg.features.msaa_render_targets = true;
_sg.features.imagetype_3d = true;
_sg.features.imagetype_array = true;
#if defined(_SG_TARGET_MACOS)
_sg.features.image_clamp_to_border = true;
#else
_sg.features.image_clamp_to_border = false;
#endif
_sg.features.mrt_independent_blend_state = true;
_sg.features.mrt_independent_write_mask = true;
#if defined(_SG_TARGET_MACOS)
_sg.limits.max_image_size_2d = 16 * 1024;
_sg.limits.max_image_size_cube = 16 * 1024;
_sg.limits.max_image_size_3d = 2 * 1024;
_sg.limits.max_image_size_array = 16 * 1024;
_sg.limits.max_image_array_layers = 2 * 1024;
#else
_sg.limits.max_image_size_2d = 8 * 1024;
_sg.limits.max_image_size_cube = 8 * 1024;
_sg.limits.max_image_size_3d = 2 * 1024;
_sg.limits.max_image_size_array = 8 * 1024;
_sg.limits.max_image_array_layers = 2 * 1024;
#endif
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16SN]);
#else
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16]);
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_R16SN]);
#endif
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R32F]);
#else
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_R32F]);
#endif
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
#else
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16]);
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RG16SN]);
#endif
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG11B10F]);
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
#else
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
#endif
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG32F]);
#else
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
#endif
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
#else
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16]);
_sg_pixelformat_sfbr(&_sg.formats[SG_PIXELFORMAT_RGBA16SN]);
#endif
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
#else
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
#endif
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
#if defined(_SG_TARGET_MACOS)
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
#else
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_2BPP]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGB_4BPP]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_2BPP]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_PVRTC_RGBA_4BPP]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGB8A1]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RGBA8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_ETC2_RG11SN]);
#endif
}
_SOKOL_PRIVATE void _sg_mtl_setup_backend(const sg_desc* desc) {
SOKOL_ASSERT(desc);
SOKOL_ASSERT(desc->context.metal.device);
SOKOL_ASSERT(desc->context.metal.renderpass_descriptor_cb || desc->context.metal.renderpass_descriptor_userdata_cb);
SOKOL_ASSERT(desc->context.metal.drawable_cb || desc->context.metal.drawable_userdata_cb);
SOKOL_ASSERT(desc->uniform_buffer_size > 0);
_sg_mtl_init_pool(desc);
_sg_mtl_init_sampler_cache(desc);
_sg_mtl_clear_state_cache();
_sg.mtl.valid = true;
_sg.mtl.renderpass_descriptor_cb = desc->context.metal.renderpass_descriptor_cb;
_sg.mtl.renderpass_descriptor_userdata_cb = desc->context.metal.renderpass_descriptor_userdata_cb;
_sg.mtl.drawable_cb = desc->context.metal.drawable_cb;
_sg.mtl.drawable_userdata_cb = desc->context.metal.drawable_userdata_cb;
_sg.mtl.user_data = desc->context.metal.user_data;
_sg.mtl.frame_index = 1;
_sg.mtl.ub_size = desc->uniform_buffer_size;
_sg.mtl.sem = dispatch_semaphore_create(SG_NUM_INFLIGHT_FRAMES);
_sg.mtl.device = (__bridge id<MTLDevice>) desc->context.metal.device;
_sg.mtl.cmd_queue = [_sg.mtl.device newCommandQueue];
MTLResourceOptions res_opts = MTLResourceCPUCacheModeWriteCombined;
#if defined(_SG_TARGET_MACOS)
res_opts |= MTLResourceStorageModeManaged;
#endif
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
_sg.mtl.uniform_buffers[i] = [_sg.mtl.device
newBufferWithLength:(NSUInteger)_sg.mtl.ub_size
options:res_opts
];
}
_sg_mtl_init_caps();
}
_SOKOL_PRIVATE void _sg_mtl_discard_backend(void) {
SOKOL_ASSERT(_sg.mtl.valid);
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
dispatch_semaphore_wait(_sg.mtl.sem, DISPATCH_TIME_FOREVER);
}
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
dispatch_semaphore_signal(_sg.mtl.sem);
}
_sg_mtl_destroy_sampler_cache(_sg.mtl.frame_index);
_sg_mtl_garbage_collect(_sg.mtl.frame_index + SG_NUM_INFLIGHT_FRAMES + 2);
_sg_mtl_destroy_pool();
_sg.mtl.valid = false;
_SG_OBJC_RELEASE(_sg.mtl.sem);
_SG_OBJC_RELEASE(_sg.mtl.device);
_SG_OBJC_RELEASE(_sg.mtl.cmd_queue);
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
_SG_OBJC_RELEASE(_sg.mtl.uniform_buffers[i]);
}
_sg.mtl.cmd_buffer = nil;
_sg.mtl.cmd_encoder = nil;
}
_SOKOL_PRIVATE void _sg_mtl_bind_uniform_buffers(void) {
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
for (int slot = 0; slot < SG_MAX_SHADERSTAGE_UBS; slot++) {
[_sg.mtl.cmd_encoder
setVertexBuffer:_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index]
offset:0
atIndex:(NSUInteger)slot];
[_sg.mtl.cmd_encoder
setFragmentBuffer:_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index]
offset:0
atIndex:(NSUInteger)slot];
}
}
_SOKOL_PRIVATE void _sg_mtl_reset_state_cache(void) {
_sg_mtl_clear_state_cache();
if (nil != _sg.mtl.cmd_encoder) {
_sg_mtl_bind_uniform_buffers();
}
}
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_mtl_destroy_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
}
_SOKOL_PRIVATE void _sg_mtl_activate_context(_sg_context_t* ctx) {
_SOKOL_UNUSED(ctx);
_sg_mtl_clear_state_cache();
}
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
SOKOL_ASSERT(buf && desc);
_sg_buffer_common_init(&buf->cmn, desc);
const bool injected = (0 != desc->mtl_buffers[0]);
MTLResourceOptions mtl_options = _sg_mtl_buffer_resource_options(buf->cmn.usage);
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
id<MTLBuffer> mtl_buf;
if (injected) {
SOKOL_ASSERT(desc->mtl_buffers[slot]);
mtl_buf = (__bridge id<MTLBuffer>) desc->mtl_buffers[slot];
}
else {
if (buf->cmn.usage == SG_USAGE_IMMUTABLE) {
SOKOL_ASSERT(desc->data.ptr);
mtl_buf = [_sg.mtl.device newBufferWithBytes:desc->data.ptr length:(NSUInteger)buf->cmn.size options:mtl_options];
}
else {
mtl_buf = [_sg.mtl.device newBufferWithLength:(NSUInteger)buf->cmn.size options:mtl_options];
}
}
buf->mtl.buf[slot] = _sg_mtl_add_resource(mtl_buf);
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_mtl_destroy_buffer(_sg_buffer_t* buf) {
SOKOL_ASSERT(buf);
for (int slot = 0; slot < buf->cmn.num_slots; slot++) {
_sg_mtl_release_resource(_sg.mtl.frame_index, buf->mtl.buf[slot]);
}
}
_SOKOL_PRIVATE void _sg_mtl_copy_image_data(const _sg_image_t* img, __unsafe_unretained id<MTLTexture> mtl_tex, const sg_image_data* data) {
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
const int num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices : 1;
for (int face_index = 0; face_index < num_faces; face_index++) {
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++) {
SOKOL_ASSERT(data->subimage[face_index][mip_index].ptr);
SOKOL_ASSERT(data->subimage[face_index][mip_index].size > 0);
const uint8_t* data_ptr = (const uint8_t*)data->subimage[face_index][mip_index].ptr;
const int mip_width = _sg_max(img->cmn.width >> mip_index, 1);
const int mip_height = _sg_max(img->cmn.height >> mip_index, 1);
int bytes_per_row = 0;
int bytes_per_slice = _sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, 1);
if (!_sg_mtl_is_pvrtc(img->cmn.pixel_format)) {
bytes_per_row = _sg_row_pitch(img->cmn.pixel_format, mip_width, 1);
}
MTLRegion region;
if (img->cmn.type == SG_IMAGETYPE_3D) {
const int mip_depth = _sg_max(img->cmn.num_slices >> mip_index, 1);
region = MTLRegionMake3D(0, 0, 0, (NSUInteger)mip_width, (NSUInteger)mip_height, (NSUInteger)mip_depth);
}
else {
region = MTLRegionMake2D(0, 0, (NSUInteger)mip_width, (NSUInteger)mip_height);
}
for (int slice_index = 0; slice_index < num_slices; slice_index++) {
const int mtl_slice_index = (img->cmn.type == SG_IMAGETYPE_CUBE) ? face_index : slice_index;
const int slice_offset = slice_index * bytes_per_slice;
SOKOL_ASSERT((slice_offset + bytes_per_slice) <= (int)data->subimage[face_index][mip_index].size);
[mtl_tex replaceRegion:region
mipmapLevel:(NSUInteger)mip_index
slice:(NSUInteger)mtl_slice_index
withBytes:data_ptr + slice_offset
bytesPerRow:(NSUInteger)bytes_per_row
bytesPerImage:(NSUInteger)bytes_per_slice];
}
}
}
}
_SOKOL_PRIVATE bool _sg_mtl_init_texdesc_common(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
mtl_desc.textureType = _sg_mtl_texture_type(img->cmn.type);
mtl_desc.pixelFormat = _sg_mtl_pixel_format(img->cmn.pixel_format);
if (MTLPixelFormatInvalid == mtl_desc.pixelFormat) {
SOKOL_LOG("Unsupported texture pixel format!\n");
return false;
}
mtl_desc.width = (NSUInteger)img->cmn.width;
mtl_desc.height = (NSUInteger)img->cmn.height;
if (SG_IMAGETYPE_3D == img->cmn.type) {
mtl_desc.depth = (NSUInteger)img->cmn.num_slices;
}
else {
mtl_desc.depth = 1;
}
mtl_desc.mipmapLevelCount = (NSUInteger)img->cmn.num_mipmaps;
if (SG_IMAGETYPE_ARRAY == img->cmn.type) {
mtl_desc.arrayLength = (NSUInteger)img->cmn.num_slices;
}
else {
mtl_desc.arrayLength = 1;
}
mtl_desc.usage = MTLTextureUsageShaderRead;
if (img->cmn.usage != SG_USAGE_IMMUTABLE) {
mtl_desc.cpuCacheMode = MTLCPUCacheModeWriteCombined;
}
#if defined(_SG_TARGET_MACOS)
mtl_desc.resourceOptions = MTLResourceStorageModeManaged;
mtl_desc.storageMode = MTLStorageModeManaged;
#else
mtl_desc.resourceOptions = MTLResourceStorageModeShared;
mtl_desc.storageMode = MTLStorageModeShared;
#endif
return true;
}
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
SOKOL_ASSERT(img->cmn.render_target);
_SOKOL_UNUSED(img);
mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
mtl_desc.storageMode = MTLStorageModePrivate;
mtl_desc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
}
_SOKOL_PRIVATE void _sg_mtl_init_texdesc_rt_msaa(MTLTextureDescriptor* mtl_desc, _sg_image_t* img) {
SOKOL_ASSERT(img->cmn.sample_count > 1);
mtl_desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
mtl_desc.resourceOptions = MTLResourceStorageModePrivate;
mtl_desc.storageMode = MTLStorageModePrivate;
mtl_desc.usage = MTLTextureUsageRenderTarget;
mtl_desc.textureType = MTLTextureType2DMultisample;
mtl_desc.depth = 1;
mtl_desc.arrayLength = 1;
mtl_desc.mipmapLevelCount = 1;
mtl_desc.sampleCount = (NSUInteger)img->cmn.sample_count;
}
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_image(_sg_image_t* img, const sg_image_desc* desc) {
SOKOL_ASSERT(img && desc);
_sg_image_common_init(&img->cmn, desc);
const bool injected = (0 != desc->mtl_textures[0]);
const bool msaa = (img->cmn.sample_count > 1);
for (int i = 0; i < SG_NUM_INFLIGHT_FRAMES; i++) {
img->mtl.tex[i] = _sg_mtl_add_resource(nil);
}
img->mtl.sampler_state = _sg_mtl_add_resource(nil);
img->mtl.depth_tex = _sg_mtl_add_resource(nil);
img->mtl.msaa_tex = _sg_mtl_add_resource(nil);
MTLTextureDescriptor* mtl_desc = [[MTLTextureDescriptor alloc] init];
if (!_sg_mtl_init_texdesc_common(mtl_desc, img)) {
_SG_OBJC_RELEASE(mtl_desc);
return SG_RESOURCESTATE_FAILED;
}
if (_sg_is_valid_rendertarget_depth_format(img->cmn.pixel_format)) {
SOKOL_ASSERT(img->cmn.render_target);
SOKOL_ASSERT(img->cmn.type == SG_IMAGETYPE_2D);
SOKOL_ASSERT(img->cmn.num_mipmaps == 1);
SOKOL_ASSERT(!injected);
if (msaa) {
_sg_mtl_init_texdesc_rt_msaa(mtl_desc, img);
}
else {
_sg_mtl_init_texdesc_rt(mtl_desc, img);
}
id<MTLTexture> tex = [_sg.mtl.device newTextureWithDescriptor:mtl_desc];
SOKOL_ASSERT(nil != tex);
img->mtl.depth_tex = _sg_mtl_add_resource(tex);
}
else {
if (img->cmn.render_target && !msaa) {
_sg_mtl_init_texdesc_rt(mtl_desc, img);
}
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
id<MTLTexture> tex;
if (injected) {
SOKOL_ASSERT(desc->mtl_textures[slot]);
tex = (__bridge id<MTLTexture>) desc->mtl_textures[slot];
}
else {
tex = [_sg.mtl.device newTextureWithDescriptor:mtl_desc];
if ((img->cmn.usage == SG_USAGE_IMMUTABLE) && !img->cmn.render_target) {
_sg_mtl_copy_image_data(img, tex, &desc->data);
}
}
img->mtl.tex[slot] = _sg_mtl_add_resource(tex);
}
if (img->cmn.render_target && msaa) {
_sg_mtl_init_texdesc_rt_msaa(mtl_desc, img);
id<MTLTexture> tex = [_sg.mtl.device newTextureWithDescriptor:mtl_desc];
img->mtl.msaa_tex = _sg_mtl_add_resource(tex);
}
img->mtl.sampler_state = _sg_mtl_create_sampler(_sg.mtl.device, desc);
}
_SG_OBJC_RELEASE(mtl_desc);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_mtl_destroy_image(_sg_image_t* img) {
SOKOL_ASSERT(img);
for (int slot = 0; slot < img->cmn.num_slots; slot++) {
_sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl.tex[slot]);
}
_sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl.depth_tex);
_sg_mtl_release_resource(_sg.mtl.frame_index, img->mtl.msaa_tex);
}
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_compile_library(const char* src) {
NSError* err = NULL;
id<MTLLibrary> lib = [_sg.mtl.device
newLibraryWithSource:[NSString stringWithUTF8String:src]
options:nil
error:&err
];
if (err) {
SOKOL_LOG([err.localizedDescription UTF8String]);
}
return lib;
}
_SOKOL_PRIVATE id<MTLLibrary> _sg_mtl_library_from_bytecode(const void* ptr, size_t num_bytes) {
NSError* err = NULL;
dispatch_data_t lib_data = dispatch_data_create(ptr, num_bytes, NULL, DISPATCH_DATA_DESTRUCTOR_DEFAULT);
id<MTLLibrary> lib = [_sg.mtl.device newLibraryWithData:lib_data error:&err];
if (err) {
SOKOL_LOG([err.localizedDescription UTF8String]);
}
_SG_OBJC_RELEASE(lib_data);
return lib;
}
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
SOKOL_ASSERT(shd && desc);
_sg_shader_common_init(&shd->cmn, desc);
id<MTLLibrary> vs_lib;
id<MTLLibrary> fs_lib;
id<MTLFunction> vs_func;
id<MTLFunction> fs_func;
const char* vs_entry = desc->vs.entry;
const char* fs_entry = desc->fs.entry;
if (desc->vs.bytecode.ptr && desc->fs.bytecode.ptr) {
vs_lib = _sg_mtl_library_from_bytecode(desc->vs.bytecode.ptr, desc->vs.bytecode.size);
fs_lib = _sg_mtl_library_from_bytecode(desc->fs.bytecode.ptr, desc->fs.bytecode.size);
if (nil == vs_lib || nil == fs_lib) {
return SG_RESOURCESTATE_FAILED;
}
vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
}
else if (desc->vs.source && desc->fs.source) {
vs_lib = _sg_mtl_compile_library(desc->vs.source);
fs_lib = _sg_mtl_compile_library(desc->fs.source);
if (nil == vs_lib || nil == fs_lib) {
return SG_RESOURCESTATE_FAILED;
}
vs_func = [vs_lib newFunctionWithName:[NSString stringWithUTF8String:vs_entry]];
fs_func = [fs_lib newFunctionWithName:[NSString stringWithUTF8String:fs_entry]];
}
else {
return SG_RESOURCESTATE_FAILED;
}
if (nil == vs_func) {
SOKOL_LOG("vertex shader entry function not found\n");
return SG_RESOURCESTATE_FAILED;
}
if (nil == fs_func) {
SOKOL_LOG("fragment shader entry function not found\n");
return SG_RESOURCESTATE_FAILED;
}
shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_lib = _sg_mtl_add_resource(vs_lib);
shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_lib = _sg_mtl_add_resource(fs_lib);
shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func = _sg_mtl_add_resource(vs_func);
shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func = _sg_mtl_add_resource(fs_func);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_mtl_destroy_shader(_sg_shader_t* shd) {
SOKOL_ASSERT(shd);
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func);
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_lib);
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func);
_sg_mtl_release_resource(_sg.mtl.frame_index, shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_lib);
}
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(pip && shd && desc);
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
pip->shader = shd;
_sg_pipeline_common_init(&pip->cmn, desc);
sg_primitive_type prim_type = desc->primitive_type;
pip->mtl.prim_type = _sg_mtl_primitive_type(prim_type);
pip->mtl.index_size = _sg_mtl_index_size(pip->cmn.index_type);
if (SG_INDEXTYPE_NONE != pip->cmn.index_type) {
pip->mtl.index_type = _sg_mtl_index_type(pip->cmn.index_type);
}
pip->mtl.cull_mode = _sg_mtl_cull_mode(desc->cull_mode);
pip->mtl.winding = _sg_mtl_winding(desc->face_winding);
pip->mtl.stencil_ref = desc->stencil.ref;
MTLVertexDescriptor* vtx_desc = [MTLVertexDescriptor vertexDescriptor];
for (NSUInteger attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
break;
}
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
vtx_desc.attributes[attr_index].format = _sg_mtl_vertex_format(a_desc->format);
vtx_desc.attributes[attr_index].offset = (NSUInteger)a_desc->offset;
vtx_desc.attributes[attr_index].bufferIndex = (NSUInteger)(a_desc->buffer_index + SG_MAX_SHADERSTAGE_UBS);
pip->cmn.vertex_layout_valid[a_desc->buffer_index] = true;
}
for (NSUInteger layout_index = 0; layout_index < SG_MAX_SHADERSTAGE_BUFFERS; layout_index++) {
if (pip->cmn.vertex_layout_valid[layout_index]) {
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[layout_index];
const NSUInteger mtl_vb_slot = layout_index + SG_MAX_SHADERSTAGE_UBS;
SOKOL_ASSERT(l_desc->stride > 0);
vtx_desc.layouts[mtl_vb_slot].stride = (NSUInteger)l_desc->stride;
vtx_desc.layouts[mtl_vb_slot].stepFunction = _sg_mtl_step_function(l_desc->step_func);
vtx_desc.layouts[mtl_vb_slot].stepRate = (NSUInteger)l_desc->step_rate;
}
}
MTLRenderPipelineDescriptor* rp_desc = [[MTLRenderPipelineDescriptor alloc] init];
rp_desc.vertexDescriptor = vtx_desc;
SOKOL_ASSERT(shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
rp_desc.vertexFunction = _sg_mtl_id(shd->mtl.stage[SG_SHADERSTAGE_VS].mtl_func);
SOKOL_ASSERT(shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func != _SG_MTL_INVALID_SLOT_INDEX);
rp_desc.fragmentFunction = _sg_mtl_id(shd->mtl.stage[SG_SHADERSTAGE_FS].mtl_func);
rp_desc.sampleCount = (NSUInteger)desc->sample_count;
rp_desc.alphaToCoverageEnabled = desc->alpha_to_coverage_enabled;
rp_desc.alphaToOneEnabled = NO;
rp_desc.rasterizationEnabled = YES;
rp_desc.depthAttachmentPixelFormat = _sg_mtl_pixel_format(desc->depth.pixel_format);
if (desc->depth.pixel_format == SG_PIXELFORMAT_DEPTH_STENCIL) {
rp_desc.stencilAttachmentPixelFormat = _sg_mtl_pixel_format(desc->depth.pixel_format);
}
for (NSUInteger i = 0; i < (NSUInteger)desc->color_count; i++) {
SOKOL_ASSERT(i < SG_MAX_COLOR_ATTACHMENTS);
const sg_color_state* cs = &desc->colors[i];
rp_desc.colorAttachments[i].pixelFormat = _sg_mtl_pixel_format(cs->pixel_format);
rp_desc.colorAttachments[i].writeMask = _sg_mtl_color_write_mask(cs->write_mask);
rp_desc.colorAttachments[i].blendingEnabled = cs->blend.enabled;
rp_desc.colorAttachments[i].alphaBlendOperation = _sg_mtl_blend_op(cs->blend.op_alpha);
rp_desc.colorAttachments[i].rgbBlendOperation = _sg_mtl_blend_op(cs->blend.op_rgb);
rp_desc.colorAttachments[i].destinationAlphaBlendFactor = _sg_mtl_blend_factor(cs->blend.dst_factor_alpha);
rp_desc.colorAttachments[i].destinationRGBBlendFactor = _sg_mtl_blend_factor(cs->blend.dst_factor_rgb);
rp_desc.colorAttachments[i].sourceAlphaBlendFactor = _sg_mtl_blend_factor(cs->blend.src_factor_alpha);
rp_desc.colorAttachments[i].sourceRGBBlendFactor = _sg_mtl_blend_factor(cs->blend.src_factor_rgb);
}
NSError* err = NULL;
id<MTLRenderPipelineState> mtl_rps = [_sg.mtl.device newRenderPipelineStateWithDescriptor:rp_desc error:&err];
_SG_OBJC_RELEASE(rp_desc);
if (nil == mtl_rps) {
SOKOL_ASSERT(err);
SOKOL_LOG([err.localizedDescription UTF8String]);
return SG_RESOURCESTATE_FAILED;
}
MTLDepthStencilDescriptor* ds_desc = [[MTLDepthStencilDescriptor alloc] init];
ds_desc.depthCompareFunction = _sg_mtl_compare_func(desc->depth.compare);
ds_desc.depthWriteEnabled = desc->depth.write_enabled;
if (desc->stencil.enabled) {
const sg_stencil_face_state* sb = &desc->stencil.back;
ds_desc.backFaceStencil = [[MTLStencilDescriptor alloc] init];
ds_desc.backFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sb->fail_op);
ds_desc.backFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sb->depth_fail_op);
ds_desc.backFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sb->pass_op);
ds_desc.backFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sb->compare);
ds_desc.backFaceStencil.readMask = desc->stencil.read_mask;
ds_desc.backFaceStencil.writeMask = desc->stencil.write_mask;
const sg_stencil_face_state* sf = &desc->stencil.front;
ds_desc.frontFaceStencil = [[MTLStencilDescriptor alloc] init];
ds_desc.frontFaceStencil.stencilFailureOperation = _sg_mtl_stencil_op(sf->fail_op);
ds_desc.frontFaceStencil.depthFailureOperation = _sg_mtl_stencil_op(sf->depth_fail_op);
ds_desc.frontFaceStencil.depthStencilPassOperation = _sg_mtl_stencil_op(sf->pass_op);
ds_desc.frontFaceStencil.stencilCompareFunction = _sg_mtl_compare_func(sf->compare);
ds_desc.frontFaceStencil.readMask = desc->stencil.read_mask;
ds_desc.frontFaceStencil.writeMask = desc->stencil.write_mask;
}
id<MTLDepthStencilState> mtl_dss = [_sg.mtl.device newDepthStencilStateWithDescriptor:ds_desc];
_SG_OBJC_RELEASE(ds_desc);
pip->mtl.rps = _sg_mtl_add_resource(mtl_rps);
pip->mtl.dss = _sg_mtl_add_resource(mtl_dss);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_mtl_destroy_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
_sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl.rps);
_sg_mtl_release_resource(_sg.mtl.frame_index, pip->mtl.dss);
}
_SOKOL_PRIVATE sg_resource_state _sg_mtl_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
SOKOL_ASSERT(pass && desc);
SOKOL_ASSERT(att_images && att_images[0]);
_sg_pass_common_init(&pass->cmn, desc);
const sg_pass_attachment_desc* att_desc;
for (int i = 0; i < pass->cmn.num_color_atts; i++) {
att_desc = &desc->color_attachments[i];
if (att_desc->image.id != SG_INVALID_ID) {
SOKOL_ASSERT(att_desc->image.id != SG_INVALID_ID);
SOKOL_ASSERT(0 == pass->mtl.color_atts[i].image);
SOKOL_ASSERT(att_images[i] && (att_images[i]->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(att_images[i]->cmn.pixel_format));
pass->mtl.color_atts[i].image = att_images[i];
}
}
SOKOL_ASSERT(0 == pass->mtl.ds_att.image);
att_desc = &desc->depth_stencil_attachment;
if (att_desc->image.id != SG_INVALID_ID) {
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->cmn.pixel_format));
pass->mtl.ds_att.image = att_images[ds_img_index];
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_mtl_destroy_pass(_sg_pass_t* pass) {
SOKOL_ASSERT(pass);
_SOKOL_UNUSED(pass);
}
_SOKOL_PRIVATE _sg_image_t* _sg_mtl_pass_color_image(const _sg_pass_t* pass, int index) {
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
return pass->mtl.color_atts[index].image;
}
_SOKOL_PRIVATE _sg_image_t* _sg_mtl_pass_ds_image(const _sg_pass_t* pass) {
SOKOL_ASSERT(pass);
return pass->mtl.ds_att.image;
}
_SOKOL_PRIVATE void _sg_mtl_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
SOKOL_ASSERT(action);
SOKOL_ASSERT(!_sg.mtl.in_pass);
SOKOL_ASSERT(_sg.mtl.cmd_queue);
SOKOL_ASSERT(nil == _sg.mtl.cmd_encoder);
SOKOL_ASSERT(_sg.mtl.renderpass_descriptor_cb || _sg.mtl.renderpass_descriptor_userdata_cb);
_sg.mtl.in_pass = true;
_sg.mtl.cur_width = w;
_sg.mtl.cur_height = h;
_sg_mtl_clear_state_cache();
if (nil == _sg.mtl.cmd_buffer) {
dispatch_semaphore_wait(_sg.mtl.sem, DISPATCH_TIME_FOREVER);
_sg.mtl.cmd_buffer = [_sg.mtl.cmd_queue commandBufferWithUnretainedReferences];
}
if (0 == _sg.mtl.cur_ub_base_ptr) {
_sg.mtl.cur_ub_base_ptr = (uint8_t*)[_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index] contents];
}
MTLRenderPassDescriptor* pass_desc = nil;
if (pass) {
pass_desc = [MTLRenderPassDescriptor renderPassDescriptor];
}
else {
if (_sg.mtl.renderpass_descriptor_cb) {
pass_desc = (__bridge MTLRenderPassDescriptor*) _sg.mtl.renderpass_descriptor_cb();
}
else {
pass_desc = (__bridge MTLRenderPassDescriptor*) _sg.mtl.renderpass_descriptor_userdata_cb(_sg.mtl.user_data);
}
}
if (pass_desc) {
_sg.mtl.pass_valid = true;
}
else {
_sg.mtl.pass_valid = false;
return;
}
if (pass) {
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_VALID);
for (NSUInteger i = 0; i < (NSUInteger)pass->cmn.num_color_atts; i++) {
const _sg_pass_attachment_t* cmn_att = &pass->cmn.color_atts[i];
const _sg_mtl_attachment_t* mtl_att = &pass->mtl.color_atts[i];
const _sg_image_t* att_img = mtl_att->image;
SOKOL_ASSERT(att_img->slot.state == SG_RESOURCESTATE_VALID);
SOKOL_ASSERT(att_img->slot.id == cmn_att->image_id.id);
const bool is_msaa = (att_img->cmn.sample_count > 1);
pass_desc.colorAttachments[i].loadAction = _sg_mtl_load_action(action->colors[i].action);
pass_desc.colorAttachments[i].storeAction = is_msaa ? MTLStoreActionMultisampleResolve : MTLStoreActionStore;
sg_color c = action->colors[i].value;
pass_desc.colorAttachments[i].clearColor = MTLClearColorMake(c.r, c.g, c.b, c.a);
if (is_msaa) {
SOKOL_ASSERT(att_img->mtl.msaa_tex != _SG_MTL_INVALID_SLOT_INDEX);
SOKOL_ASSERT(att_img->mtl.tex[mtl_att->image->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
pass_desc.colorAttachments[i].texture = _sg_mtl_id(att_img->mtl.msaa_tex);
pass_desc.colorAttachments[i].resolveTexture = _sg_mtl_id(att_img->mtl.tex[att_img->cmn.active_slot]);
pass_desc.colorAttachments[i].resolveLevel = (NSUInteger)cmn_att->mip_level;
switch (att_img->cmn.type) {
case SG_IMAGETYPE_CUBE:
case SG_IMAGETYPE_ARRAY:
pass_desc.colorAttachments[i].resolveSlice = (NSUInteger)cmn_att->slice;
break;
case SG_IMAGETYPE_3D:
pass_desc.colorAttachments[i].resolveDepthPlane = (NSUInteger)cmn_att->slice;
break;
default: break;
}
}
else {
SOKOL_ASSERT(att_img->mtl.tex[att_img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
pass_desc.colorAttachments[i].texture = _sg_mtl_id(att_img->mtl.tex[att_img->cmn.active_slot]);
pass_desc.colorAttachments[i].level = (NSUInteger)cmn_att->mip_level;
switch (att_img->cmn.type) {
case SG_IMAGETYPE_CUBE:
case SG_IMAGETYPE_ARRAY:
pass_desc.colorAttachments[i].slice = (NSUInteger)cmn_att->slice;
break;
case SG_IMAGETYPE_3D:
pass_desc.colorAttachments[i].depthPlane = (NSUInteger)cmn_att->slice;
break;
default: break;
}
}
}
const _sg_image_t* ds_att_img = pass->mtl.ds_att.image;
if (0 != ds_att_img) {
SOKOL_ASSERT(ds_att_img->slot.state == SG_RESOURCESTATE_VALID);
SOKOL_ASSERT(ds_att_img->slot.id == pass->cmn.ds_att.image_id.id);
SOKOL_ASSERT(ds_att_img->mtl.depth_tex != _SG_MTL_INVALID_SLOT_INDEX);
pass_desc.depthAttachment.texture = _sg_mtl_id(ds_att_img->mtl.depth_tex);
pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
pass_desc.depthAttachment.clearDepth = action->depth.value;
if (_sg_is_depth_stencil_format(ds_att_img->cmn.pixel_format)) {
pass_desc.stencilAttachment.texture = _sg_mtl_id(ds_att_img->mtl.depth_tex);
pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
pass_desc.stencilAttachment.clearStencil = action->stencil.value;
}
}
}
else {
pass_desc.colorAttachments[0].loadAction = _sg_mtl_load_action(action->colors[0].action);
sg_color c = action->colors[0].value;
pass_desc.colorAttachments[0].clearColor = MTLClearColorMake(c.r, c.g, c.b, c.a);
pass_desc.depthAttachment.loadAction = _sg_mtl_load_action(action->depth.action);
pass_desc.depthAttachment.clearDepth = action->depth.value;
pass_desc.stencilAttachment.loadAction = _sg_mtl_load_action(action->stencil.action);
pass_desc.stencilAttachment.clearStencil = action->stencil.value;
}
_sg.mtl.cmd_encoder = [_sg.mtl.cmd_buffer renderCommandEncoderWithDescriptor:pass_desc];
if (nil == _sg.mtl.cmd_encoder) {
_sg.mtl.pass_valid = false;
return;
}
_sg_mtl_bind_uniform_buffers();
}
_SOKOL_PRIVATE void _sg_mtl_end_pass(void) {
SOKOL_ASSERT(_sg.mtl.in_pass);
_sg.mtl.in_pass = false;
_sg.mtl.pass_valid = false;
if (nil != _sg.mtl.cmd_encoder) {
[_sg.mtl.cmd_encoder endEncoding];
_sg.mtl.cmd_encoder = nil;
}
}
_SOKOL_PRIVATE void _sg_mtl_commit(void) {
SOKOL_ASSERT(!_sg.mtl.in_pass);
SOKOL_ASSERT(!_sg.mtl.pass_valid);
SOKOL_ASSERT(_sg.mtl.drawable_cb || _sg.mtl.drawable_userdata_cb);
SOKOL_ASSERT(nil == _sg.mtl.cmd_encoder);
SOKOL_ASSERT(nil != _sg.mtl.cmd_buffer);
#if defined(_SG_TARGET_MACOS)
[_sg.mtl.uniform_buffers[_sg.mtl.cur_frame_rotate_index] didModifyRange:NSMakeRange(0, (NSUInteger)_sg.mtl.cur_ub_offset)];
#endif
id<MTLDrawable> cur_drawable = nil;
if (_sg.mtl.drawable_cb) {
cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_cb();
}
else {
cur_drawable = (__bridge id<MTLDrawable>) _sg.mtl.drawable_userdata_cb(_sg.mtl.user_data);
}
[_sg.mtl.cmd_buffer presentDrawable:cur_drawable];
[_sg.mtl.cmd_buffer addCompletedHandler:^(id<MTLCommandBuffer> cmd_buffer) {
_SOKOL_UNUSED(cmd_buffer);
dispatch_semaphore_signal(_sg.mtl.sem);
}];
[_sg.mtl.cmd_buffer commit];
_sg_mtl_garbage_collect(_sg.mtl.frame_index);
if (++_sg.mtl.cur_frame_rotate_index >= SG_NUM_INFLIGHT_FRAMES) {
_sg.mtl.cur_frame_rotate_index = 0;
}
_sg.mtl.frame_index++;
_sg.mtl.cur_ub_offset = 0;
_sg.mtl.cur_ub_base_ptr = 0;
_sg.mtl.cmd_buffer = nil;
}
_SOKOL_PRIVATE void _sg_mtl_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.mtl.in_pass);
if (!_sg.mtl.pass_valid) {
return;
}
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
MTLViewport vp;
vp.originX = (double) x;
vp.originY = (double) (origin_top_left ? y : (_sg.mtl.cur_height - (y + h)));
vp.width = (double) w;
vp.height = (double) h;
vp.znear = 0.0;
vp.zfar = 1.0;
[_sg.mtl.cmd_encoder setViewport:vp];
}
_SOKOL_PRIVATE void _sg_mtl_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.mtl.in_pass);
if (!_sg.mtl.pass_valid) {
return;
}
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
x = _sg_min(_sg_max(0, x), _sg.mtl.cur_width-1);
y = _sg_min(_sg_max(0, y), _sg.mtl.cur_height-1);
if ((x + w) > _sg.mtl.cur_width) {
w = _sg.mtl.cur_width - x;
}
if ((y + h) > _sg.mtl.cur_height) {
h = _sg.mtl.cur_height - y;
}
w = _sg_max(w, 1);
h = _sg_max(h, 1);
MTLScissorRect r;
r.x = (NSUInteger)x;
r.y = (NSUInteger) (origin_top_left ? y : (_sg.mtl.cur_height - (y + h)));
r.width = (NSUInteger)w;
r.height = (NSUInteger)h;
[_sg.mtl.cmd_encoder setScissorRect:r];
}
_SOKOL_PRIVATE void _sg_mtl_apply_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
SOKOL_ASSERT(_sg.mtl.in_pass);
if (!_sg.mtl.pass_valid) {
return;
}
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
if ((_sg.mtl.state_cache.cur_pipeline != pip) || (_sg.mtl.state_cache.cur_pipeline_id.id != pip->slot.id)) {
_sg.mtl.state_cache.cur_pipeline = pip;
_sg.mtl.state_cache.cur_pipeline_id.id = pip->slot.id;
sg_color c = pip->cmn.blend_color;
[_sg.mtl.cmd_encoder setBlendColorRed:c.r green:c.g blue:c.b alpha:c.a];
[_sg.mtl.cmd_encoder setCullMode:pip->mtl.cull_mode];
[_sg.mtl.cmd_encoder setFrontFacingWinding:pip->mtl.winding];
[_sg.mtl.cmd_encoder setStencilReferenceValue:pip->mtl.stencil_ref];
[_sg.mtl.cmd_encoder setDepthBias:pip->cmn.depth_bias slopeScale:pip->cmn.depth_bias_slope_scale clamp:pip->cmn.depth_bias_clamp];
SOKOL_ASSERT(pip->mtl.rps != _SG_MTL_INVALID_SLOT_INDEX);
[_sg.mtl.cmd_encoder setRenderPipelineState:_sg_mtl_id(pip->mtl.rps)];
SOKOL_ASSERT(pip->mtl.dss != _SG_MTL_INVALID_SLOT_INDEX);
[_sg.mtl.cmd_encoder setDepthStencilState:_sg_mtl_id(pip->mtl.dss)];
}
}
_SOKOL_PRIVATE void _sg_mtl_apply_bindings(
_sg_pipeline_t* pip,
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
_sg_buffer_t* ib, int ib_offset,
_sg_image_t** vs_imgs, int num_vs_imgs,
_sg_image_t** fs_imgs, int num_fs_imgs)
{
_SOKOL_UNUSED(pip);
SOKOL_ASSERT(_sg.mtl.in_pass);
if (!_sg.mtl.pass_valid) {
return;
}
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
_sg.mtl.state_cache.cur_indexbuffer = ib;
_sg.mtl.state_cache.cur_indexbuffer_offset = ib_offset;
if (ib) {
SOKOL_ASSERT(pip->cmn.index_type != SG_INDEXTYPE_NONE);
_sg.mtl.state_cache.cur_indexbuffer_id.id = ib->slot.id;
}
else {
SOKOL_ASSERT(pip->cmn.index_type == SG_INDEXTYPE_NONE);
_sg.mtl.state_cache.cur_indexbuffer_id.id = SG_INVALID_ID;
}
NSUInteger slot;
for (slot = 0; slot < (NSUInteger)num_vbs; slot++) {
const _sg_buffer_t* vb = vbs[slot];
if ((_sg.mtl.state_cache.cur_vertexbuffers[slot] != vb) ||
(_sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] != vb_offsets[slot]) ||
(_sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id != vb->slot.id))
{
_sg.mtl.state_cache.cur_vertexbuffers[slot] = vb;
_sg.mtl.state_cache.cur_vertexbuffer_offsets[slot] = vb_offsets[slot];
_sg.mtl.state_cache.cur_vertexbuffer_ids[slot].id = vb->slot.id;
const NSUInteger mtl_slot = SG_MAX_SHADERSTAGE_UBS + slot;
SOKOL_ASSERT(vb->mtl.buf[vb->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
[_sg.mtl.cmd_encoder setVertexBuffer:_sg_mtl_id(vb->mtl.buf[vb->cmn.active_slot])
offset:(NSUInteger)vb_offsets[slot]
atIndex:mtl_slot];
}
}
for (slot = 0; slot < (NSUInteger)num_vs_imgs; slot++) {
const _sg_image_t* img = vs_imgs[slot];
if ((_sg.mtl.state_cache.cur_vs_images[slot] != img) || (_sg.mtl.state_cache.cur_vs_image_ids[slot].id != img->slot.id)) {
_sg.mtl.state_cache.cur_vs_images[slot] = img;
_sg.mtl.state_cache.cur_vs_image_ids[slot].id = img->slot.id;
SOKOL_ASSERT(img->mtl.tex[img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
[_sg.mtl.cmd_encoder setVertexTexture:_sg_mtl_id(img->mtl.tex[img->cmn.active_slot]) atIndex:slot];
SOKOL_ASSERT(img->mtl.sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
[_sg.mtl.cmd_encoder setVertexSamplerState:_sg_mtl_id(img->mtl.sampler_state) atIndex:slot];
}
}
for (slot = 0; slot < (NSUInteger)num_fs_imgs; slot++) {
const _sg_image_t* img = fs_imgs[slot];
if ((_sg.mtl.state_cache.cur_fs_images[slot] != img) || (_sg.mtl.state_cache.cur_fs_image_ids[slot].id != img->slot.id)) {
_sg.mtl.state_cache.cur_fs_images[slot] = img;
_sg.mtl.state_cache.cur_fs_image_ids[slot].id = img->slot.id;
SOKOL_ASSERT(img->mtl.tex[img->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
[_sg.mtl.cmd_encoder setFragmentTexture:_sg_mtl_id(img->mtl.tex[img->cmn.active_slot]) atIndex:slot];
SOKOL_ASSERT(img->mtl.sampler_state != _SG_MTL_INVALID_SLOT_INDEX);
[_sg.mtl.cmd_encoder setFragmentSamplerState:_sg_mtl_id(img->mtl.sampler_state) atIndex:slot];
}
}
}
_SOKOL_PRIVATE void _sg_mtl_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
SOKOL_ASSERT(_sg.mtl.in_pass);
if (!_sg.mtl.pass_valid) {
return;
}
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
SOKOL_ASSERT(((size_t)_sg.mtl.cur_ub_offset + data->size) <= (size_t)_sg.mtl.ub_size);
SOKOL_ASSERT((_sg.mtl.cur_ub_offset & (_SG_MTL_UB_ALIGN-1)) == 0);
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && _sg.mtl.state_cache.cur_pipeline->shader);
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id);
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline->shader->slot.id == _sg.mtl.state_cache.cur_pipeline->cmn.shader_id.id);
SOKOL_ASSERT(ub_index < _sg.mtl.state_cache.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks);
SOKOL_ASSERT(data->size <= _sg.mtl.state_cache.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size);
uint8_t* dst = &_sg.mtl.cur_ub_base_ptr[_sg.mtl.cur_ub_offset];
memcpy(dst, data->ptr, data->size);
if (stage_index == SG_SHADERSTAGE_VS) {
[_sg.mtl.cmd_encoder setVertexBufferOffset:(NSUInteger)_sg.mtl.cur_ub_offset atIndex:(NSUInteger)ub_index];
}
else {
[_sg.mtl.cmd_encoder setFragmentBufferOffset:(NSUInteger)_sg.mtl.cur_ub_offset atIndex:(NSUInteger)ub_index];
}
_sg.mtl.cur_ub_offset = _sg_roundup(_sg.mtl.cur_ub_offset + (int)data->size, _SG_MTL_UB_ALIGN);
}
_SOKOL_PRIVATE void _sg_mtl_draw(int base_element, int num_elements, int num_instances) {
SOKOL_ASSERT(_sg.mtl.in_pass);
if (!_sg.mtl.pass_valid) {
return;
}
SOKOL_ASSERT(nil != _sg.mtl.cmd_encoder);
SOKOL_ASSERT(_sg.mtl.state_cache.cur_pipeline && (_sg.mtl.state_cache.cur_pipeline->slot.id == _sg.mtl.state_cache.cur_pipeline_id.id));
if (SG_INDEXTYPE_NONE != _sg.mtl.state_cache.cur_pipeline->cmn.index_type) {
SOKOL_ASSERT(_sg.mtl.state_cache.cur_indexbuffer && (_sg.mtl.state_cache.cur_indexbuffer->slot.id == _sg.mtl.state_cache.cur_indexbuffer_id.id));
const _sg_buffer_t* ib = _sg.mtl.state_cache.cur_indexbuffer;
SOKOL_ASSERT(ib->mtl.buf[ib->cmn.active_slot] != _SG_MTL_INVALID_SLOT_INDEX);
const NSUInteger index_buffer_offset = (NSUInteger) (_sg.mtl.state_cache.cur_indexbuffer_offset + base_element * _sg.mtl.state_cache.cur_pipeline->mtl.index_size);
[_sg.mtl.cmd_encoder drawIndexedPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl.prim_type
indexCount:(NSUInteger)num_elements
indexType:_sg.mtl.state_cache.cur_pipeline->mtl.index_type
indexBuffer:_sg_mtl_id(ib->mtl.buf[ib->cmn.active_slot])
indexBufferOffset:index_buffer_offset
instanceCount:(NSUInteger)num_instances];
}
else {
[_sg.mtl.cmd_encoder drawPrimitives:_sg.mtl.state_cache.cur_pipeline->mtl.prim_type
vertexStart:(NSUInteger)base_element
vertexCount:(NSUInteger)num_elements
instanceCount:(NSUInteger)num_instances];
}
}
_SOKOL_PRIVATE void _sg_mtl_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
buf->cmn.active_slot = 0;
}
__unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_id(buf->mtl.buf[buf->cmn.active_slot]);
void* dst_ptr = [mtl_buf contents];
memcpy(dst_ptr, data->ptr, data->size);
#if defined(_SG_TARGET_MACOS)
[mtl_buf didModifyRange:NSMakeRange(0, data->size)];
#endif
}
_SOKOL_PRIVATE int _sg_mtl_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
if (new_frame) {
if (++buf->cmn.active_slot >= buf->cmn.num_slots) {
buf->cmn.active_slot = 0;
}
}
__unsafe_unretained id<MTLBuffer> mtl_buf = _sg_mtl_id(buf->mtl.buf[buf->cmn.active_slot]);
uint8_t* dst_ptr = (uint8_t*) [mtl_buf contents];
dst_ptr += buf->cmn.append_pos;
memcpy(dst_ptr, data->ptr, data->size);
#if defined(_SG_TARGET_MACOS)
[mtl_buf didModifyRange:NSMakeRange((NSUInteger)buf->cmn.append_pos, (NSUInteger)data->size)];
#endif
return _sg_roundup((int)data->size, 4);
}
_SOKOL_PRIVATE void _sg_mtl_update_image(_sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(img && data);
if (++img->cmn.active_slot >= img->cmn.num_slots) {
img->cmn.active_slot = 0;
}
__unsafe_unretained id<MTLTexture> mtl_tex = _sg_mtl_id(img->mtl.tex[img->cmn.active_slot]);
_sg_mtl_copy_image_data(img, mtl_tex, data);
}
#elif defined(SOKOL_WGPU)
_SOKOL_PRIVATE WGPUBufferUsageFlags _sg_wgpu_buffer_usage(sg_buffer_type t, sg_usage u) {
WGPUBufferUsageFlags res = 0;
if (SG_BUFFERTYPE_VERTEXBUFFER == t) {
res |= WGPUBufferUsage_Vertex;
}
else {
res |= WGPUBufferUsage_Index;
}
if (SG_USAGE_IMMUTABLE != u) {
res |= WGPUBufferUsage_CopyDst;
}
return res;
}
_SOKOL_PRIVATE WGPULoadOp _sg_wgpu_load_op(sg_action a) {
switch (a) {
case SG_ACTION_CLEAR:
case SG_ACTION_DONTCARE:
return WGPULoadOp_Clear;
case SG_ACTION_LOAD:
return WGPULoadOp_Load;
default:
SOKOL_UNREACHABLE;
return (WGPULoadOp)0;
}
}
_SOKOL_PRIVATE WGPUTextureViewDimension _sg_wgpu_tex_viewdim(sg_image_type t) {
switch (t) {
case SG_IMAGETYPE_2D: return WGPUTextureViewDimension_2D;
case SG_IMAGETYPE_CUBE: return WGPUTextureViewDimension_Cube;
case SG_IMAGETYPE_3D: return WGPUTextureViewDimension_3D;
case SG_IMAGETYPE_ARRAY: return WGPUTextureViewDimension_2DArray;
default: SOKOL_UNREACHABLE; return WGPUTextureViewDimension_Force32;
}
}
_SOKOL_PRIVATE WGPUTextureComponentType _sg_wgpu_tex_comptype(sg_sampler_type t) {
switch (t) {
case SG_SAMPLERTYPE_FLOAT: return WGPUTextureComponentType_Float;
case SG_SAMPLERTYPE_SINT: return WGPUTextureComponentType_Sint;
case SG_SAMPLERTYPE_UINT: return WGPUTextureComponentType_Uint;
default: SOKOL_UNREACHABLE; return WGPUTextureComponentType_Force32;
}
}
_SOKOL_PRIVATE WGPUTextureDimension _sg_wgpu_tex_dim(sg_image_type t) {
if (SG_IMAGETYPE_3D == t) {
return WGPUTextureDimension_3D;
}
else {
return WGPUTextureDimension_2D;
}
}
_SOKOL_PRIVATE WGPUAddressMode _sg_wgpu_sampler_addrmode(sg_wrap m) {
switch (m) {
case SG_WRAP_REPEAT:
return WGPUAddressMode_Repeat;
case SG_WRAP_CLAMP_TO_EDGE:
case SG_WRAP_CLAMP_TO_BORDER:
return WGPUAddressMode_ClampToEdge;
case SG_WRAP_MIRRORED_REPEAT:
return WGPUAddressMode_MirrorRepeat;
default:
SOKOL_UNREACHABLE;
return WGPUAddressMode_Force32;
}
}
_SOKOL_PRIVATE WGPUFilterMode _sg_wgpu_sampler_minmagfilter(sg_filter f) {
switch (f) {
case SG_FILTER_NEAREST:
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
return WGPUFilterMode_Nearest;
case SG_FILTER_LINEAR:
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
return WGPUFilterMode_Linear;
default:
SOKOL_UNREACHABLE;
return WGPUFilterMode_Force32;
}
}
_SOKOL_PRIVATE WGPUFilterMode _sg_wgpu_sampler_mipfilter(sg_filter f) {
switch (f) {
case SG_FILTER_NEAREST:
case SG_FILTER_LINEAR:
case SG_FILTER_NEAREST_MIPMAP_NEAREST:
case SG_FILTER_LINEAR_MIPMAP_NEAREST:
return WGPUFilterMode_Nearest;
case SG_FILTER_NEAREST_MIPMAP_LINEAR:
case SG_FILTER_LINEAR_MIPMAP_LINEAR:
return WGPUFilterMode_Linear;
default:
SOKOL_UNREACHABLE;
return WGPUFilterMode_Force32;
}
}
_SOKOL_PRIVATE WGPUIndexFormat _sg_wgpu_indexformat(sg_index_type t) {
return (t == SG_INDEXTYPE_UINT16) ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32;
}
_SOKOL_PRIVATE WGPUInputStepMode _sg_wgpu_stepmode(sg_vertex_step s) {
return (s == SG_VERTEXSTEP_PER_VERTEX) ? WGPUInputStepMode_Vertex : WGPUInputStepMode_Instance;
}
_SOKOL_PRIVATE WGPUVertexFormat _sg_wgpu_vertexformat(sg_vertex_format f) {
switch (f) {
case SG_VERTEXFORMAT_FLOAT: return WGPUVertexFormat_Float;
case SG_VERTEXFORMAT_FLOAT2: return WGPUVertexFormat_Float2;
case SG_VERTEXFORMAT_FLOAT3: return WGPUVertexFormat_Float3;
case SG_VERTEXFORMAT_FLOAT4: return WGPUVertexFormat_Float4;
case SG_VERTEXFORMAT_BYTE4: return WGPUVertexFormat_Char4;
case SG_VERTEXFORMAT_BYTE4N: return WGPUVertexFormat_Char4Norm;
case SG_VERTEXFORMAT_UBYTE4: return WGPUVertexFormat_UChar4;
case SG_VERTEXFORMAT_UBYTE4N: return WGPUVertexFormat_UChar4Norm;
case SG_VERTEXFORMAT_SHORT2: return WGPUVertexFormat_Short2;
case SG_VERTEXFORMAT_SHORT2N: return WGPUVertexFormat_Short2Norm;
case SG_VERTEXFORMAT_USHORT2N: return WGPUVertexFormat_UShort2Norm;
case SG_VERTEXFORMAT_SHORT4: return WGPUVertexFormat_Short4;
case SG_VERTEXFORMAT_SHORT4N: return WGPUVertexFormat_Short4Norm;
case SG_VERTEXFORMAT_USHORT4N: return WGPUVertexFormat_UShort4Norm;
case SG_VERTEXFORMAT_UINT10_N2:
default:
SOKOL_UNREACHABLE;
return WGPUVertexFormat_Force32;
}
}
_SOKOL_PRIVATE WGPUPrimitiveTopology _sg_wgpu_topology(sg_primitive_type t) {
switch (t) {
case SG_PRIMITIVETYPE_POINTS: return WGPUPrimitiveTopology_PointList;
case SG_PRIMITIVETYPE_LINES: return WGPUPrimitiveTopology_LineList;
case SG_PRIMITIVETYPE_LINE_STRIP: return WGPUPrimitiveTopology_LineStrip;
case SG_PRIMITIVETYPE_TRIANGLES: return WGPUPrimitiveTopology_TriangleList;
case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return WGPUPrimitiveTopology_TriangleStrip;
default: SOKOL_UNREACHABLE; return WGPUPrimitiveTopology_Force32;
}
}
_SOKOL_PRIVATE WGPUFrontFace _sg_wgpu_frontface(sg_face_winding fw) {
return (fw == SG_FACEWINDING_CCW) ? WGPUFrontFace_CCW : WGPUFrontFace_CW;
}
_SOKOL_PRIVATE WGPUCullMode _sg_wgpu_cullmode(sg_cull_mode cm) {
switch (cm) {
case SG_CULLMODE_NONE: return WGPUCullMode_None;
case SG_CULLMODE_FRONT: return WGPUCullMode_Front;
case SG_CULLMODE_BACK: return WGPUCullMode_Back;
default: SOKOL_UNREACHABLE; return WGPUCullMode_Force32;
}
}
_SOKOL_PRIVATE WGPUTextureFormat _sg_wgpu_textureformat(sg_pixel_format p) {
switch (p) {
case SG_PIXELFORMAT_NONE: return WGPUTextureFormat_Undefined;
case SG_PIXELFORMAT_R8: return WGPUTextureFormat_R8Unorm;
case SG_PIXELFORMAT_R8SN: return WGPUTextureFormat_R8Snorm;
case SG_PIXELFORMAT_R8UI: return WGPUTextureFormat_R8Uint;
case SG_PIXELFORMAT_R8SI: return WGPUTextureFormat_R8Sint;
case SG_PIXELFORMAT_R16UI: return WGPUTextureFormat_R16Uint;
case SG_PIXELFORMAT_R16SI: return WGPUTextureFormat_R16Sint;
case SG_PIXELFORMAT_R16F: return WGPUTextureFormat_R16Float;
case SG_PIXELFORMAT_RG8: return WGPUTextureFormat_RG8Unorm;
case SG_PIXELFORMAT_RG8SN: return WGPUTextureFormat_RG8Snorm;
case SG_PIXELFORMAT_RG8UI: return WGPUTextureFormat_RG8Uint;
case SG_PIXELFORMAT_RG8SI: return WGPUTextureFormat_RG8Sint;
case SG_PIXELFORMAT_R32UI: return WGPUTextureFormat_R32Uint;
case SG_PIXELFORMAT_R32SI: return WGPUTextureFormat_R32Sint;
case SG_PIXELFORMAT_R32F: return WGPUTextureFormat_R32Float;
case SG_PIXELFORMAT_RG16UI: return WGPUTextureFormat_RG16Uint;
case SG_PIXELFORMAT_RG16SI: return WGPUTextureFormat_RG16Sint;
case SG_PIXELFORMAT_RG16F: return WGPUTextureFormat_RG16Float;
case SG_PIXELFORMAT_RGBA8: return WGPUTextureFormat_RGBA8Unorm;
case SG_PIXELFORMAT_RGBA8SN: return WGPUTextureFormat_RGBA8Snorm;
case SG_PIXELFORMAT_RGBA8UI: return WGPUTextureFormat_RGBA8Uint;
case SG_PIXELFORMAT_RGBA8SI: return WGPUTextureFormat_RGBA8Sint;
case SG_PIXELFORMAT_BGRA8: return WGPUTextureFormat_BGRA8Unorm;
case SG_PIXELFORMAT_RGB10A2: return WGPUTextureFormat_RGB10A2Unorm;
case SG_PIXELFORMAT_RG11B10F: return WGPUTextureFormat_RG11B10Float;
case SG_PIXELFORMAT_RG32UI: return WGPUTextureFormat_RG32Uint;
case SG_PIXELFORMAT_RG32SI: return WGPUTextureFormat_RG32Sint;
case SG_PIXELFORMAT_RG32F: return WGPUTextureFormat_RG32Float;
case SG_PIXELFORMAT_RGBA16UI: return WGPUTextureFormat_RGBA16Uint;
case SG_PIXELFORMAT_RGBA16SI: return WGPUTextureFormat_RGBA16Sint;
case SG_PIXELFORMAT_RGBA16F: return WGPUTextureFormat_RGBA16Float;
case SG_PIXELFORMAT_RGBA32UI: return WGPUTextureFormat_RGBA32Uint;
case SG_PIXELFORMAT_RGBA32SI: return WGPUTextureFormat_RGBA32Sint;
case SG_PIXELFORMAT_RGBA32F: return WGPUTextureFormat_RGBA32Float;
case SG_PIXELFORMAT_DEPTH: return WGPUTextureFormat_Depth24Plus;
case SG_PIXELFORMAT_DEPTH_STENCIL: return WGPUTextureFormat_Depth24PlusStencil8;
case SG_PIXELFORMAT_BC1_RGBA: return WGPUTextureFormat_BC1RGBAUnorm;
case SG_PIXELFORMAT_BC2_RGBA: return WGPUTextureFormat_BC2RGBAUnorm;
case SG_PIXELFORMAT_BC3_RGBA: return WGPUTextureFormat_BC3RGBAUnorm;
case SG_PIXELFORMAT_BC4_R: return WGPUTextureFormat_BC4RUnorm;
case SG_PIXELFORMAT_BC4_RSN: return WGPUTextureFormat_BC4RSnorm;
case SG_PIXELFORMAT_BC5_RG: return WGPUTextureFormat_BC5RGUnorm;
case SG_PIXELFORMAT_BC5_RGSN: return WGPUTextureFormat_BC5RGSnorm;
case SG_PIXELFORMAT_BC6H_RGBF: return WGPUTextureFormat_BC6HRGBSfloat;
case SG_PIXELFORMAT_BC6H_RGBUF: return WGPUTextureFormat_BC6HRGBUfloat;
case SG_PIXELFORMAT_BC7_RGBA: return WGPUTextureFormat_BC7RGBAUnorm;
case SG_PIXELFORMAT_R16:
case SG_PIXELFORMAT_R16SN:
case SG_PIXELFORMAT_RG16:
case SG_PIXELFORMAT_RG16SN:
case SG_PIXELFORMAT_RGBA16:
case SG_PIXELFORMAT_RGBA16SN:
case SG_PIXELFORMAT_PVRTC_RGB_2BPP:
case SG_PIXELFORMAT_PVRTC_RGB_4BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_2BPP:
case SG_PIXELFORMAT_PVRTC_RGBA_4BPP:
case SG_PIXELFORMAT_ETC2_RGB8:
case SG_PIXELFORMAT_ETC2_RGB8A1:
case SG_PIXELFORMAT_ETC2_RGBA8:
case SG_PIXELFORMAT_ETC2_RG11:
case SG_PIXELFORMAT_ETC2_RG11SN:
default:
SOKOL_UNREACHABLE;
return WGPUTextureFormat_Force32;
}
}
_SOKOL_PRIVATE WGPUCompareFunction _sg_wgpu_comparefunc(sg_compare_func f) {
switch (f) {
case SG_COMPAREFUNC_NEVER: return WGPUCompareFunction_Never;
case SG_COMPAREFUNC_LESS: return WGPUCompareFunction_Less;
case SG_COMPAREFUNC_EQUAL: return WGPUCompareFunction_Equal;
case SG_COMPAREFUNC_LESS_EQUAL: return WGPUCompareFunction_LessEqual;
case SG_COMPAREFUNC_GREATER: return WGPUCompareFunction_Greater;
case SG_COMPAREFUNC_NOT_EQUAL: return WGPUCompareFunction_NotEqual;
case SG_COMPAREFUNC_GREATER_EQUAL: return WGPUCompareFunction_GreaterEqual;
case SG_COMPAREFUNC_ALWAYS: return WGPUCompareFunction_Always;
default: SOKOL_UNREACHABLE; return WGPUCompareFunction_Force32;
}
}
_SOKOL_PRIVATE WGPUStencilOperation _sg_wgpu_stencilop(sg_stencil_op op) {
switch (op) {
case SG_STENCILOP_KEEP: return WGPUStencilOperation_Keep;
case SG_STENCILOP_ZERO: return WGPUStencilOperation_Zero;
case SG_STENCILOP_REPLACE: return WGPUStencilOperation_Replace;
case SG_STENCILOP_INCR_CLAMP: return WGPUStencilOperation_IncrementClamp;
case SG_STENCILOP_DECR_CLAMP: return WGPUStencilOperation_DecrementClamp;
case SG_STENCILOP_INVERT: return WGPUStencilOperation_Invert;
case SG_STENCILOP_INCR_WRAP: return WGPUStencilOperation_IncrementWrap;
case SG_STENCILOP_DECR_WRAP: return WGPUStencilOperation_DecrementWrap;
default: SOKOL_UNREACHABLE; return WGPUStencilOperation_Force32;
}
}
_SOKOL_PRIVATE WGPUBlendOperation _sg_wgpu_blendop(sg_blend_op op) {
switch (op) {
case SG_BLENDOP_ADD: return WGPUBlendOperation_Add;
case SG_BLENDOP_SUBTRACT: return WGPUBlendOperation_Subtract;
case SG_BLENDOP_REVERSE_SUBTRACT: return WGPUBlendOperation_ReverseSubtract;
default: SOKOL_UNREACHABLE; return WGPUBlendOperation_Force32;
}
}
_SOKOL_PRIVATE WGPUBlendFactor _sg_wgpu_blendfactor(sg_blend_factor f) {
switch (f) {
case SG_BLENDFACTOR_ZERO: return WGPUBlendFactor_Zero;
case SG_BLENDFACTOR_ONE: return WGPUBlendFactor_One;
case SG_BLENDFACTOR_SRC_COLOR: return WGPUBlendFactor_SrcColor;
case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return WGPUBlendFactor_OneMinusSrcColor;
case SG_BLENDFACTOR_SRC_ALPHA: return WGPUBlendFactor_SrcAlpha;
case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return WGPUBlendFactor_OneMinusSrcAlpha;
case SG_BLENDFACTOR_DST_COLOR: return WGPUBlendFactor_DstColor;
case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return WGPUBlendFactor_OneMinusDstColor;
case SG_BLENDFACTOR_DST_ALPHA: return WGPUBlendFactor_DstAlpha;
case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return WGPUBlendFactor_OneMinusDstAlpha;
case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return WGPUBlendFactor_SrcAlphaSaturated;
case SG_BLENDFACTOR_BLEND_COLOR: return WGPUBlendFactor_BlendColor;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return WGPUBlendFactor_OneMinusBlendColor;
case SG_BLENDFACTOR_BLEND_ALPHA: return WGPUBlendFactor_BlendColor;
case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return WGPUBlendFactor_OneMinusBlendColor;
default:
SOKOL_UNREACHABLE; return WGPUBlendFactor_Force32;
}
}
_SOKOL_PRIVATE WGPUColorWriteMaskFlags _sg_wgpu_colorwritemask(uint8_t m) {
WGPUColorWriteMaskFlags res = 0;
if (0 != (m & SG_COLORMASK_R)) {
res |= WGPUColorWriteMask_Red;
}
if (0 != (m & SG_COLORMASK_G)) {
res |= WGPUColorWriteMask_Green;
}
