Struct riven::endpoints::LolChallengesV1

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pub struct LolChallengesV1<'a> { /* private fields */ }
Expand description

LolChallengesV1 endpoints handle, accessed by calling lol_challenges_v1() on a RiotApi instance.

§Riot Developer API Reference

lol-challenges-v1

Note: this struct is automatically generated.

Implementations§

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impl<'a> LolChallengesV1<'a>

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pub fn get_all_challenge_configs( &self, route: PlatformRoute, ) -> impl Future<Output = Result<Vec<ChallengeConfigInfo>>> + 'a

List of all basic challenge configuration information (includes all translations for names and descriptions)

§Parameters
  • route - Route to query.
§Riot Developer API Reference

lol-challenges-v1.getAllChallengeConfigs

Note: this method is automatically generated.

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pub fn get_all_challenge_percentiles( &self, route: PlatformRoute, ) -> impl Future<Output = Result<HashMap<i64, HashMap<Tier, f64>>>> + 'a

Map of level to percentile of players who have achieved it - keys: ChallengeId -> Season -> Level -> percentile of players who achieved it

§Parameters
  • route - Route to query.
§Riot Developer API Reference

lol-challenges-v1.getAllChallengePercentiles

Note: this method is automatically generated.

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pub fn get_challenge_configs( &self, route: PlatformRoute, challenge_id: i64, ) -> impl Future<Output = Result<Option<ChallengeConfigInfo>>> + 'a

Get challenge configuration (REST)

§Parameters
  • route - Route to query.
  • challenge_id (required, in path)
§Riot Developer API Reference

lol-challenges-v1.getChallengeConfigs

Note: this method is automatically generated.

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pub fn get_challenge_leaderboards( &self, route: PlatformRoute, challenge_id: i64, level: Tier, limit: Option<i32>, ) -> impl Future<Output = Result<Option<Vec<ApexPlayerInfo>>>> + 'a

Return top players for each level. Level must be MASTER, GRANDMASTER or CHALLENGER.

§Parameters
  • route - Route to query.
  • level (required, in path)
  • challenge_id (required, in path)
  • limit (optional, in query)
§Riot Developer API Reference

lol-challenges-v1.getChallengeLeaderboards

Note: this method is automatically generated.

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pub fn get_challenge_percentiles( &self, route: PlatformRoute, challenge_id: i64, ) -> impl Future<Output = Result<Option<HashMap<Tier, f64>>>> + 'a

Map of level to percentile of players who have achieved it

§Parameters
  • route - Route to query.
  • challenge_id (required, in path)
§Riot Developer API Reference

lol-challenges-v1.getChallengePercentiles

Note: this method is automatically generated.

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pub fn get_player_data( &self, route: PlatformRoute, puuid: &str, ) -> impl Future<Output = Result<PlayerInfo>> + 'a

Returns player information with list of all progressed challenges (REST)

§Parameters
  • route - Route to query.
  • puuid (required, in path)
§Riot Developer API Reference

lol-challenges-v1.getPlayerData

Note: this method is automatically generated.

Auto Trait Implementations§

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impl<'a> Freeze for LolChallengesV1<'a>

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impl<'a> !RefUnwindSafe for LolChallengesV1<'a>

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impl<'a> Send for LolChallengesV1<'a>

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impl<'a> Sync for LolChallengesV1<'a>

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impl<'a> Unpin for LolChallengesV1<'a>

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impl<'a> !UnwindSafe for LolChallengesV1<'a>

Blanket Implementations§

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where T: 'static + ?Sized,

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