[]Trait rltk::Algorithm3D

pub trait Algorithm3D: BaseMap {
    fn point3d_to_index(&self, pt: Point3) -> usize { ... }
fn index_to_point3d(&self, idx: usize) -> Point3 { ... }
fn dimensions(&self) -> Point3 { ... }
fn in_bounds(&self, pos: Point3) -> bool { ... } }

Implement these for handling conversion to/from 2D coordinates (they are separate, because you might want Dwarf Fortress style 3D!)

Provided methods

fn point3d_to_index(&self, pt: Point3) -> usize

Convert a Point (x/y) to an array index. Defaults to a Z, Y, X striding.

fn index_to_point3d(&self, idx: usize) -> Point3

Convert an array index to a point.

fn dimensions(&self) -> Point3

Dimensions

fn in_bounds(&self, pos: Point3) -> bool

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Implementors

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