if (0 != (m & SG_COLORMASK_B)) {
res |= WGPUColorWriteMask_Blue;
}
if (0 != (m & SG_COLORMASK_A)) {
res |= WGPUColorWriteMask_Alpha;
}
return res;
}
_SOKOL_PRIVATE void _sg_wgpu_init_caps(void) {
_sg.backend = SG_BACKEND_WGPU;
_sg.features.instancing = true;
_sg.features.origin_top_left = true;
_sg.features.multiple_render_targets = true;
_sg.features.msaa_render_targets = true;
_sg.features.imagetype_3d = true;
_sg.features.imagetype_array = true;
_sg.features.image_clamp_to_border = false;
_sg.features.mrt_independent_blend_state = true;
_sg.features.mrt_independent_write_mask = true;
_sg.limits.max_image_size_2d = 8 * 1024;
_sg.limits.max_image_size_cube = 8 * 1024;
_sg.limits.max_image_size_3d = 2 * 1024;
_sg.limits.max_image_size_array = 8 * 1024;
_sg.limits.max_image_array_layers = 2 * 1024;
_sg.limits.max_vertex_attrs = SG_MAX_VERTEX_ATTRIBUTES;
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_R8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R8SI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_R16SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_R16F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RG8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG8SI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_R32SI]);
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_R32F]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RG16SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RG16F]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA8]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_RGBA8SN]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA8SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_BGRA8]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGB10A2]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RG32SI]);
_sg_pixelformat_sbr(&_sg.formats[SG_PIXELFORMAT_RG32F]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16UI]);
_sg_pixelformat_srm(&_sg.formats[SG_PIXELFORMAT_RGBA16SI]);
_sg_pixelformat_all(&_sg.formats[SG_PIXELFORMAT_RGBA16F]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32UI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32SI]);
_sg_pixelformat_sr(&_sg.formats[SG_PIXELFORMAT_RGBA32F]);
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH]);
_sg_pixelformat_srmd(&_sg.formats[SG_PIXELFORMAT_DEPTH_STENCIL]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC1_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC2_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC3_RGBA]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_R]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC4_RSN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RG]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC5_RGSN]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBF]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC6H_RGBUF]);
_sg_pixelformat_sf(&_sg.formats[SG_PIXELFORMAT_BC7_RGBA]);
}
_SOKOL_PRIVATE void _sg_wgpu_ubpool_init(const sg_desc* desc) {
_sg.wgpu.ub.num_bytes = desc->uniform_buffer_size + _SG_WGPU_MAX_UNIFORM_UPDATE_SIZE;
WGPUBufferDescriptor ub_desc;
memset(&ub_desc, 0, sizeof(ub_desc));
ub_desc.size = _sg.wgpu.ub.num_bytes;
ub_desc.usage = WGPUBufferUsage_Uniform|WGPUBufferUsage_CopyDst;
_sg.wgpu.ub.buf = wgpuDeviceCreateBuffer(_sg.wgpu.dev, &ub_desc);
SOKOL_ASSERT(_sg.wgpu.ub.buf);
WGPUBindGroupLayoutBinding ub_bglb_desc[SG_NUM_SHADER_STAGES][SG_MAX_SHADERSTAGE_UBS];
memset(ub_bglb_desc, 0, sizeof(ub_bglb_desc));
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
WGPUShaderStage vis = (stage_index == SG_SHADERSTAGE_VS) ? WGPUShaderStage_Vertex : WGPUShaderStage_Fragment;
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
int bind_index = stage_index * SG_MAX_SHADERSTAGE_UBS + ub_index;
ub_bglb_desc[stage_index][ub_index].binding = bind_index;
ub_bglb_desc[stage_index][ub_index].visibility = vis;
ub_bglb_desc[stage_index][ub_index].type = WGPUBindingType_UniformBuffer;
ub_bglb_desc[stage_index][ub_index].hasDynamicOffset = true;
}
}
WGPUBindGroupLayoutDescriptor ub_bgl_desc;
memset(&ub_bgl_desc, 0, sizeof(ub_bgl_desc));
ub_bgl_desc.bindingCount = SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS;
ub_bgl_desc.bindings = &ub_bglb_desc[0][0];
_sg.wgpu.ub.bindgroup_layout = wgpuDeviceCreateBindGroupLayout(_sg.wgpu.dev, &ub_bgl_desc);
SOKOL_ASSERT(_sg.wgpu.ub.bindgroup_layout);
WGPUBindGroupBinding ub_bgb[SG_NUM_SHADER_STAGES][SG_MAX_SHADERSTAGE_UBS];
memset(ub_bgb, 0, sizeof(ub_bgb));
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
int bind_index = stage_index * SG_MAX_SHADERSTAGE_UBS + ub_index;
ub_bgb[stage_index][ub_index].binding = bind_index;
ub_bgb[stage_index][ub_index].buffer = _sg.wgpu.ub.buf;
ub_bgb[stage_index][ub_index].size = (1<<16);
}
}
WGPUBindGroupDescriptor bg_desc;
memset(&bg_desc, 0, sizeof(bg_desc));
bg_desc.layout = _sg.wgpu.ub.bindgroup_layout;
bg_desc.bindingCount = SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS;
bg_desc.bindings = &ub_bgb[0][0];
_sg.wgpu.ub.bindgroup = wgpuDeviceCreateBindGroup(_sg.wgpu.dev, &bg_desc);
SOKOL_ASSERT(_sg.wgpu.ub.bindgroup);
}
_SOKOL_PRIVATE void _sg_wgpu_ubpool_discard(void) {
if (_sg.wgpu.ub.buf) {
wgpuBufferRelease(_sg.wgpu.ub.buf);
_sg.wgpu.ub.buf = 0;
}
if (_sg.wgpu.ub.bindgroup) {
wgpuBindGroupRelease(_sg.wgpu.ub.bindgroup);
_sg.wgpu.ub.bindgroup = 0;
}
if (_sg.wgpu.ub.bindgroup_layout) {
wgpuBindGroupLayoutRelease(_sg.wgpu.ub.bindgroup_layout);
_sg.wgpu.ub.bindgroup_layout = 0;
}
for (int i = 0; i < _sg.wgpu.ub.stage.num; i++) {
if (_sg.wgpu.ub.stage.buf[i]) {
wgpuBufferRelease(_sg.wgpu.ub.stage.buf[i]);
_sg.wgpu.ub.stage.buf[i] = 0;
_sg.wgpu.ub.stage.ptr[i] = 0;
}
}
}
_SOKOL_PRIVATE void _sg_wgpu_ubpool_mapped_callback(WGPUBufferMapAsyncStatus status, void* data, uint64_t data_len, void* user_data) {
if (!_sg.wgpu.valid) {
return;
}
if (WGPUBufferMapAsyncStatus_Success != status) {
SOKOL_LOG("Mapping uniform buffer failed!\n");
SOKOL_ASSERT(false);
}
SOKOL_ASSERT(data && (data_len == _sg.wgpu.ub.num_bytes));
int index = (int)(intptr_t) user_data;
SOKOL_ASSERT(index < _sg.wgpu.ub.stage.num);
SOKOL_ASSERT(0 == _sg.wgpu.ub.stage.ptr[index]);
_sg.wgpu.ub.stage.ptr[index] = (uint8_t*) data;
}
_SOKOL_PRIVATE void _sg_wgpu_ubpool_next_frame(bool first_frame) {
if (!first_frame) {
WGPUBuffer ub_src = _sg.wgpu.ub.stage.buf[_sg.wgpu.ub.stage.cur];
wgpuBufferMapWriteAsync(ub_src, _sg_wgpu_ubpool_mapped_callback, (void*)(intptr_t)_sg.wgpu.ub.stage.cur);
}
_sg.wgpu.ub.offset = 0;
memset(&_sg.wgpu.ub.bind_offsets, 0, sizeof(_sg.wgpu.ub.bind_offsets));
for (int i = 0; i < _sg.wgpu.ub.stage.num; i++) {
if (_sg.wgpu.ub.stage.ptr[i]) {
_sg.wgpu.ub.stage.cur = i;
return;
}
}
SOKOL_ASSERT(_sg.wgpu.ub.stage.num < _SG_WGPU_STAGING_PIPELINE_SIZE);
_sg.wgpu.ub.stage.cur = _sg.wgpu.ub.stage.num++;
const int cur = _sg.wgpu.ub.stage.cur;
WGPUBufferDescriptor desc;
memset(&desc, 0, sizeof(desc));
desc.size = _sg.wgpu.ub.num_bytes;
desc.usage = WGPUBufferUsage_CopySrc|WGPUBufferUsage_MapWrite;
WGPUCreateBufferMappedResult res = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &desc);
_sg.wgpu.ub.stage.buf[cur] = res.buffer;
_sg.wgpu.ub.stage.ptr[cur] = (uint8_t*) res.data;
SOKOL_ASSERT(_sg.wgpu.ub.stage.buf[cur]);
SOKOL_ASSERT(_sg.wgpu.ub.stage.ptr[cur]);
SOKOL_ASSERT(res.dataLength == _sg.wgpu.ub.num_bytes);
}
_SOKOL_PRIVATE void _sg_wgpu_ubpool_flush(void) {
const int cur = _sg.wgpu.ub.stage.cur;
SOKOL_ASSERT(_sg.wgpu.ub.stage.ptr[cur]);
_sg.wgpu.ub.stage.ptr[cur] = 0;
WGPUBuffer src_buf = _sg.wgpu.ub.stage.buf[cur];
wgpuBufferUnmap(src_buf);
if (_sg.wgpu.ub.offset > 0) {
WGPUBuffer dst_buf = _sg.wgpu.ub.buf;
wgpuCommandEncoderCopyBufferToBuffer(_sg.wgpu.render_cmd_enc, src_buf, 0, dst_buf, 0, _sg.wgpu.ub.offset);
}
}
_SOKOL_PRIVATE uint32_t _sg_wgpu_image_data_buffer_size(const _sg_image_t* img) {
uint32_t num_bytes = 0;
const uint32_t num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
const uint32_t num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices : 1;
for (int mip_index = 0; mip_index < img->cmn.num_mipmaps; mip_index++) {
const uint32_t mip_width = _sg_max(img->cmn.width >> mip_index, 1);
const uint32_t mip_height = _sg_max(img->cmn.height >> mip_index, 1);
const uint32_t bytes_per_slice = _sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, _SG_WGPU_ROWPITCH_ALIGN);
num_bytes += bytes_per_slice * num_slices * num_faces;
}
return num_bytes;
}
_SOKOL_PRIVATE uint32_t _sg_wgpu_copy_image_data(WGPUBuffer stg_buf, uint8_t* stg_base_ptr, uint32_t stg_base_offset, _sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
SOKOL_ASSERT(stg_buf && stg_base_ptr);
SOKOL_ASSERT(img);
SOKOL_ASSERT(data);
uint32_t stg_offset = stg_base_offset;
const uint32_t num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6:1;
const uint32_t num_slices = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? img->cmn.num_slices : 1;
const sg_pixel_format fmt = img->cmn.pixel_format;
WGPUBufferCopyView src_view;
memset(&src_view, 0, sizeof(src_view));
src_view.buffer = stg_buf;
WGPUTextureCopyView dst_view;
memset(&dst_view, 0, sizeof(dst_view));
dst_view.texture = img->wgpu.tex;
WGPUExtent3D extent;
memset(&extent, 0, sizeof(extent));
for (uint32_t face_index = 0; face_index < num_faces; face_index++) {
for (uint32_t mip_index = 0; mip_index < (uint32_t)img->cmn.num_mipmaps; mip_index++) {
SOKOL_ASSERT(data->subimage[face_index][mip_index].ptr);
SOKOL_ASSERT(data->subimage[face_index][mip_index].size > 0);
const uint8_t* src_base_ptr = (const uint8_t*)data->subimage[face_index][mip_index].ptr;
SOKOL_ASSERT(src_base_ptr);
uint8_t* dst_base_ptr = stg_base_ptr + stg_offset;
const uint32_t mip_width = _sg_max(img->cmn.width >> mip_index, 1);
const uint32_t mip_height = _sg_max(img->cmn.height >> mip_index, 1);
const uint32_t mip_depth = (img->cmn.type == SG_IMAGETYPE_3D) ? _sg_max(img->cmn.num_slices >> mip_index, 1) : 1;
const uint32_t num_rows = _sg_num_rows(fmt, mip_height);
const uint32_t src_bytes_per_row = _sg_row_pitch(fmt, mip_width, 1);
const uint32_t dst_bytes_per_row = _sg_row_pitch(fmt, mip_width, _SG_WGPU_ROWPITCH_ALIGN);
const uint32_t src_bytes_per_slice = _sg_surface_pitch(fmt, mip_width, mip_height, 1);
const uint32_t dst_bytes_per_slice = _sg_surface_pitch(fmt, mip_width, mip_height, _SG_WGPU_ROWPITCH_ALIGN);
SOKOL_ASSERT((uint32_t)data->subimage[face_index][mip_index].size == (src_bytes_per_slice * num_slices));
SOKOL_ASSERT(src_bytes_per_row <= dst_bytes_per_row);
SOKOL_ASSERT(src_bytes_per_slice == (src_bytes_per_row * num_rows));
SOKOL_ASSERT(dst_bytes_per_slice == (dst_bytes_per_row * num_rows));
_SOKOL_UNUSED(src_bytes_per_slice);
if (src_bytes_per_row == dst_bytes_per_row) {
uint32_t num_bytes = data->subimage[face_index][mip_index].size;
memcpy(dst_base_ptr, src_base_ptr, num_bytes);
}
else {
uint8_t* dst_ptr = dst_base_ptr;
const uint8_t* src_ptr = src_base_ptr;
for (uint32_t slice_index = 0; slice_index < num_slices; slice_index++) {
SOKOL_ASSERT(dst_ptr == dst_base_ptr + slice_index * dst_bytes_per_slice);
for (uint32_t row_index = 0; row_index < num_rows; row_index++) {
memcpy(dst_ptr, src_ptr, src_bytes_per_row);
src_ptr += src_bytes_per_row;
dst_ptr += dst_bytes_per_row;
}
}
}
src_view.imageHeight = mip_height;
src_view.rowPitch = dst_bytes_per_row;
dst_view.mipLevel = mip_index;
extent.width = mip_width;
extent.height = mip_height;
extent.depth = mip_depth;
SOKOL_ASSERT((img->cmn.type != SG_IMAGETYPE_CUBE) || (num_slices == 1));
for (uint32_t slice_index = 0; slice_index < num_slices; slice_index++) {
const uint32_t layer_index = (img->cmn.type == SG_IMAGETYPE_ARRAY) ? slice_index : face_index;
src_view.offset = stg_offset;
dst_view.arrayLayer = layer_index;
wgpuCommandEncoderCopyBufferToTexture(_sg.wgpu.staging_cmd_enc, &src_view, &dst_view, &extent);
stg_offset += dst_bytes_per_slice;
SOKOL_ASSERT(stg_offset <= _sg.wgpu.staging.num_bytes);
}
}
}
SOKOL_ASSERT(stg_offset >= stg_base_offset);
return (stg_offset - stg_base_offset);
}
_SOKOL_PRIVATE void _sg_wgpu_staging_init(const sg_desc* desc) {
SOKOL_ASSERT(desc && (desc->staging_buffer_size > 0));
_sg.wgpu.staging.num_bytes = desc->staging_buffer_size;
}
_SOKOL_PRIVATE void _sg_wgpu_staging_discard(void) {
for (int i = 0; i < _sg.wgpu.staging.num; i++) {
if (_sg.wgpu.staging.buf[i]) {
wgpuBufferRelease(_sg.wgpu.staging.buf[i]);
_sg.wgpu.staging.buf[i] = 0;
_sg.wgpu.staging.ptr[i] = 0;
}
}
}
_SOKOL_PRIVATE void _sg_wgpu_staging_mapped_callback(WGPUBufferMapAsyncStatus status, void* data, uint64_t data_len, void* user_data) {
if (!_sg.wgpu.valid) {
return;
}
if (WGPUBufferMapAsyncStatus_Success != status) {
SOKOL_ASSERT("Mapping staging buffer failed!\n");
SOKOL_ASSERT(false);
}
SOKOL_ASSERT(data && (data_len == _sg.wgpu.staging.num_bytes));
int index = (int)(intptr_t) user_data;
SOKOL_ASSERT(index < _sg.wgpu.staging.num);
SOKOL_ASSERT(0 == _sg.wgpu.staging.ptr[index]);
_sg.wgpu.staging.ptr[index] = (uint8_t*) data;
}
_SOKOL_PRIVATE void _sg_wgpu_staging_next_frame(bool first_frame) {
if (!first_frame) {
WGPUBuffer cur_buf = _sg.wgpu.staging.buf[_sg.wgpu.staging.cur];
wgpuBufferMapWriteAsync(cur_buf, _sg_wgpu_staging_mapped_callback, (void*)(intptr_t)_sg.wgpu.staging.cur);
}
_sg.wgpu.staging.offset = 0;
for (int i = 0; i < _sg.wgpu.staging.num; i++) {
if (_sg.wgpu.staging.ptr[i]) {
_sg.wgpu.staging.cur = i;
return;
}
}
SOKOL_ASSERT(_sg.wgpu.staging.num < _SG_WGPU_STAGING_PIPELINE_SIZE);
_sg.wgpu.staging.cur = _sg.wgpu.staging.num++;
const int cur = _sg.wgpu.staging.cur;
WGPUBufferDescriptor desc;
memset(&desc, 0, sizeof(desc));
desc.size = _sg.wgpu.staging.num_bytes;
desc.usage = WGPUBufferUsage_CopySrc|WGPUBufferUsage_MapWrite;
WGPUCreateBufferMappedResult res = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &desc);
_sg.wgpu.staging.buf[cur] = res.buffer;
_sg.wgpu.staging.ptr[cur] = (uint8_t*) res.data;
SOKOL_ASSERT(_sg.wgpu.staging.buf[cur]);
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
SOKOL_ASSERT(res.dataLength == _sg.wgpu.staging.num_bytes);
}
_SOKOL_PRIVATE uint32_t _sg_wgpu_staging_copy_to_buffer(WGPUBuffer dst_buf, uint32_t dst_buf_offset, const void* data, uint32_t data_num_bytes) {
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
SOKOL_ASSERT((dst_buf_offset & 3) == 0);
SOKOL_ASSERT(data_num_bytes > 0);
uint32_t copy_num_bytes = _sg_roundup(data_num_bytes, 4);
if ((_sg.wgpu.staging.offset + copy_num_bytes) >= _sg.wgpu.staging.num_bytes) {
SOKOL_LOG("WGPU: Per frame staging buffer full (in _sg_wgpu_staging_copy_to_buffer())!\n");
return false;
}
const int cur = _sg.wgpu.staging.cur;
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
uint32_t stg_buf_offset = _sg.wgpu.staging.offset;
uint8_t* stg_ptr = _sg.wgpu.staging.ptr[cur] + stg_buf_offset;
memcpy(stg_ptr, data, data_num_bytes);
WGPUBuffer stg_buf = _sg.wgpu.staging.buf[cur];
wgpuCommandEncoderCopyBufferToBuffer(_sg.wgpu.staging_cmd_enc, stg_buf, stg_buf_offset, dst_buf, dst_buf_offset, copy_num_bytes);
_sg.wgpu.staging.offset = stg_buf_offset + copy_num_bytes;
return copy_num_bytes;
}
_SOKOL_PRIVATE bool _sg_wgpu_staging_copy_to_texture(_sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
uint32_t num_bytes = _sg_wgpu_image_data_buffer_size(img);
if ((_sg.wgpu.staging.offset + num_bytes) >= _sg.wgpu.staging.num_bytes) {
SOKOL_LOG("WGPU: Per frame staging buffer full (in _sg_wgpu_staging_copy_to_texture)!\n");
return false;
}
const int cur = _sg.wgpu.staging.cur;
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
uint32_t stg_offset = _sg.wgpu.staging.offset;
uint8_t* stg_ptr = _sg.wgpu.staging.ptr[cur];
WGPUBuffer stg_buf = _sg.wgpu.staging.buf[cur];
uint32_t bytes_copied = _sg_wgpu_copy_image_data(stg_buf, stg_ptr, stg_offset, img, data);
_SOKOL_UNUSED(bytes_copied);
SOKOL_ASSERT(bytes_copied == num_bytes);
_sg.wgpu.staging.offset = _sg_roundup(stg_offset + num_bytes, _SG_WGPU_STAGING_ALIGN);
return true;
}
_SOKOL_PRIVATE void _sg_wgpu_staging_unmap(void) {
const int cur = _sg.wgpu.staging.cur;
SOKOL_ASSERT(_sg.wgpu.staging.ptr[cur]);
_sg.wgpu.staging.ptr[cur] = 0;
wgpuBufferUnmap(_sg.wgpu.staging.buf[cur]);
}
_SOKOL_PRIVATE void _sg_wgpu_init_sampler_cache(const sg_desc* desc) {
SOKOL_ASSERT(desc->sampler_cache_size > 0);
_sg_smpcache_init(&_sg.wgpu.sampler_cache, desc->sampler_cache_size);
}
_SOKOL_PRIVATE void _sg_wgpu_destroy_sampler_cache(void) {
SOKOL_ASSERT(_sg.wgpu.sampler_cache.items);
SOKOL_ASSERT(_sg.wgpu.sampler_cache.num_items <= _sg.wgpu.sampler_cache.capacity);
for (int i = 0; i < _sg.wgpu.sampler_cache.num_items; i++) {
wgpuSamplerRelease((WGPUSampler)_sg_smpcache_sampler(&_sg.wgpu.sampler_cache, i));
}
_sg_smpcache_discard(&_sg.wgpu.sampler_cache);
}
_SOKOL_PRIVATE WGPUSampler _sg_wgpu_create_sampler(const sg_image_desc* img_desc) {
SOKOL_ASSERT(img_desc);
int index = _sg_smpcache_find_item(&_sg.wgpu.sampler_cache, img_desc);
if (index >= 0) {
return (WGPUSampler) _sg_smpcache_sampler(&_sg.wgpu.sampler_cache, index);
}
else {
WGPUSamplerDescriptor smp_desc;
memset(&smp_desc, 0, sizeof(smp_desc));
smp_desc.addressModeU = _sg_wgpu_sampler_addrmode(img_desc->wrap_u);
smp_desc.addressModeV = _sg_wgpu_sampler_addrmode(img_desc->wrap_v);
smp_desc.addressModeW = _sg_wgpu_sampler_addrmode(img_desc->wrap_w);
smp_desc.magFilter = _sg_wgpu_sampler_minmagfilter(img_desc->mag_filter);
smp_desc.minFilter = _sg_wgpu_sampler_minmagfilter(img_desc->min_filter);
smp_desc.mipmapFilter = _sg_wgpu_sampler_mipfilter(img_desc->min_filter);
smp_desc.lodMinClamp = img_desc->min_lod;
smp_desc.lodMaxClamp = img_desc->max_lod;
WGPUSampler smp = wgpuDeviceCreateSampler(_sg.wgpu.dev, &smp_desc);
SOKOL_ASSERT(smp);
_sg_smpcache_add_item(&_sg.wgpu.sampler_cache, img_desc, (uintptr_t)smp);
return smp;
}
}
_SOKOL_PRIVATE void _sg_wgpu_setup_backend(const sg_desc* desc) {
SOKOL_ASSERT(desc);
SOKOL_ASSERT(desc->context.wgpu.device);
SOKOL_ASSERT(desc->context.wgpu.render_view_cb || desc->context.wgpu.render_view_userdata_cb);
SOKOL_ASSERT(desc->context.wgpu.resolve_view_cb || desc->context.wgpu.resolve_view_userdata_cb);
SOKOL_ASSERT(desc->context.wgpu.depth_stencil_view_cb || desc->context.wgpu.depth_stencil_view_userdata_cb);
SOKOL_ASSERT(desc->uniform_buffer_size > 0);
SOKOL_ASSERT(desc->staging_buffer_size > 0);
_sg.backend = SG_BACKEND_WGPU;
_sg.wgpu.valid = true;
_sg.wgpu.dev = (WGPUDevice) desc->context.wgpu.device;
_sg.wgpu.render_view_cb = (WGPUTextureView(*)(void)) desc->context.wgpu.render_view_cb;
_sg.wgpu.render_view_userdata_cb = (WGPUTextureView(*)(void*)) desc->context.wgpu.render_view_userdata_cb;
_sg.wgpu.resolve_view_cb = (WGPUTextureView(*)(void)) desc->context.wgpu.resolve_view_cb;
_sg.wgpu.resolve_view_userdata_cb = (WGPUTextureView(*)(void*)) desc->context.wgpu.resolve_view_userdata_cb;
_sg.wgpu.depth_stencil_view_cb = (WGPUTextureView(*)(void)) desc->context.wgpu.depth_stencil_view_cb;
_sg.wgpu.depth_stencil_view_userdata_cb = (WGPUTextureView(*)(void*)) desc->context.wgpu.depth_stencil_view_userdata_cb;
_sg.wgpu.user_data = desc->context.wgpu.user_data;
_sg.wgpu.queue = wgpuDeviceCreateQueue(_sg.wgpu.dev);
SOKOL_ASSERT(_sg.wgpu.queue);
_sg_wgpu_init_caps();
_sg_wgpu_init_sampler_cache(&_sg.desc);
_sg_wgpu_ubpool_init(desc);
_sg_wgpu_ubpool_next_frame(true);
_sg_wgpu_staging_init(desc);
_sg_wgpu_staging_next_frame(true);
WGPUBindGroupLayoutDescriptor bgl_desc;
memset(&bgl_desc, 0, sizeof(bgl_desc));
WGPUBindGroupLayout empty_bgl = wgpuDeviceCreateBindGroupLayout(_sg.wgpu.dev, &bgl_desc);
SOKOL_ASSERT(empty_bgl);
WGPUBindGroupDescriptor bg_desc;
memset(&bg_desc, 0, sizeof(bg_desc));
bg_desc.layout = empty_bgl;
_sg.wgpu.empty_bind_group = wgpuDeviceCreateBindGroup(_sg.wgpu.dev, &bg_desc);
SOKOL_ASSERT(_sg.wgpu.empty_bind_group);
wgpuBindGroupLayoutRelease(empty_bgl);
WGPUCommandEncoderDescriptor cmd_enc_desc;
memset(&cmd_enc_desc, 0, sizeof(cmd_enc_desc));
_sg.wgpu.render_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
_sg.wgpu.staging_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
}
_SOKOL_PRIVATE void _sg_wgpu_discard_backend(void) {
SOKOL_ASSERT(_sg.wgpu.valid);
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
_sg.wgpu.valid = false;
_sg_wgpu_ubpool_discard();
_sg_wgpu_staging_discard();
_sg_wgpu_destroy_sampler_cache();
wgpuBindGroupRelease(_sg.wgpu.empty_bind_group);
wgpuCommandEncoderRelease(_sg.wgpu.render_cmd_enc);
_sg.wgpu.render_cmd_enc = 0;
wgpuCommandEncoderRelease(_sg.wgpu.staging_cmd_enc);
_sg.wgpu.staging_cmd_enc = 0;
if (_sg.wgpu.queue) {
wgpuQueueRelease(_sg.wgpu.queue);
_sg.wgpu.queue = 0;
}
}
_SOKOL_PRIVATE void _sg_wgpu_reset_state_cache(void) {
SOKOL_LOG("_sg_wgpu_reset_state_cache: FIXME\n");
}
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_wgpu_destroy_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_SOKOL_UNUSED(ctx);
}
_SOKOL_PRIVATE void _sg_wgpu_activate_context(_sg_context_t* ctx) {
(void)ctx;
SOKOL_LOG("_sg_wgpu_activate_context: FIXME\n");
}
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
SOKOL_ASSERT(buf && desc);
const bool injected = (0 != desc->wgpu_buffer);
_sg_buffer_common_init(&buf->cmn, desc);
if (injected) {
buf->wgpu.buf = (WGPUBuffer) desc->wgpu_buffer;
wgpuBufferReference(buf->wgpu.buf);
}
else {
WGPUBufferDescriptor wgpu_buf_desc;
memset(&wgpu_buf_desc, 0, sizeof(wgpu_buf_desc));
wgpu_buf_desc.usage = _sg_wgpu_buffer_usage(buf->cmn.type, buf->cmn.usage);
wgpu_buf_desc.size = buf->cmn.size;
if (SG_USAGE_IMMUTABLE == buf->cmn.usage) {
SOKOL_ASSERT(desc->data.ptr);
WGPUCreateBufferMappedResult res = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &wgpu_buf_desc);
buf->wgpu.buf = res.buffer;
SOKOL_ASSERT(res.data && (res.dataLength == buf->cmn.size));
memcpy(res.data, desc->data.ptr, buf->cmn.size);
wgpuBufferUnmap(res.buffer);
}
else {
buf->wgpu.buf = wgpuDeviceCreateBuffer(_sg.wgpu.dev, &wgpu_buf_desc);
}
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_wgpu_destroy_buffer(_sg_buffer_t* buf) {
SOKOL_ASSERT(buf);
WGPUBuffer wgpu_buf = buf->wgpu.buf;
if (0 != wgpu_buf) {
wgpuBufferRelease(wgpu_buf);
}
}
_SOKOL_PRIVATE void _sg_wgpu_init_texdesc_common(WGPUTextureDescriptor* wgpu_tex_desc, const sg_image_desc* desc) {
wgpu_tex_desc->usage = WGPUTextureUsage_Sampled|WGPUTextureUsage_CopyDst;
wgpu_tex_desc->dimension = _sg_wgpu_tex_dim(desc->type);
wgpu_tex_desc->size.width = desc->width;
wgpu_tex_desc->size.height = desc->height;
if (desc->type == SG_IMAGETYPE_3D) {
wgpu_tex_desc->size.depth = desc->num_slices;
wgpu_tex_desc->arrayLayerCount = 1;
}
else if (desc->type == SG_IMAGETYPE_CUBE) {
wgpu_tex_desc->size.depth = 1;
wgpu_tex_desc->arrayLayerCount = 6;
}
else {
wgpu_tex_desc->size.depth = 1;
wgpu_tex_desc->arrayLayerCount = desc->num_slices;
}
wgpu_tex_desc->format = _sg_wgpu_textureformat(desc->pixel_format);
wgpu_tex_desc->mipLevelCount = desc->num_mipmaps;
wgpu_tex_desc->sampleCount = 1;
}
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_image(_sg_image_t* img, const sg_image_desc* desc) {
SOKOL_ASSERT(img && desc);
SOKOL_ASSERT(_sg.wgpu.dev);
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
_sg_image_common_init(&img->cmn, desc);
const bool injected = (0 != desc->wgpu_texture);
const bool is_msaa = desc->sample_count > 1;
WGPUTextureDescriptor wgpu_tex_desc;
memset(&wgpu_tex_desc, 0, sizeof(wgpu_tex_desc));
_sg_wgpu_init_texdesc_common(&wgpu_tex_desc, desc);
if (_sg_is_valid_rendertarget_depth_format(img->cmn.pixel_format)) {
SOKOL_ASSERT(img->cmn.render_target);
SOKOL_ASSERT(img->cmn.type == SG_IMAGETYPE_2D);
SOKOL_ASSERT(img->cmn.num_mipmaps == 1);
SOKOL_ASSERT(!injected);
wgpu_tex_desc.usage = WGPUTextureUsage_OutputAttachment;
wgpu_tex_desc.sampleCount = desc->sample_count;
img->wgpu.tex = wgpuDeviceCreateTexture(_sg.wgpu.dev, &wgpu_tex_desc);
SOKOL_ASSERT(img->wgpu.tex);
}
else {
if (injected) {
img->wgpu.tex = (WGPUTexture) desc->wgpu_texture;
wgpuTextureReference(img->wgpu.tex);
}
else {
if (img->cmn.render_target) {
wgpu_tex_desc.usage = WGPUTextureUsage_Sampled|WGPUTextureUsage_OutputAttachment;
}
img->wgpu.tex = wgpuDeviceCreateTexture(_sg.wgpu.dev, &wgpu_tex_desc);
SOKOL_ASSERT(img->wgpu.tex);
if (desc->usage == SG_USAGE_IMMUTABLE && !desc->render_target) {
WGPUBufferDescriptor wgpu_buf_desc;
memset(&wgpu_buf_desc, 0, sizeof(wgpu_buf_desc));
wgpu_buf_desc.size = _sg_wgpu_image_data_buffer_size(img);
wgpu_buf_desc.usage = WGPUBufferUsage_CopySrc|WGPUBufferUsage_CopyDst;
WGPUCreateBufferMappedResult map = wgpuDeviceCreateBufferMapped(_sg.wgpu.dev, &wgpu_buf_desc);
SOKOL_ASSERT(map.buffer && map.data);
uint32_t num_bytes = _sg_wgpu_copy_image_data(map.buffer, (uint8_t*)map.data, 0, img, &desc->data);
_SOKOL_UNUSED(num_bytes);
SOKOL_ASSERT(num_bytes == wgpu_buf_desc.size);
wgpuBufferUnmap(map.buffer);
wgpuBufferRelease(map.buffer);
}
}
WGPUTextureViewDescriptor wgpu_view_desc;
memset(&wgpu_view_desc, 0, sizeof(wgpu_view_desc));
wgpu_view_desc.dimension = _sg_wgpu_tex_viewdim(desc->type);
img->wgpu.tex_view = wgpuTextureCreateView(img->wgpu.tex, &wgpu_view_desc);
