Struct rlbot::PlayerConfiguration[][src]

#[repr(C)]
pub struct PlayerConfiguration { pub Bot: bool, pub RLBotControlled: bool, pub BotSkill: f32, pub HumanIndex: c_int, pub Name: [u16; 32], pub Team: c_uchar, pub TeamColorID: c_uchar, pub CustomColorID: c_uchar, pub CarID: c_int, pub DecalID: c_int, pub WheelsID: c_int, pub BoostID: c_int, pub AntennaID: c_int, pub HatID: c_int, pub PaintFinishID: c_int, pub CustomFinishID: c_int, pub EngineAudioID: c_int, pub TrailsID: c_int, pub GoalExplosionID: c_int, }

Fields

Methods

impl PlayerConfiguration
[src]

Populate the Name field from a string.

Trait Implementations

impl Debug for PlayerConfiguration
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Formats the value using the given formatter. Read more

impl Default for PlayerConfiguration
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Returns the "default value" for a type. Read more

impl Copy for PlayerConfiguration
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impl Clone for PlayerConfiguration
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations