#[non_exhaustive]
pub struct RegionInfo { pub region_id: Option<String>, pub provider_display_name: Option<String>, pub region_display_name: Option<String>, pub datacenter_coord: Option<Coord>, pub datacenter_distance_from_client: Option<Distance>, }
Expand description

A region that the player can connect to.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
region_id: Option<String>

A human readable short identifier used to references resources. Different than a rivet.common#Uuid because this is intended to be human readable. Different than rivet.common#DisplayName because this should not include special characters and be short.

provider_display_name: Option<String>

A universally unique identifier.

region_display_name: Option<String>

A universally unique identifier.

datacenter_coord: Option<Coord>

Geographical coordinates for a location on Planet Earth.

datacenter_distance_from_client: Option<Distance>

Distance available in multiple units.

Implementations

A human readable short identifier used to references resources. Different than a rivet.common#Uuid because this is intended to be human readable. Different than rivet.common#DisplayName because this should not include special characters and be short.

A universally unique identifier.

A universally unique identifier.

Geographical coordinates for a location on Planet Earth.

Distance available in multiple units.

Creates a new builder-style object to manufacture RegionInfo

Trait Implementations

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

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