if (desc->render_target && is_msaa) {
wgpu_tex_desc.dimension = WGPUTextureDimension_2D;
wgpu_tex_desc.size.depth = 1;
wgpu_tex_desc.arrayLayerCount = 1;
wgpu_tex_desc.mipLevelCount = 1;
wgpu_tex_desc.usage = WGPUTextureUsage_OutputAttachment;
wgpu_tex_desc.sampleCount = desc->sample_count;
img->wgpu.msaa_tex = wgpuDeviceCreateTexture(_sg.wgpu.dev, &wgpu_tex_desc);
SOKOL_ASSERT(img->wgpu.msaa_tex);
}
img->wgpu.sampler = _sg_wgpu_create_sampler(desc);
SOKOL_ASSERT(img->wgpu.sampler);
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_wgpu_destroy_image(_sg_image_t* img) {
SOKOL_ASSERT(img);
if (img->wgpu.tex) {
wgpuTextureRelease(img->wgpu.tex);
img->wgpu.tex = 0;
}
if (img->wgpu.tex_view) {
wgpuTextureViewRelease(img->wgpu.tex_view);
img->wgpu.tex_view = 0;
}
if (img->wgpu.msaa_tex) {
wgpuTextureRelease(img->wgpu.msaa_tex);
img->wgpu.msaa_tex = 0;
}
img->wgpu.sampler = 0;
}
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
SOKOL_ASSERT(shd && desc);
SOKOL_ASSERT(desc->vs.bytecode.ptr && desc->fs.bytecode.ptr);
_sg_shader_common_init(&shd->cmn, desc);
bool success = true;
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
const sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS) ? &desc->vs : &desc->fs;
SOKOL_ASSERT((stage_desc->bytecode.size & 3) == 0);
_sg_shader_stage_t* cmn_stage = &shd->cmn.stage[stage_index];
_sg_wgpu_shader_stage_t* wgpu_stage = &shd->wgpu.stage[stage_index];
_sg_strcpy(&wgpu_stage->entry, stage_desc->entry);
WGPUShaderModuleDescriptor wgpu_shdmod_desc;
memset(&wgpu_shdmod_desc, 0, sizeof(wgpu_shdmod_desc));
wgpu_shdmod_desc.codeSize = stage_desc->bytecode.size >> 2;
wgpu_shdmod_desc.code = (const uint32_t*) stage_desc->bytecode.ptr;
wgpu_stage->module = wgpuDeviceCreateShaderModule(_sg.wgpu.dev, &wgpu_shdmod_desc);
if (0 == wgpu_stage->module) {
success = false;
}
WGPUShaderStage vis = (stage_index == SG_SHADERSTAGE_VS) ? WGPUShaderStage_Vertex : WGPUShaderStage_Fragment;
int num_imgs = cmn_stage->num_images;
if (num_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) {
num_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
}
WGPUBindGroupLayoutBinding bglb_desc[_SG_WGPU_MAX_SHADERSTAGE_IMAGES * 2];
memset(bglb_desc, 0, sizeof(bglb_desc));
for (int img_index = 0; img_index < num_imgs; img_index++) {
WGPUBindGroupLayoutBinding* tex_desc = &bglb_desc[img_index*2 + 0];
WGPUBindGroupLayoutBinding* smp_desc = &bglb_desc[img_index*2 + 1];
tex_desc->binding = img_index;
tex_desc->visibility = vis;
tex_desc->type = WGPUBindingType_SampledTexture;
tex_desc->textureDimension = _sg_wgpu_tex_viewdim(cmn_stage->images[img_index].image_type);
tex_desc->textureComponentType = _sg_wgpu_tex_comptype(cmn_stage->images[img_index].sampler_type);
smp_desc->binding = img_index + _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
smp_desc->visibility = vis;
smp_desc->type = WGPUBindingType_Sampler;
}
WGPUBindGroupLayoutDescriptor img_bgl_desc;
memset(&img_bgl_desc, 0, sizeof(img_bgl_desc));
img_bgl_desc.bindingCount = num_imgs * 2;
img_bgl_desc.bindings = &bglb_desc[0];
wgpu_stage->bind_group_layout = wgpuDeviceCreateBindGroupLayout(_sg.wgpu.dev, &img_bgl_desc);
SOKOL_ASSERT(wgpu_stage->bind_group_layout);
}
return success ? SG_RESOURCESTATE_VALID : SG_RESOURCESTATE_FAILED;
}
_SOKOL_PRIVATE void _sg_wgpu_destroy_shader(_sg_shader_t* shd) {
SOKOL_ASSERT(shd);
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
_sg_wgpu_shader_stage_t* wgpu_stage = &shd->wgpu.stage[stage_index];
if (wgpu_stage->module) {
wgpuShaderModuleRelease(wgpu_stage->module);
wgpu_stage->module = 0;
}
if (wgpu_stage->bind_group_layout) {
wgpuBindGroupLayoutRelease(wgpu_stage->bind_group_layout);
wgpu_stage->bind_group_layout = 0;
}
}
}
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(pip && shd && desc);
SOKOL_ASSERT(desc->shader.id == shd->slot.id);
SOKOL_ASSERT(shd->wgpu.stage[SG_SHADERSTAGE_VS].bind_group_layout);
SOKOL_ASSERT(shd->wgpu.stage[SG_SHADERSTAGE_FS].bind_group_layout);
pip->shader = shd;
_sg_pipeline_common_init(&pip->cmn, desc);
pip->wgpu.stencil_ref = (uint32_t) desc->stencil.ref;
WGPUBindGroupLayout pip_bgl[3] = {
_sg.wgpu.ub.bindgroup_layout,
shd->wgpu.stage[SG_SHADERSTAGE_VS].bind_group_layout,
shd->wgpu.stage[SG_SHADERSTAGE_FS].bind_group_layout
};
WGPUPipelineLayoutDescriptor pl_desc;
memset(&pl_desc, 0, sizeof(pl_desc));
pl_desc.bindGroupLayoutCount = 3;
pl_desc.bindGroupLayouts = &pip_bgl[0];
WGPUPipelineLayout pip_layout = wgpuDeviceCreatePipelineLayout(_sg.wgpu.dev, &pl_desc);
WGPUVertexBufferLayoutDescriptor vb_desc[SG_MAX_SHADERSTAGE_BUFFERS];
memset(&vb_desc, 0, sizeof(vb_desc));
WGPUVertexAttributeDescriptor va_desc[SG_MAX_SHADERSTAGE_BUFFERS][SG_MAX_VERTEX_ATTRIBUTES];
memset(&va_desc, 0, sizeof(va_desc));
int vb_idx = 0;
for (; vb_idx < SG_MAX_SHADERSTAGE_BUFFERS; vb_idx++) {
const sg_buffer_layout_desc* src_vb_desc = &desc->layout.buffers[vb_idx];
if (0 == src_vb_desc->stride) {
break;
}
vb_desc[vb_idx].arrayStride = src_vb_desc->stride;
vb_desc[vb_idx].stepMode = _sg_wgpu_stepmode(src_vb_desc->step_func);
int va_idx = 0;
for (int va_loc = 0; va_loc < SG_MAX_VERTEX_ATTRIBUTES; va_loc++) {
const sg_vertex_attr_desc* src_va_desc = &desc->layout.attrs[va_loc];
if (SG_VERTEXFORMAT_INVALID == src_va_desc->format) {
break;
}
pip->cmn.vertex_layout_valid[src_va_desc->buffer_index] = true;
if (vb_idx == src_va_desc->buffer_index) {
va_desc[vb_idx][va_idx].format = _sg_wgpu_vertexformat(src_va_desc->format);
va_desc[vb_idx][va_idx].offset = src_va_desc->offset;
va_desc[vb_idx][va_idx].shaderLocation = va_loc;
va_idx++;
}
}
vb_desc[vb_idx].attributeCount = va_idx;
vb_desc[vb_idx].attributes = &va_desc[vb_idx][0];
}
WGPUVertexStateDescriptor vx_state_desc;
memset(&vx_state_desc, 0, sizeof(vx_state_desc));
vx_state_desc.indexFormat = _sg_wgpu_indexformat(desc->index_type);
vx_state_desc.vertexBufferCount = vb_idx;
vx_state_desc.vertexBuffers = vb_desc;
WGPURasterizationStateDescriptor rs_desc;
memset(&rs_desc, 0, sizeof(rs_desc));
rs_desc.frontFace = _sg_wgpu_frontface(desc->face_winding);
rs_desc.cullMode = _sg_wgpu_cullmode(desc->cull_mode);
rs_desc.depthBias = (int32_t) desc->depth.bias;
rs_desc.depthBiasClamp = desc->depth.bias_clamp;
rs_desc.depthBiasSlopeScale = desc->depth.bias_slope_scale;
WGPUDepthStencilStateDescriptor ds_desc;
memset(&ds_desc, 0, sizeof(ds_desc));
ds_desc.format = _sg_wgpu_textureformat(desc->depth.pixel_format);
ds_desc.depthWriteEnabled = desc->depth.write_enabled;
ds_desc.depthCompare = _sg_wgpu_comparefunc(desc->depth.compare);
ds_desc.stencilReadMask = desc->stencil.read_mask;
ds_desc.stencilWriteMask = desc->stencil.write_mask;
ds_desc.stencilFront.compare = _sg_wgpu_comparefunc(desc->stencil.front.compare);
ds_desc.stencilFront.failOp = _sg_wgpu_stencilop(desc->stencil.front.fail_op);
ds_desc.stencilFront.depthFailOp = _sg_wgpu_stencilop(desc->stencil.front.depth_fail_op);
ds_desc.stencilFront.passOp = _sg_wgpu_stencilop(desc->stencil.front.pass_op);
ds_desc.stencilBack.compare = _sg_wgpu_comparefunc(desc->stencil.back.compare);
ds_desc.stencilBack.failOp = _sg_wgpu_stencilop(desc->stencil.back.fail_op);
ds_desc.stencilBack.depthFailOp = _sg_wgpu_stencilop(desc->stencil.back.depth_fail_op);
ds_desc.stencilBack.passOp = _sg_wgpu_stencilop(desc->stencil.back.pass_op);
WGPUProgrammableStageDescriptor fs_desc;
memset(&fs_desc, 0, sizeof(fs_desc));
fs_desc.module = shd->wgpu.stage[SG_SHADERSTAGE_FS].module;
fs_desc.entryPoint = shd->wgpu.stage[SG_SHADERSTAGE_VS].entry.buf;
WGPUColorStateDescriptor cs_desc[SG_MAX_COLOR_ATTACHMENTS];
memset(cs_desc, 0, sizeof(cs_desc));
for (uint32_t i = 0; i < desc->color_count; i++) {
SOKOL_ASSERT(i < SG_MAX_COLOR_ATTACHMENTS);
cs_desc[i].format = _sg_wgpu_textureformat(desc->colors[i].pixel_format);
cs_desc[i].colorBlend.operation = _sg_wgpu_blendop(desc->colors[i].blend.op_rgb);
cs_desc[i].colorBlend.srcFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.src_factor_rgb);
cs_desc[i].colorBlend.dstFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.dst_factor_rgb);
cs_desc[i].alphaBlend.operation = _sg_wgpu_blendop(desc->colors[i].blend.op_alpha);
cs_desc[i].alphaBlend.srcFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.src_factor_alpha);
cs_desc[i].alphaBlend.dstFactor = _sg_wgpu_blendfactor(desc->colors[i].blend.dst_factor_alpha);
cs_desc[i].writeMask = _sg_wgpu_colorwritemask(desc->colors[i].write_mask);
}
WGPURenderPipelineDescriptor pip_desc;
memset(&pip_desc, 0, sizeof(pip_desc));
pip_desc.layout = pip_layout;
pip_desc.vertexStage.module = shd->wgpu.stage[SG_SHADERSTAGE_VS].module;
pip_desc.vertexStage.entryPoint = shd->wgpu.stage[SG_SHADERSTAGE_VS].entry.buf;
pip_desc.fragmentStage = &fs_desc;
pip_desc.vertexState = &vx_state_desc;
pip_desc.primitiveTopology = _sg_wgpu_topology(desc->primitive_type);
pip_desc.rasterizationState = &rs_desc;
pip_desc.sampleCount = desc->sample_count;
if (SG_PIXELFORMAT_NONE != desc->depth.pixel_format) {
pip_desc.depthStencilState = &ds_desc;
}
pip_desc.colorStateCount = desc->color_count;
pip_desc.colorStates = cs_desc;
pip_desc.sampleMask = 0xFFFFFFFF;
pip->wgpu.pip = wgpuDeviceCreateRenderPipeline(_sg.wgpu.dev, &pip_desc);
SOKOL_ASSERT(0 != pip->wgpu.pip);
wgpuPipelineLayoutRelease(pip_layout);
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_wgpu_destroy_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
if (pip->wgpu.pip) {
wgpuRenderPipelineRelease(pip->wgpu.pip);
pip->wgpu.pip = 0;
}
}
_SOKOL_PRIVATE sg_resource_state _sg_wgpu_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
SOKOL_ASSERT(pass && desc);
SOKOL_ASSERT(att_images && att_images[0]);
_sg_pass_common_init(&pass->cmn, desc);
const sg_pass_attachment_desc* att_desc;
for (uint32_t i = 0; i < pass->cmn.num_color_atts; i++) {
att_desc = &desc->color_attachments[i];
if (att_desc->image.id != SG_INVALID_ID) {
SOKOL_ASSERT(att_desc->image.id != SG_INVALID_ID);
SOKOL_ASSERT(0 == pass->wgpu.color_atts[i].image);
_sg_image_t* img = att_images[i];
SOKOL_ASSERT(img && (img->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_color_format(img->cmn.pixel_format));
pass->wgpu.color_atts[i].image = img;
const bool is_msaa = img->cmn.sample_count > 1;
WGPUTextureViewDescriptor view_desc;
memset(&view_desc, 0, sizeof(view_desc));
view_desc.baseMipLevel = is_msaa ? 0 : att_desc->mip_level;
view_desc.mipLevelCount = 1;
view_desc.baseArrayLayer = is_msaa ? 0 : att_desc->slice;
view_desc.arrayLayerCount = 1;
WGPUTexture wgpu_tex = is_msaa ? img->wgpu.msaa_tex : img->wgpu.tex;
SOKOL_ASSERT(wgpu_tex);
pass->wgpu.color_atts[i].render_tex_view = wgpuTextureCreateView(wgpu_tex, &view_desc);
SOKOL_ASSERT(pass->wgpu.color_atts[i].render_tex_view);
if (is_msaa) {
view_desc.baseMipLevel = att_desc->mip_level;
view_desc.baseArrayLayer = att_desc->slice;
WGPUTexture wgpu_tex = img->wgpu.tex;
pass->wgpu.color_atts[i].resolve_tex_view = wgpuTextureCreateView(wgpu_tex, &view_desc);
SOKOL_ASSERT(pass->wgpu.color_atts[i].resolve_tex_view);
}
}
}
SOKOL_ASSERT(0 == pass->wgpu.ds_att.image);
att_desc = &desc->depth_stencil_attachment;
if (att_desc->image.id != SG_INVALID_ID) {
const int ds_img_index = SG_MAX_COLOR_ATTACHMENTS;
SOKOL_ASSERT(att_images[ds_img_index] && (att_images[ds_img_index]->slot.id == att_desc->image.id));
SOKOL_ASSERT(_sg_is_valid_rendertarget_depth_format(att_images[ds_img_index]->cmn.pixel_format));
_sg_image_t* ds_img = att_images[ds_img_index];
pass->wgpu.ds_att.image = ds_img;
SOKOL_ASSERT(0 == att_desc->mip_level);
SOKOL_ASSERT(0 == att_desc->slice);
WGPUTextureViewDescriptor view_desc;
memset(&view_desc, 0, sizeof(view_desc));
WGPUTexture wgpu_tex = ds_img->wgpu.tex;
SOKOL_ASSERT(wgpu_tex);
pass->wgpu.ds_att.render_tex_view = wgpuTextureCreateView(wgpu_tex, &view_desc);
SOKOL_ASSERT(pass->wgpu.ds_att.render_tex_view);
}
return SG_RESOURCESTATE_VALID;
}
_SOKOL_PRIVATE void _sg_wgpu_destroy_pass(_sg_pass_t* pass) {
SOKOL_ASSERT(pass);
for (uint32_t i = 0; i < pass->cmn.num_color_atts; i++) {
if (pass->wgpu.color_atts[i].render_tex_view) {
wgpuTextureViewRelease(pass->wgpu.color_atts[i].render_tex_view);
pass->wgpu.color_atts[i].render_tex_view = 0;
}
if (pass->wgpu.color_atts[i].resolve_tex_view) {
wgpuTextureViewRelease(pass->wgpu.color_atts[i].resolve_tex_view);
pass->wgpu.color_atts[i].resolve_tex_view = 0;
}
}
if (pass->wgpu.ds_att.render_tex_view) {
wgpuTextureViewRelease(pass->wgpu.ds_att.render_tex_view);
pass->wgpu.ds_att.render_tex_view = 0;
}
}
_SOKOL_PRIVATE _sg_image_t* _sg_wgpu_pass_color_image(const _sg_pass_t* pass, int index) {
SOKOL_ASSERT(pass && (index >= 0) && (index < SG_MAX_COLOR_ATTACHMENTS));
return pass->wgpu.color_atts[index].image;
}
_SOKOL_PRIVATE _sg_image_t* _sg_wgpu_pass_ds_image(const _sg_pass_t* pass) {
SOKOL_ASSERT(pass);
return pass->wgpu.ds_att.image;
}
_SOKOL_PRIVATE void _sg_wgpu_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
SOKOL_ASSERT(action);
SOKOL_ASSERT(!_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
SOKOL_ASSERT(_sg.wgpu.dev);
SOKOL_ASSERT(_sg.wgpu.render_view_cb || _sg.wgpu.render_view_userdata_cb);
SOKOL_ASSERT(_sg.wgpu.resolve_view_cb || _sg.wgpu.resolve_view_userdata_cb);
SOKOL_ASSERT(_sg.wgpu.depth_stencil_view_cb || _sg.wgpu.depth_stencil_view_userdata_cb);
_sg.wgpu.in_pass = true;
_sg.wgpu.cur_width = w;
_sg.wgpu.cur_height = h;
_sg.wgpu.cur_pipeline = 0;
_sg.wgpu.cur_pipeline_id.id = SG_INVALID_ID;
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
if (pass) {
WGPURenderPassDescriptor wgpu_pass_desc;
memset(&wgpu_pass_desc, 0, sizeof(wgpu_pass_desc));
WGPURenderPassColorAttachmentDescriptor wgpu_color_att_desc[SG_MAX_COLOR_ATTACHMENTS];
memset(&wgpu_color_att_desc, 0, sizeof(wgpu_color_att_desc));
SOKOL_ASSERT(pass->slot.state == SG_RESOURCESTATE_VALID);
for (uint32_t i = 0; i < pass->cmn.num_color_atts; i++) {
const _sg_wgpu_attachment_t* wgpu_att = &pass->wgpu.color_atts[i];
wgpu_color_att_desc[i].loadOp = _sg_wgpu_load_op(action->colors[i].action);
wgpu_color_att_desc[i].storeOp = WGPUStoreOp_Store;
wgpu_color_att_desc[i].clearColor.r = action->colors[i].value.r;
wgpu_color_att_desc[i].clearColor.g = action->colors[i].value.g;
wgpu_color_att_desc[i].clearColor.b = action->colors[i].value.b;
wgpu_color_att_desc[i].clearColor.a = action->colors[i].value.a;
wgpu_color_att_desc[i].attachment = wgpu_att->render_tex_view;
if (wgpu_att->image->cmn.sample_count > 1) {
wgpu_color_att_desc[i].resolveTarget = wgpu_att->resolve_tex_view;
}
}
wgpu_pass_desc.colorAttachmentCount = pass->cmn.num_color_atts;
wgpu_pass_desc.colorAttachments = &wgpu_color_att_desc[0];
if (pass->wgpu.ds_att.image) {
WGPURenderPassDepthStencilAttachmentDescriptor wgpu_ds_att_desc;
memset(&wgpu_ds_att_desc, 0, sizeof(wgpu_ds_att_desc));
wgpu_ds_att_desc.depthLoadOp = _sg_wgpu_load_op(action->depth.action);
wgpu_ds_att_desc.clearDepth = action->depth.value;
wgpu_ds_att_desc.stencilLoadOp = _sg_wgpu_load_op(action->stencil.action);
wgpu_ds_att_desc.clearStencil = action->stencil.value;
wgpu_ds_att_desc.attachment = pass->wgpu.ds_att.render_tex_view;
wgpu_pass_desc.depthStencilAttachment = &wgpu_ds_att_desc;
_sg.wgpu.pass_enc = wgpuCommandEncoderBeginRenderPass(_sg.wgpu.render_cmd_enc, &wgpu_pass_desc);
}
}
else {
WGPUTextureView wgpu_render_view = _sg.wgpu.render_view_cb ? _sg.wgpu.render_view_cb() : _sg.wgpu.render_view_userdata_cb(_sg.wgpu.user_data);
WGPUTextureView wgpu_resolve_view = _sg.wgpu.resolve_view_cb ? _sg.wgpu.resolve_view_cb() : _sg.wgpu.resolve_view_userdata_cb(_sg.wgpu.user_data);
WGPUTextureView wgpu_depth_stencil_view = _sg.wgpu.depth_stencil_view_cb ? _sg.wgpu.depth_stencil_view_cb() : _sg.wgpu.depth_stencil_view_userdata_cb(_sg.wgpu.user_data);
WGPURenderPassDescriptor pass_desc;
memset(&pass_desc, 0, sizeof(pass_desc));
WGPURenderPassColorAttachmentDescriptor color_att_desc;
memset(&color_att_desc, 0, sizeof(color_att_desc));
color_att_desc.loadOp = _sg_wgpu_load_op(action->colors[0].action);
color_att_desc.clearColor.r = action->colors[0].value.r;
color_att_desc.clearColor.g = action->colors[0].value.g;
color_att_desc.clearColor.b = action->colors[0].value.b;
color_att_desc.clearColor.a = action->colors[0].value.a;
color_att_desc.attachment = wgpu_render_view;
color_att_desc.resolveTarget = wgpu_resolve_view;
pass_desc.colorAttachmentCount = 1;
pass_desc.colorAttachments = &color_att_desc;
WGPURenderPassDepthStencilAttachmentDescriptor ds_att_desc;
memset(&ds_att_desc, 0, sizeof(ds_att_desc));
ds_att_desc.attachment = wgpu_depth_stencil_view;
SOKOL_ASSERT(0 != ds_att_desc.attachment);
ds_att_desc.depthLoadOp = _sg_wgpu_load_op(action->depth.action);
ds_att_desc.clearDepth = action->depth.value;
ds_att_desc.stencilLoadOp = _sg_wgpu_load_op(action->stencil.action);
ds_att_desc.clearStencil = action->stencil.value;
pass_desc.depthStencilAttachment = &ds_att_desc;
_sg.wgpu.pass_enc = wgpuCommandEncoderBeginRenderPass(_sg.wgpu.render_cmd_enc, &pass_desc);
}
SOKOL_ASSERT(_sg.wgpu.pass_enc);
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc,
0,
_sg.wgpu.ub.bindgroup,
SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS,
&_sg.wgpu.ub.bind_offsets[0][0]);
}
_SOKOL_PRIVATE void _sg_wgpu_end_pass(void) {
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
_sg.wgpu.in_pass = false;
wgpuRenderPassEncoderEndPass(_sg.wgpu.pass_enc);
wgpuRenderPassEncoderRelease(_sg.wgpu.pass_enc);
_sg.wgpu.pass_enc = 0;
}
_SOKOL_PRIVATE void _sg_wgpu_commit(void) {
SOKOL_ASSERT(!_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.queue);
SOKOL_ASSERT(_sg.wgpu.render_cmd_enc);
SOKOL_ASSERT(_sg.wgpu.staging_cmd_enc);
_sg_wgpu_ubpool_flush();
_sg_wgpu_staging_unmap();
WGPUCommandBuffer cmd_bufs[2];
WGPUCommandBufferDescriptor cmd_buf_desc;
memset(&cmd_buf_desc, 0, sizeof(cmd_buf_desc));
cmd_bufs[0] = wgpuCommandEncoderFinish(_sg.wgpu.staging_cmd_enc, &cmd_buf_desc);
SOKOL_ASSERT(cmd_bufs[0]);
wgpuCommandEncoderRelease(_sg.wgpu.staging_cmd_enc);
_sg.wgpu.staging_cmd_enc = 0;
cmd_bufs[1] = wgpuCommandEncoderFinish(_sg.wgpu.render_cmd_enc, &cmd_buf_desc);
SOKOL_ASSERT(cmd_bufs[1]);
wgpuCommandEncoderRelease(_sg.wgpu.render_cmd_enc);
_sg.wgpu.render_cmd_enc = 0;
wgpuQueueSubmit(_sg.wgpu.queue, 2, &cmd_bufs[0]);
wgpuCommandBufferRelease(cmd_bufs[0]);
wgpuCommandBufferRelease(cmd_bufs[1]);
WGPUCommandEncoderDescriptor cmd_enc_desc;
memset(&cmd_enc_desc, 0, sizeof(cmd_enc_desc));
_sg.wgpu.staging_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
_sg.wgpu.render_cmd_enc = wgpuDeviceCreateCommandEncoder(_sg.wgpu.dev, &cmd_enc_desc);
_sg_wgpu_ubpool_next_frame(false);
_sg_wgpu_staging_next_frame(false);
}
_SOKOL_PRIVATE void _sg_wgpu_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
float xf = (float) x;
float yf = (float) (origin_top_left ? y : (_sg.wgpu.cur_height - (y + h)));
float wf = (float) w;
float hf = (float) h;
wgpuRenderPassEncoderSetViewport(_sg.wgpu.pass_enc, xf, yf, wf, hf, 0.0f, 1.0f);
}
_SOKOL_PRIVATE void _sg_wgpu_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
x = _sg_min(_sg_max(0, x), _sg.wgpu.cur_width-1);
y = _sg_min(_sg_max(0, y), _sg.wgpu.cur_height-1);
if ((x + w) > _sg.wgpu.cur_width) {
w = _sg.wgpu.cur_width - x;
}
if ((y + h) > _sg.wgpu.cur_height) {
h = _sg.wgpu.cur_height - y;
}
w = _sg_max(w, 1);
h = _sg_max(h, 1);
uint32_t sx = (uint32_t) x;
uint32_t sy = origin_top_left ? y : (_sg.wgpu.cur_height - (y + h));
uint32_t sw = w;
uint32_t sh = h;
wgpuRenderPassEncoderSetScissorRect(_sg.wgpu.pass_enc, sx, sy, sw, sh);
}
_SOKOL_PRIVATE void _sg_wgpu_apply_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
SOKOL_ASSERT(pip->wgpu.pip);
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
_sg.wgpu.draw_indexed = (pip->cmn.index_type != SG_INDEXTYPE_NONE);
_sg.wgpu.cur_pipeline = pip;
_sg.wgpu.cur_pipeline_id.id = pip->slot.id;
wgpuRenderPassEncoderSetPipeline(_sg.wgpu.pass_enc, pip->wgpu.pip);
wgpuRenderPassEncoderSetBlendColor(_sg.wgpu.pass_enc, (WGPUColor*)&pip->cmn.blend_color);
wgpuRenderPassEncoderSetStencilReference(_sg.wgpu.pass_enc, pip->wgpu.stencil_ref);
}
_SOKOL_PRIVATE WGPUBindGroup _sg_wgpu_create_images_bindgroup(WGPUBindGroupLayout bgl, _sg_image_t** imgs, int num_imgs) {
SOKOL_ASSERT(_sg.wgpu.dev);
SOKOL_ASSERT(num_imgs <= _SG_WGPU_MAX_SHADERSTAGE_IMAGES);
WGPUBindGroupBinding img_bgb[_SG_WGPU_MAX_SHADERSTAGE_IMAGES * 2];
memset(&img_bgb, 0, sizeof(img_bgb));
for (int img_index = 0; img_index < num_imgs; img_index++) {
WGPUBindGroupBinding* tex_bdg = &img_bgb[img_index*2 + 0];
WGPUBindGroupBinding* smp_bdg = &img_bgb[img_index*2 + 1];
tex_bdg->binding = img_index;
tex_bdg->textureView = imgs[img_index]->wgpu.tex_view;
smp_bdg->binding = img_index + _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
smp_bdg->sampler = imgs[img_index]->wgpu.sampler;
}
WGPUBindGroupDescriptor bg_desc;
memset(&bg_desc, 0, sizeof(bg_desc));
bg_desc.layout = bgl;
bg_desc.bindingCount = 2 * num_imgs;
bg_desc.bindings = &img_bgb[0];
WGPUBindGroup bg = wgpuDeviceCreateBindGroup(_sg.wgpu.dev, &bg_desc);
SOKOL_ASSERT(bg);
return bg;
}
_SOKOL_PRIVATE void _sg_wgpu_apply_bindings(
_sg_pipeline_t* pip,
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
_sg_buffer_t* ib, int ib_offset,
_sg_image_t** vs_imgs, int num_vs_imgs,
_sg_image_t** fs_imgs, int num_fs_imgs)
{
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
if (ib) {
wgpuRenderPassEncoderSetIndexBuffer(_sg.wgpu.pass_enc, ib->wgpu.buf, ib_offset);
}
for (uint32_t slot = 0; slot < (uint32_t)num_vbs; slot++) {
wgpuRenderPassEncoderSetVertexBuffer(_sg.wgpu.pass_enc, slot, vbs[slot]->wgpu.buf, (uint64_t)vb_offsets[slot]);
}
if (num_vs_imgs > 0) {
if (num_vs_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) {
num_vs_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
}
WGPUBindGroupLayout vs_bgl = pip->shader->wgpu.stage[SG_SHADERSTAGE_VS].bind_group_layout;
SOKOL_ASSERT(vs_bgl);
WGPUBindGroup vs_img_bg = _sg_wgpu_create_images_bindgroup(vs_bgl, vs_imgs, num_vs_imgs);
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 1, vs_img_bg, 0, 0);
wgpuBindGroupRelease(vs_img_bg);
}
else {
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 1, _sg.wgpu.empty_bind_group, 0, 0);
}
if (num_fs_imgs > 0) {
if (num_fs_imgs > _SG_WGPU_MAX_SHADERSTAGE_IMAGES) {
num_fs_imgs = _SG_WGPU_MAX_SHADERSTAGE_IMAGES;
}
WGPUBindGroupLayout fs_bgl = pip->shader->wgpu.stage[SG_SHADERSTAGE_FS].bind_group_layout;
SOKOL_ASSERT(fs_bgl);
WGPUBindGroup fs_img_bg = _sg_wgpu_create_images_bindgroup(fs_bgl, fs_imgs, num_fs_imgs);
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 2, fs_img_bg, 0, 0);
wgpuBindGroupRelease(fs_img_bg);
}
else {
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc, 2, _sg.wgpu.empty_bind_group, 0, 0);
}
}
_SOKOL_PRIVATE void _sg_wgpu_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
SOKOL_ASSERT((_sg.wgpu.ub.offset + data->size) <= _sg.wgpu.ub.num_bytes);
SOKOL_ASSERT((_sg.wgpu.ub.offset & (_SG_WGPU_STAGING_ALIGN-1)) == 0);
SOKOL_ASSERT(_sg.wgpu.cur_pipeline && _sg.wgpu.cur_pipeline->shader);
SOKOL_ASSERT(_sg.wgpu.cur_pipeline->slot.id == _sg.wgpu.cur_pipeline_id.id);
SOKOL_ASSERT(_sg.wgpu.cur_pipeline->shader->slot.id == _sg.wgpu.cur_pipeline->cmn.shader_id.id);
SOKOL_ASSERT(ub_index < _sg.wgpu.cur_pipeline->shader->cmn.stage[stage_index].num_uniform_blocks);
SOKOL_ASSERT(data->size <= _sg.wgpu.cur_pipeline->shader->cmn.stage[stage_index].uniform_blocks[ub_index].size);
SOKOL_ASSERT(data->size <= _SG_WGPU_MAX_UNIFORM_UPDATE_SIZE);
SOKOL_ASSERT(0 != _sg.wgpu.ub.stage.ptr[_sg.wgpu.ub.stage.cur]);
uint8_t* dst_ptr = _sg.wgpu.ub.stage.ptr[_sg.wgpu.ub.stage.cur] + _sg.wgpu.ub.offset;
memcpy(dst_ptr, data->ptr, data->size);
_sg.wgpu.ub.bind_offsets[stage_index][ub_index] = _sg.wgpu.ub.offset;
wgpuRenderPassEncoderSetBindGroup(_sg.wgpu.pass_enc,
0,
_sg.wgpu.ub.bindgroup,
SG_NUM_SHADER_STAGES * SG_MAX_SHADERSTAGE_UBS,
&_sg.wgpu.ub.bind_offsets[0][0]);
_sg.wgpu.ub.offset = _sg_roundup(_sg.wgpu.ub.offset + data->size, _SG_WGPU_STAGING_ALIGN);
}
_SOKOL_PRIVATE void _sg_wgpu_draw(int base_element, int num_elements, int num_instances) {
SOKOL_ASSERT(_sg.wgpu.in_pass);
SOKOL_ASSERT(_sg.wgpu.pass_enc);
if (_sg.wgpu.draw_indexed) {
wgpuRenderPassEncoderDrawIndexed(_sg.wgpu.pass_enc, num_elements, num_instances, base_element, 0, 0);
}
else {
wgpuRenderPassEncoderDraw(_sg.wgpu.pass_enc, num_elements, num_instances, base_element, 0);
}
}
_SOKOL_PRIVATE void _sg_wgpu_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
uint32_t copied_num_bytes = _sg_wgpu_staging_copy_to_buffer(buf->wgpu.buf, 0, data->ptr, data->size);
SOKOL_ASSERT(copied_num_bytes > 0); _SOKOL_UNUSED(copied_num_bytes);
}
_SOKOL_PRIVATE int _sg_wgpu_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
SOKOL_ASSERT(buf && data && data->ptr && (data->size > 0));
_SOKOL_UNUSED(new_frame);
uint32_t copied_num_bytes = _sg_wgpu_staging_copy_to_buffer(buf->wgpu.buf, buf->cmn.append_pos, data->ptr, data->size);
SOKOL_ASSERT(copied_num_bytes > 0); _SOKOL_UNUSED(copied_num_bytes);
return (int)copied_num_bytes;
}
