[]Struct rltk::SpriteConsole

pub struct SpriteConsole {
    pub width: u32,
    pub height: u32,
    pub sprite_sheet: usize,
    pub sprites: Vec<RenderSprite>,
    pub is_dirty: bool,
    // some fields omitted
}

A sparse console. Rather than storing every cell on the screen, it stores just cells that have data.

Fields

width: u32height: u32sprite_sheet: usizesprites: Vec<RenderSprite>is_dirty: bool

Methods

impl SpriteConsole

pub fn init(width: u32, height: u32, sprite_sheet: usize) -> Box<SpriteConsole>

Initializes the console.

pub fn render_sprite(&mut self, sprite: RenderSprite)

Trait Implementations

impl Console for SpriteConsole

fn at(&self, x: i32, y: i32) -> usize

Translates x/y to an index entry. Not really useful.

fn cls(&mut self)

Clear the screen.

fn cls_bg(&mut self, _background: RGBA)

Clear the screen. Since we don't HAVE a background, it doesn't use it.

fn print(&mut self, _x: i32, _y: i32, _output: &str)

Prints a string to an x/y position.

fn print_color(&mut self, _x: i32, _y: i32, _fg: RGBA, _bg: RGBA, _output: &str)

Prints a string to an x/y position, with foreground and background colors.

fn set(&mut self, _x: i32, _y: i32, _fg: RGBA, _bg: RGBA, _glyph: u16)

Sets a single cell in the console

fn set_bg(&mut self, _x: i32, _y: i32, _bg: RGBA)

Sets a single cell in the console's background

fn draw_box(
    &mut self,
    _sx: i32,
    _sy: i32,
    _width: i32,
    _height: i32,
    _fg: RGBA,
    _bg: RGBA
)

Draws a box, starting at x/y with the extents width/height using CP437 line characters

fn draw_box_double(
    &mut self,
    _sx: i32,
    _sy: i32,
    _width: i32,
    _height: i32,
    _fg: RGBA,
    _bg: RGBA
)

Draws a box, starting at x/y with the extents width/height using CP437 double line characters

fn draw_hollow_box(
    &mut self,
    _sx: i32,
    _sy: i32,
    _width: i32,
    _height: i32,
    _fg: RGBA,
    _bg: RGBA
)

Draws a box, starting at x/y with the extents width/height using CP437 line characters

fn draw_hollow_box_double(
    &mut self,
    _sx: i32,
    _sy: i32,
    _width: i32,
    _height: i32,
    _fg: RGBA,
    _bg: RGBA
)

Draws a box, starting at x/y with the extents width/height using CP437 double line characters

fn fill_region(&mut self, _target: Rect, _glyph: u16, _fg: RGBA, _bg: RGBA)

Fills a rectangle with the specified rendering information

fn draw_bar_horizontal(
    &mut self,
    _sx: i32,
    _sy: i32,
    _width: i32,
    _n: i32,
    _max: i32,
    _fg: RGBA,
    _bg: RGBA
)

Draws a horizontal progress bar

fn draw_bar_vertical(
    &mut self,
    _sx: i32,
    _sy: i32,
    _height: i32,
    _n: i32,
    _max: i32,
    _fg: RGBA,
    _bg: RGBA
)

Draws a vertical progress bar

fn print_centered(&mut self, _y: i32, _text: &str)

Prints text, centered to the whole console width, at vertical location y.

fn print_color_centered(&mut self, _y: i32, _fg: RGBA, _bg: RGBA, _text: &str)

Prints text in color, centered to the whole console width, at vertical location y.

fn print_centered_at(&mut self, _x: i32, _y: i32, _text: &str)

Prints text, centered to the whole console width, at vertical location y.

fn print_color_centered_at(
    &mut self,
    _x: i32,
    _y: i32,
    _fg: RGBA,
    _bg: RGBA,
    _text: &str
)

Prints text in color, centered to the whole console width, at vertical location y.

fn print_right(&mut self, _x: i32, _y: i32, _text: &str)

Prints text right-aligned

fn print_color_right(
    &mut self,
    _x: i32,
    _y: i32,
    _fg: RGBA,
    _bg: RGBA,
    _text: &str
)

Prints colored text right-aligned

fn printer(
    &mut self,
    _x: i32,
    _y: i32,
    _output: &str,
    _align: TextAlign,
    _background: Option<RGBA>
)

Print a colorized string with the color encoding defined inline. For example: printer(1, 1, "#[blue]This blue text contains a #[pink]pink#[] word") You can get the same effect with a TextBlock, but this can be easier. Thanks to doryen_rs for the idea.

fn to_xp_layer(&self) -> XpLayer

Saves the layer to an XpFile structure

fn set_offset(&mut self, _x: f32, _y: f32)

Sets an offset to total console rendering, useful for layers that draw between tiles. Offsets are specified as a percentage of total character size; so -0.5 will offset half a character to the left/top.

fn set_clipping(&mut self, _clipping: Option<Rect>)

Permits the creation of an arbitrary clipping rectangle. It's a really good idea to make sure that this rectangle is entirely valid.

fn get_clipping(&self) -> Option<Rect>

Returns the current arbitrary clipping rectangle, None if there isn't one.

fn set_all_fg_alpha(&mut self, alpha: f32)

Sets ALL tiles foreground alpha (only tiles that exist, in sparse consoles).

fn set_all_bg_alpha(&mut self, _alpha: f32)

Sets ALL tiles background alpha (only tiles that exist, in sparse consoles).

fn set_all_alpha(&mut self, fg: f32, _bg: f32)

Sets ALL tiles foreground alpha (only tiles that exist, in sparse consoles).

fn set_translation_mode(&mut self, _mode: CharacterTranslationMode)

Sets the character translation mode

fn set_char_size(&mut self, width: u32, height: u32)

Sets the character size of the terminal

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,