[][src]Struct rlbot::DesiredGameState

pub struct DesiredGameState {
    pub ball_state: Option<DesiredBallState>,
    pub car_states: Vec<Option<DesiredCarState>>,
    pub boost_states: Vec<Option<DesiredBoostState>>,
    pub game_info_state: Option<DesiredGameInfoState>,
    // some fields omitted
}

The top-level struct containing all settable game state.

Pass an instance of this to RLBot::set_game_state_struct to make the magic happen.

Fields

ball_state: Option<DesiredBallState>

The state of the ball.

car_states: Vec<Option<DesiredCarState>>

The state of each car.

boost_states: Vec<Option<DesiredBoostState>>

The state of each boost pickup.

game_info_state: Option<DesiredGameInfoState>

The state of the game environment.

Methods

impl DesiredGameState[src]

pub fn new() -> Self[src]

Constructs a new DesiredGameState.

pub fn ball_state(self, ball_state: DesiredBallState) -> Self[src]

Sets the state of the ball.

pub fn car_state(self, index: usize, car_state: DesiredCarState) -> Self[src]

Sets the state of a car.

pub fn boost_state(self, index: usize, boost_state: DesiredBoostState) -> Self[src]

Sets the state of a boost pickup.

pub fn game_info_state(self, game_info_state: DesiredGameInfoState) -> Self[src]

Sets the state of the game environment.

Trait Implementations

impl Clone for DesiredGameState[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Default for DesiredGameState[src]

Auto Trait Implementations

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    T: Clone
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type Owned = T

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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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