_SOKOL_PRIVATE void _sg_wgpu_update_image(_sg_image_t* img, const sg_image_data* data) {
SOKOL_ASSERT(img && data);
bool success = _sg_wgpu_staging_copy_to_texture(img, data);
SOKOL_ASSERT(success);
_SOKOL_UNUSED(success);
}
#endif
static inline void _sg_setup_backend(const sg_desc* desc) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_setup_backend(desc);
#elif defined(SOKOL_METAL)
_sg_mtl_setup_backend(desc);
#elif defined(SOKOL_D3D11)
_sg_d3d11_setup_backend(desc);
#elif defined(SOKOL_WGPU)
_sg_wgpu_setup_backend(desc);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_setup_backend(desc);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_discard_backend(void) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_discard_backend();
#elif defined(SOKOL_METAL)
_sg_mtl_discard_backend();
#elif defined(SOKOL_D3D11)
_sg_d3d11_discard_backend();
#elif defined(SOKOL_WGPU)
_sg_wgpu_discard_backend();
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_discard_backend();
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_reset_state_cache(void) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_reset_state_cache();
#elif defined(SOKOL_METAL)
_sg_mtl_reset_state_cache();
#elif defined(SOKOL_D3D11)
_sg_d3d11_reset_state_cache();
#elif defined(SOKOL_WGPU)
_sg_wgpu_reset_state_cache();
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_reset_state_cache();
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_activate_context(_sg_context_t* ctx) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_activate_context(ctx);
#elif defined(SOKOL_METAL)
_sg_mtl_activate_context(ctx);
#elif defined(SOKOL_D3D11)
_sg_d3d11_activate_context(ctx);
#elif defined(SOKOL_WGPU)
_sg_wgpu_activate_context(ctx);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_activate_context(ctx);
#else
#error("INVALID BACKEND");
#endif
}
static inline sg_resource_state _sg_create_context(_sg_context_t* ctx) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_create_context(ctx);
#elif defined(SOKOL_METAL)
return _sg_mtl_create_context(ctx);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_create_context(ctx);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_create_context(ctx);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_create_context(ctx);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_destroy_context(_sg_context_t* ctx) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_destroy_context(ctx);
#elif defined(SOKOL_METAL)
_sg_mtl_destroy_context(ctx);
#elif defined(SOKOL_D3D11)
_sg_d3d11_destroy_context(ctx);
#elif defined(SOKOL_WGPU)
_sg_wgpu_destroy_context(ctx);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_destroy_context(ctx);
#else
#error("INVALID BACKEND");
#endif
}
static inline sg_resource_state _sg_create_buffer(_sg_buffer_t* buf, const sg_buffer_desc* desc) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_create_buffer(buf, desc);
#elif defined(SOKOL_METAL)
return _sg_mtl_create_buffer(buf, desc);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_create_buffer(buf, desc);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_create_buffer(buf, desc);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_create_buffer(buf, desc);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_destroy_buffer(_sg_buffer_t* buf) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_destroy_buffer(buf);
#elif defined(SOKOL_METAL)
_sg_mtl_destroy_buffer(buf);
#elif defined(SOKOL_D3D11)
_sg_d3d11_destroy_buffer(buf);
#elif defined(SOKOL_WGPU)
_sg_wgpu_destroy_buffer(buf);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_destroy_buffer(buf);
#else
#error("INVALID BACKEND");
#endif
}
static inline sg_resource_state _sg_create_image(_sg_image_t* img, const sg_image_desc* desc) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_create_image(img, desc);
#elif defined(SOKOL_METAL)
return _sg_mtl_create_image(img, desc);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_create_image(img, desc);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_create_image(img, desc);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_create_image(img, desc);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_destroy_image(_sg_image_t* img) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_destroy_image(img);
#elif defined(SOKOL_METAL)
_sg_mtl_destroy_image(img);
#elif defined(SOKOL_D3D11)
_sg_d3d11_destroy_image(img);
#elif defined(SOKOL_WGPU)
_sg_wgpu_destroy_image(img);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_destroy_image(img);
#else
#error("INVALID BACKEND");
#endif
}
static inline sg_resource_state _sg_create_shader(_sg_shader_t* shd, const sg_shader_desc* desc) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_create_shader(shd, desc);
#elif defined(SOKOL_METAL)
return _sg_mtl_create_shader(shd, desc);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_create_shader(shd, desc);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_create_shader(shd, desc);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_create_shader(shd, desc);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_destroy_shader(_sg_shader_t* shd) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_destroy_shader(shd);
#elif defined(SOKOL_METAL)
_sg_mtl_destroy_shader(shd);
#elif defined(SOKOL_D3D11)
_sg_d3d11_destroy_shader(shd);
#elif defined(SOKOL_WGPU)
_sg_wgpu_destroy_shader(shd);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_destroy_shader(shd);
#else
#error("INVALID BACKEND");
#endif
}
static inline sg_resource_state _sg_create_pipeline(_sg_pipeline_t* pip, _sg_shader_t* shd, const sg_pipeline_desc* desc) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_create_pipeline(pip, shd, desc);
#elif defined(SOKOL_METAL)
return _sg_mtl_create_pipeline(pip, shd, desc);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_create_pipeline(pip, shd, desc);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_create_pipeline(pip, shd, desc);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_create_pipeline(pip, shd, desc);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_destroy_pipeline(_sg_pipeline_t* pip) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_destroy_pipeline(pip);
#elif defined(SOKOL_METAL)
_sg_mtl_destroy_pipeline(pip);
#elif defined(SOKOL_D3D11)
_sg_d3d11_destroy_pipeline(pip);
#elif defined(SOKOL_WGPU)
_sg_wgpu_destroy_pipeline(pip);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_destroy_pipeline(pip);
#else
#error("INVALID BACKEND");
#endif
}
static inline sg_resource_state _sg_create_pass(_sg_pass_t* pass, _sg_image_t** att_images, const sg_pass_desc* desc) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_create_pass(pass, att_images, desc);
#elif defined(SOKOL_METAL)
return _sg_mtl_create_pass(pass, att_images, desc);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_create_pass(pass, att_images, desc);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_create_pass(pass, att_images, desc);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_create_pass(pass, att_images, desc);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_destroy_pass(_sg_pass_t* pass) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_destroy_pass(pass);
#elif defined(SOKOL_METAL)
_sg_mtl_destroy_pass(pass);
#elif defined(SOKOL_D3D11)
_sg_d3d11_destroy_pass(pass);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_destroy_pass(pass);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_destroy_pass(pass);
#else
#error("INVALID BACKEND");
#endif
}
static inline _sg_image_t* _sg_pass_color_image(const _sg_pass_t* pass, int index) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_pass_color_image(pass, index);
#elif defined(SOKOL_METAL)
return _sg_mtl_pass_color_image(pass, index);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_pass_color_image(pass, index);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_pass_color_image(pass, index);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_pass_color_image(pass, index);
#else
#error("INVALID BACKEND");
#endif
}
static inline _sg_image_t* _sg_pass_ds_image(const _sg_pass_t* pass) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_pass_ds_image(pass);
#elif defined(SOKOL_METAL)
return _sg_mtl_pass_ds_image(pass);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_pass_ds_image(pass);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_pass_ds_image(pass);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_pass_ds_image(pass);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_begin_pass(_sg_pass_t* pass, const sg_pass_action* action, int w, int h) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_begin_pass(pass, action, w, h);
#elif defined(SOKOL_METAL)
_sg_mtl_begin_pass(pass, action, w, h);
#elif defined(SOKOL_D3D11)
_sg_d3d11_begin_pass(pass, action, w, h);
#elif defined(SOKOL_WGPU)
_sg_wgpu_begin_pass(pass, action, w, h);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_begin_pass(pass, action, w, h);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_end_pass(void) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_end_pass();
#elif defined(SOKOL_METAL)
_sg_mtl_end_pass();
#elif defined(SOKOL_D3D11)
_sg_d3d11_end_pass();
#elif defined(SOKOL_WGPU)
_sg_wgpu_end_pass();
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_end_pass();
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_apply_viewport(int x, int y, int w, int h, bool origin_top_left) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_apply_viewport(x, y, w, h, origin_top_left);
#elif defined(SOKOL_METAL)
_sg_mtl_apply_viewport(x, y, w, h, origin_top_left);
#elif defined(SOKOL_D3D11)
_sg_d3d11_apply_viewport(x, y, w, h, origin_top_left);
#elif defined(SOKOL_WGPU)
_sg_wgpu_apply_viewport(x, y, w, h, origin_top_left);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_apply_viewport(x, y, w, h, origin_top_left);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_apply_scissor_rect(int x, int y, int w, int h, bool origin_top_left) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_apply_scissor_rect(x, y, w, h, origin_top_left);
#elif defined(SOKOL_METAL)
_sg_mtl_apply_scissor_rect(x, y, w, h, origin_top_left);
#elif defined(SOKOL_D3D11)
_sg_d3d11_apply_scissor_rect(x, y, w, h, origin_top_left);
#elif defined(SOKOL_WGPU)
_sg_wgpu_apply_scissor_rect(x, y, w, h, origin_top_left);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_apply_scissor_rect(x, y, w, h, origin_top_left);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_apply_pipeline(_sg_pipeline_t* pip) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_apply_pipeline(pip);
#elif defined(SOKOL_METAL)
_sg_mtl_apply_pipeline(pip);
#elif defined(SOKOL_D3D11)
_sg_d3d11_apply_pipeline(pip);
#elif defined(SOKOL_WGPU)
_sg_wgpu_apply_pipeline(pip);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_apply_pipeline(pip);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_apply_bindings(
_sg_pipeline_t* pip,
_sg_buffer_t** vbs, const int* vb_offsets, int num_vbs,
_sg_buffer_t* ib, int ib_offset,
_sg_image_t** vs_imgs, int num_vs_imgs,
_sg_image_t** fs_imgs, int num_fs_imgs)
{
#if defined(_SOKOL_ANY_GL)
_sg_gl_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
#elif defined(SOKOL_METAL)
_sg_mtl_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
#elif defined(SOKOL_D3D11)
_sg_d3d11_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
#elif defined(SOKOL_WGPU)
_sg_wgpu_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_apply_uniforms(stage_index, ub_index, data);
#elif defined(SOKOL_METAL)
_sg_mtl_apply_uniforms(stage_index, ub_index, data);
#elif defined(SOKOL_D3D11)
_sg_d3d11_apply_uniforms(stage_index, ub_index, data);
#elif defined(SOKOL_WGPU)
_sg_wgpu_apply_uniforms(stage_index, ub_index, data);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_apply_uniforms(stage_index, ub_index, data);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_draw(int base_element, int num_elements, int num_instances) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_draw(base_element, num_elements, num_instances);
#elif defined(SOKOL_METAL)
_sg_mtl_draw(base_element, num_elements, num_instances);
#elif defined(SOKOL_D3D11)
_sg_d3d11_draw(base_element, num_elements, num_instances);
#elif defined(SOKOL_WGPU)
_sg_wgpu_draw(base_element, num_elements, num_instances);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_draw(base_element, num_elements, num_instances);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_commit(void) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_commit();
#elif defined(SOKOL_METAL)
_sg_mtl_commit();
#elif defined(SOKOL_D3D11)
_sg_d3d11_commit();
#elif defined(SOKOL_WGPU)
_sg_wgpu_commit();
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_commit();
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_update_buffer(_sg_buffer_t* buf, const sg_range* data) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_update_buffer(buf, data);
#elif defined(SOKOL_METAL)
_sg_mtl_update_buffer(buf, data);
#elif defined(SOKOL_D3D11)
_sg_d3d11_update_buffer(buf, data);
#elif defined(SOKOL_WGPU)
_sg_wgpu_update_buffer(buf, data);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_update_buffer(buf, data);
#else
#error("INVALID BACKEND");
#endif
}
static inline int _sg_append_buffer(_sg_buffer_t* buf, const sg_range* data, bool new_frame) {
#if defined(_SOKOL_ANY_GL)
return _sg_gl_append_buffer(buf, data, new_frame);
#elif defined(SOKOL_METAL)
return _sg_mtl_append_buffer(buf, data, new_frame);
#elif defined(SOKOL_D3D11)
return _sg_d3d11_append_buffer(buf, data, new_frame);
#elif defined(SOKOL_WGPU)
return _sg_wgpu_append_buffer(buf, data, new_frame);
#elif defined(SOKOL_DUMMY_BACKEND)
return _sg_dummy_append_buffer(buf, data, new_frame);
#else
#error("INVALID BACKEND");
#endif
}
static inline void _sg_update_image(_sg_image_t* img, const sg_image_data* data) {
#if defined(_SOKOL_ANY_GL)
_sg_gl_update_image(img, data);
#elif defined(SOKOL_METAL)
_sg_mtl_update_image(img, data);
#elif defined(SOKOL_D3D11)
_sg_d3d11_update_image(img, data);
#elif defined(SOKOL_WGPU)
_sg_wgpu_update_image(img, data);
#elif defined(SOKOL_DUMMY_BACKEND)
_sg_dummy_update_image(img, data);
#else
#error("INVALID BACKEND");
#endif
}
_SOKOL_PRIVATE void _sg_init_pool(_sg_pool_t* pool, int num) {
SOKOL_ASSERT(pool && (num >= 1));
pool->size = num + 1;
pool->queue_top = 0;
size_t gen_ctrs_size = sizeof(uint32_t) * (size_t)pool->size;
pool->gen_ctrs = (uint32_t*) SOKOL_MALLOC(gen_ctrs_size);
SOKOL_ASSERT(pool->gen_ctrs);
memset(pool->gen_ctrs, 0, gen_ctrs_size);
pool->free_queue = (int*) SOKOL_MALLOC(sizeof(int) * (size_t)num);
SOKOL_ASSERT(pool->free_queue);
for (int i = pool->size-1; i >= 1; i--) {
pool->free_queue[pool->queue_top++] = i;
}
}
_SOKOL_PRIVATE void _sg_discard_pool(_sg_pool_t* pool) {
SOKOL_ASSERT(pool);
SOKOL_ASSERT(pool->free_queue);
SOKOL_FREE(pool->free_queue);
pool->free_queue = 0;
SOKOL_ASSERT(pool->gen_ctrs);
SOKOL_FREE(pool->gen_ctrs);
pool->gen_ctrs = 0;
pool->size = 0;
pool->queue_top = 0;
}
_SOKOL_PRIVATE int _sg_pool_alloc_index(_sg_pool_t* pool) {
SOKOL_ASSERT(pool);
SOKOL_ASSERT(pool->free_queue);
if (pool->queue_top > 0) {
int slot_index = pool->free_queue[--pool->queue_top];
SOKOL_ASSERT((slot_index > 0) && (slot_index < pool->size));
return slot_index;
}
else {
return _SG_INVALID_SLOT_INDEX;
}
}
_SOKOL_PRIVATE void _sg_pool_free_index(_sg_pool_t* pool, int slot_index) {
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
SOKOL_ASSERT(pool);
SOKOL_ASSERT(pool->free_queue);
SOKOL_ASSERT(pool->queue_top < pool->size);
#ifdef SOKOL_DEBUG
for (int i = 0; i < pool->queue_top; i++) {
SOKOL_ASSERT(pool->free_queue[i] != slot_index);
}
#endif
pool->free_queue[pool->queue_top++] = slot_index;
SOKOL_ASSERT(pool->queue_top <= (pool->size-1));
}
_SOKOL_PRIVATE void _sg_reset_slot(_sg_slot_t* slot) {
SOKOL_ASSERT(slot);
memset(slot, 0, sizeof(_sg_slot_t));
}
_SOKOL_PRIVATE void _sg_reset_buffer(_sg_buffer_t* buf) {
SOKOL_ASSERT(buf);
_sg_slot_t slot = buf->slot;
memset(buf, 0, sizeof(_sg_buffer_t));
buf->slot = slot;
buf->slot.state = SG_RESOURCESTATE_ALLOC;
}
_SOKOL_PRIVATE void _sg_reset_image(_sg_image_t* img) {
SOKOL_ASSERT(img);
_sg_slot_t slot = img->slot;
memset(img, 0, sizeof(_sg_image_t));
img->slot = slot;
img->slot.state = SG_RESOURCESTATE_ALLOC;
}
_SOKOL_PRIVATE void _sg_reset_shader(_sg_shader_t* shd) {
SOKOL_ASSERT(shd);
_sg_slot_t slot = shd->slot;
memset(shd, 0, sizeof(_sg_shader_t));
shd->slot = slot;
shd->slot.state = SG_RESOURCESTATE_ALLOC;
}
_SOKOL_PRIVATE void _sg_reset_pipeline(_sg_pipeline_t* pip) {
SOKOL_ASSERT(pip);
_sg_slot_t slot = pip->slot;
memset(pip, 0, sizeof(_sg_pipeline_t));
pip->slot = slot;
pip->slot.state = SG_RESOURCESTATE_ALLOC;
}
_SOKOL_PRIVATE void _sg_reset_pass(_sg_pass_t* pass) {
SOKOL_ASSERT(pass);
_sg_slot_t slot = pass->slot;
memset(pass, 0, sizeof(_sg_pass_t));
pass->slot = slot;
pass->slot.state = SG_RESOURCESTATE_ALLOC;
}
_SOKOL_PRIVATE void _sg_reset_context(_sg_context_t* ctx) {
SOKOL_ASSERT(ctx);
_sg_slot_t slot = ctx->slot;
memset(ctx, 0, sizeof(_sg_context_t));
ctx->slot = slot;
ctx->slot.state = SG_RESOURCESTATE_ALLOC;
}
_SOKOL_PRIVATE void _sg_setup_pools(_sg_pools_t* p, const sg_desc* desc) {
SOKOL_ASSERT(p);
SOKOL_ASSERT(desc);
SOKOL_ASSERT((desc->buffer_pool_size > 0) && (desc->buffer_pool_size < _SG_MAX_POOL_SIZE));
_sg_init_pool(&p->buffer_pool, desc->buffer_pool_size);
size_t buffer_pool_byte_size = sizeof(_sg_buffer_t) * (size_t)p->buffer_pool.size;
p->buffers = (_sg_buffer_t*) SOKOL_MALLOC(buffer_pool_byte_size);
SOKOL_ASSERT(p->buffers);
memset(p->buffers, 0, buffer_pool_byte_size);
SOKOL_ASSERT((desc->image_pool_size > 0) && (desc->image_pool_size < _SG_MAX_POOL_SIZE));
_sg_init_pool(&p->image_pool, desc->image_pool_size);
size_t image_pool_byte_size = sizeof(_sg_image_t) * (size_t)p->image_pool.size;
p->images = (_sg_image_t*) SOKOL_MALLOC(image_pool_byte_size);
SOKOL_ASSERT(p->images);
memset(p->images, 0, image_pool_byte_size);
SOKOL_ASSERT((desc->shader_pool_size > 0) && (desc->shader_pool_size < _SG_MAX_POOL_SIZE));
_sg_init_pool(&p->shader_pool, desc->shader_pool_size);
size_t shader_pool_byte_size = sizeof(_sg_shader_t) * (size_t)p->shader_pool.size;
p->shaders = (_sg_shader_t*) SOKOL_MALLOC(shader_pool_byte_size);
SOKOL_ASSERT(p->shaders);
memset(p->shaders, 0, shader_pool_byte_size);
SOKOL_ASSERT((desc->pipeline_pool_size > 0) && (desc->pipeline_pool_size < _SG_MAX_POOL_SIZE));
_sg_init_pool(&p->pipeline_pool, desc->pipeline_pool_size);
size_t pipeline_pool_byte_size = sizeof(_sg_pipeline_t) * (size_t)p->pipeline_pool.size;
p->pipelines = (_sg_pipeline_t*) SOKOL_MALLOC(pipeline_pool_byte_size);
SOKOL_ASSERT(p->pipelines);
memset(p->pipelines, 0, pipeline_pool_byte_size);
SOKOL_ASSERT((desc->pass_pool_size > 0) && (desc->pass_pool_size < _SG_MAX_POOL_SIZE));
_sg_init_pool(&p->pass_pool, desc->pass_pool_size);
size_t pass_pool_byte_size = sizeof(_sg_pass_t) * (size_t)p->pass_pool.size;
p->passes = (_sg_pass_t*) SOKOL_MALLOC(pass_pool_byte_size);
SOKOL_ASSERT(p->passes);
memset(p->passes, 0, pass_pool_byte_size);
SOKOL_ASSERT((desc->context_pool_size > 0) && (desc->context_pool_size < _SG_MAX_POOL_SIZE));
_sg_init_pool(&p->context_pool, desc->context_pool_size);
size_t context_pool_byte_size = sizeof(_sg_context_t) * (size_t)p->context_pool.size;
p->contexts = (_sg_context_t*) SOKOL_MALLOC(context_pool_byte_size);
SOKOL_ASSERT(p->contexts);
memset(p->contexts, 0, context_pool_byte_size);
}
_SOKOL_PRIVATE void _sg_discard_pools(_sg_pools_t* p) {
SOKOL_ASSERT(p);
SOKOL_FREE(p->contexts); p->contexts = 0;
SOKOL_FREE(p->passes); p->passes = 0;
SOKOL_FREE(p->pipelines); p->pipelines = 0;
SOKOL_FREE(p->shaders); p->shaders = 0;
SOKOL_FREE(p->images); p->images = 0;
SOKOL_FREE(p->buffers); p->buffers = 0;
_sg_discard_pool(&p->context_pool);
_sg_discard_pool(&p->pass_pool);
_sg_discard_pool(&p->pipeline_pool);
_sg_discard_pool(&p->shader_pool);
_sg_discard_pool(&p->image_pool);
_sg_discard_pool(&p->buffer_pool);
}
_SOKOL_PRIVATE uint32_t _sg_slot_alloc(_sg_pool_t* pool, _sg_slot_t* slot, int slot_index) {
SOKOL_ASSERT(pool && pool->gen_ctrs);
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < pool->size));
SOKOL_ASSERT((slot->state == SG_RESOURCESTATE_INITIAL) && (slot->id == SG_INVALID_ID));
uint32_t ctr = ++pool->gen_ctrs[slot_index];
slot->id = (ctr<<_SG_SLOT_SHIFT)|(slot_index & _SG_SLOT_MASK);
slot->state = SG_RESOURCESTATE_ALLOC;
return slot->id;
}
_SOKOL_PRIVATE int _sg_slot_index(uint32_t id) {
int slot_index = (int) (id & _SG_SLOT_MASK);
SOKOL_ASSERT(_SG_INVALID_SLOT_INDEX != slot_index);
return slot_index;
}
_SOKOL_PRIVATE _sg_buffer_t* _sg_buffer_at(const _sg_pools_t* p, uint32_t buf_id) {
SOKOL_ASSERT(p && (SG_INVALID_ID != buf_id));
int slot_index = _sg_slot_index(buf_id);
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->buffer_pool.size));
return &p->buffers[slot_index];
}
_SOKOL_PRIVATE _sg_image_t* _sg_image_at(const _sg_pools_t* p, uint32_t img_id) {
SOKOL_ASSERT(p && (SG_INVALID_ID != img_id));
int slot_index = _sg_slot_index(img_id);
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->image_pool.size));
return &p->images[slot_index];
}
_SOKOL_PRIVATE _sg_shader_t* _sg_shader_at(const _sg_pools_t* p, uint32_t shd_id) {
SOKOL_ASSERT(p && (SG_INVALID_ID != shd_id));
int slot_index = _sg_slot_index(shd_id);
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->shader_pool.size));
return &p->shaders[slot_index];
}
_SOKOL_PRIVATE _sg_pipeline_t* _sg_pipeline_at(const _sg_pools_t* p, uint32_t pip_id) {
SOKOL_ASSERT(p && (SG_INVALID_ID != pip_id));
int slot_index = _sg_slot_index(pip_id);
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pipeline_pool.size));
return &p->pipelines[slot_index];
}
_SOKOL_PRIVATE _sg_pass_t* _sg_pass_at(const _sg_pools_t* p, uint32_t pass_id) {
SOKOL_ASSERT(p && (SG_INVALID_ID != pass_id));
int slot_index = _sg_slot_index(pass_id);
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->pass_pool.size));
return &p->passes[slot_index];
}
_SOKOL_PRIVATE _sg_context_t* _sg_context_at(const _sg_pools_t* p, uint32_t context_id) {
SOKOL_ASSERT(p && (SG_INVALID_ID != context_id));
int slot_index = _sg_slot_index(context_id);
SOKOL_ASSERT((slot_index > _SG_INVALID_SLOT_INDEX) && (slot_index < p->context_pool.size));
return &p->contexts[slot_index];
}
_SOKOL_PRIVATE _sg_buffer_t* _sg_lookup_buffer(const _sg_pools_t* p, uint32_t buf_id) {
if (SG_INVALID_ID != buf_id) {
_sg_buffer_t* buf = _sg_buffer_at(p, buf_id);
if (buf->slot.id == buf_id) {
return buf;
}
}
return 0;
}
_SOKOL_PRIVATE _sg_image_t* _sg_lookup_image(const _sg_pools_t* p, uint32_t img_id) {
if (SG_INVALID_ID != img_id) {
_sg_image_t* img = _sg_image_at(p, img_id);
if (img->slot.id == img_id) {
return img;
}
}
return 0;
}
_SOKOL_PRIVATE _sg_shader_t* _sg_lookup_shader(const _sg_pools_t* p, uint32_t shd_id) {
SOKOL_ASSERT(p);
if (SG_INVALID_ID != shd_id) {
_sg_shader_t* shd = _sg_shader_at(p, shd_id);
if (shd->slot.id == shd_id) {
return shd;
}
}
return 0;
}
_SOKOL_PRIVATE _sg_pipeline_t* _sg_lookup_pipeline(const _sg_pools_t* p, uint32_t pip_id) {
SOKOL_ASSERT(p);
if (SG_INVALID_ID != pip_id) {
_sg_pipeline_t* pip = _sg_pipeline_at(p, pip_id);
if (pip->slot.id == pip_id) {
return pip;
}
}
return 0;
}
_SOKOL_PRIVATE _sg_pass_t* _sg_lookup_pass(const _sg_pools_t* p, uint32_t pass_id) {
SOKOL_ASSERT(p);
if (SG_INVALID_ID != pass_id) {
_sg_pass_t* pass = _sg_pass_at(p, pass_id);
if (pass->slot.id == pass_id) {
return pass;
}
}
return 0;
}
_SOKOL_PRIVATE _sg_context_t* _sg_lookup_context(const _sg_pools_t* p, uint32_t ctx_id) {
SOKOL_ASSERT(p);
if (SG_INVALID_ID != ctx_id) {
_sg_context_t* ctx = _sg_context_at(p, ctx_id);
if (ctx->slot.id == ctx_id) {
return ctx;
}
}
return 0;
}
_SOKOL_PRIVATE void _sg_destroy_all_resources(_sg_pools_t* p, uint32_t ctx_id) {
for (int i = 1; i < p->buffer_pool.size; i++) {
if (p->buffers[i].slot.ctx_id == ctx_id) {
sg_resource_state state = p->buffers[i].slot.state;
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
_sg_destroy_buffer(&p->buffers[i]);
}
}
}
for (int i = 1; i < p->image_pool.size; i++) {
if (p->images[i].slot.ctx_id == ctx_id) {
sg_resource_state state = p->images[i].slot.state;
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
_sg_destroy_image(&p->images[i]);
}
}
}
for (int i = 1; i < p->shader_pool.size; i++) {
if (p->shaders[i].slot.ctx_id == ctx_id) {
sg_resource_state state = p->shaders[i].slot.state;
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
_sg_destroy_shader(&p->shaders[i]);
}
}
}
for (int i = 1; i < p->pipeline_pool.size; i++) {
if (p->pipelines[i].slot.ctx_id == ctx_id) {
sg_resource_state state = p->pipelines[i].slot.state;
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
_sg_destroy_pipeline(&p->pipelines[i]);
}
}
}
for (int i = 1; i < p->pass_pool.size; i++) {
if (p->passes[i].slot.ctx_id == ctx_id) {
