[]Struct rltk::SpriteSheet

pub struct SpriteSheet {
    pub filename: String,
    pub sprites: Vec<Sprite>,
    pub backing: Option<Font>,
}

Fields

filename: Stringsprites: Vec<Sprite>backing: Option<Font>

Methods

impl SpriteSheet

pub fn new<S>(filename: S) -> SpriteSheet where
    S: ToString

pub fn add_sprite(self, location_pixel: Rect) -> SpriteSheet

Trait Implementations

impl Clone for SpriteSheet

Auto Trait Implementations

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impl<T> Any for T where
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    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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type Owned = T

The resulting type after obtaining ownership.

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type Error = <U as TryFrom<T>>::Error

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