Struct riven::endpoints::LolChallengesV1
source · pub struct LolChallengesV1<'a> { /* private fields */ }
Expand description
LolChallengesV1 endpoints handle, accessed by calling lol_challenges_v1()
on a RiotApi
instance.
§Riot Developer API Reference
Note: this struct is automatically generated.
Implementations§
source§impl<'a> LolChallengesV1<'a>
impl<'a> LolChallengesV1<'a>
sourcepub fn get_all_challenge_configs(
&self,
route: PlatformRoute,
) -> impl Future<Output = Result<Vec<ChallengeConfigInfo>>> + 'a
pub fn get_all_challenge_configs( &self, route: PlatformRoute, ) -> impl Future<Output = Result<Vec<ChallengeConfigInfo>>> + 'a
List of all basic challenge configuration information (includes all translations for names and descriptions)
§Parameters
route
- Route to query.
§Riot Developer API Reference
lol-challenges-v1.getAllChallengeConfigs
Note: this method is automatically generated.
sourcepub fn get_all_challenge_percentiles(
&self,
route: PlatformRoute,
) -> impl Future<Output = Result<HashMap<i64, HashMap<Tier, f64>>>> + 'a
pub fn get_all_challenge_percentiles( &self, route: PlatformRoute, ) -> impl Future<Output = Result<HashMap<i64, HashMap<Tier, f64>>>> + 'a
Map of level to percentile of players who have achieved it - keys: ChallengeId -> Season -> Level -> percentile of players who achieved it
§Parameters
route
- Route to query.
§Riot Developer API Reference
lol-challenges-v1.getAllChallengePercentiles
Note: this method is automatically generated.
sourcepub fn get_challenge_configs(
&self,
route: PlatformRoute,
challenge_id: i64,
) -> impl Future<Output = Result<Option<ChallengeConfigInfo>>> + 'a
pub fn get_challenge_configs( &self, route: PlatformRoute, challenge_id: i64, ) -> impl Future<Output = Result<Option<ChallengeConfigInfo>>> + 'a
Get challenge configuration (REST)
§Parameters
route
- Route to query.challenge_id
(required, in path)
§Riot Developer API Reference
lol-challenges-v1.getChallengeConfigs
Note: this method is automatically generated.
sourcepub fn get_challenge_leaderboards(
&self,
route: PlatformRoute,
challenge_id: i64,
level: Tier,
limit: Option<i32>,
) -> impl Future<Output = Result<Option<Vec<ApexPlayerInfo>>>> + 'a
pub fn get_challenge_leaderboards( &self, route: PlatformRoute, challenge_id: i64, level: Tier, limit: Option<i32>, ) -> impl Future<Output = Result<Option<Vec<ApexPlayerInfo>>>> + 'a
Return top players for each level. Level must be MASTER, GRANDMASTER or CHALLENGER.
§Parameters
route
- Route to query.level
(required, in path)challenge_id
(required, in path)limit
(optional, in query)
§Riot Developer API Reference
lol-challenges-v1.getChallengeLeaderboards
Note: this method is automatically generated.
sourcepub fn get_challenge_percentiles(
&self,
route: PlatformRoute,
challenge_id: i64,
) -> impl Future<Output = Result<Option<HashMap<Tier, f64>>>> + 'a
pub fn get_challenge_percentiles( &self, route: PlatformRoute, challenge_id: i64, ) -> impl Future<Output = Result<Option<HashMap<Tier, f64>>>> + 'a
Map of level to percentile of players who have achieved it
§Parameters
route
- Route to query.challenge_id
(required, in path)
§Riot Developer API Reference
lol-challenges-v1.getChallengePercentiles
Note: this method is automatically generated.
sourcepub fn get_player_data(
&self,
route: PlatformRoute,
puuid: &str,
) -> impl Future<Output = Result<PlayerInfo>> + 'a
pub fn get_player_data( &self, route: PlatformRoute, puuid: &str, ) -> impl Future<Output = Result<PlayerInfo>> + 'a
Returns player information with list of all progressed challenges (REST)
§Parameters
route
- Route to query.puuid
(required, in path)
§Riot Developer API Reference
lol-challenges-v1.getPlayerData
Note: this method is automatically generated.