sg_resource_state state = p->passes[i].slot.state;
if ((state == SG_RESOURCESTATE_VALID) || (state == SG_RESOURCESTATE_FAILED)) {
_sg_destroy_pass(&p->passes[i]);
}
}
}
}
#if defined(SOKOL_DEBUG)
_SOKOL_PRIVATE const char* _sg_validate_string(_sg_validate_error_t err) {
switch (err) {
case _SG_VALIDATE_BUFFERDESC_CANARY: return "sg_buffer_desc not initialized";
case _SG_VALIDATE_BUFFERDESC_SIZE: return "sg_buffer_desc.size cannot be 0";
case _SG_VALIDATE_BUFFERDESC_DATA: return "immutable buffers must be initialized with data (sg_buffer_desc.data.ptr and sg_buffer_desc.data.size)";
case _SG_VALIDATE_BUFFERDESC_DATA_SIZE: return "immutable buffer data size differs from buffer size";
case _SG_VALIDATE_BUFFERDESC_NO_DATA: return "dynamic/stream usage buffers cannot be initialized with data";
case _SG_VALIDATE_IMAGEDESC_CANARY: return "sg_image_desc not initialized";
case _SG_VALIDATE_IMAGEDESC_WIDTH: return "sg_image_desc.width must be > 0";
case _SG_VALIDATE_IMAGEDESC_HEIGHT: return "sg_image_desc.height must be > 0";
case _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT: return "invalid pixel format for render-target image";
case _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT: return "invalid pixel format for non-render-target image";
case _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT: return "non-render-target images cannot be multisampled";
case _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT: return "MSAA not supported for this pixel format";
case _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE: return "render target images must be SG_USAGE_IMMUTABLE";
case _SG_VALIDATE_IMAGEDESC_RT_NO_DATA: return "render target images cannot be initialized with data";
case _SG_VALIDATE_IMAGEDESC_DATA: return "missing or invalid data for immutable image";
case _SG_VALIDATE_IMAGEDESC_NO_DATA: return "dynamic/stream usage images cannot be initialized with data";
case _SG_VALIDATE_SHADERDESC_CANARY: return "sg_shader_desc not initialized";
case _SG_VALIDATE_SHADERDESC_SOURCE: return "shader source code required";
case _SG_VALIDATE_SHADERDESC_BYTECODE: return "shader byte code required";
case _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE: return "shader source or byte code required";
case _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE: return "shader byte code length (in bytes) required";
case _SG_VALIDATE_SHADERDESC_NO_CONT_UBS: return "shader uniform blocks must occupy continuous slots";
case _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS: return "uniform block members must occupy continuous slots";
case _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS: return "GL backend requires uniform block member declarations";
case _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME: return "uniform block member name missing";
case _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH: return "size of uniform block members doesn't match uniform block size";
case _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS: return "shader images must occupy continuous slots";
case _SG_VALIDATE_SHADERDESC_IMG_NAME: return "GL backend requires uniform block member names";
case _SG_VALIDATE_SHADERDESC_ATTR_NAMES: return "GLES2 backend requires vertex attribute names";
case _SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS: return "D3D11 backend requires vertex attribute semantics";
case _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG: return "vertex attribute name/semantic string too long (max len 16)";
case _SG_VALIDATE_PIPELINEDESC_CANARY: return "sg_pipeline_desc not initialized";
case _SG_VALIDATE_PIPELINEDESC_SHADER: return "sg_pipeline_desc.shader missing or invalid";
case _SG_VALIDATE_PIPELINEDESC_NO_ATTRS: return "sg_pipeline_desc.layout.attrs is empty or not continuous";
case _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4: return "sg_pipeline_desc.layout.buffers[].stride must be multiple of 4";
case _SG_VALIDATE_PIPELINEDESC_ATTR_NAME: return "GLES2/WebGL missing vertex attribute name in shader";
case _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS: return "D3D11 missing vertex attribute semantics in shader";
case _SG_VALIDATE_PASSDESC_CANARY: return "sg_pass_desc not initialized";
case _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS: return "sg_pass_desc.color_attachments[0] must be valid";
case _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS: return "color attachments must occupy continuous slots";
case _SG_VALIDATE_PASSDESC_IMAGE: return "pass attachment image is not valid";
case _SG_VALIDATE_PASSDESC_MIPLEVEL: return "pass attachment mip level is bigger than image has mipmaps";
case _SG_VALIDATE_PASSDESC_FACE: return "pass attachment image is cubemap, but face index is too big";
case _SG_VALIDATE_PASSDESC_LAYER: return "pass attachment image is array texture, but layer index is too big";
case _SG_VALIDATE_PASSDESC_SLICE: return "pass attachment image is 3d texture, but slice value is too big";
case _SG_VALIDATE_PASSDESC_IMAGE_NO_RT: return "pass attachment image must be render targets";
case _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT: return "pass color-attachment images must have a renderable pixel format";
case _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT: return "pass depth-attachment image must have depth pixel format";
case _SG_VALIDATE_PASSDESC_IMAGE_SIZES: return "all pass attachments must have the same size";
case _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS: return "all pass attachments must have the same sample count";
case _SG_VALIDATE_BEGINPASS_PASS: return "sg_begin_pass: pass must be valid";
case _SG_VALIDATE_BEGINPASS_IMAGE: return "sg_begin_pass: one or more attachment images are not valid";
case _SG_VALIDATE_APIP_PIPELINE_VALID_ID: return "sg_apply_pipeline: invalid pipeline id provided";
case _SG_VALIDATE_APIP_PIPELINE_EXISTS: return "sg_apply_pipeline: pipeline object no longer alive";
case _SG_VALIDATE_APIP_PIPELINE_VALID: return "sg_apply_pipeline: pipeline object not in valid state";
case _SG_VALIDATE_APIP_SHADER_EXISTS: return "sg_apply_pipeline: shader object no longer alive";
case _SG_VALIDATE_APIP_SHADER_VALID: return "sg_apply_pipeline: shader object not in valid state";
case _SG_VALIDATE_APIP_ATT_COUNT: return "sg_apply_pipeline: number of pipeline color attachments doesn't match number of pass color attachments";
case _SG_VALIDATE_APIP_COLOR_FORMAT: return "sg_apply_pipeline: pipeline color attachment pixel format doesn't match pass color attachment pixel format";
case _SG_VALIDATE_APIP_DEPTH_FORMAT: return "sg_apply_pipeline: pipeline depth pixel_format doesn't match pass depth attachment pixel format";
case _SG_VALIDATE_APIP_SAMPLE_COUNT: return "sg_apply_pipeline: pipeline MSAA sample count doesn't match render pass attachment sample count";
case _SG_VALIDATE_ABND_PIPELINE: return "sg_apply_bindings: must be called after sg_apply_pipeline";
case _SG_VALIDATE_ABND_PIPELINE_EXISTS: return "sg_apply_bindings: currently applied pipeline object no longer alive";
case _SG_VALIDATE_ABND_PIPELINE_VALID: return "sg_apply_bindings: currently applied pipeline object not in valid state";
case _SG_VALIDATE_ABND_VBS: return "sg_apply_bindings: number of vertex buffers doesn't match number of pipeline vertex layouts";
case _SG_VALIDATE_ABND_VB_EXISTS: return "sg_apply_bindings: vertex buffer no longer alive";
case _SG_VALIDATE_ABND_VB_TYPE: return "sg_apply_bindings: buffer in vertex buffer slot is not a SG_BUFFERTYPE_VERTEXBUFFER";
case _SG_VALIDATE_ABND_VB_OVERFLOW: return "sg_apply_bindings: buffer in vertex buffer slot is overflown";
case _SG_VALIDATE_ABND_NO_IB: return "sg_apply_bindings: pipeline object defines indexed rendering, but no index buffer provided";
case _SG_VALIDATE_ABND_IB: return "sg_apply_bindings: pipeline object defines non-indexed rendering, but index buffer provided";
case _SG_VALIDATE_ABND_IB_EXISTS: return "sg_apply_bindings: index buffer no longer alive";
case _SG_VALIDATE_ABND_IB_TYPE: return "sg_apply_bindings: buffer in index buffer slot is not a SG_BUFFERTYPE_INDEXBUFFER";
case _SG_VALIDATE_ABND_IB_OVERFLOW: return "sg_apply_bindings: buffer in index buffer slot is overflown";
case _SG_VALIDATE_ABND_VS_IMGS: return "sg_apply_bindings: vertex shader image count doesn't match sg_shader_desc";
case _SG_VALIDATE_ABND_VS_IMG_EXISTS: return "sg_apply_bindings: vertex shader image no longer alive";
case _SG_VALIDATE_ABND_VS_IMG_TYPES: return "sg_apply_bindings: one or more vertex shader image types don't match sg_shader_desc";
case _SG_VALIDATE_ABND_FS_IMGS: return "sg_apply_bindings: fragment shader image count doesn't match sg_shader_desc";
case _SG_VALIDATE_ABND_FS_IMG_EXISTS: return "sg_apply_bindings: fragment shader image no longer alive";
case _SG_VALIDATE_ABND_FS_IMG_TYPES: return "sg_apply_bindings: one or more fragment shader image types don't match sg_shader_desc";
case _SG_VALIDATE_AUB_NO_PIPELINE: return "sg_apply_uniforms: must be called after sg_apply_pipeline()";
case _SG_VALIDATE_AUB_NO_UB_AT_SLOT: return "sg_apply_uniforms: no uniform block declaration at this shader stage UB slot";
case _SG_VALIDATE_AUB_SIZE: return "sg_apply_uniforms: data size exceeds declared uniform block size";
case _SG_VALIDATE_UPDATEBUF_USAGE: return "sg_update_buffer: cannot update immutable buffer";
case _SG_VALIDATE_UPDATEBUF_SIZE: return "sg_update_buffer: update size is bigger than buffer size";
case _SG_VALIDATE_UPDATEBUF_ONCE: return "sg_update_buffer: only one update allowed per buffer and frame";
case _SG_VALIDATE_UPDATEBUF_APPEND: return "sg_update_buffer: cannot call sg_update_buffer and sg_append_buffer in same frame";
case _SG_VALIDATE_APPENDBUF_USAGE: return "sg_append_buffer: cannot append to immutable buffer";
case _SG_VALIDATE_APPENDBUF_SIZE: return "sg_append_buffer: overall appended size is bigger than buffer size";
case _SG_VALIDATE_APPENDBUF_UPDATE: return "sg_append_buffer: cannot call sg_append_buffer and sg_update_buffer in same frame";
case _SG_VALIDATE_UPDIMG_USAGE: return "sg_update_image: cannot update immutable image";
case _SG_VALIDATE_UPDIMG_NOTENOUGHDATA: return "sg_update_image: not enough subimage data provided";
case _SG_VALIDATE_UPDIMG_SIZE: return "sg_update_image: provided subimage data size too big";
case _SG_VALIDATE_UPDIMG_COMPRESSED: return "sg_update_image: cannot update images with compressed format";
case _SG_VALIDATE_UPDIMG_ONCE: return "sg_update_image: only one update allowed per image and frame";
default: return "unknown validation error";
}
}
#endif
#if defined(SOKOL_DEBUG)
_SOKOL_PRIVATE void _sg_validate_begin(void) {
_sg.validate_error = _SG_VALIDATE_SUCCESS;
}
_SOKOL_PRIVATE void _sg_validate(bool cond, _sg_validate_error_t err) {
if (!cond) {
_sg.validate_error = err;
SOKOL_LOG(_sg_validate_string(err));
}
}
_SOKOL_PRIVATE bool _sg_validate_end(void) {
if (_sg.validate_error != _SG_VALIDATE_SUCCESS) {
#if !defined(SOKOL_VALIDATE_NON_FATAL)
SOKOL_LOG("^^^^ VALIDATION FAILED, TERMINATING ^^^^");
SOKOL_ASSERT(false);
#endif
return false;
}
else {
return true;
}
}
#endif
_SOKOL_PRIVATE bool _sg_validate_buffer_desc(const sg_buffer_desc* desc) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(desc);
return true;
#else
SOKOL_ASSERT(desc);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_BUFFERDESC_CANARY);
SOKOL_VALIDATE(desc->size > 0, _SG_VALIDATE_BUFFERDESC_SIZE);
bool injected = (0 != desc->gl_buffers[0]) ||
(0 != desc->mtl_buffers[0]) ||
(0 != desc->d3d11_buffer) ||
(0 != desc->wgpu_buffer);
if (!injected && (desc->usage == SG_USAGE_IMMUTABLE)) {
SOKOL_VALIDATE((0 != desc->data.ptr) && (desc->data.size > 0), _SG_VALIDATE_BUFFERDESC_DATA);
SOKOL_VALIDATE(desc->size == desc->data.size, _SG_VALIDATE_BUFFERDESC_DATA_SIZE);
}
else {
SOKOL_VALIDATE(0 == desc->data.ptr, _SG_VALIDATE_BUFFERDESC_NO_DATA);
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_image_desc(const sg_image_desc* desc) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(desc);
return true;
#else
SOKOL_ASSERT(desc);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_IMAGEDESC_CANARY);
SOKOL_VALIDATE(desc->width > 0, _SG_VALIDATE_IMAGEDESC_WIDTH);
SOKOL_VALIDATE(desc->height > 0, _SG_VALIDATE_IMAGEDESC_HEIGHT);
const sg_pixel_format fmt = desc->pixel_format;
const sg_usage usage = desc->usage;
const bool injected = (0 != desc->gl_textures[0]) ||
(0 != desc->mtl_textures[0]) ||
(0 != desc->d3d11_texture) ||
(0 != desc->wgpu_texture);
if (desc->render_target) {
SOKOL_ASSERT(((int)fmt >= 0) && ((int)fmt < _SG_PIXELFORMAT_NUM));
SOKOL_VALIDATE(_sg.formats[fmt].render, _SG_VALIDATE_IMAGEDESC_RT_PIXELFORMAT);
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
if (!_sg.gl.gles2) {
#endif
if (desc->sample_count > 1) {
SOKOL_VALIDATE(_sg.features.msaa_render_targets && _sg.formats[fmt].msaa, _SG_VALIDATE_IMAGEDESC_NO_MSAA_RT_SUPPORT);
}
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
}
#endif
SOKOL_VALIDATE(usage == SG_USAGE_IMMUTABLE, _SG_VALIDATE_IMAGEDESC_RT_IMMUTABLE);
SOKOL_VALIDATE(desc->data.subimage[0][0].ptr==0, _SG_VALIDATE_IMAGEDESC_RT_NO_DATA);
}
else {
SOKOL_VALIDATE(desc->sample_count <= 1, _SG_VALIDATE_IMAGEDESC_MSAA_BUT_NO_RT);
const bool valid_nonrt_fmt = !_sg_is_valid_rendertarget_depth_format(fmt);
SOKOL_VALIDATE(valid_nonrt_fmt, _SG_VALIDATE_IMAGEDESC_NONRT_PIXELFORMAT);
if (!injected && (usage == SG_USAGE_IMMUTABLE)) {
const int num_faces = desc->type == SG_IMAGETYPE_CUBE ? 6:1;
const int num_mips = desc->num_mipmaps;
for (int face_index = 0; face_index < num_faces; face_index++) {
for (int mip_index = 0; mip_index < num_mips; mip_index++) {
const bool has_data = desc->data.subimage[face_index][mip_index].ptr != 0;
const bool has_size = desc->data.subimage[face_index][mip_index].size > 0;
SOKOL_VALIDATE(has_data && has_size, _SG_VALIDATE_IMAGEDESC_DATA);
}
}
}
else {
for (int face_index = 0; face_index < SG_CUBEFACE_NUM; face_index++) {
for (int mip_index = 0; mip_index < SG_MAX_MIPMAPS; mip_index++) {
const bool no_data = 0 == desc->data.subimage[face_index][mip_index].ptr;
const bool no_size = 0 == desc->data.subimage[face_index][mip_index].size;
SOKOL_VALIDATE(no_data && no_size, _SG_VALIDATE_IMAGEDESC_NO_DATA);
}
}
}
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_shader_desc(const sg_shader_desc* desc) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(desc);
return true;
#else
SOKOL_ASSERT(desc);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_SHADERDESC_CANARY);
#if defined(SOKOL_GLES2)
SOKOL_VALIDATE(0 != desc->attrs[0].name, _SG_VALIDATE_SHADERDESC_ATTR_NAMES);
#elif defined(SOKOL_D3D11)
SOKOL_VALIDATE(0 != desc->attrs[0].sem_name, _SG_VALIDATE_SHADERDESC_ATTR_SEMANTICS);
#endif
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
SOKOL_VALIDATE(0 != desc->vs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
SOKOL_VALIDATE(0 != desc->fs.source, _SG_VALIDATE_SHADERDESC_SOURCE);
#elif defined(SOKOL_METAL) || defined(SOKOL_D3D11)
SOKOL_VALIDATE((0 != desc->vs.source)||(0 != desc->vs.bytecode.ptr), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
SOKOL_VALIDATE((0 != desc->fs.source)||(0 != desc->fs.bytecode.ptr), _SG_VALIDATE_SHADERDESC_SOURCE_OR_BYTECODE);
#elif defined(SOKOL_WGPU)
SOKOL_VALIDATE((0 != desc->vs.bytecode.ptr), _SG_VALIDATE_SHADERDESC_BYTECODE);
SOKOL_VALIDATE((0 != desc->fs.bytecode.ptr), _SG_VALIDATE_SHADERDESC_BYTECODE);
#else
#endif
for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) {
if (desc->attrs[i].name) {
SOKOL_VALIDATE(strlen(desc->attrs[i].name) < _SG_STRING_SIZE, _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
}
if (desc->attrs[i].sem_name) {
SOKOL_VALIDATE(strlen(desc->attrs[i].sem_name) < _SG_STRING_SIZE, _SG_VALIDATE_SHADERDESC_ATTR_STRING_TOO_LONG);
}
}
if (0 != desc->vs.bytecode.ptr) {
SOKOL_VALIDATE(desc->vs.bytecode.size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
}
if (0 != desc->fs.bytecode.ptr) {
SOKOL_VALIDATE(desc->fs.bytecode.size > 0, _SG_VALIDATE_SHADERDESC_NO_BYTECODE_SIZE);
}
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
const sg_shader_stage_desc* stage_desc = (stage_index == 0)? &desc->vs : &desc->fs;
bool uniform_blocks_continuous = true;
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
const sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
if (ub_desc->size > 0) {
SOKOL_VALIDATE(uniform_blocks_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UBS);
bool uniforms_continuous = true;
int uniform_offset = 0;
int num_uniforms = 0;
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
const sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
if (u_desc->type != SG_UNIFORMTYPE_INVALID) {
SOKOL_VALIDATE(uniforms_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_UB_MEMBERS);
#if defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
SOKOL_VALIDATE(0 != u_desc->name, _SG_VALIDATE_SHADERDESC_UB_MEMBER_NAME);
#endif
const int array_count = u_desc->array_count;
uniform_offset += _sg_uniform_size(u_desc->type, array_count);
num_uniforms++;
}
else {
uniforms_continuous = false;
}
}
#if defined(SOKOL_GLCORE33) || defined(SOKOL_GLES2) || defined(SOKOL_GLES3)
SOKOL_VALIDATE((size_t)uniform_offset == ub_desc->size, _SG_VALIDATE_SHADERDESC_UB_SIZE_MISMATCH);
SOKOL_VALIDATE(num_uniforms > 0, _SG_VALIDATE_SHADERDESC_NO_UB_MEMBERS);
#endif
}
else {
uniform_blocks_continuous = false;
}
}
bool images_continuous = true;
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
const sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
if (img_desc->image_type != _SG_IMAGETYPE_DEFAULT) {
SOKOL_VALIDATE(images_continuous, _SG_VALIDATE_SHADERDESC_NO_CONT_IMGS);
#if defined(SOKOL_GLES2)
SOKOL_VALIDATE(0 != img_desc->name, _SG_VALIDATE_SHADERDESC_IMG_NAME);
#endif
}
else {
images_continuous = false;
}
}
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_pipeline_desc(const sg_pipeline_desc* desc) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(desc);
return true;
#else
SOKOL_ASSERT(desc);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PIPELINEDESC_CANARY);
SOKOL_VALIDATE(desc->shader.id != SG_INVALID_ID, _SG_VALIDATE_PIPELINEDESC_SHADER);
for (int buf_index = 0; buf_index < SG_MAX_SHADERSTAGE_BUFFERS; buf_index++) {
const sg_buffer_layout_desc* l_desc = &desc->layout.buffers[buf_index];
if (l_desc->stride == 0) {
continue;
}
SOKOL_VALIDATE((l_desc->stride & 3) == 0, _SG_VALIDATE_PIPELINEDESC_LAYOUT_STRIDE4);
}
SOKOL_VALIDATE(desc->layout.attrs[0].format != SG_VERTEXFORMAT_INVALID, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
SOKOL_VALIDATE(0 != shd, _SG_VALIDATE_PIPELINEDESC_SHADER);
if (shd) {
SOKOL_VALIDATE(shd->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PIPELINEDESC_SHADER);
bool attrs_cont = true;
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
const sg_vertex_attr_desc* a_desc = &desc->layout.attrs[attr_index];
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
attrs_cont = false;
continue;
}
SOKOL_VALIDATE(attrs_cont, _SG_VALIDATE_PIPELINEDESC_NO_ATTRS);
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
#if defined(SOKOL_GLES2)
SOKOL_VALIDATE(!_sg_strempty(&shd->gl.attrs[attr_index].name), _SG_VALIDATE_PIPELINEDESC_ATTR_NAME);
#elif defined(SOKOL_D3D11)
SOKOL_VALIDATE(!_sg_strempty(&shd->d3d11.attrs[attr_index].sem_name), _SG_VALIDATE_PIPELINEDESC_ATTR_SEMANTICS);
#endif
}
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_pass_desc(const sg_pass_desc* desc) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(desc);
return true;
#else
SOKOL_ASSERT(desc);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(desc->_start_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
SOKOL_VALIDATE(desc->_end_canary == 0, _SG_VALIDATE_PASSDESC_CANARY);
bool atts_cont = true;
int width = -1, height = -1, sample_count = -1;
for (int att_index = 0; att_index < SG_MAX_COLOR_ATTACHMENTS; att_index++) {
const sg_pass_attachment_desc* att = &desc->color_attachments[att_index];
if (att->image.id == SG_INVALID_ID) {
SOKOL_VALIDATE(att_index > 0, _SG_VALIDATE_PASSDESC_NO_COLOR_ATTS);
atts_cont = false;
continue;
}
SOKOL_VALIDATE(atts_cont, _SG_VALIDATE_PASSDESC_NO_CONT_COLOR_ATTS);
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
SOKOL_ASSERT(img);
SOKOL_VALIDATE(img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
SOKOL_VALIDATE(att->mip_level < img->cmn.num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
if (img->cmn.type == SG_IMAGETYPE_CUBE) {
SOKOL_VALIDATE(att->slice < 6, _SG_VALIDATE_PASSDESC_FACE);
}
else if (img->cmn.type == SG_IMAGETYPE_ARRAY) {
SOKOL_VALIDATE(att->slice < img->cmn.num_slices, _SG_VALIDATE_PASSDESC_LAYER);
}
else if (img->cmn.type == SG_IMAGETYPE_3D) {
SOKOL_VALIDATE(att->slice < img->cmn.num_slices, _SG_VALIDATE_PASSDESC_SLICE);
}
SOKOL_VALIDATE(img->cmn.render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
if (att_index == 0) {
width = img->cmn.width >> att->mip_level;
height = img->cmn.height >> att->mip_level;
sample_count = img->cmn.sample_count;
}
else {
SOKOL_VALIDATE(width == img->cmn.width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
SOKOL_VALIDATE(height == img->cmn.height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
SOKOL_VALIDATE(sample_count == img->cmn.sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
}
SOKOL_VALIDATE(_sg_is_valid_rendertarget_color_format(img->cmn.pixel_format), _SG_VALIDATE_PASSDESC_COLOR_INV_PIXELFORMAT);
}
if (desc->depth_stencil_attachment.image.id != SG_INVALID_ID) {
const sg_pass_attachment_desc* att = &desc->depth_stencil_attachment;
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, att->image.id);
SOKOL_ASSERT(img);
SOKOL_VALIDATE(img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_PASSDESC_IMAGE);
SOKOL_VALIDATE(att->mip_level < img->cmn.num_mipmaps, _SG_VALIDATE_PASSDESC_MIPLEVEL);
if (img->cmn.type == SG_IMAGETYPE_CUBE) {
SOKOL_VALIDATE(att->slice < 6, _SG_VALIDATE_PASSDESC_FACE);
}
else if (img->cmn.type == SG_IMAGETYPE_ARRAY) {
SOKOL_VALIDATE(att->slice < img->cmn.num_slices, _SG_VALIDATE_PASSDESC_LAYER);
}
else if (img->cmn.type == SG_IMAGETYPE_3D) {
SOKOL_VALIDATE(att->slice < img->cmn.num_slices, _SG_VALIDATE_PASSDESC_SLICE);
}
SOKOL_VALIDATE(img->cmn.render_target, _SG_VALIDATE_PASSDESC_IMAGE_NO_RT);
SOKOL_VALIDATE(width == img->cmn.width >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
SOKOL_VALIDATE(height == img->cmn.height >> att->mip_level, _SG_VALIDATE_PASSDESC_IMAGE_SIZES);
SOKOL_VALIDATE(sample_count == img->cmn.sample_count, _SG_VALIDATE_PASSDESC_IMAGE_SAMPLE_COUNTS);
SOKOL_VALIDATE(_sg_is_valid_rendertarget_depth_format(img->cmn.pixel_format), _SG_VALIDATE_PASSDESC_DEPTH_INV_PIXELFORMAT);
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_begin_pass(_sg_pass_t* pass) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(pass);
return true;
#else
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(pass->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_PASS);
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
const _sg_pass_attachment_t* att = &pass->cmn.color_atts[i];
const _sg_image_t* img = _sg_pass_color_image(pass, i);
if (img) {
SOKOL_VALIDATE(img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
SOKOL_VALIDATE(img->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
}
}
const _sg_image_t* ds_img = _sg_pass_ds_image(pass);
if (ds_img) {
const _sg_pass_attachment_t* att = &pass->cmn.ds_att;
SOKOL_VALIDATE(ds_img->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_BEGINPASS_IMAGE);
SOKOL_VALIDATE(ds_img->slot.id == att->image_id.id, _SG_VALIDATE_BEGINPASS_IMAGE);
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_apply_pipeline(sg_pipeline pip_id) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(pip_id);
return true;
#else
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(pip_id.id != SG_INVALID_ID, _SG_VALIDATE_APIP_PIPELINE_VALID_ID);
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
SOKOL_VALIDATE(pip != 0, _SG_VALIDATE_APIP_PIPELINE_EXISTS);
if (!pip) {
return SOKOL_VALIDATE_END();
}
SOKOL_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_APIP_PIPELINE_VALID);
SOKOL_ASSERT(pip->shader);
SOKOL_VALIDATE(pip->shader->slot.id == pip->cmn.shader_id.id, _SG_VALIDATE_APIP_SHADER_EXISTS);
SOKOL_VALIDATE(pip->shader->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_APIP_SHADER_VALID);
const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, _sg.cur_pass.id);
if (pass) {
SOKOL_VALIDATE(pip->cmn.color_attachment_count == pass->cmn.num_color_atts, _SG_VALIDATE_APIP_ATT_COUNT);
for (int i = 0; i < pip->cmn.color_attachment_count; i++) {
const _sg_image_t* att_img = _sg_pass_color_image(pass, i);
SOKOL_VALIDATE(pip->cmn.color_formats[i] == att_img->cmn.pixel_format, _SG_VALIDATE_APIP_COLOR_FORMAT);
SOKOL_VALIDATE(pip->cmn.sample_count == att_img->cmn.sample_count, _SG_VALIDATE_APIP_SAMPLE_COUNT);
}
const _sg_image_t* att_dsimg = _sg_pass_ds_image(pass);
