pub struct FindLobby<C, M, R = Standard> { /* private fields */ }
Expand description

Fluent builder constructing a request to FindLobby.

Finds a lobby based on the given criteria. If a lobby is not found and prevent_auto_create_lobby is true, a new lobby will be created.

Implementations

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

Appends an item to game_modes.

To override the contents of this collection use set_game_modes.

Game modes to match lobbies against.

Game modes to match lobbies against.

Appends an item to regions.

To override the contents of this collection use set_regions.

Regions to match lobbies against. If not specified, the optimal region will be determined and will attempt to find lobbies in that region.

Regions to match lobbies against. If not specified, the optimal region will be determined and will attempt to find lobbies in that region.

Prevents a new lobby from being created when finding a lobby. If no lobby is found, a MATCHMAKER_LOBBY_NOT_FOUND error will be thrown.

Prevents a new lobby from being created when finding a lobby. If no lobby is found, a MATCHMAKER_LOBBY_NOT_FOUND error will be thrown.

Methods to verify a captcha.

Methods to verify a captcha.

Trait Implementations

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