Enum rokol::gfx::VertexFormat[][src]

#[repr(u32)]
pub enum VertexFormat {
Show 18 variants Inalid, Float, Float2, Float3, Float4, Byte4, Byte4N, UByte4, UByte4N, Short2, Short2N, UShort2N, Short4, Short4N, UShort4N, Uint10N2, _Num, _ForceU32,
}
Expand description

Data type of a vertex component

Used to describe the layout of vertex data when creating a pipeline object.

Portability of integer values

Only normalized integer formats (*N) is portable across all platforms.

The reason is that D3D11 cannot convert from non-normalized formats to floating point inputs (only to integer inputs), and WebGL2 / GLES2 don’t support integer vertex shader inputs.

Variants

Inalid

Float

Float2

Float3

Float4

Byte4

Byte4N

UByte4

UByte4N

Short2

Short2N

UShort2N

Short4

Short4N

UShort4N

Uint10N2

_Num

_ForceU32

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Performs the conversion.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.