if (att_dsimg) {
SOKOL_VALIDATE(pip->cmn.depth_format == att_dsimg->cmn.pixel_format, _SG_VALIDATE_APIP_DEPTH_FORMAT);
}
else {
SOKOL_VALIDATE(pip->cmn.depth_format == SG_PIXELFORMAT_NONE, _SG_VALIDATE_APIP_DEPTH_FORMAT);
}
}
else {
SOKOL_VALIDATE(pip->cmn.color_attachment_count == 1, _SG_VALIDATE_APIP_ATT_COUNT);
SOKOL_VALIDATE(pip->cmn.color_formats[0] == _sg.desc.context.color_format, _SG_VALIDATE_APIP_COLOR_FORMAT);
SOKOL_VALIDATE(pip->cmn.depth_format == _sg.desc.context.depth_format, _SG_VALIDATE_APIP_DEPTH_FORMAT);
SOKOL_VALIDATE(pip->cmn.sample_count == _sg.desc.context.sample_count, _SG_VALIDATE_APIP_SAMPLE_COUNT);
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_apply_bindings(const sg_bindings* bindings) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(bindings);
return true;
#else
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, _SG_VALIDATE_ABND_PIPELINE);
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
SOKOL_VALIDATE(pip != 0, _SG_VALIDATE_ABND_PIPELINE_EXISTS);
if (!pip) {
return SOKOL_VALIDATE_END();
}
SOKOL_VALIDATE(pip->slot.state == SG_RESOURCESTATE_VALID, _SG_VALIDATE_ABND_PIPELINE_VALID);
SOKOL_ASSERT(pip->shader && (pip->cmn.shader_id.id == pip->shader->slot.id));
for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) {
if (bindings->vertex_buffers[i].id != SG_INVALID_ID) {
SOKOL_VALIDATE(pip->cmn.vertex_layout_valid[i], _SG_VALIDATE_ABND_VBS);
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
SOKOL_VALIDATE(buf != 0, _SG_VALIDATE_ABND_VB_EXISTS);
if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
SOKOL_VALIDATE(SG_BUFFERTYPE_VERTEXBUFFER == buf->cmn.type, _SG_VALIDATE_ABND_VB_TYPE);
SOKOL_VALIDATE(!buf->cmn.append_overflow, _SG_VALIDATE_ABND_VB_OVERFLOW);
}
}
else {
SOKOL_VALIDATE(!pip->cmn.vertex_layout_valid[i], _SG_VALIDATE_ABND_VBS);
}
}
if (pip->cmn.index_type == SG_INDEXTYPE_NONE) {
SOKOL_VALIDATE(bindings->index_buffer.id == SG_INVALID_ID, _SG_VALIDATE_ABND_IB);
}
else {
SOKOL_VALIDATE(bindings->index_buffer.id != SG_INVALID_ID, _SG_VALIDATE_ABND_NO_IB);
}
if (bindings->index_buffer.id != SG_INVALID_ID) {
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
SOKOL_VALIDATE(buf != 0, _SG_VALIDATE_ABND_IB_EXISTS);
if (buf && buf->slot.state == SG_RESOURCESTATE_VALID) {
SOKOL_VALIDATE(SG_BUFFERTYPE_INDEXBUFFER == buf->cmn.type, _SG_VALIDATE_ABND_IB_TYPE);
SOKOL_VALIDATE(!buf->cmn.append_overflow, _SG_VALIDATE_ABND_IB_OVERFLOW);
}
}
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
_sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_VS];
if (bindings->vs_images[i].id != SG_INVALID_ID) {
SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ABND_VS_IMGS);
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->vs_images[i].id);
SOKOL_VALIDATE(img != 0, _SG_VALIDATE_ABND_VS_IMG_EXISTS);
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
SOKOL_VALIDATE(img->cmn.type == stage->images[i].image_type, _SG_VALIDATE_ABND_VS_IMG_TYPES);
}
}
else {
SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ABND_VS_IMGS);
}
}
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
_sg_shader_stage_t* stage = &pip->shader->cmn.stage[SG_SHADERSTAGE_FS];
if (bindings->fs_images[i].id != SG_INVALID_ID) {
SOKOL_VALIDATE(i < stage->num_images, _SG_VALIDATE_ABND_FS_IMGS);
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, bindings->fs_images[i].id);
SOKOL_VALIDATE(img != 0, _SG_VALIDATE_ABND_FS_IMG_EXISTS);
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
SOKOL_VALIDATE(img->cmn.type == stage->images[i].image_type, _SG_VALIDATE_ABND_FS_IMG_TYPES);
}
}
else {
SOKOL_VALIDATE(i >= stage->num_images, _SG_VALIDATE_ABND_FS_IMGS);
}
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_apply_uniforms(sg_shader_stage stage_index, int ub_index, const sg_range* data) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(stage_index);
_SOKOL_UNUSED(ub_index);
_SOKOL_UNUSED(data);
return true;
#else
SOKOL_ASSERT((stage_index == SG_SHADERSTAGE_VS) || (stage_index == SG_SHADERSTAGE_FS));
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(_sg.cur_pipeline.id != SG_INVALID_ID, _SG_VALIDATE_AUB_NO_PIPELINE);
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
SOKOL_ASSERT(pip && (pip->slot.id == _sg.cur_pipeline.id));
SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->cmn.shader_id.id));
const _sg_shader_stage_t* stage = &pip->shader->cmn.stage[stage_index];
SOKOL_VALIDATE(ub_index < stage->num_uniform_blocks, _SG_VALIDATE_AUB_NO_UB_AT_SLOT);
SOKOL_VALIDATE(data->size <= stage->uniform_blocks[ub_index].size, _SG_VALIDATE_AUB_SIZE);
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_update_buffer(const _sg_buffer_t* buf, const sg_range* data) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(buf);
_SOKOL_UNUSED(data);
return true;
#else
SOKOL_ASSERT(buf && data && data->ptr);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(buf->cmn.usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDATEBUF_USAGE);
SOKOL_VALIDATE(buf->cmn.size >= (int)data->size, _SG_VALIDATE_UPDATEBUF_SIZE);
SOKOL_VALIDATE(buf->cmn.update_frame_index != _sg.frame_index, _SG_VALIDATE_UPDATEBUF_ONCE);
SOKOL_VALIDATE(buf->cmn.append_frame_index != _sg.frame_index, _SG_VALIDATE_UPDATEBUF_APPEND);
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_append_buffer(const _sg_buffer_t* buf, const sg_range* data) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(buf);
_SOKOL_UNUSED(data);
return true;
#else
SOKOL_ASSERT(buf && data && data->ptr);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(buf->cmn.usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_APPENDBUF_USAGE);
SOKOL_VALIDATE(buf->cmn.size >= (buf->cmn.append_pos + (int)data->size), _SG_VALIDATE_APPENDBUF_SIZE);
SOKOL_VALIDATE(buf->cmn.update_frame_index != _sg.frame_index, _SG_VALIDATE_APPENDBUF_UPDATE);
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE bool _sg_validate_update_image(const _sg_image_t* img, const sg_image_data* data) {
#if !defined(SOKOL_DEBUG)
_SOKOL_UNUSED(img);
_SOKOL_UNUSED(data);
return true;
#else
SOKOL_ASSERT(img && data);
SOKOL_VALIDATE_BEGIN();
SOKOL_VALIDATE(img->cmn.usage != SG_USAGE_IMMUTABLE, _SG_VALIDATE_UPDIMG_USAGE);
SOKOL_VALIDATE(img->cmn.upd_frame_index != _sg.frame_index, _SG_VALIDATE_UPDIMG_ONCE);
SOKOL_VALIDATE(!_sg_is_compressed_pixel_format(img->cmn.pixel_format), _SG_VALIDATE_UPDIMG_COMPRESSED);
const int num_faces = (img->cmn.type == SG_IMAGETYPE_CUBE) ? 6 : 1;
const int num_mips = img->cmn.num_mipmaps;
for (int face_index = 0; face_index < num_faces; face_index++) {
for (int mip_index = 0; mip_index < num_mips; mip_index++) {
SOKOL_VALIDATE(0 != data->subimage[face_index][mip_index].ptr, _SG_VALIDATE_UPDIMG_NOTENOUGHDATA);
const int mip_width = _sg_max(img->cmn.width >> mip_index, 1);
const int mip_height = _sg_max(img->cmn.height >> mip_index, 1);
const int bytes_per_slice = _sg_surface_pitch(img->cmn.pixel_format, mip_width, mip_height, 1);
const int expected_size = bytes_per_slice * img->cmn.num_slices;
SOKOL_VALIDATE(data->subimage[face_index][mip_index].size <= (size_t)expected_size, _SG_VALIDATE_UPDIMG_SIZE);
}
}
return SOKOL_VALIDATE_END();
#endif
}
_SOKOL_PRIVATE sg_buffer_desc _sg_buffer_desc_defaults(const sg_buffer_desc* desc) {
sg_buffer_desc def = *desc;
def.type = _sg_def(def.type, SG_BUFFERTYPE_VERTEXBUFFER);
def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
if (def.size == 0) {
def.size = def.data.size;
}
else if (def.data.size == 0) {
def.data.size = def.size;
}
return def;
}
_SOKOL_PRIVATE sg_image_desc _sg_image_desc_defaults(const sg_image_desc* desc) {
sg_image_desc def = *desc;
def.type = _sg_def(def.type, SG_IMAGETYPE_2D);
def.num_slices = _sg_def(def.num_slices, 1);
def.num_mipmaps = _sg_def(def.num_mipmaps, 1);
def.usage = _sg_def(def.usage, SG_USAGE_IMMUTABLE);
if (desc->render_target) {
def.pixel_format = _sg_def(def.pixel_format, _sg.desc.context.color_format);
def.sample_count = _sg_def(def.sample_count, _sg.desc.context.sample_count);
}
else {
def.pixel_format = _sg_def(def.pixel_format, SG_PIXELFORMAT_RGBA8);
def.sample_count = _sg_def(def.sample_count, 1);
}
def.min_filter = _sg_def(def.min_filter, SG_FILTER_NEAREST);
def.mag_filter = _sg_def(def.mag_filter, SG_FILTER_NEAREST);
def.wrap_u = _sg_def(def.wrap_u, SG_WRAP_REPEAT);
def.wrap_v = _sg_def(def.wrap_v, SG_WRAP_REPEAT);
def.wrap_w = _sg_def(def.wrap_w, SG_WRAP_REPEAT);
def.border_color = _sg_def(def.border_color, SG_BORDERCOLOR_OPAQUE_BLACK);
def.max_anisotropy = _sg_def(def.max_anisotropy, 1);
def.max_lod = _sg_def_flt(def.max_lod, FLT_MAX);
return def;
}
_SOKOL_PRIVATE sg_shader_desc _sg_shader_desc_defaults(const sg_shader_desc* desc) {
sg_shader_desc def = *desc;
#if defined(SOKOL_METAL)
def.vs.entry = _sg_def(def.vs.entry, "_main");
def.fs.entry = _sg_def(def.fs.entry, "_main");
#else
def.vs.entry = _sg_def(def.vs.entry, "main");
def.fs.entry = _sg_def(def.fs.entry, "main");
#endif
#if defined(SOKOL_D3D11)
if (def.vs.source) {
def.vs.d3d11_target = _sg_def(def.vs.d3d11_target, "vs_4_0");
}
if (def.fs.source) {
def.fs.d3d11_target = _sg_def(def.fs.d3d11_target, "ps_4_0");
}
#endif
for (int stage_index = 0; stage_index < SG_NUM_SHADER_STAGES; stage_index++) {
sg_shader_stage_desc* stage_desc = (stage_index == SG_SHADERSTAGE_VS)? &def.vs : &def.fs;
for (int ub_index = 0; ub_index < SG_MAX_SHADERSTAGE_UBS; ub_index++) {
sg_shader_uniform_block_desc* ub_desc = &stage_desc->uniform_blocks[ub_index];
if (0 == ub_desc->size) {
break;
}
for (int u_index = 0; u_index < SG_MAX_UB_MEMBERS; u_index++) {
sg_shader_uniform_desc* u_desc = &ub_desc->uniforms[u_index];
if (u_desc->type == SG_UNIFORMTYPE_INVALID) {
break;
}
u_desc->array_count = _sg_def(u_desc->array_count, 1);
}
}
for (int img_index = 0; img_index < SG_MAX_SHADERSTAGE_IMAGES; img_index++) {
sg_shader_image_desc* img_desc = &stage_desc->images[img_index];
if (img_desc->image_type == _SG_IMAGETYPE_DEFAULT) {
break;
}
img_desc->sampler_type = _sg_def(img_desc->sampler_type, SG_SAMPLERTYPE_FLOAT);
}
}
return def;
}
_SOKOL_PRIVATE sg_pipeline_desc _sg_pipeline_desc_defaults(const sg_pipeline_desc* desc) {
sg_pipeline_desc def = *desc;
def.primitive_type = _sg_def(def.primitive_type, SG_PRIMITIVETYPE_TRIANGLES);
def.index_type = _sg_def(def.index_type, SG_INDEXTYPE_NONE);
def.cull_mode = _sg_def(def.cull_mode, SG_CULLMODE_NONE);
def.face_winding = _sg_def(def.face_winding, SG_FACEWINDING_CW);
def.sample_count = _sg_def(def.sample_count, _sg.desc.context.sample_count);
def.stencil.front.compare = _sg_def(def.stencil.front.compare, SG_COMPAREFUNC_ALWAYS);
def.stencil.front.fail_op = _sg_def(def.stencil.front.fail_op, SG_STENCILOP_KEEP);
def.stencil.front.depth_fail_op = _sg_def(def.stencil.front.depth_fail_op, SG_STENCILOP_KEEP);
def.stencil.front.pass_op = _sg_def(def.stencil.front.pass_op, SG_STENCILOP_KEEP);
def.stencil.back.compare = _sg_def(def.stencil.back.compare, SG_COMPAREFUNC_ALWAYS);
def.stencil.back.fail_op = _sg_def(def.stencil.back.fail_op, SG_STENCILOP_KEEP);
def.stencil.back.depth_fail_op = _sg_def(def.stencil.back.depth_fail_op, SG_STENCILOP_KEEP);
def.stencil.back.pass_op = _sg_def(def.stencil.back.pass_op, SG_STENCILOP_KEEP);
def.depth.compare = _sg_def(def.depth.compare, SG_COMPAREFUNC_ALWAYS);
def.depth.pixel_format = _sg_def(def.depth.pixel_format, _sg.desc.context.depth_format);
def.color_count = _sg_def(def.color_count, 1);
if (def.color_count > SG_MAX_COLOR_ATTACHMENTS) {
def.color_count = SG_MAX_COLOR_ATTACHMENTS;
}
for (int i = 0; i < def.color_count; i++) {
sg_color_state* cs = &def.colors[i];
cs->pixel_format = _sg_def(cs->pixel_format, _sg.desc.context.color_format);
cs->write_mask = _sg_def(cs->write_mask, SG_COLORMASK_RGBA);
sg_blend_state* bs = &def.colors[i].blend;
bs->src_factor_rgb = _sg_def(bs->src_factor_rgb, SG_BLENDFACTOR_ONE);
bs->dst_factor_rgb = _sg_def(bs->dst_factor_rgb, SG_BLENDFACTOR_ZERO);
bs->op_rgb = _sg_def(bs->op_rgb, SG_BLENDOP_ADD);
bs->src_factor_alpha = _sg_def(bs->src_factor_alpha, SG_BLENDFACTOR_ONE);
bs->dst_factor_alpha = _sg_def(bs->dst_factor_alpha, SG_BLENDFACTOR_ZERO);
bs->op_alpha = _sg_def(bs->op_alpha, SG_BLENDOP_ADD);
}
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
sg_vertex_attr_desc* a_desc = &def.layout.attrs[attr_index];
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
break;
}
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
sg_buffer_layout_desc* b_desc = &def.layout.buffers[a_desc->buffer_index];
b_desc->step_func = _sg_def(b_desc->step_func, SG_VERTEXSTEP_PER_VERTEX);
b_desc->step_rate = _sg_def(b_desc->step_rate, 1);
}
int auto_offset[SG_MAX_SHADERSTAGE_BUFFERS];
memset(auto_offset, 0, sizeof(auto_offset));
bool use_auto_offset = true;
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
if (def.layout.attrs[attr_index].offset != 0) {
use_auto_offset = false;
}
}
for (int attr_index = 0; attr_index < SG_MAX_VERTEX_ATTRIBUTES; attr_index++) {
sg_vertex_attr_desc* a_desc = &def.layout.attrs[attr_index];
if (a_desc->format == SG_VERTEXFORMAT_INVALID) {
break;
}
SOKOL_ASSERT(a_desc->buffer_index < SG_MAX_SHADERSTAGE_BUFFERS);
if (use_auto_offset) {
a_desc->offset = auto_offset[a_desc->buffer_index];
}
auto_offset[a_desc->buffer_index] += _sg_vertexformat_bytesize(a_desc->format);
}
for (int buf_index = 0; buf_index < SG_MAX_SHADERSTAGE_BUFFERS; buf_index++) {
sg_buffer_layout_desc* l_desc = &def.layout.buffers[buf_index];
if (l_desc->stride == 0) {
l_desc->stride = auto_offset[buf_index];
}
}
return def;
}
_SOKOL_PRIVATE sg_pass_desc _sg_pass_desc_defaults(const sg_pass_desc* desc) {
sg_pass_desc def = *desc;
return def;
}
_SOKOL_PRIVATE sg_buffer _sg_alloc_buffer(void) {
sg_buffer res;
int slot_index = _sg_pool_alloc_index(&_sg.pools.buffer_pool);
if (_SG_INVALID_SLOT_INDEX != slot_index) {
res.id = _sg_slot_alloc(&_sg.pools.buffer_pool, &_sg.pools.buffers[slot_index].slot, slot_index);
}
else {
res.id = SG_INVALID_ID;
}
return res;
}
_SOKOL_PRIVATE sg_image _sg_alloc_image(void) {
sg_image res;
int slot_index = _sg_pool_alloc_index(&_sg.pools.image_pool);
if (_SG_INVALID_SLOT_INDEX != slot_index) {
res.id = _sg_slot_alloc(&_sg.pools.image_pool, &_sg.pools.images[slot_index].slot, slot_index);
}
else {
res.id = SG_INVALID_ID;
}
return res;
}
_SOKOL_PRIVATE sg_shader _sg_alloc_shader(void) {
sg_shader res;
int slot_index = _sg_pool_alloc_index(&_sg.pools.shader_pool);
if (_SG_INVALID_SLOT_INDEX != slot_index) {
res.id = _sg_slot_alloc(&_sg.pools.shader_pool, &_sg.pools.shaders[slot_index].slot, slot_index);
}
else {
res.id = SG_INVALID_ID;
}
return res;
}
_SOKOL_PRIVATE sg_pipeline _sg_alloc_pipeline(void) {
sg_pipeline res;
int slot_index = _sg_pool_alloc_index(&_sg.pools.pipeline_pool);
if (_SG_INVALID_SLOT_INDEX != slot_index) {
res.id =_sg_slot_alloc(&_sg.pools.pipeline_pool, &_sg.pools.pipelines[slot_index].slot, slot_index);
}
else {
res.id = SG_INVALID_ID;
}
return res;
}
_SOKOL_PRIVATE sg_pass _sg_alloc_pass(void) {
sg_pass res;
int slot_index = _sg_pool_alloc_index(&_sg.pools.pass_pool);
if (_SG_INVALID_SLOT_INDEX != slot_index) {
res.id = _sg_slot_alloc(&_sg.pools.pass_pool, &_sg.pools.passes[slot_index].slot, slot_index);
}
else {
res.id = SG_INVALID_ID;
}
return res;
}
_SOKOL_PRIVATE void _sg_dealloc_buffer(sg_buffer buf_id) {
SOKOL_ASSERT(buf_id.id != SG_INVALID_ID);
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
_sg_reset_slot(&buf->slot);
_sg_pool_free_index(&_sg.pools.buffer_pool, _sg_slot_index(buf_id.id));
}
_SOKOL_PRIVATE void _sg_dealloc_image(sg_image img_id) {
SOKOL_ASSERT(img_id.id != SG_INVALID_ID);
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
_sg_reset_slot(&img->slot);
_sg_pool_free_index(&_sg.pools.image_pool, _sg_slot_index(img_id.id));
}
_SOKOL_PRIVATE void _sg_dealloc_shader(sg_shader shd_id) {
SOKOL_ASSERT(shd_id.id != SG_INVALID_ID);
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
_sg_reset_slot(&shd->slot);
_sg_pool_free_index(&_sg.pools.shader_pool, _sg_slot_index(shd_id.id));
}
_SOKOL_PRIVATE void _sg_dealloc_pipeline(sg_pipeline pip_id) {
SOKOL_ASSERT(pip_id.id != SG_INVALID_ID);
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
_sg_reset_slot(&pip->slot);
_sg_pool_free_index(&_sg.pools.pipeline_pool, _sg_slot_index(pip_id.id));
}
_SOKOL_PRIVATE void _sg_dealloc_pass(sg_pass pass_id) {
SOKOL_ASSERT(pass_id.id != SG_INVALID_ID);
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
_sg_reset_slot(&pass->slot);
_sg_pool_free_index(&_sg.pools.pass_pool, _sg_slot_index(pass_id.id));
}
_SOKOL_PRIVATE void _sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
SOKOL_ASSERT(buf_id.id != SG_INVALID_ID && desc);
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
buf->slot.ctx_id = _sg.active_context.id;
if (_sg_validate_buffer_desc(desc)) {
buf->slot.state = _sg_create_buffer(buf, desc);
}
else {
buf->slot.state = SG_RESOURCESTATE_FAILED;
}
SOKOL_ASSERT((buf->slot.state == SG_RESOURCESTATE_VALID)||(buf->slot.state == SG_RESOURCESTATE_FAILED));
}
_SOKOL_PRIVATE void _sg_init_image(sg_image img_id, const sg_image_desc* desc) {
SOKOL_ASSERT(img_id.id != SG_INVALID_ID && desc);
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
img->slot.ctx_id = _sg.active_context.id;
if (_sg_validate_image_desc(desc)) {
img->slot.state = _sg_create_image(img, desc);
}
else {
img->slot.state = SG_RESOURCESTATE_FAILED;
}
SOKOL_ASSERT((img->slot.state == SG_RESOURCESTATE_VALID)||(img->slot.state == SG_RESOURCESTATE_FAILED));
}
_SOKOL_PRIVATE void _sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
SOKOL_ASSERT(shd_id.id != SG_INVALID_ID && desc);
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
shd->slot.ctx_id = _sg.active_context.id;
if (_sg_validate_shader_desc(desc)) {
shd->slot.state = _sg_create_shader(shd, desc);
}
else {
shd->slot.state = SG_RESOURCESTATE_FAILED;
}
SOKOL_ASSERT((shd->slot.state == SG_RESOURCESTATE_VALID)||(shd->slot.state == SG_RESOURCESTATE_FAILED));
}
_SOKOL_PRIVATE void _sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(pip_id.id != SG_INVALID_ID && desc);
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
pip->slot.ctx_id = _sg.active_context.id;
if (_sg_validate_pipeline_desc(desc)) {
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, desc->shader.id);
if (shd && (shd->slot.state == SG_RESOURCESTATE_VALID)) {
pip->slot.state = _sg_create_pipeline(pip, shd, desc);
}
else {
pip->slot.state = SG_RESOURCESTATE_FAILED;
}
}
else {
pip->slot.state = SG_RESOURCESTATE_FAILED;
}
SOKOL_ASSERT((pip->slot.state == SG_RESOURCESTATE_VALID)||(pip->slot.state == SG_RESOURCESTATE_FAILED));
}
_SOKOL_PRIVATE void _sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
SOKOL_ASSERT(pass_id.id != SG_INVALID_ID && desc);
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
pass->slot.ctx_id = _sg.active_context.id;
if (_sg_validate_pass_desc(desc)) {
_sg_image_t* att_imgs[SG_MAX_COLOR_ATTACHMENTS + 1];
for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) {
if (desc->color_attachments[i].image.id) {
att_imgs[i] = _sg_lookup_image(&_sg.pools, desc->color_attachments[i].image.id);
SOKOL_ASSERT(att_imgs[i] && att_imgs[i]->slot.state == SG_RESOURCESTATE_VALID);
}
else {
att_imgs[i] = 0;
}
}
const int ds_att_index = SG_MAX_COLOR_ATTACHMENTS;
if (desc->depth_stencil_attachment.image.id) {
att_imgs[ds_att_index] = _sg_lookup_image(&_sg.pools, desc->depth_stencil_attachment.image.id);
SOKOL_ASSERT(att_imgs[ds_att_index] && att_imgs[ds_att_index]->slot.state == SG_RESOURCESTATE_VALID);
}
else {
att_imgs[ds_att_index] = 0;
}
pass->slot.state = _sg_create_pass(pass, att_imgs, desc);
}
else {
pass->slot.state = SG_RESOURCESTATE_FAILED;
}
SOKOL_ASSERT((pass->slot.state == SG_RESOURCESTATE_VALID)||(pass->slot.state == SG_RESOURCESTATE_FAILED));
}
_SOKOL_PRIVATE bool _sg_uninit_buffer(sg_buffer buf_id) {
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
if (buf) {
if (buf->slot.ctx_id == _sg.active_context.id) {
_sg_destroy_buffer(buf);
_sg_reset_buffer(buf);
return true;
}
else {
SOKOL_LOG("_sg_uninit_buffer: active context mismatch (must be same as for creation)");
_SG_TRACE_NOARGS(err_context_mismatch);
}
}
return false;
}
_SOKOL_PRIVATE bool _sg_uninit_image(sg_image img_id) {
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
if (img) {
if (img->slot.ctx_id == _sg.active_context.id) {
_sg_destroy_image(img);
_sg_reset_image(img);
return true;
}
else {
SOKOL_LOG("_sg_uninit_image: active context mismatch (must be same as for creation)");
_SG_TRACE_NOARGS(err_context_mismatch);
}
}
return false;
}
_SOKOL_PRIVATE bool _sg_uninit_shader(sg_shader shd_id) {
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
if (shd) {
if (shd->slot.ctx_id == _sg.active_context.id) {
_sg_destroy_shader(shd);
_sg_reset_shader(shd);
return true;
}
else {
SOKOL_LOG("_sg_uninit_shader: active context mismatch (must be same as for creation)");
_SG_TRACE_NOARGS(err_context_mismatch);
}
}
return false;
}
_SOKOL_PRIVATE bool _sg_uninit_pipeline(sg_pipeline pip_id) {
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
if (pip) {
if (pip->slot.ctx_id == _sg.active_context.id) {
_sg_destroy_pipeline(pip);
_sg_reset_pipeline(pip);
return true;
}
else {
SOKOL_LOG("_sg_uninit_pipeline: active context mismatch (must be same as for creation)");
_SG_TRACE_NOARGS(err_context_mismatch);
}
}
return false;
}
_SOKOL_PRIVATE bool _sg_uninit_pass(sg_pass pass_id) {
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
if (pass) {
if (pass->slot.ctx_id == _sg.active_context.id) {
_sg_destroy_pass(pass);
_sg_reset_pass(pass);
return true;
}
else {
SOKOL_LOG("_sg_uninit_pass: active context mismatch (must be same as for creation)");
_SG_TRACE_NOARGS(err_context_mismatch);
}
}
return false;
}
#if defined(SOKOL_METAL)
#if defined(__cplusplus)
#define _SG_CLEAR(type, item) { item = (type) { }; }
#else
#define _SG_CLEAR(type, item) { item = (type) { 0 }; }
#endif
#else
#define _SG_CLEAR(type, item) { memset(&item, 0, sizeof(item)); }
#endif
SOKOL_API_IMPL void sg_setup(const sg_desc* desc) {
SOKOL_ASSERT(desc);
SOKOL_ASSERT((desc->_start_canary == 0) && (desc->_end_canary == 0));
_SG_CLEAR(_sg_state_t, _sg);
_sg.desc = *desc;
#if defined(SOKOL_WGPU)
SOKOL_ASSERT(SG_PIXELFORMAT_NONE != _sg.desc.context.color_format);
#elif defined(SOKOL_METAL) || defined(SOKOL_D3D11)
_sg.desc.context.color_format = _sg_def(_sg.desc.context.color_format, SG_PIXELFORMAT_BGRA8);
#else
_sg.desc.context.color_format = _sg_def(_sg.desc.context.color_format, SG_PIXELFORMAT_RGBA8);
#endif
_sg.desc.context.depth_format = _sg_def(_sg.desc.context.depth_format, SG_PIXELFORMAT_DEPTH_STENCIL);
_sg.desc.context.sample_count = _sg_def(_sg.desc.context.sample_count, 1);
_sg.desc.buffer_pool_size = _sg_def(_sg.desc.buffer_pool_size, _SG_DEFAULT_BUFFER_POOL_SIZE);
_sg.desc.image_pool_size = _sg_def(_sg.desc.image_pool_size, _SG_DEFAULT_IMAGE_POOL_SIZE);
_sg.desc.shader_pool_size = _sg_def(_sg.desc.shader_pool_size, _SG_DEFAULT_SHADER_POOL_SIZE);
_sg.desc.pipeline_pool_size = _sg_def(_sg.desc.pipeline_pool_size, _SG_DEFAULT_PIPELINE_POOL_SIZE);
_sg.desc.pass_pool_size = _sg_def(_sg.desc.pass_pool_size, _SG_DEFAULT_PASS_POOL_SIZE);
_sg.desc.context_pool_size = _sg_def(_sg.desc.context_pool_size, _SG_DEFAULT_CONTEXT_POOL_SIZE);
_sg.desc.uniform_buffer_size = _sg_def(_sg.desc.uniform_buffer_size, _SG_DEFAULT_UB_SIZE);
_sg.desc.staging_buffer_size = _sg_def(_sg.desc.staging_buffer_size, _SG_DEFAULT_STAGING_SIZE);
_sg.desc.sampler_cache_size = _sg_def(_sg.desc.sampler_cache_size, _SG_DEFAULT_SAMPLER_CACHE_CAPACITY);
_sg_setup_pools(&_sg.pools, &_sg.desc);
_sg.frame_index = 1;
_sg_setup_backend(&_sg.desc);
_sg.valid = true;
sg_setup_context();
}
SOKOL_API_IMPL void sg_shutdown(void) {
if (_sg.active_context.id != SG_INVALID_ID) {
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, _sg.active_context.id);
if (ctx) {
_sg_destroy_all_resources(&_sg.pools, _sg.active_context.id);
_sg_destroy_context(ctx);
}
}
_sg_discard_backend();
_sg_discard_pools(&_sg.pools);
_sg.valid = false;
}
SOKOL_API_IMPL bool sg_isvalid(void) {
return _sg.valid;
}
SOKOL_API_IMPL sg_desc sg_query_desc(void) {
SOKOL_ASSERT(_sg.valid);
return _sg.desc;
}
SOKOL_API_IMPL sg_backend sg_query_backend(void) {
SOKOL_ASSERT(_sg.valid);
return _sg.backend;
}
SOKOL_API_IMPL sg_features sg_query_features(void) {
SOKOL_ASSERT(_sg.valid);
return _sg.features;
}
SOKOL_API_IMPL sg_limits sg_query_limits(void) {
SOKOL_ASSERT(_sg.valid);
return _sg.limits;
}
SOKOL_API_IMPL sg_pixelformat_info sg_query_pixelformat(sg_pixel_format fmt) {
SOKOL_ASSERT(_sg.valid);
int fmt_index = (int) fmt;
SOKOL_ASSERT((fmt_index > SG_PIXELFORMAT_NONE) && (fmt_index < _SG_PIXELFORMAT_NUM));
return _sg.formats[fmt_index];
}
SOKOL_API_IMPL sg_context sg_setup_context(void) {
SOKOL_ASSERT(_sg.valid);
sg_context res;
int slot_index = _sg_pool_alloc_index(&_sg.pools.context_pool);
if (_SG_INVALID_SLOT_INDEX != slot_index) {
res.id = _sg_slot_alloc(&_sg.pools.context_pool, &_sg.pools.contexts[slot_index].slot, slot_index);
