[−][src]Struct rlbot::RenderGroup
A render group in the process of being built.
The drawing methods in this class simply collect a list of items to be
drawn later. Nothing will actually be drawn to screen until
render
is called.
Examples
Basic rendering
let rlbot = rlbot::init()?; let mut group = rlbot.begin_render_group(1234); let green = group.color_rgb(0, 255, 0); group.draw_string_2d((10.0, 10.0), (2, 2), "I am text!", green); group.render()?;
Clearing the screen
let rlbot = rlbot::init()?; let group = rlbot.begin_render_group(1234); group.render()?;
Methods
impl<'a> RenderGroup<'a>
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pub fn render(self) -> Result<(), Box<dyn Error>>
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Send the collected drawings to RLBot to be rendered to screen.
pub fn color_argb(&mut self, a: u8, r: u8, g: u8, b: u8) -> Color<'a>
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Create a color with the given alpha, red, green, and blue. An alpha of 255 is fully opaque, and 0 is fully transparent.
A color can only be used with the RenderGroup
that created it.
Example
let transbluecent = group.color_argb(127, 0, 0, 255);
pub fn color_rgb(&mut self, r: u8, g: u8, b: u8) -> Color<'a>
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Create an opaque color with the given, red, green, and blue.
A color can only be used with the RenderGroup
that created it.
Example
let green = group.color_rgb(0, 255, 0);
pub fn draw_line_2d(
&mut self,
(x1, y1): (f32, f32),
(x2, y2): (f32, f32),
Color: Color
)
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&mut self,
(x1, y1): (f32, f32),
(x2, y2): (f32, f32),
Color: Color
)
Draw a line using screen coordinates.
Example
group.draw_line_2d((10.0, 10.0), (100.0, 100.0), green);
pub fn draw_line_3d(
&mut self,
(x1, y1, z1): (f32, f32, f32),
(x2, y2, z2): (f32, f32, f32),
Color: Color
)
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&mut self,
(x1, y1, z1): (f32, f32, f32),
(x2, y2, z2): (f32, f32, f32),
Color: Color
)
Draw a line using world coordinates.
Example
group.draw_line_3d((10.0, 10.0, 10.0), (100.0, 100.0, 100.0), green);
pub fn draw_line_2d_3d(
&mut self,
(x1, y1): (f32, f32),
(x2, y2, z2): (f32, f32, f32),
Color: Color
)
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&mut self,
(x1, y1): (f32, f32),
(x2, y2, z2): (f32, f32, f32),
Color: Color
)
Draw a line with one endpoint in screen coordinates and the other at a point projected from world coordinates to screen coordinates.
Example
group.draw_line_2d_3d((10.0, 10.0), (100.0, 100.0, 100.0), green);
pub fn draw_string_2d(
&mut self,
(x, y): (f32, f32),
(scale_x, scale_y): (i32, i32),
text: impl AsRef<str>,
Color: Color
)
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&mut self,
(x, y): (f32, f32),
(scale_x, scale_y): (i32, i32),
text: impl AsRef<str>,
Color: Color
)
Draw text using screen coordinates.
Example
group.draw_string_2d((10.0, 10.0), (2, 2), "I am text!", green);
pub fn draw_string_3d(
&mut self,
(x, y, z): (f32, f32, f32),
(scale_x, scale_y): (i32, i32),
text: impl AsRef<str>,
Color: Color
)
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&mut self,
(x, y, z): (f32, f32, f32),
(scale_x, scale_y): (i32, i32),
text: impl AsRef<str>,
Color: Color
)
Draw text at a point projected from world coordinates to screen coordinates.
Example
group.draw_string_3d((10.0, 10.0, 10.0), (2, 2), "I am text!", green);
Auto Trait Implementations
impl<'a> !Send for RenderGroup<'a>
impl<'a> !Sync for RenderGroup<'a>
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,