_sg_context_t* ctx = _sg_context_at(&_sg.pools, res.id);
ctx->slot.state = _sg_create_context(ctx);
SOKOL_ASSERT(ctx->slot.state == SG_RESOURCESTATE_VALID);
_sg_activate_context(ctx);
}
else {
res.id = SG_INVALID_ID;
}
_sg.active_context = res;
return res;
}
SOKOL_API_IMPL void sg_discard_context(sg_context ctx_id) {
SOKOL_ASSERT(_sg.valid);
_sg_destroy_all_resources(&_sg.pools, ctx_id.id);
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
if (ctx) {
_sg_destroy_context(ctx);
_sg_reset_context(ctx);
_sg_reset_slot(&ctx->slot);
_sg_pool_free_index(&_sg.pools.context_pool, _sg_slot_index(ctx_id.id));
}
_sg.active_context.id = SG_INVALID_ID;
_sg_activate_context(0);
}
SOKOL_API_IMPL void sg_activate_context(sg_context ctx_id) {
SOKOL_ASSERT(_sg.valid);
_sg.active_context = ctx_id;
_sg_context_t* ctx = _sg_lookup_context(&_sg.pools, ctx_id.id);
_sg_activate_context(ctx);
}
SOKOL_API_IMPL sg_trace_hooks sg_install_trace_hooks(const sg_trace_hooks* trace_hooks) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(trace_hooks);
_SOKOL_UNUSED(trace_hooks);
#if defined(SOKOL_TRACE_HOOKS)
sg_trace_hooks old_hooks = _sg.hooks;
_sg.hooks = *trace_hooks;
#else
static sg_trace_hooks old_hooks;
SOKOL_LOG("sg_install_trace_hooks() called, but SG_TRACE_HOOKS is not defined!");
#endif
return old_hooks;
}
SOKOL_API_IMPL sg_buffer sg_alloc_buffer(void) {
SOKOL_ASSERT(_sg.valid);
sg_buffer res = _sg_alloc_buffer();
_SG_TRACE_ARGS(alloc_buffer, res);
return res;
}
SOKOL_API_IMPL sg_image sg_alloc_image(void) {
SOKOL_ASSERT(_sg.valid);
sg_image res = _sg_alloc_image();
_SG_TRACE_ARGS(alloc_image, res);
return res;
}
SOKOL_API_IMPL sg_shader sg_alloc_shader(void) {
SOKOL_ASSERT(_sg.valid);
sg_shader res = _sg_alloc_shader();
_SG_TRACE_ARGS(alloc_shader, res);
return res;
}
SOKOL_API_IMPL sg_pipeline sg_alloc_pipeline(void) {
SOKOL_ASSERT(_sg.valid);
sg_pipeline res = _sg_alloc_pipeline();
_SG_TRACE_ARGS(alloc_pipeline, res);
return res;
}
SOKOL_API_IMPL sg_pass sg_alloc_pass(void) {
SOKOL_ASSERT(_sg.valid);
sg_pass res = _sg_alloc_pass();
_SG_TRACE_ARGS(alloc_pass, res);
return res;
}
SOKOL_API_IMPL void sg_dealloc_buffer(sg_buffer buf_id) {
SOKOL_ASSERT(_sg.valid);
_sg_dealloc_buffer(buf_id);
_SG_TRACE_ARGS(dealloc_buffer, buf_id);
}
SOKOL_API_IMPL void sg_dealloc_image(sg_image img_id) {
SOKOL_ASSERT(_sg.valid);
_sg_dealloc_image(img_id);
_SG_TRACE_ARGS(dealloc_image, img_id);
}
SOKOL_API_IMPL void sg_dealloc_shader(sg_shader shd_id) {
SOKOL_ASSERT(_sg.valid);
_sg_dealloc_shader(shd_id);
_SG_TRACE_ARGS(dealloc_shader, shd_id);
}
SOKOL_API_IMPL void sg_dealloc_pipeline(sg_pipeline pip_id) {
SOKOL_ASSERT(_sg.valid);
_sg_dealloc_pipeline(pip_id);
_SG_TRACE_ARGS(dealloc_pipeline, pip_id);
}
SOKOL_API_IMPL void sg_dealloc_pass(sg_pass pass_id) {
SOKOL_ASSERT(_sg.valid);
_sg_dealloc_pass(pass_id);
_SG_TRACE_ARGS(dealloc_pass, pass_id);
}
SOKOL_API_IMPL void sg_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc) {
SOKOL_ASSERT(_sg.valid);
sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
_sg_init_buffer(buf_id, &desc_def);
_SG_TRACE_ARGS(init_buffer, buf_id, &desc_def);
}
SOKOL_API_IMPL void sg_init_image(sg_image img_id, const sg_image_desc* desc) {
SOKOL_ASSERT(_sg.valid);
sg_image_desc desc_def = _sg_image_desc_defaults(desc);
_sg_init_image(img_id, &desc_def);
_SG_TRACE_ARGS(init_image, img_id, &desc_def);
}
SOKOL_API_IMPL void sg_init_shader(sg_shader shd_id, const sg_shader_desc* desc) {
SOKOL_ASSERT(_sg.valid);
sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
_sg_init_shader(shd_id, &desc_def);
_SG_TRACE_ARGS(init_shader, shd_id, &desc_def);
}
SOKOL_API_IMPL void sg_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc) {
SOKOL_ASSERT(_sg.valid);
sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
_sg_init_pipeline(pip_id, &desc_def);
_SG_TRACE_ARGS(init_pipeline, pip_id, &desc_def);
}
SOKOL_API_IMPL void sg_init_pass(sg_pass pass_id, const sg_pass_desc* desc) {
SOKOL_ASSERT(_sg.valid);
sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
_sg_init_pass(pass_id, &desc_def);
_SG_TRACE_ARGS(init_pass, pass_id, &desc_def);
}
SOKOL_API_IMPL bool sg_uninit_buffer(sg_buffer buf_id) {
SOKOL_ASSERT(_sg.valid);
bool res = _sg_uninit_buffer(buf_id);
_SG_TRACE_ARGS(uninit_buffer, buf_id);
return res;
}
SOKOL_API_IMPL bool sg_uninit_image(sg_image img_id) {
SOKOL_ASSERT(_sg.valid);
bool res = _sg_uninit_image(img_id);
_SG_TRACE_ARGS(uninit_image, img_id);
return res;
}
SOKOL_API_IMPL bool sg_uninit_shader(sg_shader shd_id) {
SOKOL_ASSERT(_sg.valid);
bool res = _sg_uninit_shader(shd_id);
_SG_TRACE_ARGS(uninit_shader, shd_id);
return res;
}
SOKOL_API_IMPL bool sg_uninit_pipeline(sg_pipeline pip_id) {
SOKOL_ASSERT(_sg.valid);
bool res = _sg_uninit_pipeline(pip_id);
_SG_TRACE_ARGS(uninit_pipeline, pip_id);
return res;
}
SOKOL_API_IMPL bool sg_uninit_pass(sg_pass pass_id) {
SOKOL_ASSERT(_sg.valid);
bool res = _sg_uninit_pass(pass_id);
_SG_TRACE_ARGS(uninit_pass, pass_id);
return res;
}
SOKOL_API_IMPL void sg_fail_buffer(sg_buffer buf_id) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(buf_id.id != SG_INVALID_ID);
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
SOKOL_ASSERT(buf && buf->slot.state == SG_RESOURCESTATE_ALLOC);
buf->slot.ctx_id = _sg.active_context.id;
buf->slot.state = SG_RESOURCESTATE_FAILED;
_SG_TRACE_ARGS(fail_buffer, buf_id);
}
SOKOL_API_IMPL void sg_fail_image(sg_image img_id) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(img_id.id != SG_INVALID_ID);
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
SOKOL_ASSERT(img && img->slot.state == SG_RESOURCESTATE_ALLOC);
img->slot.ctx_id = _sg.active_context.id;
img->slot.state = SG_RESOURCESTATE_FAILED;
_SG_TRACE_ARGS(fail_image, img_id);
}
SOKOL_API_IMPL void sg_fail_shader(sg_shader shd_id) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(shd_id.id != SG_INVALID_ID);
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
SOKOL_ASSERT(shd && shd->slot.state == SG_RESOURCESTATE_ALLOC);
shd->slot.ctx_id = _sg.active_context.id;
shd->slot.state = SG_RESOURCESTATE_FAILED;
_SG_TRACE_ARGS(fail_shader, shd_id);
}
SOKOL_API_IMPL void sg_fail_pipeline(sg_pipeline pip_id) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(pip_id.id != SG_INVALID_ID);
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
SOKOL_ASSERT(pip && pip->slot.state == SG_RESOURCESTATE_ALLOC);
pip->slot.ctx_id = _sg.active_context.id;
pip->slot.state = SG_RESOURCESTATE_FAILED;
_SG_TRACE_ARGS(fail_pipeline, pip_id);
}
SOKOL_API_IMPL void sg_fail_pass(sg_pass pass_id) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(pass_id.id != SG_INVALID_ID);
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
SOKOL_ASSERT(pass && pass->slot.state == SG_RESOURCESTATE_ALLOC);
pass->slot.ctx_id = _sg.active_context.id;
pass->slot.state = SG_RESOURCESTATE_FAILED;
_SG_TRACE_ARGS(fail_pass, pass_id);
}
SOKOL_API_IMPL sg_resource_state sg_query_buffer_state(sg_buffer buf_id) {
SOKOL_ASSERT(_sg.valid);
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
sg_resource_state res = buf ? buf->slot.state : SG_RESOURCESTATE_INVALID;
return res;
}
SOKOL_API_IMPL sg_resource_state sg_query_image_state(sg_image img_id) {
SOKOL_ASSERT(_sg.valid);
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
sg_resource_state res = img ? img->slot.state : SG_RESOURCESTATE_INVALID;
return res;
}
SOKOL_API_IMPL sg_resource_state sg_query_shader_state(sg_shader shd_id) {
SOKOL_ASSERT(_sg.valid);
_sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
sg_resource_state res = shd ? shd->slot.state : SG_RESOURCESTATE_INVALID;
return res;
}
SOKOL_API_IMPL sg_resource_state sg_query_pipeline_state(sg_pipeline pip_id) {
SOKOL_ASSERT(_sg.valid);
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
sg_resource_state res = pip ? pip->slot.state : SG_RESOURCESTATE_INVALID;
return res;
}
SOKOL_API_IMPL sg_resource_state sg_query_pass_state(sg_pass pass_id) {
SOKOL_ASSERT(_sg.valid);
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
sg_resource_state res = pass ? pass->slot.state : SG_RESOURCESTATE_INVALID;
return res;
}
SOKOL_API_IMPL sg_buffer sg_make_buffer(const sg_buffer_desc* desc) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(desc);
sg_buffer_desc desc_def = _sg_buffer_desc_defaults(desc);
sg_buffer buf_id = _sg_alloc_buffer();
if (buf_id.id != SG_INVALID_ID) {
_sg_init_buffer(buf_id, &desc_def);
}
else {
SOKOL_LOG("buffer pool exhausted!");
_SG_TRACE_NOARGS(err_buffer_pool_exhausted);
}
_SG_TRACE_ARGS(make_buffer, &desc_def, buf_id);
return buf_id;
}
SOKOL_API_IMPL sg_image sg_make_image(const sg_image_desc* desc) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(desc);
sg_image_desc desc_def = _sg_image_desc_defaults(desc);
sg_image img_id = _sg_alloc_image();
if (img_id.id != SG_INVALID_ID) {
_sg_init_image(img_id, &desc_def);
}
else {
SOKOL_LOG("image pool exhausted!");
_SG_TRACE_NOARGS(err_image_pool_exhausted);
}
_SG_TRACE_ARGS(make_image, &desc_def, img_id);
return img_id;
}
SOKOL_API_IMPL sg_shader sg_make_shader(const sg_shader_desc* desc) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(desc);
sg_shader_desc desc_def = _sg_shader_desc_defaults(desc);
sg_shader shd_id = _sg_alloc_shader();
if (shd_id.id != SG_INVALID_ID) {
_sg_init_shader(shd_id, &desc_def);
}
else {
SOKOL_LOG("shader pool exhausted!");
_SG_TRACE_NOARGS(err_shader_pool_exhausted);
}
_SG_TRACE_ARGS(make_shader, &desc_def, shd_id);
return shd_id;
}
SOKOL_API_IMPL sg_pipeline sg_make_pipeline(const sg_pipeline_desc* desc) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(desc);
sg_pipeline_desc desc_def = _sg_pipeline_desc_defaults(desc);
sg_pipeline pip_id = _sg_alloc_pipeline();
if (pip_id.id != SG_INVALID_ID) {
_sg_init_pipeline(pip_id, &desc_def);
}
else {
SOKOL_LOG("pipeline pool exhausted!");
_SG_TRACE_NOARGS(err_pipeline_pool_exhausted);
}
_SG_TRACE_ARGS(make_pipeline, &desc_def, pip_id);
return pip_id;
}
SOKOL_API_IMPL sg_pass sg_make_pass(const sg_pass_desc* desc) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(desc);
sg_pass_desc desc_def = _sg_pass_desc_defaults(desc);
sg_pass pass_id = _sg_alloc_pass();
if (pass_id.id != SG_INVALID_ID) {
_sg_init_pass(pass_id, &desc_def);
}
else {
SOKOL_LOG("pass pool exhausted!");
_SG_TRACE_NOARGS(err_pass_pool_exhausted);
}
_SG_TRACE_ARGS(make_pass, &desc_def, pass_id);
return pass_id;
}
SOKOL_API_IMPL void sg_destroy_buffer(sg_buffer buf_id) {
SOKOL_ASSERT(_sg.valid);
_SG_TRACE_ARGS(destroy_buffer, buf_id);
if (_sg_uninit_buffer(buf_id)) {
_sg_dealloc_buffer(buf_id);
}
}
SOKOL_API_IMPL void sg_destroy_image(sg_image img_id) {
SOKOL_ASSERT(_sg.valid);
_SG_TRACE_ARGS(destroy_image, img_id);
if (_sg_uninit_image(img_id)) {
_sg_dealloc_image(img_id);
}
}
SOKOL_API_IMPL void sg_destroy_shader(sg_shader shd_id) {
SOKOL_ASSERT(_sg.valid);
_SG_TRACE_ARGS(destroy_shader, shd_id);
if (_sg_uninit_shader(shd_id)) {
_sg_dealloc_shader(shd_id);
}
}
SOKOL_API_IMPL void sg_destroy_pipeline(sg_pipeline pip_id) {
SOKOL_ASSERT(_sg.valid);
_SG_TRACE_ARGS(destroy_pipeline, pip_id);
if (_sg_uninit_pipeline(pip_id)) {
_sg_dealloc_pipeline(pip_id);
}
}
SOKOL_API_IMPL void sg_destroy_pass(sg_pass pass_id) {
SOKOL_ASSERT(_sg.valid);
_SG_TRACE_ARGS(destroy_pass, pass_id);
if (_sg_uninit_pass(pass_id)) {
_sg_dealloc_pass(pass_id);
}
}
SOKOL_API_IMPL void sg_begin_default_pass(const sg_pass_action* pass_action, int width, int height) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(pass_action);
SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
sg_pass_action pa;
_sg_resolve_default_pass_action(pass_action, &pa);
_sg.cur_pass.id = SG_INVALID_ID;
_sg.pass_valid = true;
_sg_begin_pass(0, &pa, width, height);
_SG_TRACE_ARGS(begin_default_pass, pass_action, width, height);
}
SOKOL_API_IMPL void sg_begin_default_passf(const sg_pass_action* pass_action, float width, float height) {
sg_begin_default_pass(pass_action, (int)width, (int)height);
}
SOKOL_API_IMPL void sg_begin_pass(sg_pass pass_id, const sg_pass_action* pass_action) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(pass_action);
SOKOL_ASSERT((pass_action->_start_canary == 0) && (pass_action->_end_canary == 0));
_sg.cur_pass = pass_id;
_sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
if (pass && _sg_validate_begin_pass(pass)) {
_sg.pass_valid = true;
sg_pass_action pa;
_sg_resolve_default_pass_action(pass_action, &pa);
const _sg_image_t* img = _sg_pass_color_image(pass, 0);
SOKOL_ASSERT(img);
const int w = img->cmn.width;
const int h = img->cmn.height;
_sg_begin_pass(pass, &pa, w, h);
_SG_TRACE_ARGS(begin_pass, pass_id, pass_action);
}
else {
_sg.pass_valid = false;
_SG_TRACE_NOARGS(err_pass_invalid);
}
}
SOKOL_API_IMPL void sg_apply_viewport(int x, int y, int width, int height, bool origin_top_left) {
SOKOL_ASSERT(_sg.valid);
if (!_sg.pass_valid) {
_SG_TRACE_NOARGS(err_pass_invalid);
return;
}
_sg_apply_viewport(x, y, width, height, origin_top_left);
_SG_TRACE_ARGS(apply_viewport, x, y, width, height, origin_top_left);
}
SOKOL_API_IMPL void sg_apply_viewportf(float x, float y, float width, float height, bool origin_top_left) {
sg_apply_viewport((int)x, (int)y, (int)width, (int)height, origin_top_left);
}
SOKOL_API_IMPL void sg_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left) {
SOKOL_ASSERT(_sg.valid);
if (!_sg.pass_valid) {
_SG_TRACE_NOARGS(err_pass_invalid);
return;
}
_sg_apply_scissor_rect(x, y, width, height, origin_top_left);
_SG_TRACE_ARGS(apply_scissor_rect, x, y, width, height, origin_top_left);
}
SOKOL_API_IMPL void sg_apply_scissor_rectf(float x, float y, float width, float height, bool origin_top_left) {
sg_apply_scissor_rect((int)x, (int)y, (int)width, (int)height, origin_top_left);
}
SOKOL_API_IMPL void sg_apply_pipeline(sg_pipeline pip_id) {
SOKOL_ASSERT(_sg.valid);
_sg.bindings_valid = false;
if (!_sg_validate_apply_pipeline(pip_id)) {
_sg.next_draw_valid = false;
_SG_TRACE_NOARGS(err_draw_invalid);
return;
}
if (!_sg.pass_valid) {
_SG_TRACE_NOARGS(err_pass_invalid);
return;
}
_sg.cur_pipeline = pip_id;
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
SOKOL_ASSERT(pip);
_sg.next_draw_valid = (SG_RESOURCESTATE_VALID == pip->slot.state);
SOKOL_ASSERT(pip->shader && (pip->shader->slot.id == pip->cmn.shader_id.id));
_sg_apply_pipeline(pip);
_SG_TRACE_ARGS(apply_pipeline, pip_id);
}
SOKOL_API_IMPL void sg_apply_bindings(const sg_bindings* bindings) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(bindings);
SOKOL_ASSERT((bindings->_start_canary == 0) && (bindings->_end_canary==0));
if (!_sg_validate_apply_bindings(bindings)) {
_sg.next_draw_valid = false;
_SG_TRACE_NOARGS(err_draw_invalid);
return;
}
_sg.bindings_valid = true;
_sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, _sg.cur_pipeline.id);
SOKOL_ASSERT(pip);
_sg_buffer_t* vbs[SG_MAX_SHADERSTAGE_BUFFERS] = { 0 };
int num_vbs = 0;
for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++, num_vbs++) {
if (bindings->vertex_buffers[i].id) {
vbs[i] = _sg_lookup_buffer(&_sg.pools, bindings->vertex_buffers[i].id);
SOKOL_ASSERT(vbs[i]);
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vbs[i]->slot.state);
_sg.next_draw_valid &= !vbs[i]->cmn.append_overflow;
}
else {
break;
}
}
_sg_buffer_t* ib = 0;
if (bindings->index_buffer.id) {
ib = _sg_lookup_buffer(&_sg.pools, bindings->index_buffer.id);
SOKOL_ASSERT(ib);
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == ib->slot.state);
_sg.next_draw_valid &= !ib->cmn.append_overflow;
}
_sg_image_t* vs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
int num_vs_imgs = 0;
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_vs_imgs++) {
if (bindings->vs_images[i].id) {
vs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->vs_images[i].id);
SOKOL_ASSERT(vs_imgs[i]);
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == vs_imgs[i]->slot.state);
}
else {
break;
}
}
_sg_image_t* fs_imgs[SG_MAX_SHADERSTAGE_IMAGES] = { 0 };
int num_fs_imgs = 0;
for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++, num_fs_imgs++) {
if (bindings->fs_images[i].id) {
fs_imgs[i] = _sg_lookup_image(&_sg.pools, bindings->fs_images[i].id);
SOKOL_ASSERT(fs_imgs[i]);
_sg.next_draw_valid &= (SG_RESOURCESTATE_VALID == fs_imgs[i]->slot.state);
}
else {
break;
}
}
if (_sg.next_draw_valid) {
const int* vb_offsets = bindings->vertex_buffer_offsets;
int ib_offset = bindings->index_buffer_offset;
_sg_apply_bindings(pip, vbs, vb_offsets, num_vbs, ib, ib_offset, vs_imgs, num_vs_imgs, fs_imgs, num_fs_imgs);
_SG_TRACE_ARGS(apply_bindings, bindings);
}
else {
_SG_TRACE_NOARGS(err_draw_invalid);
}
}
SOKOL_API_IMPL void sg_apply_uniforms(sg_shader_stage stage, int ub_index, const sg_range* data) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT((stage == SG_SHADERSTAGE_VS) || (stage == SG_SHADERSTAGE_FS));
SOKOL_ASSERT((ub_index >= 0) && (ub_index < SG_MAX_SHADERSTAGE_UBS));
SOKOL_ASSERT(data && data->ptr && (data->size > 0));
if (!_sg_validate_apply_uniforms(stage, ub_index, data)) {
_sg.next_draw_valid = false;
_SG_TRACE_NOARGS(err_draw_invalid);
return;
}
if (!_sg.pass_valid) {
_SG_TRACE_NOARGS(err_pass_invalid);
return;
}
if (!_sg.next_draw_valid) {
_SG_TRACE_NOARGS(err_draw_invalid);
}
_sg_apply_uniforms(stage, ub_index, data);
_SG_TRACE_ARGS(apply_uniforms, stage, ub_index, data);
}
SOKOL_API_IMPL void sg_draw(int base_element, int num_elements, int num_instances) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(base_element >= 0);
SOKOL_ASSERT(num_elements >= 0);
SOKOL_ASSERT(num_instances >= 0);
#if defined(SOKOL_DEBUG)
if (!_sg.bindings_valid) {
SOKOL_LOG("attempting to draw without resource bindings");
}
#endif
if (!_sg.pass_valid) {
_SG_TRACE_NOARGS(err_pass_invalid);
return;
}
if (!_sg.next_draw_valid) {
_SG_TRACE_NOARGS(err_draw_invalid);
return;
}
if (!_sg.bindings_valid) {
_SG_TRACE_NOARGS(err_bindings_invalid);
return;
}
if ((0 == num_elements) || (0 == num_instances)) {
_SG_TRACE_NOARGS(err_draw_invalid);
return;
}
_sg_draw(base_element, num_elements, num_instances);
_SG_TRACE_ARGS(draw, base_element, num_elements, num_instances);
}
SOKOL_API_IMPL void sg_end_pass(void) {
SOKOL_ASSERT(_sg.valid);
if (!_sg.pass_valid) {
_SG_TRACE_NOARGS(err_pass_invalid);
return;
}
_sg_end_pass();
_sg.cur_pass.id = SG_INVALID_ID;
_sg.cur_pipeline.id = SG_INVALID_ID;
_sg.pass_valid = false;
_SG_TRACE_NOARGS(end_pass);
}
SOKOL_API_IMPL void sg_commit(void) {
SOKOL_ASSERT(_sg.valid);
_sg_commit();
_SG_TRACE_NOARGS(commit);
_sg.frame_index++;
}
SOKOL_API_IMPL void sg_reset_state_cache(void) {
SOKOL_ASSERT(_sg.valid);
_sg_reset_state_cache();
_SG_TRACE_NOARGS(reset_state_cache);
}
SOKOL_API_IMPL void sg_update_buffer(sg_buffer buf_id, const sg_range* data) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(data && data->ptr && (data->size > 0));
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
if ((data->size > 0) && buf && (buf->slot.state == SG_RESOURCESTATE_VALID)) {
if (_sg_validate_update_buffer(buf, data)) {
SOKOL_ASSERT(data->size <= (size_t)buf->cmn.size);
SOKOL_ASSERT(buf->cmn.update_frame_index != _sg.frame_index);
SOKOL_ASSERT(buf->cmn.append_frame_index != _sg.frame_index);
_sg_update_buffer(buf, data);
buf->cmn.update_frame_index = _sg.frame_index;
}
}
_SG_TRACE_ARGS(update_buffer, buf_id, data);
}
SOKOL_API_IMPL int sg_append_buffer(sg_buffer buf_id, const sg_range* data) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(data && data->ptr);
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
int result;
if (buf) {
if (buf->cmn.append_frame_index != _sg.frame_index) {
buf->cmn.append_pos = 0;
buf->cmn.append_overflow = false;
}
if ((buf->cmn.append_pos + _sg_roundup((int)data->size, 4)) > buf->cmn.size) {
buf->cmn.append_overflow = true;
}
const int start_pos = buf->cmn.append_pos;
if (buf->slot.state == SG_RESOURCESTATE_VALID) {
if (_sg_validate_append_buffer(buf, data)) {
if (!buf->cmn.append_overflow && (data->size > 0)) {
SOKOL_ASSERT(buf->cmn.update_frame_index != _sg.frame_index);
int copied_num_bytes = _sg_append_buffer(buf, data, buf->cmn.append_frame_index != _sg.frame_index);
buf->cmn.append_pos += copied_num_bytes;
buf->cmn.append_frame_index = _sg.frame_index;
}
}
}
result = start_pos;
}
else {
result = 0;
}
_SG_TRACE_ARGS(append_buffer, buf_id, data, result);
return result;
}
SOKOL_API_IMPL bool sg_query_buffer_overflow(sg_buffer buf_id) {
SOKOL_ASSERT(_sg.valid);
_sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
bool result = buf ? buf->cmn.append_overflow : false;
return result;
}
SOKOL_API_IMPL void sg_update_image(sg_image img_id, const sg_image_data* data) {
SOKOL_ASSERT(_sg.valid);
_sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
if (img && img->slot.state == SG_RESOURCESTATE_VALID) {
if (_sg_validate_update_image(img, data)) {
SOKOL_ASSERT(img->cmn.upd_frame_index != _sg.frame_index);
_sg_update_image(img, data);
img->cmn.upd_frame_index = _sg.frame_index;
}
}
_SG_TRACE_ARGS(update_image, img_id, data);
}
SOKOL_API_IMPL void sg_push_debug_group(const char* name) {
SOKOL_ASSERT(_sg.valid);
SOKOL_ASSERT(name);
_SOKOL_UNUSED(name);
_SG_TRACE_ARGS(push_debug_group, name);
}
SOKOL_API_IMPL void sg_pop_debug_group(void) {
SOKOL_ASSERT(_sg.valid);
_SG_TRACE_NOARGS(pop_debug_group);
}
SOKOL_API_IMPL sg_buffer_info sg_query_buffer_info(sg_buffer buf_id) {
SOKOL_ASSERT(_sg.valid);
sg_buffer_info info;
memset(&info, 0, sizeof(info));
const _sg_buffer_t* buf = _sg_lookup_buffer(&_sg.pools, buf_id.id);
if (buf) {
info.slot.state = buf->slot.state;
info.slot.res_id = buf->slot.id;
info.slot.ctx_id = buf->slot.ctx_id;
info.update_frame_index = buf->cmn.update_frame_index;
info.append_frame_index = buf->cmn.append_frame_index;
info.append_pos = buf->cmn.append_pos;
info.append_overflow = buf->cmn.append_overflow;
#if defined(SOKOL_D3D11)
info.num_slots = 1;
info.active_slot = 0;
#else
info.num_slots = buf->cmn.num_slots;
info.active_slot = buf->cmn.active_slot;
#endif
}
return info;
}
SOKOL_API_IMPL sg_image_info sg_query_image_info(sg_image img_id) {
SOKOL_ASSERT(_sg.valid);
sg_image_info info;
memset(&info, 0, sizeof(info));
const _sg_image_t* img = _sg_lookup_image(&_sg.pools, img_id.id);
if (img) {
info.slot.state = img->slot.state;
info.slot.res_id = img->slot.id;
info.slot.ctx_id = img->slot.ctx_id;
#if defined(SOKOL_D3D11)
info.num_slots = 1;
info.active_slot = 0;
#else
info.num_slots = img->cmn.num_slots;
info.active_slot = img->cmn.active_slot;
#endif
info.width = img->cmn.width;
info.height = img->cmn.height;
}
return info;
}
SOKOL_API_IMPL sg_shader_info sg_query_shader_info(sg_shader shd_id) {
SOKOL_ASSERT(_sg.valid);
sg_shader_info info;
memset(&info, 0, sizeof(info));
const _sg_shader_t* shd = _sg_lookup_shader(&_sg.pools, shd_id.id);
if (shd) {
info.slot.state = shd->slot.state;
info.slot.res_id = shd->slot.id;
info.slot.ctx_id = shd->slot.ctx_id;
}
return info;
}
SOKOL_API_IMPL sg_pipeline_info sg_query_pipeline_info(sg_pipeline pip_id) {
SOKOL_ASSERT(_sg.valid);
sg_pipeline_info info;
memset(&info, 0, sizeof(info));
const _sg_pipeline_t* pip = _sg_lookup_pipeline(&_sg.pools, pip_id.id);
if (pip) {
info.slot.state = pip->slot.state;
info.slot.res_id = pip->slot.id;
info.slot.ctx_id = pip->slot.ctx_id;
}
return info;
}
SOKOL_API_IMPL sg_pass_info sg_query_pass_info(sg_pass pass_id) {
SOKOL_ASSERT(_sg.valid);
sg_pass_info info;
memset(&info, 0, sizeof(info));
const _sg_pass_t* pass = _sg_lookup_pass(&_sg.pools, pass_id.id);
if (pass) {
info.slot.state = pass->slot.state;
info.slot.res_id = pass->slot.id;
info.slot.ctx_id = pass->slot.ctx_id;
}
return info;
}
SOKOL_API_IMPL sg_buffer_desc sg_query_buffer_defaults(const sg_buffer_desc* desc) {
SOKOL_ASSERT(_sg.valid && desc);
return _sg_buffer_desc_defaults(desc);
}
SOKOL_API_IMPL sg_image_desc sg_query_image_defaults(const sg_image_desc* desc) {
SOKOL_ASSERT(_sg.valid && desc);
return _sg_image_desc_defaults(desc);
}
SOKOL_API_IMPL sg_shader_desc sg_query_shader_defaults(const sg_shader_desc* desc) {
SOKOL_ASSERT(_sg.valid && desc);
return _sg_shader_desc_defaults(desc);
}
SOKOL_API_IMPL sg_pipeline_desc sg_query_pipeline_defaults(const sg_pipeline_desc* desc) {
SOKOL_ASSERT(_sg.valid && desc);
return _sg_pipeline_desc_defaults(desc);
}
SOKOL_API_IMPL sg_pass_desc sg_query_pass_defaults(const sg_pass_desc* desc) {
SOKOL_ASSERT(_sg.valid && desc);
return _sg_pass_desc_defaults(desc);
}
SOKOL_API_IMPL const void* sg_d3d11_device(void) {
#if defined(SOKOL_D3D11)
return (const void*) _sg.d3d11.dev;
#else
return 0;
#endif
}
SOKOL_API_IMPL const void* sg_mtl_device(void) {
#if defined(SOKOL_METAL)
if (nil != _sg.mtl.device) {
return (__bridge const void*) _sg.mtl.device;
}
else {
return 0;
}
#else
return 0;
#endif
}
SOKOL_API_IMPL const void* sg_mtl_render_command_encoder(void) {
#if defined(SOKOL_METAL)
if (nil != _sg.mtl.cmd_encoder) {
return (__bridge const void*) _sg.mtl.cmd_encoder;
}
else {
return 0;
}
#else
return 0;
#endif
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif
#endif